Art Evolution 9: Jim Holloway
Art Evolution, the collection of role-playing artists spanning thirty years and genres creating a single character, begins here and continues with this week’s ninth representative.
Okay, now I had a ‘Pathfinder Iconic Lyssa‘, and life was good, but the more I went over what I wanted from this project the more it became clear I couldn’t just do ten artists. There was no way ten artists justified the true landscape and epic scope of RPG art during the past thirty years.
I was at the tipping point, and it was then, in the depth of winter that I decided I’d include everyone who’d not only impacted my life, but the life of gamers all over the world.
If I somehow had the power to collect those already in the project, then asking was no longer an issue, and the sting of a rebuke wasn’t a deterrent against the joy I already felt at the process.
Taking a lead from Dragon Magazine reading, I starting rolling out every name I could think of. Instead of thinking about two representatives from each Era, I’d go for four, and I looked deeper into all the art I’d seen since my youth.






I’m an old TSR module fan, and as such I’ve always been intrigued by how the concept of such media came into existence. For the most part they fall in series, kind of like writers follow Tolkien with the concept of connected books and characters in a trilogy. It makes perfect sense, especially if you’re trying to create an extended campaign with a gaming group that meets on a regular basis. Series modules facilitate that, and recently I had the opportunity to chat with one of the original designers of a TSR foundation adventure path, the L Series ‘Lendore Isles.’

I’m a gamer, a lifer, someone who at the age of thirty-nine doesn’t get to roll dice like it did at nineteen, but I still take a week’s vacation every year to hang out with High School friends and revisit campaigns where characters have been on paper long enough to legally drink in the U.S.