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Category: Art of the Genre

Art of the Genre: Jean Giraud ‘Moebius’ 1938-2012

Art of the Genre: Jean Giraud ‘Moebius’ 1938-2012

moebius-flightThis week I take on the sad task of doing the obituary piece for the passing of another great industry artist. I don’t think these things hit me quite as much when I simply read about the death of an artist until I started doing Art of the Genre, but now that I take the time to look back and speak about a career, it’s somehow even more of a loss.

To me, Jean Giraud was simply a man with a strange alias, Moebius. I didn’t know him well, or his work for that matter. He was a Frenchman, a comic guy, and the two didn’t run into my creative circle of artistic knowledge as well I they probably should have.

Still, Moebius was ever my enigma, and when I did my list of the Top 10 Fantasy Artists of the Past 100 Years back in 2011, Moebius might not have made the final list but he did receive a healthy number of votes from all the industry insiders I polled. This fact wasn’t lost on me, but as time is ever crunched and fleeting I went about with other work and never got back to studying why it was that Moebius had placed so highly on knowledgeable people’s lists.

Today, as I write this, I’ve finally come to realize why. I may not have known Moebius in his personal art, but that isn’t to say I don’t know him in so much of the art I love. You see, Moebius, for all the wonderful things he did with his own hand, was perhaps better known for those he influenced with that work.

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Art of the Genre: Top 10 Fantasy Swords

Art of the Genre: Top 10 Fantasy Swords

montoya-300One of the things I’ve always enjoyed in the realm of fantasy has been the sword. There’s just something so pure about a good blade at your side, and if that weapon is somehow touched with magic or fate then all the better.

Something so ancient and primal is attached to a sword, and even when the world has outdated their use they still find their way into science fiction just because of the nostalgic power they evoke. Space pirates have swords ala Captain Harlock, and Jedi carry their glowing Lightsabers ‘which are not as clumsy or random as a blaster‘, to name just a couple of instances where time couldn’t deny man’s need for a blade at their side.

I myself have dreamed of blades, forged them with my imagination and made them come alive in both my writings and my games over the past thirty years. There is a power in such creation, and it goes back beyond my ability to remember my early childhood yet I see my own reflection in the actions of my son as he started swinging sticks in phantom duels as early as age three.

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Art of the Genre: Review of the Inner Sea World Guide

Art of the Genre: Review of the Inner Sea World Guide

pzo9226_500My very first campaign setting, as probably the bulk of old time gamers would also claim, was The World of Greyhawk. I still have great nostalgia for that world, and the classic adventure modules set in it, but sometimes you just need to upgrade, you know? I mean, Greyhawk is over thirty years old, and has gone through a number of facelifts, but still it’s always nice to try on something new.

And speaking of new! How about Paizo’s Pathfinder Campaign Setting The Inner Sea World Guide. I mean the name alone is worth the price! I’m not sure when the first time I saw this book, but I know when I did I WANTED IT!

Pathfinder is already an outstanding supplemental system, with a massive amount of core books, adventure paths, and gazetteers, but if you’re looking for a new age setting or simply want to steal some quality ideas for your own world, this book is an incredible resource.

As I delved into the pages it was like opening a Pandora’s Box of fantasy grandeur. The book begins with a nice expansion of the races of The Inner Sea, and like Iron Kingdoms did some years back for their setting, Paizo defines twelve different human races before delivering a nice history on the usual suspects like elves, dwarves, and the like.

I was intrigued by this kind of detail, and as I flipped through the different races I couldn’t help by smile at those chosen and the great adventures that could be set in a country populated by these individuals.

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Art of the Genre: Why don’t they change their clothes?

Art of the Genre: Why don’t they change their clothes?

It would have been great... you have to admit.
It would have been great... you have to admit.
There’s an argument brewing again here at Black Gate’s L.A. offices, and yes, it’s about the Avengers. Ryan Harvey, Mr. Captain America himself, seems to think it’s ok that Black Widow is the token female member of the Avengers in the upcoming movie, while I ardently believe that Wasp should have gotten the nod.

Now that’s not to say there’s anything wrong with Black Widow, or Scarlet Johansson for that matter, but Wasp WAS a founding member of the team and she’s certainly one of my favorite comic book heroines.

There are several reason for this, primarily because she was the very first comic book heroine I had a crush on when I bought my first comic, Avengers #195. But putting first crushes aside, there is another reason I love Wasp, and that’s because she isn’t static.

In the world of animation, be it on TV or in comic books, there is a static formula for most characters involved, the basis of which is uniform. It’s rare that a character gets to change their clothes, and for some reason that always rubbed me that wrong way.

Wasp, however, has certainly had the most uniform changes of any comic book hero ever, and I truly dig that about here because it makes her more human.

I remember watching the G.I. Joe cartoon when I was a kid and thinking, “You know, Cover Girl was a freaking super model and she’s always in the same damn outfit!” And don’t get me started on Scarlet, bless her, because she had to wear the same stupid unitard on every assault. Then there was Lady Jaye who looked great in her army gear but you’d think she might change it up a bit once in a while.

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Art of the Genre: The Art of Kickstarter, Advice #2

Art of the Genre: The Art of Kickstarter, Advice #2

Steampunk by David Deitrick, and everyone likes Steampunk right?
Steampunk by David Deitrick, and everyone likes Steampunk right?
So a bit over a month ago I started my first every Kickstarter, a retro-fantasy book launch with Jeff Easley that ended earlier this week. It was a very interesting month and as people seem interested in Kickstarter’s and the possibilities that the Kickstarter site provides, I thought I’d continue blogging about it on Saturdays as long as I find out new and applicable facts concerning the program.

That being said, I’ll take you into the process once more and even append some of the numbers I initially reported during my first discourse into this topic.

This post will be about percentages, and how they can affect your project.

When I started my Kickstarter, my pledge numbers [which is to say those who became backers of the project and gave money] were mostly rolling in from feeds on Facebook. This was a cool fact, and showed that viral marketing through your social network does pay off. The percentage was roughly 70% Facebook and 30% Kickstarter internal marketing, and I was happy with that. As the month continued, however, the numbers started to realign with less and less Facebook traffic and more and more Kickstarter original pledging taking place.

Why is this, you might ask? Well, it’s an interesting thing. You see, Kickstarter has a tag it calls ‘Discover’ on its Home Page, and from that tag you can find various categories that might interest you as a possible backer. There are a bevy of them including Art, Music, Photography, Publishing, etc. One of these categories is ‘Recently Launched’ which is a nice way for Kickstarter to promote new projects and give them a bit of a boost when they start out. Still, as a Kickstarter page is laid out, a viewer can see only three projects across the top of their screen per category and perhaps another three below those before the ‘cut’. These first three projects featured at the top of the page are called ‘Staff Picks’ which are prime real estate for any project looking to draw the eye of a backer.

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Art of the Genre: Curse of the Crimson Throne

Art of the Genre: Curse of the Crimson Throne

pzo9007_500Ok, so I don’t get to game as much as I like, and that’s a shame, but there are still times when I do get to have fun with RPGs. I mean, I’ve been doing this for 28 years, and during that period the bulk of what I’ve run as a Dungeon Master has been all home brew, which in gamer terms means I made it up. There is something to be said for the creativity of doing so, and as an imagination centered guy I get a great kick out of creating adventures, timelines, histories, legends, and anything else you can name.

That being said, I’ve also had the opportunity to sit back and use someone else’s creative spark to frame my adventures when I DM. In Old School terms this means using a module, and many and many again famed ones exist from the 1980s when D&D was new to the mass populace and DMs were raw and could use a little help when driving their business.

I’d like to say in my time within the genre ‘I’ve played them all’, which of course isn’t true, but I will debate the concept that I’ve played all the ones that truly matter… Yet for all their old school wonder, I was always on the lookout for something, anything, in today’s market that could rival the simple genius that were those original supplements.

Enter Paizo’s Pathfinder Adventure Paths. With ‘Edition Wars’ in full swing and Wizards of the Coast trying to rally a bloodied banner with 5th Edition, I’m not going to disparage any game that helps creative people gather around a table and share face time for fun, but I will hold up Paizo’s Pathfinder as an example of what ‘good’ really is in today’s RPG market.

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Art of the Genre: Art of Dungeon Maps

Art of the Genre: Art of Dungeon Maps

It doesn't get much more Old School than the Caves of Chaos
It doesn't get much more Old School than the Caves of Chaos
Earlier this week I had all my AD&D 1E hardcover books face out on a shelf in my home office for another project, each of the Jeff Easley covers staring at me while I worked. It was a truly inspiring set of images to have at your flank while you composed fantasy literature, but I think the best part was that later in the day my five year old son walked into the room and smiled as he stared up at them.

Which one do you like?” I asked, knowing full well what his answer would be.
This one,” he replied, pointing to the top shelf where Easley’s red dragon fighting with four pegasi on the cover of Monster Manual stood at attention.

Yep, of course my son the vegetarian and animal activist would pick that one, even if the animals involved are all imaginary.

A conversation followed with various questions like, “That man is going to save his friend, right?” for the cover of Wilderness Survival Guide, and, “I know the ninja is going to get away.” for the cover of Oriental Adventures.

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Art of the Genre: Dark Sun

Art of the Genre: Dark Sun

dark-sun-256

The summer of my sophomore year in college a friend of mine bought a copy of TSR’s Dark Sun Campaign Setting circa 1991. As I’d just gotten into my newest comic book obsession, I didn’t have the cash to spend on RPGs so I was content to let him spend his money on the game as I relegated myself to being a player.

I found the world fun, surprisingly new for stodgy old TSR, and although the campaign I played in ended abruptly when my human gladiator decided he’d had enough of a Halfling in the party and clove him in two, it was still something that stuck with me for many years afterward.

To me, the demise of the setting in 1996 revolved more around the rise of Magic the Gathering and less about TSR’s new age of design that was being brought forth around 1990. This isn’t to say that those works are innately perfect and simply died as the foundation of the industry was eroded away because I often found them lacking, particularly in the department of art.

Now certainly I couldn’t have dreamed that the newest member of TSR’s pit, Gerald Brom, would go on to be one of the greatest fantasy artists of his generation, but he did bring a very different feel to this new universe.

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Art of the Genre: The Age of Perfect Creation

Art of the Genre: The Age of Perfect Creation

martin-300Perhaps some of you know of my utter disdain for George R.R. Martin. There are various reasons for this feeling, but this week I had a friend call me to complain about A Dance of Dragons, a book which I’ve refused to read. I must say, however, that I felt a great deal of satisfaction at his ire toward the novel because somehow that made my own dislike of Martin’s post-2000 work all the more valid. My friend’s thoughts were echoed by the bulk of Amazon reviews, and as I did a bit of research on what people were thinking about A Dance of Dragons I remembered my own experience with its predecessor in the Song of Ice and Fire series.

You see, the last Martin book I read was A Feast for Crows. I took it with me on vacation to St. Croix and read it under the tranquil skies of the Caribbean just a few months before my son was born. When I got to the end of the book, there was a note of apology placed there from Martin concerning the text I’d just read. Now I’m no rocket scientist, but if an author has to apologize to a reader AFTER they read his book, then you know you’ve been taken for a ride.

At that point I swore I’d never read anything by Martin again, no matter how much I loved A Game of Thrones, A Clash of Kings, and A Storm of Swords. In that promise to myself, I was vindicated by my friend’s words concerning A Dance of Dragons. Yes, at last a true victory for being a stubborn ass was mine to enjoy!!!!!!

However, after hearing this news concerning the latest volume, a couple of remembered quotes I’d read concerning writing started doing the rockem sockem robot dance in my head.

The first of these random quotes concerns Martin’s publication dates, and his extreme time lag between.

I like to get ten pages a day, which amounts to 2,000 words. That’s 180,000 words over a three-month span, a goodish length for a book — something in which the reader can get happily lost, if the tale is done well and stays fresh.

– Stephen King, On Writing.

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Art of the Genre: The Art of Kickstarter

Art of the Genre: The Art of Kickstarter

Abandon Hope... and yet we enter anyway... certainly one of the most iconic images from artist Jeff Easley
Abandon Hope... and yet we enter anyway... certainly one of the most iconic images from artist Jeff Easley

Kickstarter… the name in itself is evocative. I’m sure many of you have heard of this new website that supports creative people by giving them a place to ask for pledges in return for project assistance. It’s really an incredible took, and I blogged recently about a Kickstarter project done by former TSR artist Jeff Dee. His initial work with the fan-based pledge site got me thinking about what I wanted to accomplish in 2012.

I mean I had art contacts, right? In fact I had loads of them, so why not try to use some of the old school nostalgia I loved so dearly and market it toward others who felt the same way? In a sense, it’s kind of what Black Gate already does with each and every post on this site.

We get to relive awesome stuff from our past here all the time with stores about classic horror flicks, adventure movies, venerable series books, and comic book heroes. Black Gate, for all intents and purpose is a portal into a lost generation, or perhaps several lost generations.

So for all of you out there who have ever thought about doing something creative, and I mean anything, I’m going to run down how Kickstarter works and how it might apply to your dreams.

First, you have to come up with an idea, in my case I decided to do a project with legendary fantasy artist Jeff Easley. The concept was simple, I would write a short book like those found on dime store shelves in the 60s, 70s, and even the 80s that we all loved. You know the books I’m talking about, 45K words, 180 pages or so that you could read in 5 hours, and then get Jeff to cover it with an awesome old school Swords & Sorcery image. If we got enough pledges, he’d also do some original black and white interior work to help capture the tone. Simple, right?

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