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Category: Art of the Genre

Art of the Genre: Art of the Disappearing MMORPG

Art of the Genre: Art of the Disappearing MMORPG

Are we the only two left in Final Fantasy XI?  Yes, but at least we look good together my love...
Are we the only two left in Final Fantasy XI? Yes, but at least we look good together my love...

You can never go home again, or at least I believe that’s the saying. I tend to agree, as my home town in NowhereVille Indiana stands as a shining example of the power that ‘getting out’ has on a person’s life. Still, when I do make it ‘home’ — and yes, although I’ve lived in four other states and half a dozen apartments, condos, and houses longer than the days where I spent my youth, my mother’s house on the Tippecanoe is still my home — I can breathe easy like nowhere else in the world. [On a sad note, someone recently related to me that maturity is achieved the day you lose your last parent because you are truly on your own. I’ve luckily not reached that level of independence, and certainly that is why my mother’s house still holds such warmth, because there I’m still the child, and who doesn’t like being the child once in a while?]

Honestly, I could shed tears as I write such profound revelations, as I think about home, three thousand miles from the City of Angels and all the chaos that goes with it, but I won’t. Instead, I want to try to translate that same feeling to another venue, that being the art of the quickly disappearing MMORPG.

Before I can truly begin to talk about the vanishing, however, I suppose I should first discuss life. On the 16th of March, 1999, Sony’s 989 Studios released Everquest and the world of online gaming was never the same. Sure, Ultima Online had been around since 1997, but it never stole gamers’ attention and basked in the world spotlight like Everquest, or ‘Evercrack’ as it was called by many because of its addictive qualities.

This game, eventually wrapped into the Sony Online Entertainment bundle, had hundreds of thousands of registered players by 2004. Somewhat unbelievably, thirteen years later, another expansion for the game appeared this November [2012], but like most games of its kind, the death throes can be a long and lonely road.

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Art of the Genre: Top 10 ‘Hawt’ Fantasy Artists

Art of the Genre: Top 10 ‘Hawt’ Fantasy Artists

These are my people, and I love them dearly, but when Neil Gaiman is our beauty 'ringer', we've got problems!
These are my people, and I love them dearly, but when Neil Gaiman is our beauty 'ringer', we've got problems!

In a bout of good humor, I bring to you today a topic that has been on my mind for some time and finally reached a writable level whilst viewing an image of this year’s winners of the Hugo Awards for writing.

What could have gotten you so motivated by said picture, you might ask? Well, it drove home the point that I have a theory artists are prettier than writers, and by a large margin. I mean, kudos to writers like China Mieville and Joe Abercrombie for swinging for the fences of rugged or charming beauty, but sadly two home runs can’t bring up the collective batting average of an entire team.

Now surely your hackles are up at such a broad brush [yes, pun intended!] and callously superficial statement, but remember this before you go finding a rope and a solid branch of a tree, I’m also writer!

Therefore, I attest this whole line of thought has to be like Chris Rock blasting African Americans, or Foxworthy busting Rednecks, right?

Well, I’m going with it, so just try to have some fun along the way because that is all this is really about!

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Art of the Genre: The Art of Robotech and a lifelong affair with Giant Robots

Art of the Genre: The Art of Robotech and a lifelong affair with Giant Robots

When you ride a Super Veritech, you know it's going to be a good game!
When you ride a Super Veritech, you know it

There was this time in my misty past, well before that advent of cable television in my home, when I didn’t have access to giant robots. During those dark days of the 1970s, when I was sick and had to stay home from school, my mother would drive me early in the morning to my grandmother’s trailer before she had to go to work. It was there, snuggled on an old floral patterned couch, that for at least an hour each day I achieved a moment of pure heaven.

I can well remember the incredible color of her small television as it displayed Star Blazers and Thunderbirds cartoons in those wee hours of weekday mornings. God, how it made being sick SO worth it, and during those episodes I grew to love space even more than I did when I watched Star Wars.

Fast forward to 1986, cable having found its way to my household as well as a wonder of wonders in a new piece of technology called a VCR. My oldest friend Mark (then a new friend), having just introduced me to Dungeons & Dragons, told me that there was this program on at 7 AM each morning called Robotech and I ‘had to watch it.’

Where Star Blazers began as a child’s infatuation, Robotech took things to the next level in a true love affair. I mean, I was just 15, couldn’t program a VCR (I mean who could, right?), and got my tired teenage butt up before 7 every day for a year so I could record every single episode personally.

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Art of the Genre: The Old School Renaissance

Art of the Genre: The Old School Renaissance

When old is new again, the reprints of 1E AD&D by WotC
When old is new again: The reprints of 1E AD&D by WotC
Almost two years ago I got fed up with rules. Well, sure, I’ve probably never been one to take rules seriously anyway, but in RPGs they can become cumbersome very quickly. This is probably one of the biggest knocks on D&D 3rd Edition, although I was still taken with the game the moment I laid eyes on it.

Since 2000, I’d regularly played 3rd Edition in some form or other, either in 3.5 or Pathfinder, and found the boundless customizations, prestige classes, skills, and feats an addictive agent as my gaming world grew. Still, at some point, all the calculations begin to wear on you and you long for the ‘good old days’ when leveling up a character meant rolling for hit points, checking every third level to see if your saving throws went down, or adding a spell or two.

This feeling of being overburdened came to a head in 2011 as I decided I’d take down my long unused and dusty 1E AD&D tomes from the shelf where they looked longingly at me day after day. There, amid the wonder of my youth, I rediscovered the simplicity of the original Gygax and Arneson texts.

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Art of the Genre: Joe Kubert [1926-2012]

Art of the Genre: Joe Kubert [1926-2012]

Joe Kubert, comic icon and teacher, passed away August 12th 2012
Joe Kubert, comic icon and teacher, passed away August 12th 2012
When I think of Joe Kubert, I think of Sgt. Rock, of comic books and of incredible pencils, but first and foremost I think of an inspirational teacher. Most of the time, artists influence the marketplace and world with their art alone, students of their style learning from observing images, but now and again a great artist also becomes a teacher, and for this their lives, and our world, will be forever changed.

So it was for Joe Kurbert, comic icon, and master of his art. Joe’s school, and all the ‘Kubies,’ as his graduates were called, helped define nearly two generations of art since its inception in 1976. Notable names such as Dave Dorman, Tim Truman, and countless others have studied under this master, and because of that, his rank among the all time greats increases tenfold.

Two of his children, sons Adam and Andy, have gone on to follow in their father’s footsteps as well, now respected comic artists in their own right.

His art, so inspiring to all fans, had a subtle quality that somehow managed to be both hard and soft. Emotion was etched into each line, and the movement found in his figures always had a realism I found astonishing when reading gritty war stories from his formative, post WWII, years in the industry.

He was another outstanding member of ‘The Greatest Generation,’ and the principles for which he lived his life, and the kindness and generosity for which he was known, are a shining example to others who I hope will eventually follow in his footsteps.

To this, beyond talented and incredible father, artist, husband, and teacher, I raise a glass. He will be sorely missed, but his legacy, as well as his teachings, will continue. And for that, the world of art will be forever enriched.

Art of the Genre: The Art of Steampunk Couture

Art of the Genre: The Art of Steampunk Couture

224212_102805193144891_102481739843903_22404_1475592_nI’m not truly sure when I first heard the word ‘Steampunk.’ I suppose it happened recently, because I believe the word is more modern than most realize. Before the 2000s I’d say the genre in question had a different title, although I’m not sure what it was.

I mean, we’d certainly seen it, in movies like 20,000 Leagues Under the Sea or even the Wild Wild West. In gaming, I’d even played it with Frank Chadwick’s Space: 1889, but it somehow was just ‘Victorian Era’ or ‘Old West with a Twist.’ I suppose it could have been called ‘Vernian’ after Jules Verne, although it’s certainly not as catchy as Steampunk.

My thought, as it strikes me in this very moment, is that Cyberpunk, the catalyst of William Gibson, came first and that the ‘punk’ tag got attached to the ‘steam’ aspect of the time period in which the genre takes place. This, however, has begun to get overplayed, and just last week I swore off the word ‘punk’ entirely when I read a quote for a book that labeled the fiction ‘Godpunk’… seriously?! Godpunk?

Ah well, whatever the case, Steampunk is here and it seems here to stay. In my own experience, I’ve had the pleasure of not only gaming in a Steampunk setting, but also writing a novel in the genre with The Gun Kingdoms. That book, inspired by Space: 1889’s lead concept artist, David Deitrick, was a pleasure to create and it certainly gave me a fantastic reason to research the culture of the growing genre.

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Art of the Genre: When Music and Gaming Mix

Art of the Genre: When Music and Gaming Mix

329302-rotk_2_3242_mouth_sauron_superI’m still far away from home, four weeks into a seven week stint that takes me all over the U.S. During the trip, I’ve had my fair share of adventures, but something I’ve truly enjoyed during the vacation is time spent sharing memories of my life with my son.

Many of these came in the form of gaming memories during my stay in my home town last week. For some reason, an old fantasy song got into my head as my son was jumping with my DM’s, Mark’s, niece on a trampoline. The song, ‘Towers of the Teeth’ is one of the two greatest Orc lyrical masterpieces ever. It comes from the Rankin/Bass version of The Return of the King.

Now in my mind, especially this version today, this is a very weak film, but the music is another story entirely. For those of you that don’t remember, or haven’t checked the link above, the song goes:

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Art of the Genre: The GameMaster Series Covers

Art of the Genre: The GameMaster Series Covers

axisandalliesboxBack in the mid-80s, I would go out to my dad’s house in Las Vegas and spend a few weeks of every summer seeing how he lived his life in the city of sin. It always had its ups and downs, but certainly even twenty-five years later I’ve got some lasting memories that bring a smile to my face.

One such memory is that of going to my first Toys “R” Us, at age 14, with my father to look for a game to bring to his cabin in Utah. Even to this day I can see a ‘wall of games’ in my head, so much bigger than life and beyond what I’d ever thought possible for a kid from the small town cornfields of Indiana.

The game my father and I chose was a huge one, the box seemingly larger than a board game had the right to be. It was called Axis & Allies and it had the most brilliant painted cover you could imagine.

It was produced by Milton Bradley, part of their GameMaster Series, something that took a step beyond what any other company in those days dared to do, make a mass market adult game. To this point, games were almost exclusively for children, and the graphics of such games were similarly geared.

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Art of the Genre: The Art of Miniatures

Art of the Genre: The Art of Miniatures

wm14_trollbloodstarterThere was a time back in the 1980s when I read Dragon magazine and pined over every ad of a game. It was during this time that I saw a picture of a mini-dungeon with some really cool miniatures included. I must have stared at it for hours and finally, when the Sears & Roebuck catalog came and I could pick out my Christmas present, imagine how happy I was to see the set featured in those pages.

My mother ordered if for me, and the day finally came when I opened my gifts and discovered the box I’d been waiting for. Now imagine my shock and disappointment when the incredible color version of the set was this dull grey plastic. It was in that moment that I was both duped by miniatures and also intrigued. Someone, somewhere, had managed to turn that grey plastic to Technicolor gold… but alas, I wasn’t to try myself and so I dumped it and forgot.

When I moved to Frederick, Maryland, back in late 1997, I ended up going into the downtown area to search out a gaming store. I found a good sized store called The Gaming Realm. Although the store would only last another year and a half after I found it, I still have many fond memories of my times there and all the people I met.

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Art of the Genre: The Art of Calvin and Hobbes

Art of the Genre: The Art of Calvin and Hobbes

18I’m on vacation, but I just can’t seem to take a break from writing about something art related, even though I’m technically ‘off duty.’ Currently, I’m on my first leg, the dreaded trip from L.A. to Vinalhaven Maine, a small island off the coast of the mainland.

Now that is a journey! Up at 3 AM, on a plane at LAX at 6:30 AM, a layover in Chicago at noon, then on to Manchester, New Hampshire, at 5 PM, then into a rental car for a 4 hour drive up the coast to Rockland, Maine, where I get a room at an inn to await the 7 AM ferry to the island the next day…

Yeah, it was kind of rough, but once entrenched in a cabin overlooking the Atlantic with a bit of wifi and no phone service, relaxation can be had. So I now sit on the porch, watching the 15 foot tides roll in and think about one of the more brilliant moments of the trip thus far.

Yesterday, as my six-year old son, Ash, looked through the various books stowed in the cabin’s bookshelves he pulled forth a tattered copy of The Essential Calvin & Hobbes. It had been many years since I’d read one of these Bill Waterson classics, but as I saw him pull the book out, I was filled with a feeling of nostalgia.

My son, as it turns out, is the same age as Calvin, and is a single child, although instead of a pet tiger he has a plethora of plush Pokemon at his service. Nonetheless, he’s now reading fervently, has a bit of a precocious streak, and instantly fell in love with the book that is admittedly almost too large for him to read.

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