Art of the Genre: Legend of the Five Rings
Sometimes art pulls you into a game, sometimes its marketing, sometimes it takes place in a genre or storyline you like, but most times I find people get into games because of a friend. In 1998 my friend Mark bought three copies of the Legend of the Five Rings RPG, trucked them eight-hundred miles to my house in Maryland, and forced me to play it. I’ve never been so happy about being bullied into a game in my life.
L5R was epic, a Matt Wilson cover making me sit up and take notice, and the mechanics of game play a fresh change from the D20 of D&D and the D6 of Shadowrun as L5R introduced ‘exploding D10s’. The setting, an amalgam of Asian culture called Rokugan, overwhelmed, and although my mindset is distinctly and irrevocably western, I still fell into this game head first.
I credit this addiction to two things, the absolutely incredible writing of John Wick, and the stellar black and white artwork of Cris Dornaus.
Let me first start off with John Wick. I know absolutely nothing about John personally, but my experience reading his RPG work leaves only one singular fact, he can write! If you’ve ever sat down to read an RPG, you typically get a good feel for the game, perhaps have a laugh, and come away educated on the subject. When you read L5R 1st Edition, you come away entrenched in a world so deep that you’d swear it had been around for decades.