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Category: Art of the Genre

Art of the Genre: Outsourcing Art

Art of the Genre: Outsourcing Art

Last year I was in a pickle concerning a project I’d been working on for a decade. I was looking to complete a demo deck of a card game but to do that I needed art. Art, however, isn’t cheap, and although I had a dozen established friends in the industry who were artists, even ‘friend’ rates for color renderings were running minimally just over one-hundred dollars per card. With one-hundred fifteen individual pieces, that would come to $12,650 just for art.

David Deitrick sets the tone for my game by channeling a little Michelle Rodriguez
David Deitrick sets the tone for my game by channeling a little Michelle Rodriguez

During a discourse with David Deitrick, we talked over numbers and what some of his art might look like. I invested the going rate of $110 to see what I’d be getting for the game because I thought David’s talents lent very well to the post-apocalyptic theme.

David did up this wonderful piece, and although I loved the style, in the end there was no way I could afford to pay him for the entire project. Knowing that all my other artist contacts were in the same range or much higher, I did what any red-blooded entrepreneur would, I looked to outsource.

The advent of the Internet has made finding artists easy, just take a look at a full world of ready to employ artists on DeviantArt or Elance. It’s simple, just log in, find a message board, post what you want, and let the portfolios flow in.

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Art of the Genre: Rise of the Runelords

Art of the Genre: Rise of the Runelords

There’s something nice about being in L.A. Sure, it has a bad rap, but when the snow is thick in Chicago, and the wind is blowing off the lake, it didn’t take much for Ryan Harvey and I to jump at John O’Neill’s offer to spearhead a Los Angeles satellite office of BG. Ryan picked a great spot, a six story complex right off the Redondo Pier, the view of the Pacific and the strand of beach below a perfect change from the snow and riveted metal of the BG Tower, my old office view completely obstructed by the zeppelin docking gangway.

burnt-offerings-254Anyway, I digress, what I was saying is that it’s nice to be in sunny southern California, and when O’Neill sent a telegraph that I had to fly to Seattle for an interview I wasn’t all smiles, that is until I discovered the person and the subject matter of the interview. [Note: He probably did this to drum up business for Howard Andrew Jones’s first Pathfinder novel Plague of Shadows, but I’ll take it… oh, and READ the book, it is awesome!]

The place, the new Paizo HQ in Redmond Washington, just outside of Seattle. On an aside here, after playing Shadowrun till my eyes bled in college, I pretty much knew Seattle like I was born and raised there so Redmond for me was old hat. The person, Editor-in-Chief James Jacobs, and the subject Paizo’s first Pathfinder series, the 2007 classic, Rise of the Runelords.

After devoting the appropriate time to rubbing the assignment in Ryan’s face, I jumped a flight to Seattle and the rain and gloom of the northwest. While airborne, I contacted Wayne Reynolds who was featured in Burnt Offerings and the rest of the Rise of the Runelords series. I figured if I was going to do this, I better include some never before seen art, and as Wayne did the Iconics, why not see what he could come up with from his files. Note: Wayne did a Pathfinder Iconic for Black Gate that can be found here.

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Art of the Genre: The Drow

Art of the Genre: The Drow

Two roads diverged in a wood, and I – I took both…

Jeff Dee shows some skin on the back cover of D3
Jeff Dee shows some blue skin on the back cover of D3

Today I follow the rise of the Drow, both in their conceptual purpose and the art that has defined them.

In modern fantasy there have been dark elves as far back as Tolkien when he speaks of Eol the Dark Elf who forged Anguirel the blade used by Beleg Strongbow in the Hurin mythos. Yet, corrupted elves, and the mystery they hold, have become something else entirely when placed in the framework of role-playing games.

Somewhere, in some nearly forgotten time, Gary Gygax read something, perhaps Funk & Wagnall’s Unexpurgated Dictionary, stating: “[Scot.] In folk-lore, one of a race of underground elves represented as skilful workers in metal. Compare TROLL. [Variant of TROLL.] trow and he used it to create the absolutely fantastic D&D monster we now call Drow.

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Art Evolution 20: Keith Parkinson [1958-2005]

Art Evolution 20: Keith Parkinson [1958-2005]

Art Evolution turns twenty, and in so doing fades from this prestigious stage provided by Black Gate, but as the name contends, art is ever changing, and so I will never say never where the process and these articles are concerned. Still, if you’ve missed any of these wonderful works, the journey’s beginning can be found here.

After the addition of last week’s ‘Demented Lyssa’, I’ll take a step back to the place where the true power of this article first struck me.

dragon-mag-106-254In late 2009 I’d just signed Larry Elmore and Wayne Reynolds, my spirits flying high as I spent my nights searching the web for artwork that might also apply to art evolution. It was during this process that a distinct sorrow assailed me in regards to the passing of Keith Parkinson.

To me, Keith represented my youth, so many of his images galvanized in my mind along the way it was difficult to think of this article without him. For the first time I regarded this journey as a thing not involving me, but instead the artists, and the lives they’d touched along the way.

Having heard so much about Keith from his fellows, I couldn’t help but feel that it would be selfish not to include him in the article because he couldn’t do a rendition of Lyssa. Lyssa was secondary to the art, after all, and the mission statement I now followed pushed for a thing greater than my ego.

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Art Evolution 19: RK Post

Art Evolution 19: RK Post

Art evolves, one generation of role-players leading into the next and each attaches it’s best memories to the artists that defined their games of choice. This ongoing series continues, but if you’ve missed previous entries they can be found here.

deadlands-doomtown-or-bust-255With the help of Wizards of the Coast I had my ‘Caldwell Lyssa’, and the weeks for the project were growing short. These final days became the most trying for me as artists started to hedge, deadlines were missed, and suddenly I faced the possibility that I might not get twenty artists when I was assured only months before that I’d have twenty-five.

Still, with every prick of a thorny dropout, there were those who provided a silver lining. Out there among the countless catalogues of incredible gaming work there were some artists who simply smiled and said ‘when do you need it’.

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Art Evolution 18: Clyde Caldwell

Art Evolution 18: Clyde Caldwell

The evolution of fantasy art finds another player this week, but if you’ve missed any past artist you can restart the journey here.

With the latest version in hand, I now had a ‘Nouveau Lyssa’, and my industry contacts were growing with seventeen artists down, the original total of ten far surpassed. Still, if I wanted twenty it was going to be difficult to do.

gamma-world-255I went back into my desires for the project, and over the course of the months involved there were still regrets about some artists who’d said ‘no thank you’. One of these was Clyde Caldwell. Surprisingly, although Clyde had refused an entry into the project, he was always gracious enough to reply to emails.

After a year of random emails we’d grown rather close, and I think that fact made his exclusion to the project all the more painful to me.

You see, there’s the very intriguing part of Clyde’s decision not to do the project. According to his own website, and I quote: “I generally don’t take on a private commission unless I like the subject matter (Hint: In case you haven’t noticed, I like to draw and paint scantily clad or nude, sexy female characters!)”. Now, I read that quote a hundred times, and each time I did so I kept saying to myself ‘what the hell?’ Lyssa IS his favorite subject matter! It’s something I still haven’t made sense of to this day.

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Art Evolution 17: Echo Chernik

Art Evolution 17: Echo Chernik

Yep, it’s Art Evolution Wednesday here on Black Gate! If you’ve been absent on Wednesdays for the past three months you can find what has come before here.

shadowrun-rule-255Now my ‘Goth Lyssa’ was in the ring of honor and I was looking to continue my collection with someone I’d grown kind of gaga for after attending GenCon 09, but let me set the stage…

I love fantasy art, that’s a given, but I have to admit if I’m not looking over dragons and knights I like to sit back with a chai tea and dream of the work of Alphonse Mucha. I’ve had a Mucha calendar above my desk for seven straight years, and you know, the images just keep getting better.

This love of Art Nouveau is kind of core deep for me, and during that 09 GenCon I was trying to get over my horrible intro debacle with Jeff Easley in 08 by being a cool and collected art aficionado. Yeah, that lasted all of three seconds when I’m walking past a Chessex dice display and ran into the art of Echo Chernik.

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Art Evolution 16: Brom

Art Evolution 16: Brom

The scope of Art Evolution continues, but if you’ve missed any previous artists you can go back and find them here.

‘Middle-Earth Lyssa’ was complete, and I was looking for more recruits. During this whole process I’d kept to my promise, making sure that every person I’d come in contact with, even those who’d turned me down, continued to get updates.

earth-air-254The winter progressed, and during the dead of that cold time it was a great surprise, and certainly a sense of justification for my efforts, when Brom emailed me and said that he’d see what he could do to help out.

Well, three cheers for Brom, a true man of character!

When I was in college, and spent most of my mother’s hard-earned money on comic books [instead of food, or gas, or clothing, or heat…], but I was happy with my long-boxes. That said, I neglected my RPG collection, but lucky for me a friend in my little circle of role-players decided to purchase the TSR campaign setting Dark Sun. As a DM at heart, I decided that I’d take a break from running a game [and therefore having to buy all the books involved in it] and let this guy do the legwork.

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Art Evolution 15: Liz Danforth

Art Evolution 15: Liz Danforth

Art Evolution, the project that shows the personal take on a single unifying character by the greatest artists in the RPG field, continues. But if you’ve missed some, you can find the beginning here.

After last week’s entry I had my ‘3rd Edition Lyssa’, and I was ready to move further back in my timeline. For that purpose, I got into my way-back machine and dialed in the dawn of RPGs, the year 1976.

tunnels-trolls-254If you go back further than 76’ you’re fooling yourself if you think anything a gamer played was more than an advanced miniatures game. However, in that year D&D was beginning its infant run and Flying Buffalo put out its first module Castle Buffalo for Tunnels & Trolls.

That now infamous and out of print module was graced with a cover by Liz Danforth, the Queen of the Role Playing Game. Liz was doing RPGs before the world knew what RPGs were, and although I was only five years old at the time, I would come to appreciate her grace and dedication when I later discovered Middle-Earth Role-Playing from Iron Crown Enterprises in the mid-eighties.

As you’ve already seen, the first book I ever read was The Hobbit, so it certainly came to pass that when I.C.E. started producing role-playing in Tolkien’s Middle-Earth I was right there ready to buy a part of the experience.

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Art Evolution 14: Todd Lockwood

Art Evolution 14: Todd Lockwood

thousand-orcs-254Art Evolution continues, from its roots here, to the incredible talent that created the newest vision in ‘Dragon Chess Lyssa’.

Now things were fully flowing in a uniform direction, and the more people I talked to the better the reception. This project was real, solid, and I decided it was time to go back to John O’Neill and give him an update.

O’Neill gave me another ambiguous ‘can’t wait to see what you’ve got’. Again, nothing to write home about, but certainly a continuing vote of confidence that what I was doing would at least be viewed by the movers and shakers in the Black Gate rooftop headquarters.

Not wanting to push matters with O’Neill, I just put my nose back to the grindstone and continued on with my article recruitment. To this end I determined that I’d contact Todd Lockwood.

Now I’m not going to blow smoke here, I knew Todd’s work having immersed myself in D&D 3rd Edition when it released in the late 90s, but I’d never considered his work life-altering because of a single restricting issue, the covers of the 3rd Edition core books were all without picture art [I know, blasphemy!]. From that standpoint nothing in 3rd Edition struck me as particularly awe-inspiring, and it’s much harder to make a huge impression when you are dealing with smaller interior art.

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