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Author: M Harold Page

Scottish-based swordsman and writer. I teach German Longsword for Edinburgh's Dawn Duellist Society, and currently write historical adventure franchise novels for a living. If you read my writing, you'll spot that Harold Lamb is a big influence. You might also guess that I listen to a lot of Viking Metal, especially Tyr and Turisas.
The Real Tartan Tat Army! A review of Better is the Proud Plaid by Jenn Scott

The Real Tartan Tat Army! A review of Better is the Proud Plaid by Jenn Scott

At least half looked like soldiers draped in tartan tat.
Regular soldiers draped in tartan tat

What if I told you that the Highland army at Culloden in 1746 wasn’t really a “Highland” Army?

What if I also told you that apart from a few front-ranking testosterone-poisoned sword and targe men, it fought like any other 18th century European army and that at least half the men looked like regular soldiers draped in tartan tat — sashes, tartan trews, a better quality version of the kind of stuff tourists still pick up in Edinburgh’s gift shops — to show which side they were on?

Yes, I’ve been reading Jenn Scott’s new Better is the Proud Plaid: The Clothing, Weapons and Accoutrements of the Jacobites in the ’45. (UK, US)

It’s so far out of my normal period that I’m in danger of doing that thing where I age before your eyes and turn into a puddle of steaming goop.

However, every Scot grows up with the tale of Bonny Prince Charley, the ’45 Rebellion, and the tragic Battle of Culloden. Me being an Anglo-Scot, my ancestors, if involved, wore red coats and cursed in Nottinghamshire accents while they fought for Good King George. No wonder, then, that I’ve always been suspicious of the noble-savage-fighting-for-Scottish-freedom-while-swiving-time-travelling-American-nurses narrative that has wrapped itself around the rebellion. This book promised to debunk some of that — which it does, but in doing so replaces it with something perhaps more impressive.

And, also, I was expecting to be impressed. I’ve been hearing about Jenn’s research for years.

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A First Look At Elysium Flare (A Fate Space Opera RPG): #1 Fate Variant Ruleset

A First Look At Elysium Flare (A Fate Space Opera RPG): #1 Fate Variant Ruleset

Elysium Flare: Unashamedly SciFi Space Opera, with a strong sense of galactic geography
Elysium Flare: Unashamedly SciFi Space Opera, with a strong sense of galactic geography

I know I shouldn’t have, but on impulse bought a new tabletop roleplaying game. Listen!

The Gulfs between the Arms are nearly empty of stars and difficult to navigate. In these places there are few civilizations but there are other things. In the Gulfs horrors lurk, sleeping for slow millennia until the fast bright minds of the civilizations come too close. As with the Rim, there are inhabitants of the Hub that believe these horrors can be harnessed or at least aimed and unleashed. This almost always ends badly. But if they can be tamed or at least directed, the power one might wield over the Hub worlds would be unstoppable.

Imagine a roleplaying game that put boots on the ground — or was it flippers? — in a the kind of wide-angle galaxy depicted by strategy games like Stellaris or Eclipse, or perhaps Twilight Imperium? Or Valerian and the City of a Thousand Planets, only good.

That’s what Elysium Flare promises to do.

Elysium Flare unapologetically emulates sweeping Sci-Fi Space Opera, cheerfully mixing magic (sort of) and science. In tone, it’s more Guardians of the Galaxy or Thor: Ragnarok than Rogue One. However, it’s not actually Starfinder‘s leaner more narrativist cousin; it has much stronger sense of galactic geography, which offers a quite different aesthetic.

Perhaps best of all for overstretched middle aged players like me, it seems to do it in a way that’s both “lite” and structured using an elegantly hacked-down Fate variant that’s narrativist — of course! — but still offers playable peril.

It’s also a delightful read — tellingly, I’m not the only person to use that term. It’s nicely illustrated without going over the top, presented in well-written and readable form, has an Index (ARE YOU READING THIS MONGOOSE???). I counted about three minor typos and I don’t know what the softback is like because it hasn’t arrived yet. It’s missing blank character sheets, but I believe these are on their way. So it’s pretty much what you’d expect from a mature “indy” games publisher

It comes from VSCA, the same team that made Diaspora, meaning mostly Brad J Murray and his mates on Google+. Though this is very different in both setting and complexity, the strengths have definitely carried over from one to the other.

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Traveller Resources Without Dice #1: The Travel Survival Guide by Lloyd Figgins

Traveller Resources Without Dice #1: The Travel Survival Guide by Lloyd Figgins

Travel Survival Guide
How travel works beyond the developed world

“That moment when you realise some of the people you follow on Twitter are Traveller characters…”

We’d been chatting about buying a second hand (deactivated) Bren Gun. (I once nearly impulse bought one, but ended up saving the money to spend on swords and armour like most if the other responsible adults I knew.) This led to a consensus that fair fights are bad. Then @wandering_andy tweeted:

30 years, mostly in the crappier parts of the world has developed what I would like to be my new family motto;
‘If you find yourself in a fair fight, you got your strategy wrong’

Not as catchy as the current one I guess… but more realistic

Intrigued, I clicked through to his profile and found:

Listening – Watching – Advising. Covert Intelligence, Security Adviser to UHNWI & Trainer

Yep, from that and his tweets,  he’s a British veteran turned security contractor. Up until this point I’d mostly been interacting with gamers and writers who only play at this sort of thing. Hence my tweet.

That moment when you realise some of the people you follow on Twitter are Traveller characters…

Guess what Andy tweeted back?

Free Trader Beowulf…

Why didn’t I use that as my twitter name!!!

A tingle went down my spine. Marc Miller’s immortal text:

This is Free Trader Beowulf, calling anyone… Mayday, Mayday… we are under attack… main drive is gone… turret number one not responding… Mayday… losing cabin pressure fast… calling anyone… please help… This is Free Trader Beowulf… Mayday….

Somebody out there who had rolled the dice was now walking the walk.  A very odd feeling.

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Modular: First Time Out With I Love the Corps

Modular: First Time Out With I Love the Corps

256 ILTC Teens Playing

A house full of teens playing I Love the Corps!

“Cover the back of your necks! It’s going for your necks!”

“Use the black hole gun!”

“I’m out of Hero Points!”

“Kill them! Kill them!”

“Argh!”

Yes the house is full of teens playing a review copy of indy game I Love the Corps, a self-consciously SciFi game which hits the notes of 90s Military SF, with a dose of Aliens, plus video games like Call of Duty and Mass Effect (the referee’s book has a handy appendix of inspirations, including music). The lads range from 12 through to 16, with my son Kurtzhau, 14, in the middle and in the thick of it refereeing an ambitious one-shot he’s crafted involving rebel humans and sinister uploading aliens, epic scale space dreadnoughts, and more twists than a sack-full of broken micro USB cables.

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The Last Jedi: The Creature of the Lagoon Trashes the Toxic Tropes (Porg is a Verb)

The Last Jedi: The Creature of the Lagoon Trashes the Toxic Tropes (Porg is a Verb)

256 last Jedi Poster
“Don’t try to porg me!”

(Spoilers after the cut. But seriously, if that matters to you, look at the date! You should have seen the movie by now.)

I liked The Last Jedi.

We liked The Last Jedi: my wife, my 14yr old son, my 10 yr old daughter, and me, I liked it.

It wasn’t prose Military Science Fiction, so we didn’t hold it to the standards of a Tanya Huff or Jack Campbell novel. Nor was it Mundane SF, so those bombs didn’t bother us. Rather, we sat down and enjoyed it the way we also enjoyed Guardians of the Galaxy.

Last Jedi Bleep This
“BLEEP this! BLEEP this also! And this in particular. BLEEP this guy…!”

It was less EC Tubb than the last instalment, and more (according to my son) like an RPG campaign that kept changing GMs and (so I reckoned) flipflopping between Traveller and FATE.  My daughter loved seeing girls having adventures (though, being 10, she rather takes this for granted), liked the light saber fights, and also the porgs. (“Porg” is now a verb in our house, as in, “Don’t try to porg me into giving you more chocolate ice cream.”)

I’ll admit I also enjoyed the very thing that seems to have upset so many knee-jerk critics: it went through the tropes the way the Creature of the Lagoon goes through scenery and people in that hilarious NSFW mashup on YouTube:

BLEEP this! BLEEP this also! And this in particular. BLEEP this guy…!

Mysterious But Significant Parentage went up in a puff of wasted fan theories. As did Dark Lord, Wise Mentor, Heroic Sacrifice Saves the Day, Ancient Wisdom, Epic Redemption.  (“BLEEP this guy, BLEEP those books, BLEEP in particular this tree…“)

The movie even trashed some of the things fans mock about Star Wars. The Jedi really aren’t the good guys. Darth Emo really is a boy in a stupid mask.

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Piracy: It’s the Creative Ecosystem that Matters

Piracy: It’s the Creative Ecosystem that Matters

Cover_ravenboys_256
Jack Campbell: “…a few hundred more of less sales can mean the difference between a new contract and being cut loose.”
finntroll
“Oh, you streamed it, did you? Well #### you, sir. #### you.”

“Who has the new album?” asks the lead singer of Finntroll, a rather wonderful Viking Metal band (*).

One of the fans yells out something incomprehensible.

“Oh, you streamed it, did you?” responds the singer. “Well #### you, sir. #### you.”

Which seems fitting, because when you pirate an artist’s work, it feels like you’re saying a big, “#### you!” to the artist.

For that reason alone, can I suggest that you click through to Change.org and sign the petition to ask Google to do something about ebook piracy. If Google can hide results for legal reasons (*), then it can also start hiding the pirate sites.

Of course, my plea opens a can of worms.

Whenever ebook piracy comes up, people leap in to provide (self) justifications ranging from pseudo economic or political victim-blaming through to rhetorical sleight of hand. The same arguments could be used to justify, for example, blatant commercial cultural apparition, big players pirating indy jewelry designs, and the hacking and passing around of the very private pictures of celebs. It’s a pointless debate because really there’s an underlying unspoken, “‘#### you”. (Feel free to discuss this in the comments, but count me out.)

Usually, the pro-piracy advocate then appends, “Besides, anyway, it doesn’t do any harm.” That’s what I want to talk about here, because in all the kerfuffle about ethics, people tend to lose track of the effect on the creative ecosystem.

A post by Joanna Penn spells two arguments:  Serious readers prefer to buy books rather than download stolen copies, and some authors use piracy as a marketing strategy. I’ve also heard on good authority that most pirated books aren’t actually lost sales because they are never read – there’s a culture of… odd people hoarding and sharing.

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Modular: A First Look at Elite Dangerous Role Playing Game

Modular: A First Look at Elite Dangerous Role Playing Game

256 New COREBOOK Mockup
Clearly a labor of love

Yes, you read that right!

Elite Dangerous, the current incarnation of the granddaddy of all immersive video games, now has its own tabletop roleplaying game, and I’m sitting here with a review copy.

The problem with the video game is that, even with the new ability to land on airless worlds and trundle around in AFVs, it’s essentially space exploration on the radio. You don’t get to land on the worlds with interesting cultures and brawl with gangsters or tread the mean streets, or avoid being the main course at a barbaric religious ceremony. A tabletop roleplaying game has the potential to supply those missing experiences. But does the franchise really need its own game? (As you’ll see, “Yes, actually.”)

EDRPG 256 Book Spread 1
Well written, beautifully illustrated

Frankly, I half-expected Elite Dangerous Role Playing Game (EDRPG) to be a cynically put together I can’t believe it’s not Traveller-lite (please don’t send round lawyers with pulse lasers) with a detailed trade mini-game. Instead I found myself reading what’s clearly a labor of love that emulates a different corner of the Star Punk genre, and does so with an emphasis  — in the core rules — on what you do when you’re not trading. It’s also loaded with material pitched for beginner GM’s, but — again in the core rules — assumes some familiarity with the computer game; not disastrous, but  confusing if you haven’t played Elite seriously in four decades (I’m told there will be free material on the website to help with this).

Given Elite Dangerous has 2-3 million players, and a cult of enthusiasts who enjoy the “shared” part of “shared escapism,” Elite Dangerous Roleplaying Game promises to be an instant modern classic. It’s a good thing, then, that the game mechanics are elegant, but more refined than innovative, which is what you want in something obviously intended as a workhorse to support happy years of sandbox gaming.

Let me unpack some of that.

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Modular: Starfinder Alien Archive — Clark Ashton Smith meets Douglas Adams (with visuals by Ray Harryhausen)

Modular: Starfinder Alien Archive — Clark Ashton Smith meets Douglas Adams (with visuals by Ray Harryhausen)

256 Starfinder Alien Archive
Starfinder Alien Archive — due  October 18th
256 Kurtzhau the GM
“Kurtzhau,” 13, our local Starfinder GM

Though writers are notoriously not always the best parents, I’m a Good Dad right now. I got us a preview copy of the forthcoming Starfinder Alien Archiveit’s due out October 18th.

Kurtzhau, my 13 year old son who’s currently GMing the game for his mates, rates it as “Awesome.”

I concur.

80+ new aliens (depends on how you count), 20 playable races (some delightfully nuts ), lots of alien tech, each entry a rich adventure seed in its own right and rules for building your own NPC aliens.

Lovely illustrations. Good writing. And it’s got a sort of creative gravitas. Nothing here is throwaway.

Take the Void Hag.

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Modular: A First Look at Starfinder 1: “OMG! All Your Trope Are Belong To Us”

Modular: A First Look at Starfinder 1: “OMG! All Your Trope Are Belong To Us”

256 Starfarer Combat Technician Pic
Well-authored and beautifully illustrate
256 Starfinder Core
Does for Science Fantasy what Dungeons and Dragons did for “traditional” Fantasy.

“Dad, we can’t get the Starfinder combat system working…”

“Look, Son, it’s a D20 system, so Armor Class reduces the chance of being hit, rather than absorbs damage.”

“OK. I get it now! You’re the best, Dad!”

(Tousles hair) “That’s what Dad’s are for, Son.”

OK it didn’t quite go like that. For a start, I did not in fact tousle my 13-year-old son’s hair since (a) it’s shoulder length and he gets cross if you tangle it, and (b) he’s 13. Even so, it was a “life’s full circle” Country and Western moment of the same order as when non-geeks teach their kids to throw a rabbit or skin a baseball or whatever.

However, Kurtzhau was indeed encountering a D20 system for the first time, the engine at the heart of Starfinder, Paizo’s new Science Fantasy (it uses that term in the text!) system, with which he’s pretty much fallen in love. The blurb says it all.

The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you’ll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you’re making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you’ll need each other.

Inspired by my son’s enthusiasm, I decided to take a look myself…

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Modular: The Traveller Central Supply Catalogue Page by Page: Survival Gear, Electronics and Computers…

Modular: The Traveller Central Supply Catalogue Page by Page: Survival Gear, Electronics and Computers…

Traveller Central Supply Catalogue
(Click through to first article)
256 Traveller rescue ball
Rescue Ball

I’ve finally started making use of the Mongoose 2 Traveller Central Supply Catalogue. As predicted, it’s been handy to have two sets of armour listings, which is as far as I got last time with my page-by-page.

The players — all 13-14 year old boys — liked the catalogue just to look at. Rules aside, it added coolness to our Traveller sandbox game. One or two of the items proved invaluable, including the Diplomatic Vest, which the rogue character leapt on with unholy glee. (He should, however, have considered something more powerful than the flechette gun.)

So, now we’re onto Survival Gear, Electronics, and Computers, sections that continue the faux catalogue conceit.

2. Survival Gear

As with Armour, this section duplicates and expands on the equipment in the core rules. For example, it tells us more about “Artificial Gills” to make clear that these must be worn with a mask, and includes lots of new items.

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