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Author: SELindberg

S.E. Lindberg resides near Cincinnati, Ohio working as a microscopist, employing scientific and artistic skills to understand the manufacturing of products analogous to medieval paints. Two decades of practicing chemistry, combined with a passion for the Sword & Sorcery genre, spurs him to write graphic adventure fictionalizing the alchemical humors (primarily under the banner “Dyscrasia Fiction”). With Perseid Press, he writes weird tales infused with history and alchemy (Heroika: Dragon Eaters, Pirates in Hell, Lovers in Hell). S.E. Lindberg co-moderates a Goodreads group focused on Sword & Sorcery.
Mad Shadows, Book Three: The Heroes of Echo Gate by Joe Bonadonna

Mad Shadows, Book Three: The Heroes of Echo Gate by Joe Bonadonna

Mad Shadows, Book Three: The Heroes of Echo Gate (Pulp Hero Press, February 26, 2021). Cover artist unknown

Joe Bonadonna’s ‘Dorgo the Dowser’ emerges with new content in Mad Shadows Book Three: The Heroes of Echo Gate. It is available now in paperback ($17.95 for the 332-page paperback; $2.99 Kindle). Under the recent charge of Pulp Hero Press, the first two books have been reprinted in glorious style (Book One: Mad Shadows by Joe Bonadonna and Book Two: Dorgo the Dowser and the Order of the Serpent). The release of Book Three: The Heroes of Echo Gate marks the tenth year anniversary of the first book’s publication. The official book blurb clarifies what to expect in the latest installment:

Dorgo’s Greatest Challenge

During an arduous and dangerous trek through the Scarlet Desert in search of the fabled Well of Tears, Dorgo the Dowser and his companions accidentally uncover an ancient artifact buried for eons beneath the blood-colored sand. After a harrowing, action-packed journey through the desert they find the Well of Tears, the repository of God’s tears, and there encounter the ghosts of the Sisters of the Blue Light, the Guardians of the Well. The nuns tell them about the relic of antiquity they found: it is a thing of cosmic evil — a thing not of their world, a thing which must be destroyed. But the answer to destroying that artifact is a riddle Dorgo and his companions must discover for themselves.

When the Spirit trapped inside the artifact is set free by one of their companions, Dorgo and the others learn that the evil now threatens not only their world, but all the Otherworlds of the multi-dimensional Echoverse. The key to destroying this evil is somehow tied in with the demons seeking to control Echo Gate — the master portal that leads not only to every world in the Echoverse, but through Space and Time, as well. As a great battle erupts on the island of Thavarar, where Echo Gate is located, Dorgo and his companions must unravel the mystery of the thing they found in the desert, and discover the means by which it can be destroyed.

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God, Darkness, & Wonder: An Interview with Byron Leavitt

God, Darkness, & Wonder: An Interview with Byron Leavitt

Art & Beauty in Weird/Fantasy Fiction

It is not intuitive to seek beauty in art deemed grotesque/weird, but most authors who produce horror/fantasy actually are usually (a) serious about their craft, and (b) driven by strange muses.  These interviews engage contemporary authors & artists on the theme of “Art & Beauty in Weird/Fantasy Fiction.” Recent guests on Black Gate have included Darrell Schweitzer, Sebastian JonesCharles Gramlich, Anna Smith Spark, & Carol Berg. This one features Byron Leavitt, novelist and game-author for Diemension Games. 

Byron Leavitt is also the author of the bizarre children’s novel The Fish in Jonah’s Puddle (To Say Nothing of the Demon) and the non-fiction book Of Hope and Cancer: One Man’s Story of God, Darkness, and Wonder, as well as the story content for the board game Deep Madness and its accompanying book Shattered Seas (recently reviewed on BlackGate). Byron is currently working on the storybooks for the forthcoming Deep Madness prequel Dawn of Madness, a story-driven horror experience in a board game.

“Darkness. Light. Wonder. Beauty. God. Tentacles. Those who know me best would say that pretty well sums me up.” – Byron Leavitt

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Imaro Series Tour Guide

Imaro Series Tour Guide

Masthead 2020 Nov Dec Saunders Soul B

“Who am I? Who is my father? Where is my mother? Why do death and demons follow me wherever I go?” – Imaro in The Quest for Cush

Charles R. Saunders, the originator of Sword & Soul, passed away May this year (2020, Greg Mele covered a tribute for Black Gate). Saunders is most known for his Imaro tales chronicling an African-inspired “Conan the Barbarian” on the fictional continent of Nyumbani. Saunders also wrote of a heroine named Dossouye (separate series), amongst other characters. Over the years, Black Gate has reviewed the entire Imaro series and the book of associated stories called Nyumabi Tales (see list). The Goodreads Sword and Sorcery group honored his memory with a groupread, catalyzing this post. If you are looking for some buddies to share experiences while you read, then please join in (formally the Saunders group read goes through Dec., but discussions will continue beyond). This post serves as a tour guide for the series, clarifying transition from Book#1 to #2 per edition, provides Saunder’s own voice (excerpts) to capture the essence of Imaro’s Nyumbani, and reviews book availability.

Imaro Series Publication History:

The publication history also follows Imaro’s chronology as well. Links to Black Gate reviews included.

  1. Imaro: DAW 1981, Nightshade reprinted 2006 with story changes; Lulu 2014; 2008 Review by Howard Andrew Jones
  2. Imaro II: The Quest for Cush: DAW 1984, Nightshade reprinted 2006 with story changes 2008 Review by Ryan Harvey
  3. The Trail of Bohu: DAW 1985 & Lulu 2009 2009 Review by Bill Ward
  4. Naama War: Lulu 2010 2010 Review by Ryan Harvey, and 2009 coverage Howard Andrew Jones & John O’Neill
  5. Nyumbani Tales: Mvmedia, LLC 2018 2017 by Fletcher Vredenburgh
  6. The Warrior’s Way: unpublished collection mentioned in the 2017 introduction to Nyumbani Tales penned by Saunders (more on this below).

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A Maelstrom of Fun for Horror Adventure Fans: Deep Madness: Shattered Seas by Byron Leavitt

A Maelstrom of Fun for Horror Adventure Fans: Deep Madness: Shattered Seas by Byron Leavitt

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Cover art by Christopher Shy / Cover design by Byron Leavitt.

Shattered Seas is a toxic dose of Lovecraftian mythos, psychedelic team-exploration (reminiscent of Star Trek voyages), and survival-horror melee (mutant creatures replacing zombies). It’s a maelstrom of fun if you enjoy horror adventure, losing your mind, and drowning.

Ever want to crack open the gateway into an Otherworld with a few friends? Perhaps you are ambitious and naively want to gain dominion of cosmic powers. Will you be comfortable with mutating forces transforming you into a tentacled mass? Start the madness by searching for the mystical Sphere buried in the ocean near the submerged Kadath Mining facility. Lucas Kane, a marine biologist, is one of your tour guides. Here he observes Kadath, a mining facility with organic qualities (excerpt):

Kadath lit up below them drew his attention and caught his breath. The facility sprawled across the seabed like a sunken metropolis from another world, its illuminated structures pushing defiantly upward into the inky abyss. The station’s domes and towers seemed like the last bastions of light and reason still standing in an endless Stygian wasteland. It was hypnotic, dreamlike, and yet somehow inexplicably solid. Lucas could make out the shuttle tubes running between the three main domes, as well as to the smaller, squarer outposts and middle structures. He could even see the primary enclosed drilling site not far off from the main facility, connected to Dome Three by long, spacious tubes.

This novel was inspired by Diemension Games’ Deep Madness, a cooperative sci-fi/horror board game. The novel serves as a stand-alone book as much as it does a gateway into the game narrative. Non-gamers will enjoy it all the same since the key protagonists (Lucas Kane and Connor Durham) are freshly introduced, plus the story is a prequel to the story presented in the game. At the end of this article, there is an embedded movie overviewing the board game.

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Tales of Attluma by David C. Smith: A Review and Oron Series Tour Guide

Tales of Attluma by David C. Smith: A Review and Oron Series Tour Guide

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David C. Smith was the 2019 Guest of Honor at Howard Days 2019 for good reason, having written the acclaimed Robert E. Howard: A Literary Biography in 2018 to complement his decades of writing Sword & Sorcery (he has 26 novels written or co-written, including the Red Sonja series with Richard L. Tierney, the Oron and The Fall of the First World series, and more). He crafts his own flavor of adventure-horror with his Tales of Attluma (teased earlier at  Black Gate), heavily influenced by Robert E. Howard (REH) and Clark Ashton Smith (CAS). Attluma is an island continent inspired by the mysterious Atlantis. These sixteen tales cover its cursed history and doomed end. Many entries were written in the 1970’s and are gathered now in one place for the first time.

The collection fits the Sword & Sorcery label, with an emphasis on Sorcery, specifically necromancy and demon summoning. These are fantastically dark and exciting stories, a true blend of REH’s action and CAS’s dreaded atmosphere. On Attluma, ancient gods live in mountain temples and underground. Humans struggle to survive on the surface and intrude on land made for, and by, demons. Excerpts are the best way to share the poetic, dark conflict readers should expect:

“Dressed in scarlet wounds and running with blood, here was my mother, her face beseeching mercy, gashes across her face and body. There came my father, hobbling on a split foot and one arm gone, strings of meat and tendon trembling from the open shoulder. Here was my brother, once a strong and handsome man, now in death a broken thing with no legs, pulling himself forward with his arms, his wife beside him, on her belly and kicking her feet as her head rolled beside her.” — from “The Last Words of Imatus Istum”

“And there was Yadis, The All Mother, the hag with one eye and triple teats whose spittle had made the stars and whose defecation made the earth. Her mad singing had awakened humans to life; we crawled from the muck and ever since wondered about the dark heart of life.”  — from “Dark Goddess”

Interestingly, there are no Oron tales, Oron being the warrior protagonist (i.e., the heroic “Conan” of Attluma) that the original Zebra series was named after. Yet he is not needed here. Attluma is saturated with lore and conflict, armies of ghosts, lost loves seeking retribution, and hungry demons just looking for some attention. The last several stories ramp up the demonic uprising (or retaking) of the island continent. “The End of Days” finale is epic in scope, a sprawling battle with loads of mayhem and militant sorcery.

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Heroika II: Skirmishers – Heroism on the History: Fantasy Battlefront

Heroika II: Skirmishers – Heroism on the History: Fantasy Battlefront

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The Heroika anthology series is created by author and editor Janet Morris (known for her Heroes in HellSacred Band of Stepsons, Kerrion Empire, and Silistra Quartet series). The first volume Heroika I: Dragon Eaters featured seventeen stories from across the globe, from ancient to modern times arranged chronologically. Black Gate reviewer Fletcher Vredenburgh reported:

Too many anthologies pick a tone and then it doesn’t vary from story to story. Heroika avoids that. Connected by the themes of heroism and dragon-fighting, it allows room for varying styles of mythic tales and heroic fantasy as well as all-out pulp craziness.

Heroika II: Skirmishers follows suit, this time with twelve heroic tales spanning ancient history to modern times, arranged chronologically again.

Most authors have a historical fiction bent, so Skirmishers really is 50% historical fiction and 50% fantasy. Brief forwards provide context to each story. This post offers a brochure-like tour guide of these battlegrounds.

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The Doom of “Oden”: Twilight of the Gods (Grimnir #2)

The Doom of “Oden”: Twilight of the Gods (Grimnir #2)

Twilight-of-the-Gods-Scott-Oden

With Grimnir #2 Twilight of the Gods (TotG), Scott Oden presents a novel take on Ragnarök, the apocalypse in Norse mythology. He masterfully integrates his historical fiction expertise (i.e., from Memnon, Men of Bronze) with gritty battles reminiscent of Robert E. Howard (i.e., the creator of Conan the Barbarian; Oden recently published a serialized, pastiche novella across the Savage Sword of Conan Marvel Comic series). Few can merge the intensity of low-fantasy Sword & Sorcery with high-fantasy Epics, but Oden does here.

TotG is second in this series; Fletcher Vredenburgh reviewed Griminr #1 A Gathering of Ravens (AGoR) in 2017, and reported: “Oden tells a story that feels lifted straight from the sagas and Eddas.” This February, John O’Neill posted a Future Treasures to reveal the Jimmy Iacobelli cover art to Twilight of the Gods.

This article is a review of the story, the style, and the lore. Read on to learn about the series’ namesake, the apocalypse in this second volume, and get teasers for the third book, The Doom of Odin.

“Mark this, little bird: you can judge how high you stand in your enemy’s esteem by the weapon he draws against you.” – Grimnir

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Rejoice, Mortals, for Tales from the Magician’s Skull #3 is Here!

Rejoice, Mortals, for Tales from the Magician’s Skull #3 is Here!

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“Rejoice, mortals! I have heard your pleas and returned to grant your greatest desire: More sword-and-sorcery!

Once again I will bring you tales of thrilling adventures in time-lost lands. There are swords, and there is sorcery. There are dark deeds and daring rescues…” —The Magician’s Skull 

Should You Trust a Talking Skull?

Well, no sane person would, but I attest this particular skull does not lie. Tales from the Magician’s Skull (installments #1 and #2) spawned from a successful 2017 Kickstarter campaign in which Howard Andrew Jones (Sword & Sorcery guru, author, and RPGer) teamed up with Joseph Goodman (of Goodman Games, publisher of Dungeon Crawl Classics). The resulting magazine reflects this partnership, marrying great stories with corresponding RPG elements. Interested in the origins of the magazine? Then check out John O’Neill’s Black Gate coverage of the initial run: In Search of a new Weird Tales: An Interview with Joseph Goodman, Howard Andrew Jones, and the Talking Skull!

This July 2019, the Skull resurfaced with issue #3 and promises of issues #4-6. As a backer and enthusiast of fantasy fiction, I couldn’t be more pleased. If you missed the Kickstarters, have no worries you “mortal dogs” (another Skull saying), since both Goodman Games and Amazon offer them. Future plans are as follows: “Issue #4 will release in March 2020, and others will follow bi-annually thereafter. Upon reaching issue #666, the Skull will travel to a higher plane and the magazine will end.”

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A Grim Take on the Holy Grail: Upon the Flight of the Queen by Howard Andrew Jones

A Grim Take on the Holy Grail: Upon the Flight of the Queen by Howard Andrew Jones

flight-of-the-queen-larger-BG When comes my numbered day, I will meet it smiling. For I’ll have kept this oath.

I shall use my arms to shield the weak.

I shall use my lips to speak the truth, and my eyes to seek it.

I shall use my hands to mete justice to high and low, and I will weigh all things with heart and mind.

Where I walk the laws will follow, for I am the sword of my people and the shepherd of their lands.

When I fall, I will rise through my brothers and sisters, for I am eternal.

Pledge of the Altenerai

The Ring-Sworn Trilogy

Howard Andrew Jones’s For the Killing of Kings jumpstarted the epic fantasy Ring Sworn trilogy this February 2019, and the sequel Upon the Flight of the Queen hits shelves next week (November 19th). MacMillan’s St. Martin’s Press pitches the series as “The Three Musketeers presented via the style of Zelazny’s Chronicles of Amber.” The pacing is reminiscent of Zelazny since Howard Andrew Jones (HAJ) doles out action and backstory with precision. Yet there are many more than three heroes, and the milieu has more medieval flare than musketry, so it is more “King Arthur’s Knights of the Round Table” than Musketeers.

For the Killing of Kings is actually a grim take on the consequences of seeking, and finding, a figurative Holy Grail (hearthstones). The Altenerai guard had been spread out over the Five Realms searching for many hearthstones that fuel magic — the enigmatic Queen Leonara deems them holy. Twice I was completely floored by plot twists, and the last third kept me from going to sleep. I haven’t had that much fun reading a book in a long time. Black Gate’s Fletcher Vredenburgh’s review should likewise entice new readers.

#2 Upon the Flight of the Queen

Summarizing a sequel can be tough without spoiling its predecessor, but the following overview will try as it showcases why you should commit to Ring-Sworn. Upon the Flight of the Queen starts off exactly where For the Killing of Kings ends. The adventure begins in high-gear with Alten Rylin assuming his action-thriller role (~James Bond) penetrating the Naor camp disguised in magic, dragging the reader into mayhem.

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Accessible Dark Fantasy: An Interview with Carol Berg

Accessible Dark Fantasy: An Interview with Carol Berg

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Let us welcome Carol Berg (and Cate Glass)

Carol Berg majored in mathematics at Rice University, in part so she wouldn’t have to write papers. But while earning her mathematics degree, she took every English course that listed novels on the syllabus, just so she would have time to keep reading. Somewhere in the midst of teaching math for a couple of years, raising three sons, earning a second degree in computer science at the University of Colorado, and a software engineering career, a friend teased her into exchanging letters written “in character.” Once Carol started writing fiction, she couldn’t stop. Carol’s fifteen epic fantasy novels have earned national and international acclaim, including the Geffen Award, the Prism Award, multiple Colorado Book Awards, and the Mythopoeic Fantasy Award for Adult Literature. She has been twice voted the Rocky Mountain Fiction Writers Writer of the Year.

Carol’s newest work, written as her alter ego Cate Glass, is a fantasy adventure series called Chimera about a rag-tag quartet of sorcerers who take on missions of deception and intrigue in a world where magic earns the death penalty. The first book, An Illusion of Thieves, was released in May 2019 by Tor Books (A Conjuring of Assassins is due out Feb 2020). Carol lives in Colorado at the foot of the Rocky Mountains with her Exceptional Spouse. She routinely attends conventions and was recently a special guest at the 2019 GenCon Writer’s Symposium.

Carol Berg makes dark fantasy fun and accessible, a perfect candidate for our interviews on “Art & Beauty in Weird Fantasy” (see previous interviews listed below). Most authors who produce horror/fantasy are (a) serious about their craft, and (b) driven by strange muses. Let’s tap the mind(s) of Carol Berg and Cate Glass.

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