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Category: Art of the Genre

Art of the Genre: Review, Paizo’s Dragon Empires!

Art of the Genre: Review, Paizo’s Dragon Empires!

pzo9240_500I’m sure I’ve mentioned TSR’s Oriental Adventures on more than one occasion from my soap box of a blog. This book is the only 1E D&D book I have with water damage because the day I bought it I was so enthralled that I thought I could take a bath while reading it [bad idea].

Anyway, from that moment forward I was deathly intrigued by the Orient, be it Kara-Tur in the Forgotten Realms, the T’ung in my home brew world, the non-magic stage of feudal Japan in Bushido, or of course the realms of Rokugan in Legend of the Five Rings.

Three weeks ago, as my six-year old son broke apart a flex pole tent system and began using it as a weapon, I had the pleasure of showing him firsthand what a three piece staff looked like in the Oriental Adventures book, making it also a fine teaching tool as well as a gaming supplement.

Therefore, you can well imagine my unchecked delight to find that Paizo was not only producing two source books for their Pathfinder system concerning the Orient in Golarion, but also a full Adventure Path that dealt with the region.

In this article I’m going to talk a bit about three outstanding products newly released in the past six months from Paizo concerning their Dragon Empires setting.

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Art of the Genre: When Great Art is actually Bad Art

Art of the Genre: When Great Art is actually Bad Art

Amazing isn't it?  Is originality dead, or is someone in Hollywood smarter than we give them credit?
Amazing isn't it? Is originality dead, or is someone in Hollywood smarter than we give them credit for?

I had a question proposed to me in my Saturday blog here on Black Gate concerning the multiple covers of Howard Andrew Jones’s The Desert of Souls. I’ll repost the question here.

I see a lot of photo-manipulation covers and hybrid photo/3D/digital painted covers, and I feel that a lot of them actually look pretty cheap and nasty. If I was Howard Andrew Jones, for example, I would be very happy with the first The Desert of Souls cover (100% digitally painted, stirring, full of life and movement, etc) and very unhappy with the second cover (a mish-mash of photo elements and, I don’t know? 3D elements? What’s going on with those faces? It almost looks like a romance novel cover.) What do you think about this trend?

I’m going to break this down into two different answers. The first will deal with The Desert of Souls, and the second on the current state of science fiction/fantasy covers in general.

The question immediately reminded me of Hollywood and their great marketing machine. In 1990 Paramount Studios released Hunt for the Red October. The movie cost roughly $30 million to make and grossed $200 million worldwide, which is to say it was an enormous success. The movie poster featured a shadowy submarine, Sean Connery’s face, all in black and red, and the title in white lettering.

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Art of the Genre: Front Loading a Kickstarter

Art of the Genre: Front Loading a Kickstarter

This Kickstarter was 70% complete by the closing of the campaign and yet we still are going down to the wire on deadline.
This Kickstarter was 70% complete by the closing of the campaign and yet we still are going down to the wire on deadline.

Ok, could Kickstarter be any more popular than it is right now? I’m thinking no… I mean, if we were looking at a bell curve, beginning in 2009 with Kickstarter’s launch, the top of the bell should be right here, right now.

As I was moving through Facebook yesterday, a place where until November 2011 I’d never heard or seen a mention of Kickstarter, I counted 9 different threads among sites I frequent either pushing a new Kickstarter or asking questions about the platform.

It’s kind of crazy, and yet when the gravy train is running, anyone out there would be a fool not to jump on board, or so all the property flippers from 2006 would like you to believe.

Still, I digress, as this post is about something other than the proliferation of the platform.

This fine Saturday, one in which I incredibly DON’T have a Kickstarter to peddle, I’m going to talk a bit about getting ready for a Kickstarter.

As I mentioned in my last post on the subject, a video is now an even greater key to a Kickstarter’s success, and the days of one-on-one testimonials are dying faster than the people of Portland in the TV show Grimm.

But before I reiterate my discussion on videos from two weeks ago, I really want to take you into the world of Kickstarters, fulfillment, and what it takes to not only get one going, but also how to wrap it up and get it out the door after all the ‘crazy’ ends. This process will take a couple of weeks, so bear with me, but it still begins today with the question I got earlier this week.

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Art of the Genre: Art of the Iconic Female #2; The Succubus

Art of the Genre: Art of the Iconic Female #2; The Succubus

Tony DiTerlizzi does the Succubus right for AD&D's Planescape!
Tony DiTerlizzi does the Succubus right for AD&D's Planescape!

I can’t tell you for sure the first time I saw a succubus, but I’d lay money that it was in the 1st Edition Advanced Dungeons & Dragons Monster Manual. The image there, done by David C. Sutherland III, has been the subject of much debate over the years [Supposedly it’s based on this picture of Sheila Mullen, a Playboy Playmate from May 1977], but one thing no one can argue is whether or not it’s sexually inspiring to teenage boys. For that, the answer is an obvious YES!

This sexuality is certainly the key to making the succubus an Iconic Female, and there is little doubt that countless images of feral succubus abound in any fantasy setting worth its salt. For my own fantasy gaming succubus legends, I have a couple, but I suppose my most famous comes not from the succubus herself, but from a succubus’s torrid affair with a Drow wizard that produced an Alu-demon known only as Mithelvarn’s Daughter. This character inspired a deep affection for Alu-demons which first appeared in Monster Manual II and were drawn by Harry Quinn. That tome described them as the offspring of a mating between a succubi and a human, and that these progeny are always female. Cambions, for all you playing a copy of the home trivia game, are the product of a human female mating with a demon, and they are always male.

Still, other than D&D trivia, what do we really know about the succubus other than she’s inherently hot? Well, I did a bit of digging, and what do you know, I found that there is a reason, other than sexual attraction, for me to like a good old-fashioned succubus.

You see, as far as I can tell, Succubi are really old, like the dawn of history old. When you start reading society keywords like Mesopotamian or Babylonian, you know you are getting serious about a demon’s age. In those cultures, they had references to a dream-haunting demon named Lilitu, but it isn’t until the early Jewish faith breaks onto the scene that we find Lilith, the presumed first ‘modern’ succubus, mentioned in the Babylonian Talmud. Here, Adam, product of God that we know in the Christian Bible, takes Lilith as his first wife since she was created from the same earth as he. It isn’t until he breaks with Lilith because she refuses to become subservient to him that Eve is created from Adam’s rib, and therefore a part of man instead of his equal.

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Art of the Genre: House Davion and the Federated Suns

Art of the Genre: House Davion and the Federated Suns

House Davion, everything you could want from a gaming history text
House Davion, everything you could want from a gaming history text
You hear strange things sometimes in this business, rumblings, rumors, and empty promises, but I have to say one of the best of the past year was a possible FASA reunion for what would have been the company’s 30th Anniversary at GenCon this August.

I mean, can you imagine it? Bradstreet, Deitrick, Laubenstein, Nelson [all three of them], Aulisio, Berry, Marsh, Harris, MacDougall, Holloway, Elmore, and countless others all sitting around a booth with countless Shadowrun, Earthdawn, Star Trek, and Battletech memorabilia and artwork? I mean, even Jordan Weisman would probably show up so someone could write him a check for something.

It would have been a lofty enterprise, and I can’t imagine the line waiting for signatures at that station, or the books that would be held in the hands of the throngs of fans. I run the fan page on Facebook for both Laubenstein and Deitrick, so I know they were into the idea, but unfortunately it fell flat after initial interest in the idea came forward back in September 2011.

Still, thinking about all the incredible artwork these artists put out in their tenure made me grab down one of my absolute favorite FASA supplements, House Davion and the Federated Suns, for the Battletech RPG.

I did a post last year about John Wick and his creation of the ‘Way of’ books for 1st Edition L5R and stated that there was only one other collection of gaming supplements that could match them for incredible written content. Those, of course, were FASA’s House books, and as a historian I still get giddy about reading a thousand and eleven year alternate future.

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Art of the Genre: Top 10 Literary Sci-Fi/Fantasy Covers of the 1970s

Art of the Genre: Top 10 Literary Sci-Fi/Fantasy Covers of the 1970s

John Berkey WILL appear on this list... but where and when?
John Berkey WILL appear on this list... but where and when?

I was born in 1971, which makes me old, but not too old, at least in my mind. Although I was indeed a living creature on this planet during the bulk of the 1970s I didn’t really have much conscious thought that was dedicated to anything resembling fiction.

Sure, I saw Star Wars at the local cinema, I had the action figures, but that was about as close to anything literary as I got, the bulk of my time sucked up with Hot Wheels and green-plastic army men. However, while I was learning to walk, potty on a toilet, ride a bike, and crushing on my first girlfriend, the forces of American fantasy art were going into overdrive around me.

Truly, the 1970s was a creative bloom in fantasy and science fiction art, and although I do enjoy both the 60s and even the 50s, I think it is best I start with the decade where this genre moved from the minds of a chosen few to the big time of the greater American consciousness.

As I grew along up, my appreciation for art in general started to move me into the realm of fantasy books and their unreal covers. That’s not to say that 1970s art played directly into this progression, as I was really a child of the 1980s, but the greater knowledge I gained of the industry as a whole, the more I appreciated the groundbreaking art from the decade of my birth.

So, today, having spent nearly twenty years studying the fantasy art industry, and ten of that working directly in it, I’ve grown to love the literary art of the 1970s and wanted to share with you my thoughts concerning some of the very best it had to offer.

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Art of the Genre: The Pillaging of Kickstarter? 2: Stats & Video

Art of the Genre: The Pillaging of Kickstarter? 2: Stats & Video

Although about a post-apocalypse, Wasteland 2 wants to see Kickstarter prosper.
Although about a post-apocalypse, Wasteland 2 wants to see Kickstarter prosper.

It’s been a very interesting two weeks since I posted up a little article on Saturday in my Kickstarter spot here on Black Gate. Usually, all my Kickstarter posts are met with a HUGE lack of readership or interest, most posting no more than two hundred reads, so I decided it wouldn’t be horribly impactful to post an article I titled The Pillaging of Kickstarter?

When I posted it at 12:01 AM on a Saturday morning, I had no idea that when I’d wake up the next day it would already be at over seven hundred reads. The article created a perfect firestorm of venom and vitriol spat in my general direction from every single soul who decided to comment on it, and let me assure you there were more than a couple.

My premise was that companies shouldn’t be on a grass roots movement crowd-funding platform like Kickstarter because it hurt smaller projects. That argument was flatly burned at the stake by all comers, but I was intrigued by the fact that no matter how villainous I seemed for saying what I did, there was no one with actual numbers to back their theory any more than I could back mine.

By Thursday that week my article had over two-thousand views, and some of my initial arguments had been refuted by inXile’s participation in a couple of things, first they were actually backing project with pledges on the platform, and second inXile CEO Brian Fargo had initiated a call for a program called Kicking it Forward in which 5% of total sales income from products produced on Kickstarter would be returned to the platform in the form of pledging.

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Art of the Genre: Why and how I build a Kickstarter

Art of the Genre: Why and how I build a Kickstarter

lyssa-lobby-card-kickstart-lockwood-serpent-2Yes, yes, I’m trying to keep up with my Kickstarter theme each Saturday, but as I’m releasing a new Kickstarter myself, and its progress will be tracked right here on Black Gate at the bottom of my posts, I thought I’d show you what I was thinking as I did it. Keep on sharing the knowledge, you know, because the more people I can help get onto this platform, the better it is for all those already using it. So, here is a run down of what goes on in my head as I start one of these projects.

First, I go back into my ‘nostalgia archives’ and find something I loved. In this case it was the old-school shared anthology. Considering what it would mean to bring something like this back, especially since I work for a short fiction publisher in Black Gate Magazine, I couldn’t resist the temptation.

To do this, however, I needed authors that filled the bill, so I promptly went out and got some, eight to be precise. With these creative folk in the fold, I then created a website to host as a kind of creative sand box for all the authors to help build a world in. I decided we’d start small, inside a single city, and work our way out from there as success allowed.

However, you know me, I couldn’t do this without art, so I got an artist to start doing conceptual work on the world using the ideas of the authors and myself. Then, once concept art was in play I found a cover artist who had no peer in the fantasy genre, and signed him on as well. [Note: You would be surprised how much creative people love the thought of working freely on stuff like this, especially after spending the bulk of their time doing what others want instead of what their own creative mind is telling them.]

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Art of the Genre: Art of the Iconic Female #1; Dejah Thoris

Art of the Genre: Art of the Iconic Female #1; Dejah Thoris

campell-255Yeah, so I saw John Carter, and like everyone else that I have heard saw it, I love the movie. In fact I was so taken by it that I decided I had to start a new thread in Art of the Genre, so appropriately the lovely and fierce Dejah Thoris will be the first icon in this series.

Now it’s both funny and sad to say this, but the marketing of the female lead in both science fiction and fantasy has been, and will ever be, the epitome of male chauvinistic. My wife loves nothing more than to rail against the infernal machine that is the business in which I’ve chosen to make my livelihood from [or lack thereof], but it’s hard to fight such a powerful Goliath.

So, I move through this art business as best I can, trying to navigate the turbulent waters between what is overtly offensive to women and acceptably sexy to all viewers. Since the business model, however, is geared toward young teenage boys, you can see how it’s difficult to try to sell anything other than sex.

Thus we find images of Dejah Thoris sprawling in half-naked glory all over the internet, and yet when I saw John Carter I could have stood up and cheered for Disney’s take on the showing of flesh in this particular film.

Dejah, as beautiful as she was, didn’t flaunt anything the men of the move didn’t as well, and I was twice as taken with that fact that although John Carter of course went barbarian bare-chested as any slave should, that red Martian warriors wore armor that fully exposed their midsections, no matter if they were male or female.

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Art of the Genre: The Pillaging of Kickstarter?

Art of the Genre: The Pillaging of Kickstarter?

The Good of Kickstarter... The Order of the Stick
The Good of Kickstarter... The Order of the Stick

The pillaging of Kickstarter… Dramatic huh? Well, it might not exactly be the case, but I’ve seen a couple shocking trends happening out in the world of Kickstarter that disturbed me enough to talk about it here in my regular Kickstarter postings.

You see, Kickstarter at its very base level is about money, and that’s not a bad thing because it takes money to make cool things happen. Kickstarter, as a platform, helps thousands of independent minded artists, writers, musicians, inventors, and all other manner of creative people connect with fans to create projects that they love. How can that be wrong? Well, it’s not, but unfortunately corporations have now discovered the power of Kickstarter, and what was once a grass roots movement is quickly changing into a large scale money grab.

To illustrate this, I’m going to take you all through a couple of examples that I’ve seen in the past few months. First off I’m going to start with this little ‘Honest Man’s Kickstarter’ that introduced me to Kickstarters in the first place, the initial art recreation project by former TSR artist Jeff Dee. Dee, a forward thinking guy, was understandably put out that TSR threw away all his original art from his work on Dungeons & Dragons from 1979-1981. Who could blame him, right? So he goes to Kickstarter and asks folks to help him recreate those original pieces of art, as well as add some new ones if pledging was high enough. Jeff asked for $2,500 to do this and received funding to the tune of $5,750, which is a great thing to see for a guy who struggles with bills as much as anyone else in America today.

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