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Author: Scott Taylor

Art of the Genre: House Davion and the Federated Suns

Art of the Genre: House Davion and the Federated Suns

House Davion, everything you could want from a gaming history text
House Davion, everything you could want from a gaming history text
You hear strange things sometimes in this business, rumblings, rumors, and empty promises, but I have to say one of the best of the past year was a possible FASA reunion for what would have been the company’s 30th Anniversary at GenCon this August.

I mean, can you imagine it? Bradstreet, Deitrick, Laubenstein, Nelson [all three of them], Aulisio, Berry, Marsh, Harris, MacDougall, Holloway, Elmore, and countless others all sitting around a booth with countless Shadowrun, Earthdawn, Star Trek, and Battletech memorabilia and artwork? I mean, even Jordan Weisman would probably show up so someone could write him a check for something.

It would have been a lofty enterprise, and I can’t imagine the line waiting for signatures at that station, or the books that would be held in the hands of the throngs of fans. I run the fan page on Facebook for both Laubenstein and Deitrick, so I know they were into the idea, but unfortunately it fell flat after initial interest in the idea came forward back in September 2011.

Still, thinking about all the incredible artwork these artists put out in their tenure made me grab down one of my absolute favorite FASA supplements, House Davion and the Federated Suns, for the Battletech RPG.

I did a post last year about John Wick and his creation of the ‘Way of’ books for 1st Edition L5R and stated that there was only one other collection of gaming supplements that could match them for incredible written content. Those, of course, were FASA’s House books, and as a historian I still get giddy about reading a thousand and eleven year alternate future.

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Art of the Genre: Top 10 Literary Sci-Fi/Fantasy Covers of the 1970s

Art of the Genre: Top 10 Literary Sci-Fi/Fantasy Covers of the 1970s

John Berkey WILL appear on this list... but where and when?
John Berkey WILL appear on this list... but where and when?

I was born in 1971, which makes me old, but not too old, at least in my mind. Although I was indeed a living creature on this planet during the bulk of the 1970s I didn’t really have much conscious thought that was dedicated to anything resembling fiction.

Sure, I saw Star Wars at the local cinema, I had the action figures, but that was about as close to anything literary as I got, the bulk of my time sucked up with Hot Wheels and green-plastic army men. However, while I was learning to walk, potty on a toilet, ride a bike, and crushing on my first girlfriend, the forces of American fantasy art were going into overdrive around me.

Truly, the 1970s was a creative bloom in fantasy and science fiction art, and although I do enjoy both the 60s and even the 50s, I think it is best I start with the decade where this genre moved from the minds of a chosen few to the big time of the greater American consciousness.

As I grew along up, my appreciation for art in general started to move me into the realm of fantasy books and their unreal covers. That’s not to say that 1970s art played directly into this progression, as I was really a child of the 1980s, but the greater knowledge I gained of the industry as a whole, the more I appreciated the groundbreaking art from the decade of my birth.

So, today, having spent nearly twenty years studying the fantasy art industry, and ten of that working directly in it, I’ve grown to love the literary art of the 1970s and wanted to share with you my thoughts concerning some of the very best it had to offer.

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Art of the Genre: The Pillaging of Kickstarter? 2: Stats & Video

Art of the Genre: The Pillaging of Kickstarter? 2: Stats & Video

Although about a post-apocalypse, Wasteland 2 wants to see Kickstarter prosper.
Although about a post-apocalypse, Wasteland 2 wants to see Kickstarter prosper.

It’s been a very interesting two weeks since I posted up a little article on Saturday in my Kickstarter spot here on Black Gate. Usually, all my Kickstarter posts are met with a HUGE lack of readership or interest, most posting no more than two hundred reads, so I decided it wouldn’t be horribly impactful to post an article I titled The Pillaging of Kickstarter?

When I posted it at 12:01 AM on a Saturday morning, I had no idea that when I’d wake up the next day it would already be at over seven hundred reads. The article created a perfect firestorm of venom and vitriol spat in my general direction from every single soul who decided to comment on it, and let me assure you there were more than a couple.

My premise was that companies shouldn’t be on a grass roots movement crowd-funding platform like Kickstarter because it hurt smaller projects. That argument was flatly burned at the stake by all comers, but I was intrigued by the fact that no matter how villainous I seemed for saying what I did, there was no one with actual numbers to back their theory any more than I could back mine.

By Thursday that week my article had over two-thousand views, and some of my initial arguments had been refuted by inXile’s participation in a couple of things, first they were actually backing project with pledges on the platform, and second inXile CEO Brian Fargo had initiated a call for a program called Kicking it Forward in which 5% of total sales income from products produced on Kickstarter would be returned to the platform in the form of pledging.

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Art of the Genre: Armor… how I love thee!

Art of the Genre: Armor… how I love thee!

OMG!  Look, redheads don't hate clothes after all!
OMG! Look, redheads don't hate clothes after all!
I was buzzing around Facebook this week, as I’m sure most of you all do from time to time, and I always marvel at the 200 friends I have there and the incredibly interesting images they manage to post.

One such image spoke volumes to me as I surfed, and I was motivated to write a piece concerning it. The image in question was of a woman in armor, like real armor, and I couldn’t help but think how incredibly awesome armor is or how much it’s captivated my imagination over the years.

To me, there is nothing cooler in the realms of fantasy than armor. My first D&D character was a fighter, and I can still remember reading the equipment lists and thinking ‘all I can afford is chainmail, but someday… oh yes, someday, I’ll wear platemail and then I’ll be epic!’

Really, truly, I can’t tell you how much I like platemail… and NO, I’ve never worn it, but Yes, I would if someone would let me! I mean, armor in general is like the ultimate aphrodisiac to my gamer inspired imagination.

I well remember, back in 1991, a friend of mine who lived across the hall in the dorm had a computer [which I didn’t, if that tells you what life was like back then] and he had a game with actual graphics. I mean, to this point I’d had a Nintendo [no numbers or words attached, just a Nintendo!] which was ok for something like Techmo Super Bowl, but graphics wise it didn’t really feature any supreme RPG-like games, so to that point I had to rely on written-word based games like Wizardry and Bard’s Tale on and old Commodore 64 and a black and white TV for my imaginary outlets.

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Art of the Genre: Why and how I build a Kickstarter

Art of the Genre: Why and how I build a Kickstarter

lyssa-lobby-card-kickstart-lockwood-serpent-2Yes, yes, I’m trying to keep up with my Kickstarter theme each Saturday, but as I’m releasing a new Kickstarter myself, and its progress will be tracked right here on Black Gate at the bottom of my posts, I thought I’d show you what I was thinking as I did it. Keep on sharing the knowledge, you know, because the more people I can help get onto this platform, the better it is for all those already using it. So, here is a run down of what goes on in my head as I start one of these projects.

First, I go back into my ‘nostalgia archives’ and find something I loved. In this case it was the old-school shared anthology. Considering what it would mean to bring something like this back, especially since I work for a short fiction publisher in Black Gate Magazine, I couldn’t resist the temptation.

To do this, however, I needed authors that filled the bill, so I promptly went out and got some, eight to be precise. With these creative folk in the fold, I then created a website to host as a kind of creative sand box for all the authors to help build a world in. I decided we’d start small, inside a single city, and work our way out from there as success allowed.

However, you know me, I couldn’t do this without art, so I got an artist to start doing conceptual work on the world using the ideas of the authors and myself. Then, once concept art was in play I found a cover artist who had no peer in the fantasy genre, and signed him on as well. [Note: You would be surprised how much creative people love the thought of working freely on stuff like this, especially after spending the bulk of their time doing what others want instead of what their own creative mind is telling them.]

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Art of the Genre: Art of the Iconic Female #1; Dejah Thoris

Art of the Genre: Art of the Iconic Female #1; Dejah Thoris

campell-255Yeah, so I saw John Carter, and like everyone else that I have heard saw it, I love the movie. In fact I was so taken by it that I decided I had to start a new thread in Art of the Genre, so appropriately the lovely and fierce Dejah Thoris will be the first icon in this series.

Now it’s both funny and sad to say this, but the marketing of the female lead in both science fiction and fantasy has been, and will ever be, the epitome of male chauvinistic. My wife loves nothing more than to rail against the infernal machine that is the business in which I’ve chosen to make my livelihood from [or lack thereof], but it’s hard to fight such a powerful Goliath.

So, I move through this art business as best I can, trying to navigate the turbulent waters between what is overtly offensive to women and acceptably sexy to all viewers. Since the business model, however, is geared toward young teenage boys, you can see how it’s difficult to try to sell anything other than sex.

Thus we find images of Dejah Thoris sprawling in half-naked glory all over the internet, and yet when I saw John Carter I could have stood up and cheered for Disney’s take on the showing of flesh in this particular film.

Dejah, as beautiful as she was, didn’t flaunt anything the men of the move didn’t as well, and I was twice as taken with that fact that although John Carter of course went barbarian bare-chested as any slave should, that red Martian warriors wore armor that fully exposed their midsections, no matter if they were male or female.

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Art of the Genre: The Pillaging of Kickstarter?

Art of the Genre: The Pillaging of Kickstarter?

The Good of Kickstarter... The Order of the Stick
The Good of Kickstarter... The Order of the Stick

The pillaging of Kickstarter… Dramatic huh? Well, it might not exactly be the case, but I’ve seen a couple shocking trends happening out in the world of Kickstarter that disturbed me enough to talk about it here in my regular Kickstarter postings.

You see, Kickstarter at its very base level is about money, and that’s not a bad thing because it takes money to make cool things happen. Kickstarter, as a platform, helps thousands of independent minded artists, writers, musicians, inventors, and all other manner of creative people connect with fans to create projects that they love. How can that be wrong? Well, it’s not, but unfortunately corporations have now discovered the power of Kickstarter, and what was once a grass roots movement is quickly changing into a large scale money grab.

To illustrate this, I’m going to take you all through a couple of examples that I’ve seen in the past few months. First off I’m going to start with this little ‘Honest Man’s Kickstarter’ that introduced me to Kickstarters in the first place, the initial art recreation project by former TSR artist Jeff Dee. Dee, a forward thinking guy, was understandably put out that TSR threw away all his original art from his work on Dungeons & Dragons from 1979-1981. Who could blame him, right? So he goes to Kickstarter and asks folks to help him recreate those original pieces of art, as well as add some new ones if pledging was high enough. Jeff asked for $2,500 to do this and received funding to the tune of $5,750, which is a great thing to see for a guy who struggles with bills as much as anyone else in America today.

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Art of the Genre: Jean Giraud ‘Moebius’ 1938-2012

Art of the Genre: Jean Giraud ‘Moebius’ 1938-2012

moebius-flightThis week I take on the sad task of doing the obituary piece for the passing of another great industry artist. I don’t think these things hit me quite as much when I simply read about the death of an artist until I started doing Art of the Genre, but now that I take the time to look back and speak about a career, it’s somehow even more of a loss.

To me, Jean Giraud was simply a man with a strange alias, Moebius. I didn’t know him well, or his work for that matter. He was a Frenchman, a comic guy, and the two didn’t run into my creative circle of artistic knowledge as well I they probably should have.

Still, Moebius was ever my enigma, and when I did my list of the Top 10 Fantasy Artists of the Past 100 Years back in 2011, Moebius might not have made the final list but he did receive a healthy number of votes from all the industry insiders I polled. This fact wasn’t lost on me, but as time is ever crunched and fleeting I went about with other work and never got back to studying why it was that Moebius had placed so highly on knowledgeable people’s lists.

Today, as I write this, I’ve finally come to realize why. I may not have known Moebius in his personal art, but that isn’t to say I don’t know him in so much of the art I love. You see, Moebius, for all the wonderful things he did with his own hand, was perhaps better known for those he influenced with that work.

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Art of the Genre: Top 10 Fantasy Swords

Art of the Genre: Top 10 Fantasy Swords

montoya-300One of the things I’ve always enjoyed in the realm of fantasy has been the sword. There’s just something so pure about a good blade at your side, and if that weapon is somehow touched with magic or fate then all the better.

Something so ancient and primal is attached to a sword, and even when the world has outdated their use they still find their way into science fiction just because of the nostalgic power they evoke. Space pirates have swords ala Captain Harlock, and Jedi carry their glowing Lightsabers ‘which are not as clumsy or random as a blaster‘, to name just a couple of instances where time couldn’t deny man’s need for a blade at their side.

I myself have dreamed of blades, forged them with my imagination and made them come alive in both my writings and my games over the past thirty years. There is a power in such creation, and it goes back beyond my ability to remember my early childhood yet I see my own reflection in the actions of my son as he started swinging sticks in phantom duels as early as age three.

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Art of the Genre: Review of the Inner Sea World Guide

Art of the Genre: Review of the Inner Sea World Guide

pzo9226_500My very first campaign setting, as probably the bulk of old time gamers would also claim, was The World of Greyhawk. I still have great nostalgia for that world, and the classic adventure modules set in it, but sometimes you just need to upgrade, you know? I mean, Greyhawk is over thirty years old, and has gone through a number of facelifts, but still it’s always nice to try on something new.

And speaking of new! How about Paizo’s Pathfinder Campaign Setting The Inner Sea World Guide. I mean the name alone is worth the price! I’m not sure when the first time I saw this book, but I know when I did I WANTED IT!

Pathfinder is already an outstanding supplemental system, with a massive amount of core books, adventure paths, and gazetteers, but if you’re looking for a new age setting or simply want to steal some quality ideas for your own world, this book is an incredible resource.

As I delved into the pages it was like opening a Pandora’s Box of fantasy grandeur. The book begins with a nice expansion of the races of The Inner Sea, and like Iron Kingdoms did some years back for their setting, Paizo defines twelve different human races before delivering a nice history on the usual suspects like elves, dwarves, and the like.

I was intrigued by this kind of detail, and as I flipped through the different races I couldn’t help by smile at those chosen and the great adventures that could be set in a country populated by these individuals.

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