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Author: William Stoddard

From Woking to Ansby: The High Crusade by Poul Anderson

From Woking to Ansby: The High Crusade by Poul Anderson


The High Crusade (Berkley Books, October 1983). Cover by Tom Kidd

The High Crusade is one of the earlier novels in Poul Anderson’s long career: serialized in Astounding Science Fiction in the summer of 1960 (just as it was changing its title to Analog), published in book form that same year, and nominated for a Hugo Award for Best Novel in 1961, though it lost to A Canticle for Leibowitz. It remained popular and is still in print. In a lot of ways the story is a romp, but it also has themes that Anderson returned to more seriously in later books.

The High Crusade starts out as an alien invasion story, of a form going back to H.G. Wells’s The War of the Worlds: A spacecraft lands in England, and mysterious beings emerge from it, wielding advanced weapons and killing people to show their power. We have the same contrast between human and alien military technologies. But in this story, Anderson plays a trick he loved to do, especially early in his career (in stories such as “Journeys End” and “The Man Who Came Early”): he reverses the expected outcome from earlier stories.

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A Tragedy and a Comedy: Murder Must Advertise by Dorothy Sayers

A Tragedy and a Comedy: Murder Must Advertise by Dorothy Sayers


Murder Must Advertise (Pocket Books, 1940)

Mr. Tallboy’s eyes, roving negligently round, had fallen on Bredon’s index-card… Neatly printed on the card stood one word.

DEATH

In Murder Must Advertise, Dorothy Sayers takes murder mysteries in another new direction: not, this time, exploring an established subgenre, but hybridizing the mystery genre with what we would now call workplace drama, or sometimes workplace comedy. The setting is Pym’s Publicity, a successful advertising firm. Many incidents turn on problems in carrying out the work, friendships and tensions between staff members, and relationships with clients.

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A Heaven of Action: Mistress of Mistresses by E.R. Eddison

A Heaven of Action: Mistress of Mistresses by E.R. Eddison

Mistress of Mistresses (Ballantine Books, August 1967). Cover by Barbara Remington

I heard her say, faint as the breath of nightflowers under the stars,

“The fabled land of Zimiamvia. Is it true, will you think, which poets tell us of that fortunate land: that no mortal foot may tread it, but the blessed souls do inhabit it of the dead that be departed: of them that were great upon earth and did great deeds while they were living, that scorned not earth and the delights and the glories of earth, and yet did justly and were not dastards nor yet oppressors?”

 Very shortly after the paperback publication of The Lord of the Rings made it a best seller, Ballantine Books began treating publishing other paperback fantasy novels, turning fantasy into a genre. Some of these were by contemporary authors, such as Joy Chant, Katherine Kurtz, or Evangeline Walton; but many more were older works being brought back into print. Among these older works was E.R. Eddison’s Mistress of Mistresses, first published in 1935.

Eddison had begun writing fantasy in 1922 with The Worm Ourobouros, which Ballantine also republished, a little earlier. In fact they treated them as two volumes of a series. There is indeed a minor linkage between them: The Worm Ourobouros begins by introducing a viewpoint character named Lessingham, who has a dream in which his consciousness is transported to Mercury and witnesses the events of the novel proper, though he doesn’t take part in them and soon enough is no longer mentioned even as a witness.

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The Outsider: The Pride of Chanur by C.J. Cherryh

The Outsider: The Pride of Chanur by C.J. Cherryh


The Pride of Chanur (DAW Books, January 1982). Cover by Michael Whelan

C.J. Cherryh has just lately announced the end of her writing career: For medical reasons, she can no longer manage a writing project. Sad news! This seems like a time to look back at what I consider one of her most memorable novels: The Pride of Chanur.

One of the common themes of science fiction is alien races; and a particularly interesting version of this theme is stories about first contact with aliens. By far the majority of such stories have human viewpoint characters, and show the nonhumans as alien and hard to figure out. This has been the case from H.G. Wells’s The First Men in the Moon to memorable recent novels such as Vernor Vinge’s A Deepness in the Sky, or films such as Arrival (based on Ted Chiang’s Story of Your Life”). But some stories turn this around, giving the reader a nonhuman viewpoint character. And that’s what The Pride of Chanur does, and does ingeniously.

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Courtship Customs: Marrying Mr. Darcy by Erika Svanoe and Erik Evensen

Courtship Customs: Marrying Mr. Darcy by Erika Svanoe and Erik Evensen

Marrying Mr. Darcy, designed by Erika Svanoe, art by Erik Evensen (Erika Svanoe Games, 2013)

One of my local gaming friends told me about Marrying Mr. Darcy, and brought his copy to a recent session, where we played it. I thought it was a lot of fun and have acquired a copy.

This is a game based on Jane Austen’s classic novel Pride and Prejudice. I think it could be played without having read that book, by anyone who has some familiarity with the courtship customs of the past. On the other hand, such players will miss some of the jokes that add to the pleasure of the game.

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Not So Juvenile: Star Man’s Son / Daybreak 2250 A.D. by Andre Norton

Not So Juvenile: Star Man’s Son / Daybreak 2250 A.D. by Andre Norton

Daybreak 2250 AD, originally published as Star Man’s Son, one half of Ace Double D-69 (Ace Books, 1954). Cover artist unknown

I started intentionally looking for science fiction to read in elementary school. Our city library had one big room full of fiction for young readers, from preschool through high school, so I found books that were meant for readers older than I was — but I enjoyed reading them, even if I didn’t understand everything that happened to their protagonists. The top two science fiction writers, for me and I think for a lot of other people, were Robert Heinlein and Andre Norton.

Norton had written half a dozen novels, mostly historical, before she ventured into science fiction in 1952 with Star Man’s Son. But it seems to have been successful; she wrote a new fiction novels nearly every year for some time after that, and I went on reading the library copies at least up through Catseye in 1961.

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Murder and Courtship: Strong Poison by Dorothy Sayers

Murder and Courtship: Strong Poison by Dorothy Sayers

Strong Poison, by Dorothy Sayers (Avon Books #328, 1951)

In Strong Poison, Sayers gives Peter Wimsey a love interest, and makes this central to the story. Traditional mystery writers had avoided this kind of plot (Irene Adler, for example, was clearly not romantically involved with Sherlock Holmes, however profound an impression she made on him).

Not all of her readers welcomed the innovation. In particular, Harriet Vane, a successful author of detective stories, was sometimes looked at as what fan fiction readers now call a “self-insertion” by Sayers — a view that gains plausibility from Vane’s involvement in a love affair, given what we know now about Sayers’s life story.

We first meet Vane in a courtroom, where she is being tried for the murder of her former lover, Philip Boyes, a less successful but more artistically pretentious novelist (what little is said of his books suggests Aldous Huxley’s early novels, before Brave New World made him immortal).

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La Belle Dame sans Merci: Tam Lin by Pamela Dean

La Belle Dame sans Merci: Tam Lin by Pamela Dean


Tam Lin (Tor Books paperback reprint edition, April 1992). Cover by Thomas Canty

There’s been a lot of genre fiction set at schools. Hogwarts is an obvious example, but such settings were around long before Harry Potter; Heinlein’s Space Cadet, The Uncanny X-Men, and Le Guin’s A Wizard of Earthsea were all there first. Tam Lin is another early example, published six years before Harry Potter and the Philosopher’s Stone made scholastic fantasy a best-selling subgenre.

But it has an important difference: Its setting, the fictional Blackstock College, doesn’t teach magic, or superheroic combat, or spaceflight, or anything else fantastic. It’s a fairly typical small liberal arts college (based on the real college where Pamela Dean did her undergraduate work) where the supernatural elements are hidden beneath the surface.

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A Curious Amalgam: Joan and Peter by H.G. Wells

A Curious Amalgam: Joan and Peter by H.G. Wells

Joan and Peter by H.G. Wells (Macmillian, first American edition, 1918)

Science fiction fans naturally know H.G. Wells best for his scientific romances. But after 1905, he wrote relatively little in that genre. Instead, he turned his efforts variously to the Fabian Society, Britain’s indigenous socialist movement; to surveys of human knowledge for general audiences, in the style later followed by Isaac Asimov (I read my grandmother’s copy of The Outline of History, and I still have the four volumes of The Science of Life); and to realistic novels, starting with Love and Mr. Lewisham in 1900.

Joan and Peter is a curious amalgam of these interests — a realistic novel about changing class relations and cultural attitudes in England, much of whose storyline focuses on the problems of the English educational system as experienced by its title characters. This gives Wells a chance to explain things to his readers, though he’s often fairly good at enlivening the presentation beyond big lumps of exposition.

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Guns or Butter? Race for the Galaxy by Tom Lehmann

Guns or Butter? Race for the Galaxy by Tom Lehmann


Race For the Galaxy, Revised 2nd Edition, by Tom Lehmann (Rio Grande Games, 2007)

As I mentioned in my review of Terraforming Mars, Race for the Galaxy is one of my long-time favorite games. Its play models the expansion of up to four interstellar civilizations, each from one of five possible starting points: Old Earth, Epsilon Eridani, Alpha Centauri, New Sparta, and Earth’s Lost Colony. Development is represented abstractly, with nothing that represents physical variables, population, or any other real quantity; the idea is to come up with the right combinations of capabilities.

This is a card game, not a board game. There’s no predefined space for play to happen in. Rather, each player creates their own space by the play of their cards into a “tableau.”

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