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Category: Art of the Genre

Art of the Genre: Orcus

Art of the Genre: Orcus

Sutherland keeps it 'real'
Sutherland keeps it 'real'

Orcus, Prince of the Undead. He’s an ancient legend, more so than any D&D text, but for the purpose of this article I’m going address the Gygaxian version and not the Etruscan.

Why Orcus? Well, because I’m upset with Orcus, that’s why. I feel like the big fella let me down. Once, back in the long, long, ago, I got the original AD&D Monster Manual, and in those pages I found the section on Demons and was captivated by it.

Here stood the tentacle-armed Demogorgon, and slime-spurting Juiblex, and the flail-wielding Yeenoghu, Demon Lord of Gnolls, but of all of them, Orcus jumped out into my imagination because he was so drastically different.

Orcus was this fat demon with a wand [I mean really, what self-respecting demon lord carries a wand?] He had the cloven hooves and legs of a goat, a beer belly, and the head of a ram. He wasn’t cool, or epic, and certainly wasn’t someone who would fill you with fear, but the reality in his visage gave me pause.

Simple but effective, I promise
Simple but effective, I promise

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Art of the Genre: D&D Basic Boxed Sets

Art of the Genre: D&D Basic Boxed Sets

‘Basic’, it’s a term I always took as a kind of derogatory statement regarding the type of D&D that I was first introduced to. I mean, why wouldn’t someone think that since there was an ‘Advanced’ version of D&D out there with all those wonderful hardcover books?

Everything you need is right at your fingertips!
Everything you need is right at your fingertips!

Well, that might have been the case, and eventually I would convert to those lofty hardcovers, but in my fundamental and formative years I played from a ‘box’ that provided everything I needed on my path to adventure.

I have a special love for TSR’s Basic rules and the boxes that provided them. They are kind of like a browning picture of you riding a bike before the world was more than school and what to play afterward. I’m reminded of simpler times when there weren’t multiple editions of the game, when the internet wasn’t weighted down with reference materials for feats, powers, prestige classes, and the like.

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Art of the Genre: Star Frontiers

Art of the Genre: Star Frontiers

Star Frontiers Alpha Dawn Cover Copyright WotC
Star Frontiers Alpha Dawn Cover Copyright WotC

It’s summer intern time here at Black Gate L.A., John having flown in Sue ‘Goth Chick’ Granquist to help break them in. She’s not in love with the beach and the sun, but I must say seeing her in a black one-piece, Jackie-O glasses, and a hat right out of Vampire Hunter D, I had to take a shot with my iPhone because Ryan Harvey [who was struggling with a deadline instead of taking in some sun] would have never believed it otherwise.

That picture, snapped at a moment’s notice, got me thinking about technology and the crazy almost science fiction world we live in. When I was in junior high, way back in the early 80s, my love affair with D&D was in full bloom, and TSR was expanding its brand with new genres like the 1920s prohibition classic Gangbusters, the Bond-like Top Secret, and my personal favorite the space opera Star Frontiers.

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Art of the Genre: Tolkien in B/W

Art of the Genre: Tolkien in B/W

orc-300With all the news that The Hobbit has begun filming, my stalwart partner here at Black Gate L.A., Ryan Harvey, has been spending his days reenacting the Battle of Five Armies using mini-figs he’s collected since before the release of the LOTR trilogy. Although endlessly funny hearing him deliver Thorin’s final speech to Bilbo over and over again, I forced myself out on the seaside balcony to watch surfers and come up with this week’s blog.

All the cinematic excitement reminded me of my own days in Tolkien’s realms, the reading of his novels just the cusp of my experience as I delved deeply into Iron Crown Enterprise’s Middle-Earth The Role-Playing Game in 1986. MERP, as it is more affectionately called, became the second leading RPG sold in the 1980s, and although miss-management and rather daunting licensing dealings with the Tolkien estate finally resulted in the games dissolution and the company’s bankruptcy, the body of work put out by I.C.E. in a little over a decade remains the Middle-Earth canon for all role-players who truly take the genre seriously.

It was in these pages I was first introduced to the art of Liz Danforth. She, and fellow femme fatal Gail B McIntosh, were constants involved in the supplements of the game along with perhaps the least remembered but unlimitedly talented color-cover man, Angus McBride [1931-2007] who in my opinion will always be THE visionary of what Middle-Earth should be.

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Art of the Genre: Special Critical Hit

Art of the Genre: Special Critical Hit

Homage
Homage
Two weeks ago I posted a small piece on the passing of Jim Roslof. Afterward I spoke to several people concerning some kind of tribute art, but nothing developed until I came across an idea for The Critical Hit concerning Jim.

So, this is both my, and Jeff Laubenstein’s, tribute to Jim and his body of work. For all you old folks out there, you need no introduction, but anyone else, I’ll post the original art we’re referencing as well.

This tribute to Roslof can be seen as perhaps a threefold homage, co-authors David C Sutherland III passing away in 2005, and Gary Gygax in 2008. Q1 Queen of the Demonweb Pits debuted in a tournament edition for Origins in 1979. It was scripted by artist/writer Sutherland and completed by Gygax before being turned into the culmination adventure of the G-1-2-3, D 1-2-3 adventure path.

A cut above.  The classic Q1.
A cut above. The classic Q1.
The adventure revolves around a party going into ‘the demonweb pits’, the 66th level of the Abyss controlled by the Drow goddess Lolth. There, they must overcome her minions, deal with the labrynth of corridors and gates involved, and finally deal with Lolth herself. I’ve had the pleasure of DMing this module once and playing in it twice, and for me I think it is a wonderful end to perhaps the greatest set of gaming modules ever produced.

Today, Fleetwood the Fighter and Grumbltash the Wizard, along with three trusty NPCs, have fallen into the same scene as that fateful party in 1980. I’d say wish them luck, but it looks like Fleetwood is familiar with the module and monster stats already…

Anyway, I’d like to say once again to Jim, David, and Gary, thanks for all the fond memories!

Art of the Genre: Legend of the Five Rings

Art of the Genre: Legend of the Five Rings

I loved L5R and Chris Dornaus so much, I commissioned her to do line art for two of my characters in 1st Edition glory.
I loved L5R and Chris Dornaus so much, I commissioned her to do line art for two of my characters in 1st Edition glory.
Sometimes art pulls you into a game, sometimes its marketing, sometimes it takes place in a genre or storyline you like, but most times I find people get into games because of a friend. In 1998 my friend Mark bought three copies of the Legend of the Five Rings RPG, trucked them eight-hundred miles to my house in Maryland, and forced me to play it. I’ve never been so happy about being bullied into a game in my life.

L5R was epic, a Matt Wilson cover making me sit up and take notice, and the mechanics of game play a fresh change from the D20 of D&D and the D6 of Shadowrun as L5R introduced ‘exploding D10s’. The setting, an amalgam of Asian culture called Rokugan, overwhelmed, and although my mindset is distinctly and irrevocably western, I still fell into this game head first.

I credit this addiction to two things, the absolutely incredible writing of John Wick, and the stellar black and white artwork of Cris Dornaus.

Let me first start off with John Wick. I know absolutely nothing about John personally, but my experience reading his RPG work leaves only one singular fact, he can write! If you’ve ever sat down to read an RPG, you typically get a good feel for the game, perhaps have a laugh, and come away educated on the subject. When you read L5R 1st Edition, you come away entrenched in a world so deep that you’d swear it had been around for decades.

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Art of the Genre: Against the Giants

Art of the Genre: Against the Giants

Ryan Harvey is at it again in the Black Gate L.A. offices, his collection of vintage zoot suits making the reception area look like a rainbow of color from the 30s. Having no desire to see him try on another while our two receptionists cheer him on, I decided to take my recently received VIP passes to the premiere of Sucker Punch at Mann’s Chinese Theatre [BG membership has its privileges] and exited to the observation deck.

Jeff Dee introduces us to Ice Toads
Jeff Dee introduces us to Ice Toads

L.A. is a funny place, bright, beautiful, and hiding a pasty underbelly that’s only seen if you know where to look. It’s nothing like Indiana, my place of birth, where poverty isn’t hidden behind a veil of Botox and palm trees.

I’d just returned from the Hoosier state, my little town surrounded by corn fields and meth labs, but no matter what, it’s there I can truly feel comfortable. Seated in the house where I was raised on the banks of the Tippecanoe, I found myself surrounded by friends I’ve had for thirty-five years, and the reason we’re still friends is and will always be role-playing.

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Art of the Genre: The Cat Lord

Art of the Genre: The Cat Lord

Harry Quinn shows us the serious Cat Lord
Harry Quinn shows us the serious Cat Lord
What is the Cat Lord? Well, to me it’s something my friend Mark told me about when he was reading Gord of Greyhawk back in high school, a magical character with awesome power. Having owned three cats in my lifetime, I’d say he has to be an interesting fellow, a rather profound god of feline things. This of course isn’t to be confused with Bast, the Egyptian goddess of cats, but something more D&D based.

I’d picked up D&D 1st Edition’s Monster Manual II at some point, and certainly the Cat Lord appeared in there, two great pictures of him done by Larry Elmore and Harry Quinn helping to flesh out this mysterious demi-god.

He seems an interesting enough fellow, all cats digging him, and if you ever play a campaign based on the planes, particularly Planescape, I’d suggest throwing him in. I mean, why not, he’s the perfect neutral foil to either a good or evil party who could lead the characters on a wild quest of whimsy. It doesn’t even have to be based in his home plane of The Beastlands, just throw him in anywhere, having him show up in a tavern with a girl on each arm, or maybe on a fence playing with a mouse.

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Art of the Genre: The Humor of Will McLean

Art of the Genre: The Humor of Will McLean

I’ve managed to do a couple of posts in a row on serious topics, and although there is certainly a place for serious things in fantasy [ask Joe Abecrombie as he is the current villain of all things serious in fantasy] I like the fact that fantasy can, and should be, funny.

false-move-254Now I’m not talking Terry Pratchett funny, who I don’t really find to be that funny, and I’m also not talking Robert Asprin funny, but more along the lines of visually funny. To me, the art of gaming and fantasy began in a time when people like Gary Gygax were struggling to define what it meant to be a fantasy role-player and just was that should ‘look like’.

By the late 1970s RPG art was pretty comic book inspired, and although it went to realism with Elmore, Easley, and Parkinson, that didn’t mean that the people actually playing the games were losing hours of sleep wondering how the socio-economic events of returning to their player-character villages with massive amounts of gold would actually negatively impact the lives of the citizenry from an inflationary standpoint.

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Art of the Genre: Is Digital Art Real Art?

Art of the Genre: Is Digital Art Real Art?

I’ve often been asked ‘how cool is it to have all that original art from the Art Evolution Project?’ or ‘What will you do with all that original art?’ I tend to smile when I hear it because it somehow means that I know more than most where the world of art is concerned. The primary thing would be that the bulk of artists don’t give up originals these days unless you are willing to pay a king’s ransom for them, and the secondary is that much of the work done for me in the project was at least ‘touched’ by a computer or fully rendered in a digital format. The reality is that the original is not the piece you see, assuming there is even ‘hard’ original to begin with.

Colbert says Americans don't believe digital art is real even if Todd Lockwood paints him in full digital!
Colbert says Americans don't believe digital art is real even if Todd Lockwood paints him in full digital!

That in itself is a testament to the changing landscape of art and the power of the computer when used in the process of creation. Still, it leaves many people feeling a bit hollow, the new inability to own an original because only an artist’s hard drive has the capability for that. The computer also rocked the art field as the backlash from the lack of original hard art begging the question ‘is digital art, ‘real’ art?’

Everyone who is anyone has an opinion on this, and certainly one of my favorite views on the subject comes from Lazarus Chernick in his WordPress blog that can be found here, but instead of trusting the husband of an artist, I went out and got three well known artists to address the subject.

The following are responses to the question of digital art being real art.

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