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Author: Scott Taylor

Art of the Genre: Legend of the Five Rings

Art of the Genre: Legend of the Five Rings

I loved L5R and Chris Dornaus so much, I commissioned her to do line art for two of my characters in 1st Edition glory.
I loved L5R and Chris Dornaus so much, I commissioned her to do line art for two of my characters in 1st Edition glory.
Sometimes art pulls you into a game, sometimes its marketing, sometimes it takes place in a genre or storyline you like, but most times I find people get into games because of a friend. In 1998 my friend Mark bought three copies of the Legend of the Five Rings RPG, trucked them eight-hundred miles to my house in Maryland, and forced me to play it. I’ve never been so happy about being bullied into a game in my life.

L5R was epic, a Matt Wilson cover making me sit up and take notice, and the mechanics of game play a fresh change from the D20 of D&D and the D6 of Shadowrun as L5R introduced ‘exploding D10s’. The setting, an amalgam of Asian culture called Rokugan, overwhelmed, and although my mindset is distinctly and irrevocably western, I still fell into this game head first.

I credit this addiction to two things, the absolutely incredible writing of John Wick, and the stellar black and white artwork of Cris Dornaus.

Let me first start off with John Wick. I know absolutely nothing about John personally, but my experience reading his RPG work leaves only one singular fact, he can write! If you’ve ever sat down to read an RPG, you typically get a good feel for the game, perhaps have a laugh, and come away educated on the subject. When you read L5R 1st Edition, you come away entrenched in a world so deep that you’d swear it had been around for decades.

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Art of the Genre: Against the Giants

Art of the Genre: Against the Giants

Ryan Harvey is at it again in the Black Gate L.A. offices, his collection of vintage zoot suits making the reception area look like a rainbow of color from the 30s. Having no desire to see him try on another while our two receptionists cheer him on, I decided to take my recently received VIP passes to the premiere of Sucker Punch at Mann’s Chinese Theatre [BG membership has its privileges] and exited to the observation deck.

Jeff Dee introduces us to Ice Toads
Jeff Dee introduces us to Ice Toads

L.A. is a funny place, bright, beautiful, and hiding a pasty underbelly that’s only seen if you know where to look. It’s nothing like Indiana, my place of birth, where poverty isn’t hidden behind a veil of Botox and palm trees.

I’d just returned from the Hoosier state, my little town surrounded by corn fields and meth labs, but no matter what, it’s there I can truly feel comfortable. Seated in the house where I was raised on the banks of the Tippecanoe, I found myself surrounded by friends I’ve had for thirty-five years, and the reason we’re still friends is and will always be role-playing.

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Jim Roslof: 1946-2011

Jim Roslof: 1946-2011

Jim Roslof, the best boss in Middle Earth
Jim Roslof, the best boss in Middle Earth

The news of Jim Roslof’s battle with cancer took a negative turn this week. I was informed by Jeff Easley that time was limited, and I was crushed to hear that Jim passed away in his bed at home on Saturday morning, March 19, 2011.

As many of you who read my art blog know, Jim is one of the finest individuals I’ve ever had the honor of working with. Jim was bright, humorous, and a joy to correspond with. His beautiful contribution to the Art Evolution Project was done with a love of the industry that shown in his brush strokes, and sadly that image was the last he ever produced.

For all of you who’ve known Jim or appreciated his work, especially the art direction that brought us his TSR hires like Larry Elmore, Jeff Easley, Keith Parkinson, and Jim Holloway, I hope you’ll find the time to send a card. Trust me when I say this, that when they made Jim, they broke the mold, but the world was much better for having him in it.

To me, Jim represented the very best of what gaming and the art that defined it should be. He never took himself too seriously, never fell in line with a corporate view, and had an eye for talent that very few in the industry ever will. I salute you, Jim, and thank you for being a friend when I needed it most, your insider information about the dawn of RPGs always bringing a smile to my face.

Cards can be sent to: Jim & Laura Roslof W5409 Kenosha Dr, Elkhorn, WI 53147

Art of the Genre: The Cat Lord

Art of the Genre: The Cat Lord

Harry Quinn shows us the serious Cat Lord
Harry Quinn shows us the serious Cat Lord
What is the Cat Lord? Well, to me it’s something my friend Mark told me about when he was reading Gord of Greyhawk back in high school, a magical character with awesome power. Having owned three cats in my lifetime, I’d say he has to be an interesting fellow, a rather profound god of feline things. This of course isn’t to be confused with Bast, the Egyptian goddess of cats, but something more D&D based.

I’d picked up D&D 1st Edition’s Monster Manual II at some point, and certainly the Cat Lord appeared in there, two great pictures of him done by Larry Elmore and Harry Quinn helping to flesh out this mysterious demi-god.

He seems an interesting enough fellow, all cats digging him, and if you ever play a campaign based on the planes, particularly Planescape, I’d suggest throwing him in. I mean, why not, he’s the perfect neutral foil to either a good or evil party who could lead the characters on a wild quest of whimsy. It doesn’t even have to be based in his home plane of The Beastlands, just throw him in anywhere, having him show up in a tavern with a girl on each arm, or maybe on a fence playing with a mouse.

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Art of the Genre: The Humor of Will McLean

Art of the Genre: The Humor of Will McLean

I’ve managed to do a couple of posts in a row on serious topics, and although there is certainly a place for serious things in fantasy [ask Joe Abecrombie as he is the current villain of all things serious in fantasy] I like the fact that fantasy can, and should be, funny.

false-move-254Now I’m not talking Terry Pratchett funny, who I don’t really find to be that funny, and I’m also not talking Robert Asprin funny, but more along the lines of visually funny. To me, the art of gaming and fantasy began in a time when people like Gary Gygax were struggling to define what it meant to be a fantasy role-player and just was that should ‘look like’.

By the late 1970s RPG art was pretty comic book inspired, and although it went to realism with Elmore, Easley, and Parkinson, that didn’t mean that the people actually playing the games were losing hours of sleep wondering how the socio-economic events of returning to their player-character villages with massive amounts of gold would actually negatively impact the lives of the citizenry from an inflationary standpoint.

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Art of the Genre: Is Digital Art Real Art?

Art of the Genre: Is Digital Art Real Art?

I’ve often been asked ‘how cool is it to have all that original art from the Art Evolution Project?’ or ‘What will you do with all that original art?’ I tend to smile when I hear it because it somehow means that I know more than most where the world of art is concerned. The primary thing would be that the bulk of artists don’t give up originals these days unless you are willing to pay a king’s ransom for them, and the secondary is that much of the work done for me in the project was at least ‘touched’ by a computer or fully rendered in a digital format. The reality is that the original is not the piece you see, assuming there is even ‘hard’ original to begin with.

Colbert says Americans don't believe digital art is real even if Todd Lockwood paints him in full digital!
Colbert says Americans don't believe digital art is real even if Todd Lockwood paints him in full digital!

That in itself is a testament to the changing landscape of art and the power of the computer when used in the process of creation. Still, it leaves many people feeling a bit hollow, the new inability to own an original because only an artist’s hard drive has the capability for that. The computer also rocked the art field as the backlash from the lack of original hard art begging the question ‘is digital art, ‘real’ art?’

Everyone who is anyone has an opinion on this, and certainly one of my favorite views on the subject comes from Lazarus Chernick in his WordPress blog that can be found here, but instead of trusting the husband of an artist, I went out and got three well known artists to address the subject.

The following are responses to the question of digital art being real art.

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Art of the Genre: Outsourcing Art

Art of the Genre: Outsourcing Art

Last year I was in a pickle concerning a project I’d been working on for a decade. I was looking to complete a demo deck of a card game but to do that I needed art. Art, however, isn’t cheap, and although I had a dozen established friends in the industry who were artists, even ‘friend’ rates for color renderings were running minimally just over one-hundred dollars per card. With one-hundred fifteen individual pieces, that would come to $12,650 just for art.

David Deitrick sets the tone for my game by channeling a little Michelle Rodriguez
David Deitrick sets the tone for my game by channeling a little Michelle Rodriguez

During a discourse with David Deitrick, we talked over numbers and what some of his art might look like. I invested the going rate of $110 to see what I’d be getting for the game because I thought David’s talents lent very well to the post-apocalyptic theme.

David did up this wonderful piece, and although I loved the style, in the end there was no way I could afford to pay him for the entire project. Knowing that all my other artist contacts were in the same range or much higher, I did what any red-blooded entrepreneur would, I looked to outsource.

The advent of the Internet has made finding artists easy, just take a look at a full world of ready to employ artists on DeviantArt or Elance. It’s simple, just log in, find a message board, post what you want, and let the portfolios flow in.

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Art of the Genre: Rise of the Runelords

Art of the Genre: Rise of the Runelords

There’s something nice about being in L.A. Sure, it has a bad rap, but when the snow is thick in Chicago, and the wind is blowing off the lake, it didn’t take much for Ryan Harvey and I to jump at John O’Neill’s offer to spearhead a Los Angeles satellite office of BG. Ryan picked a great spot, a six story complex right off the Redondo Pier, the view of the Pacific and the strand of beach below a perfect change from the snow and riveted metal of the BG Tower, my old office view completely obstructed by the zeppelin docking gangway.

burnt-offerings-254Anyway, I digress, what I was saying is that it’s nice to be in sunny southern California, and when O’Neill sent a telegraph that I had to fly to Seattle for an interview I wasn’t all smiles, that is until I discovered the person and the subject matter of the interview. [Note: He probably did this to drum up business for Howard Andrew Jones’s first Pathfinder novel Plague of Shadows, but I’ll take it… oh, and READ the book, it is awesome!]

The place, the new Paizo HQ in Redmond Washington, just outside of Seattle. On an aside here, after playing Shadowrun till my eyes bled in college, I pretty much knew Seattle like I was born and raised there so Redmond for me was old hat. The person, Editor-in-Chief James Jacobs, and the subject Paizo’s first Pathfinder series, the 2007 classic, Rise of the Runelords.

After devoting the appropriate time to rubbing the assignment in Ryan’s face, I jumped a flight to Seattle and the rain and gloom of the northwest. While airborne, I contacted Wayne Reynolds who was featured in Burnt Offerings and the rest of the Rise of the Runelords series. I figured if I was going to do this, I better include some never before seen art, and as Wayne did the Iconics, why not see what he could come up with from his files. Note: Wayne did a Pathfinder Iconic for Black Gate that can be found here.

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Art of the Genre: The Drow

Art of the Genre: The Drow

Two roads diverged in a wood, and I – I took both…

Jeff Dee shows some skin on the back cover of D3
Jeff Dee shows some blue skin on the back cover of D3

Today I follow the rise of the Drow, both in their conceptual purpose and the art that has defined them.

In modern fantasy there have been dark elves as far back as Tolkien when he speaks of Eol the Dark Elf who forged Anguirel the blade used by Beleg Strongbow in the Hurin mythos. Yet, corrupted elves, and the mystery they hold, have become something else entirely when placed in the framework of role-playing games.

Somewhere, in some nearly forgotten time, Gary Gygax read something, perhaps Funk & Wagnall’s Unexpurgated Dictionary, stating: “[Scot.] In folk-lore, one of a race of underground elves represented as skilful workers in metal. Compare TROLL. [Variant of TROLL.] trow and he used it to create the absolutely fantastic D&D monster we now call Drow.

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Art Evolution 20: Keith Parkinson [1958-2005]

Art Evolution 20: Keith Parkinson [1958-2005]

Art Evolution turns twenty, and in so doing fades from this prestigious stage provided by Black Gate, but as the name contends, art is ever changing, and so I will never say never where the process and these articles are concerned. Still, if you’ve missed any of these wonderful works, the journey’s beginning can be found here.

After the addition of last week’s ‘Demented Lyssa’, I’ll take a step back to the place where the true power of this article first struck me.

dragon-mag-106-254In late 2009 I’d just signed Larry Elmore and Wayne Reynolds, my spirits flying high as I spent my nights searching the web for artwork that might also apply to art evolution. It was during this process that a distinct sorrow assailed me in regards to the passing of Keith Parkinson.

To me, Keith represented my youth, so many of his images galvanized in my mind along the way it was difficult to think of this article without him. For the first time I regarded this journey as a thing not involving me, but instead the artists, and the lives they’d touched along the way.

Having heard so much about Keith from his fellows, I couldn’t help but feel that it would be selfish not to include him in the article because he couldn’t do a rendition of Lyssa. Lyssa was secondary to the art, after all, and the mission statement I now followed pushed for a thing greater than my ego.

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