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Author: Scott Taylor

Art Evolution 9: Jim Holloway

Art Evolution 9: Jim Holloway

Art Evolution, the collection of role-playing artists spanning thirty years and genres creating a single character, begins here and continues with this week’s ninth representative.

cranston-snords-irregulars-254Okay, now I had a Pathfinder Iconic Lyssa, and life was good, but the more I went over what I wanted from this project the more it became clear I couldn’t just do ten artists. There was no way ten artists justified the true landscape and epic scope of RPG art during the past thirty years.

I was at the tipping point, and it was then, in the depth of winter that I decided I’d include everyone who’d not only impacted my life, but the life of gamers all over the world.

If I somehow had the power to collect those already in the project, then asking was no longer an issue, and the sting of a rebuke wasn’t a deterrent against the joy I already felt at the process.

Taking a lead from Dragon Magazine reading, I starting rolling out every name I could think of. Instead of thinking about two representatives from each Era, I’d go for four, and I looked deeper into all the art I’d seen since my youth.

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Art Evolution 8: Wayne Reynolds

Art Evolution 8: Wayne Reynolds

dungeon-121-254The Art Evolution project is now in full swing, with every era of RPG art — beginning in 1979 and ending in 2009 — represented in the previous articles here.

My High Draconic Lyssa by Easley was complete, and Tony DiTerlizzi was encouraging me to join Facebook because he thought I could connect with other artists on the site.

I reluctantly did so as Tony had also become a mentor as the process grew. He was always asking questions, wondering why I wasn’t including names like Brom and Tim Bradstreet.

Jeff Laubenstein thought the same thing, but they hadn’t seen my overall list and I couldn’t put out spoilers. I mean, I was asking myself how big could this thing really be? Each new artist I included seemed to want another artist involved that was their inspiration or friend. I pushed such considerations aside and continued with the plan I already had in place.

the-freeport-trilogy-254I intended to ‘domino’ Easley into Larry Elmore, but Larry was a tougher cookie because he had what I called a ‘gate keeper’, which is to say a personal assistant who monitored his email. I wasn’t getting anywhere with her as I put out feelers, but I did get a hint about contacting Elmore from a random Easley email.

Jeff was headed to Illuxcon in Pennsylvania. Elmore would also be at the convention, so I asked Jeff if he might mention the article to Larry and see if he was interested.

This was another step in the waiting game, but I was heady with my current string of success. I wanted to push the envelope, and that meant going for the pinnacle.

The ‘evolutionists’ I currently had were huge names, but none were currently appearing on mass market RPGs in 2009. I wanted a current champion of the industry, and for that purpose there was only a single name that stood out, Wayne Reynolds.

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Art Evolution 7: Jeff Easley

Art Evolution 7: Jeff Easley

Six artists were now represented in my Art Evolution project, beginning here, and the feelings of dread that I couldn’t get this accomplished were turning into the problematic emotion what will I do if this success continues? I needed to push forward with the concepts involving Art Evolution, and the Eras of Art that I’d put into play.

mmii-254My newest contribution, ‘Planescape Lyssa’, gave me a great snapshot of the twilight of TSR. This time-period was something I called The CCG Era [Collectible Card Game], and with the artists I’d already collected I had wonderful representations of The OGL Era of the two-thousands, The Independents Era of the late eighties, and The Groovy Era of the late seventies. A fine collection, but I was missing one glaring contribution, something from The Masters of Oil Era of the early eighties.

To fill this slot, I was going to have to go after at least one of the Big Four, Larry Elmore, Jeff Easley, Keith Parkinson, or Clyde Caldwell. I’d studied the names and their art, and for the first time began putting my research down in a written format. Research became paramount as I started piecing together my feelings on the subject matter.

Styles came out, mediums used in different time periods, and what the industry was leaning toward from year to year. It was a revelation, and I used whatever knowledge I could to push the project forward.

Of the Master of Oil, Easley was certainly the most prolific in gaming terms of the remaining artists but he had no website or available email. I managed to get some contact information from Jeff Laubenstein, who had met Easley during his time at FASA and at several renaissance fairs around the Chicago area. Connections inside the industry were starting to come together, and the more I talked to artists, the more entwined I became in their world.

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Art Evolution 6: Tony DiTerlizzi

Art Evolution 6: Tony DiTerlizzi

Art Evolution continues, this week’s image coming from a member of the later days of TSR. The character is yet another in a shared project representing a single figure created in many famed RPG artists most recognizable style. The project began here.

So I now had five, the newest of which was an ‘L5R Lyssa’. Half my list down and seemingly half to go, assuming I could flesh out my article with other greats I’d fantasized about since I wore parachute pants.

planes-254Sitting back, I took stock of all my memories on gaming, tried to picture the art that moved me the most, and I came onto some really profound names like, Larry Elmore, Jeff Easley, Tony DiTerlizzi, Wayne Reynolds, Todd Lockwood and Erol Otus just to name a few. Yeah, this was getting very real very fast.

These people were more than RP artists — they were industries unto themselves. Wayne Reynolds doesn’t take personal commissions, Jeff Easley’s email isn’t exactly public knowledge, and Tony had transformed from TSR ‘pit’ artist to award winning and New York Times best-selling children’s author and illustrator.

What these artists brought to anything they were involved in was profound legitimacy, something I had very little of at this point. Still, I needed something binding, something tangible to offer up to these artists. I was a writer with no credits to my name, but I could still list myself as a ‘freelance’. That was a truth, and it is always better to provide honesty than fiction, especially when dealing with an established and intelligent clientele.

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Art Evolution 5: Cristina Dornaus McAllister

Art Evolution 5: Cristina Dornaus McAllister

In my ongoing Art Evolution series, I explained my plan to collect ten of the greatest fantasy role-playing artists of all time for a shared project. They were to illustrate a single character in their most recognizable style. So far, the list has included Jeff Laubenstein, Eric Vedder, Jeff Dee, and David Deitrick with this week adding the first female name to our list of esteemed artists.

crane-254The ‘Space: 1889 Lyssa’ was in the bank, and by the this time I was seeing there was a kind of universal key involved in the process. I needed a perfect combination of money, sincere flattery, and being as genuinely personable as email allows to sway this pool of talent. Artists are a funny lot, as are writers for that matter, and I’d begun to get the hang of corresponding with them. I’d also started a rather fine collection of art and the more I got, the more I understood that I needed a venue for what I was trying to accomplish. Still, my project was in its infancy, and I figured as long as I was making progress with my list of favorites, why not ride it out and worry about the details later.

Looking over the latest images, I came to the conclusion that David, like Jeff, was a gem in my eye but had moved out of the industry’s limelight a decade ago. Although popular and recognizable in his day, the RP art world had moved on. It was something I noted a great deal in my list, and as a person with deep feelings toward the work these men and women created, it was a tough pill to swallow.

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Art Evolution 4: David Deitrick

Art Evolution 4: David Deitrick

In my ongoing Art Evolution series, I explained my plan to collect ten of the greatest fantasy role-playing artists of all time for a shared project. They were to illustrate a single character in their most recognizable style. So far, the list has included Jeff Laubenstein, Eric Vedder, and Jeff Dee, with this week adding again to that prestigious list.

a-doomsday-254Three down, and I now had a “1st Edition D&D Lyssa”, but I’d only scratched the surface of my goal and all the artists I’d collected so far weren’t cold calls. These were people I’d already worked with, friends and partners, and the list that remained loomed much larger than this current success. I kept asking myself, ‘do you want this for you, or do you want it for something greater?’

I chewed on that as I read through an old Dragon magazine one afternoon in late August [a pastime I strongly suggest doing once a month to anyone still role-playing]. While reading, I stumbled on a beautiful advertisement for the Traveller RPG.

I recognized the art as something I’d loved in my teens, but had no idea who drew it. Going to my bookshelves I pulled down a copy of FASA’s House Davion supplement for Battletech and managed to put a name to a style… David Deitrick.

I remembered him from a hundred different pictures that had shaped my role-playing life in the late eighties. Everything about his work screamed military, and that style lent so well to the science-fiction bent of the companies he helped characterize.

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Art of the Genre: The real ‘L’ word

Art of the Genre: The real ‘L’ word

chainmail_3rd_editionI’m an old TSR module fan, and as such I’ve always been intrigued by how the concept of such media came into existence. For the most part they fall in series, kind of like writers follow Tolkien with the concept of connected books and characters in a trilogy. It makes perfect sense, especially if you’re trying to create an extended campaign with a gaming group that meets on a regular basis. Series modules facilitate that, and recently I had the opportunity to chat with one of the original designers of a TSR foundation adventure path, the L Series ‘Lendore Isles.’

The author, Lenard ‘Len’ Lakofka is probably so ‘old school’ he’s beyond the term. His inclusion into the realm of RPGs predates the genre entirely, as he was a member of the International Federation of Wargaming. This institution came about in the sixties before the creation of Gygax’s Chainmail and was the original organizer of the first Lake Geneva Convention, i.e. GenCon in 1968.

At that first convention, people were playing Avalon Hill board games and Diplomacy during the Saturday only gathering, but that first year a chosen few were invited by Gygax to try Chainmail on the following Sunday after the convention was over. Lakofka was one of these founding fathers of the game.

From those humble beginnings, Chainmail would evolve into Dungeons & Dragons and Lakofka would continue to play the game with verve for the next forty years.

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Art Evolution 3: Jeff Dee

Art Evolution 3: Jeff Dee

t1-254

In the first installment of this series, I explained my plan to collect ten of the greatest fantasy role-playing artists for a shared project to illustrate a single character in their best known style. For that one I chose Earthdawn and Shadowrun artist Jeff Laubenstein.

And now the Art Evolution blog series continues into Week 3, after last week’s contribution from Exalted artist Eric Vedder.

OK, so two down and I had an ‘Exalted Lyssa‘. As pleasing as that was, I still needed more ammunition before I started blind solicitations.

In another stroke of ‘luck’ I was already a horrible failure as a writer. As such, I’d spent time marketing a wretched book I’d written in 2006 that I’d worked with Jeff Dee on some illustrations for.

To me, Dee was a must for the article, all of his work at TSR a kind of Holy Grail of RP art.

My imagination still wonders if the zombie on the cover of T1: The Village of Hommlet has grappled or bit the unfortunate warrior pictured there.

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Art Evolution 2: Eric Vedder

Art Evolution 2: Eric Vedder

exalted

Last week I kicked off the Art Evolution blog series, explaining my plan to collect ten of the greatest fantasy role-playing artists for a shared project to illustrate a single character in their best known style. For my first installment I chose Earthdawn and Shadowrun artist Jeff Laubenstein.

With Jeff Laubenstein and a Shadowrun Lyssa‘ in the fold, I took stock of my list and imagined how I would gain other universally recognizable names. I determined that each name carried a ‘weight’, a kind of industry standard validity recognizable to other artists.

Remember, I was working this alone, without a single writing credit to my name, so I had to find legitimacy where I could. Understanding that, and without a previously established friendship with the lion’s share of these artists, I needed a greater combined ‘weight’ of already contracted artists to approach the next heavier weighted contributor on my list.

At this point I only had a single artist signed so I went back into the few art connections I’d made during my time trying to market my other writings. Like most struggling writers in their publishing infancy, I believed there might be a shortcut or magic bullet to getting published. J.K. Rowling couldn’t buy bread before Harry Potter, but she went out and purchased a lovely red transparent folder to place her Potter manuscript in before she sent it to a perspective publisher.

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Art Evolution 1: Jeff Laubenstein

Art Evolution 1: Jeff Laubenstein

a2-slavers2I’m a gamer, a lifer, someone who at the age of thirty-nine doesn’t get to roll dice like it did at nineteen, but I still take a week’s vacation every year to hang out with High School friends and revisit campaigns where characters have been on paper long enough to legally drink in the U.S.

My love for fantasy role-playing goes back to middle school. There, I was introduced to Dungeon’s & Dragons, but it wasn’t just the concept that inspired my love affair, it was the art. The first piece of fantasy role-playing art I ever saw was the module A2: Secrets of the Slavers Stockade.

I stared at it for a full hour in History class; flipped through the pages trying to figure out why the cover wasn’t stapled on, and went home convinced this was something I had to get involved in.

Enter the Sears Christmas catalogue and TSR’s D&D Basic Edition red boxed set. Once I saw Larry Elmore’s red dragon and seemingly endless treasure trove, I convinced my mother to order it and began a journey lasting nearly thirty years.

I still buy gaming supplements for art alone, collecting entire genres and systems knowing full well I will never have the time to play them. If you put a great cover on it there’s a good chance I’ll buy, and I devour new talent almost as fast as I’ll snap up a collector’s piece from the seventies or eighties on eBay.

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