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Author: S.M. Carrière

When S.M. Carrière isn't brutally killing your favourite characters, she spends her time teaching martial arts, live streaming video games, and cuddling her cats. In other words, she spends her time teaching others to kill, streaming her digital kills, and cuddling furry murderers. Her most recent titles include 'Daughters of Britain' and 'Skylark.' https://www.smcarriere.com/
Opinion: It’s Not Magic. Sort Of.

Opinion: It’s Not Magic. Sort Of.

broken amnnequins

Image by Stefan Keller from Pixabay. If you think about it, the Muses are incredibly creepy.

Good morning, Readers!

Back in the day, just a bit before my time, creativity was once thought to be an external force. It was a supernatural intervention, the whispering of a deity in the ear of her fortunate unfortunate, compelling them to create in a fugue of mystical madness… probably. It’s likely I made that up. I have no citation.

It’s a myth that appears to have a rather oddly long life. Still to this day, people talk of creativity as if it’s some strange external thing. They do the same with talent, as if either are some kind of divine gift… or curse (some days, folks. Some days). The fact of the matter is, it’s not some strange magic. There are no spirits whispering in one’s ear, commanding creation, directing creativity.

Creativity, and talent for that matter, is a skill. It is a muscle that has been exercised relentlessly. From youth, creativity is fed on a steady supply of stories of the impossible, mind-bending images, and lots of time to ponder and play. Talent’s diet consists simply of practice. Hours and hours of practice. These things, when given freely and often in a person’s youth, creates a solid foundation for creativity.

This skill must be nurtured, the muscle flexed often, or it is lost. Like most things that are done in this manner, creativity as part of a routine can appear effortless to the outside eye. No one really sees the years of effort, practice and failure that goes into the effortless exertion they are witness to. The creative knows.

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An Uncomfortable Truth

An Uncomfortable Truth

Good morning, Readers!

A fair warning, I’m attempting to tackle a topic that is currently at the center of a great deal of controversy in the realm. Because speculative fiction is a realm. This is especially of issue in the YA community.

A further disclaimer: despite my struggles to get noticed in a marketplace flooded with writers, I am fully aware that as a white, cis-het woman, I have a lot of privilege in this field. That will unavoidably impact what I’m trying to say here a little. If you belong to a minority, feel free to correct me where I misstep. I am always looking to learn, and I never mean to offend.

pixabay spellbook.

Literal magic.

Novels are incredible things. They are, frankly, magical. They are the conduits to adventure, to wonders unheard of. They are a means to explore truth via outlandish lies. They grapple with grief and loss, danger, and rage. Through the magic of books, we can face our greatest fears, from the safety of our comfiest nooks, and emerge triumphant. Novels, particularly the speculative, allow us to experience things we normally would be denied.

This includes the experiences of people we could never be.

As writers, it is our job to inhabit these lives that are not our own and bring them to life on the page. Oft times, these people are not folks that look, act or sound like us. They are people whose lives differ vastly from our own. Still, we write their experiences and pray that we are doing well. At risk of raising some fury, there is a limit to what we can do, and, I firmly believe, what we should do.

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What Skyrim Can Teach Us About World-Building

What Skyrim Can Teach Us About World-Building

Skyrim Banner

Good morning, Readers!

No one who knows me is surprised when I say I love video games. I’ve written about them previously for this very site. I think it’s hard to overstate just how much I adore video games (specifically narrative-focused games). The one game that got me to buy my first console and actually dive head-first into gaming was Bethesda Studio’s epic addition to their Elder Scrolls series, Skyrim.

This open world game lets you go anywhere, and do pretty much anything. Best of all, it has dragons (which you can kill and steal their souls to fortify your own powers [insert evil laugh]). Loving video games, but without a PC (my home computer is a Mac) or a console, I resorted to watching other folks have fun with them on YouTube. I stumbled across a Let’s Play of Skyrim, and after three episodes, I knew I had to play it for myself. I saved like a madwoman, bought myself a console, and Skyrim.

And I was never heard from again (not really.  I did not ignore my responsibilities… but it was close!).

Skyrim proved to be everything I had been promised. It was epic in scope, the combat was fun, the dragons were amazing, and it let you play however you would like.

For the record, I always play in first person, and my build is always a bosmer (wood elf), whose strengths lie in archery and sneaking. There’s something ridiculously satisfying about sniping fools from the shadows with a good bow.

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On Writing Advice

On Writing Advice

Black Gate clouds-small

This isn’t my view, but it’s pretty darn close

Good afternoon, Readers!

It’s a beautiful summer’s day here in Ottawa, Canada as of the writing of this. A lovely cool breeze is coming in the window, mitigating the heat of the sun, while cotton-puff clouds float through an impossibly blue sky.

I’m sitting by the window while my dad cooks a spectacular fry- up brunch, letting my thoughts drift with the clouds. I have nothing with me but his old iPad and a cup of delicious locally roasted coffee from my friends at JenEric Coffee.

This is all a poetic way of saying that I’ve been thinking a lot about writing advice of late, and I figured I would share my thoughts with you.

(You want clumsy segues? I’m your gal!)

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Reflecting The World

Reflecting The World

Diverse Rome

Yes, there were black people in Europe, dating as far back as the Bronze Age. Kindly get over it.

Good morning, Readers!

It’s pride month, so I’m going to talk about representation.

As much as speculative fiction can be an escape from the world, it is also a reflection of the world in which we live. It reflects to us our failings, fears and hopes in fantastical settings. Often times, these are set in worlds which are supposed to closely reflect our own world, or its history. But there’s a problem.

They don’t. Not really. Or rather, not often.

In fact, so pervasive is this psuedo-representation that now there is outrage when something closer to reality is portrayed in speculative fiction, be it book or film.

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A Love Letter to the 80s: Rim of the World

A Love Letter to the 80s: Rim of the World

Rim-of-the-World-Poster-small

I was bored out of my tree last night, and so flipped through Netflix and stumbled across this film.  Remember that my friend Nate had recommended this movie, I decided to watch it. What the hay? It can’t be any worse than Bright. I was correct, it was not worse than Bright. It was a good deal better; a delightful, hilarious science fiction adventure that was a love letter to the films of the 80s that centered heroic children.

From IMDB:

Four misfit teenagers join forces to save the world when an alien invasion interrupts their summer camp.

If that doesn’t sound like the most 80s of plots, I don’t know what does.

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Writing Women

Writing Women

A Woman
A Woman

Also a Woman
Also a Woman

Good afternoon, Readers!

Full disclosure: I am a woman, and so have a vested interest in how women are portrayed in all media, not even just the speculative. Since, however, the speculative is so able to better reflect the real world and imagine a better one, I’m going to talk about that for today.

I had been, at one point in my past, privy to a enormous internet argument about how terribly some male writers write women. The primary complaint of the defenders of bad writing of female characters was, and this is a literal quote, ” writing women is hard.”

Congratulations, random male internet commenter, you have accidentally his upon an immutable truth. Writing women is hard. Writing men is hard. Writing a compelling scene is hard. Writing plot is hard.

Writing is hard.

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The Thing With Video Games

The Thing With Video Games

Xbox

Any fellow gamers remember the red ring of death?

Good afternoon, Readers!

I am of a generation. The one that grew up just as video games were getting good. We weren’t the first to have video games, that belongs to the generation before me. We were, however, the first in which gaming consoles came into the home in the number that they have, becoming fairly ubiquitous. Most of my generation grew up playing video games. Like computers, most of my generation can remember the introduction of games into the house.

For myself, it was my baby brother, who had his fingers on the pulse far more than the rest of us. He was forever loading game demos on the family computer (there was one computer in the house). It was he who was given an Xbox, introducing console gaming. My brother, incidentally, now works in the video gaming industry.

When it comes to gaming, I’d say that mine is the first generation to “get” it. Which is to say, we’re not prone to the mass hysteria that seems to follow the gaming industry, labeling it as the cause of all society’s ills. We know it’s not, any more than Dungeons and Dragons was in the years prior, or novels were following the advent of the printing press.

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A Tale of Tropes

A Tale of Tropes

Merlin poster

All the goofy best somehow heartfelt drama one could ever ask for

Good afternoon, Readers!

I’m ill today (currently accepting all the pity), and blogging from the couch, where I’m sitting with a hot cup of tea and binging Netflix. In fact, I’m binging an old show that is the equivalent of comfort food.

Look, this show is absolutely the goofiest thing you’ll ever watch. It’s also genuinely funny, dramatic, tear-jerking, and eye-rolling. In short, it’s that peculiar mix of drama and whimsy that the BBC excels at producing. It’s very much part of the British sensibility, I think, this mix of whimsy and drama… and terrible CGI. There’s just something about that mix, and the peculiarly Britishnes of the whole thing that is somehow a killing combination.

Since I’m watching it anyway, I figured I chat about the show, and how it both adheres to and breaks some of my favourite fantasy tropes.

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Level 16 Movie Review

Level 16 Movie Review

Good afternoon, Readers!

Level 16 Poster

Last week, I headed out to the Mayfair Theatre in Ottawa (Canada) for a screening of the film Level 16.  An aside, the Mayfair is a quaint little theater that has been in operation since 1932. The interior doesn’t seem to have been changed since it’s early days, and the in-house film graphics haven’t changed since the 70’s, I’m certain. Anyway, I figured I could turn the visit into a film review. For true transparency’s sake, I have to state that my flatmate and good friend worked on this film. I guarantee you, though, that I’m being as impartial as I can about it.

Level 16 is a sci-fi thriller (stronger on the thriller than science fiction, though there is enough of the latter to qualify, even if it’s mentioned only briefly) set in a “post-apocalyptic” world (there are reasons for those quotation marks, I promise you). From IMDB:

Sixteen-year-old Vivien is trapped in The Vestalis Academy, a prison-like boarding school, keeping to herself and sticking her neck out for no one. Until she is reunited with Sophia — the former friend who betrayed her. Together the girls embark on a dangerous search to uncover the horrifying truth behind their imprisonment. Soon running for their lives, the girls must save themselves or die trying.

This is a female-led production; a female writer and director (Danishka Esterhazy) with female leads, Vivien and Sophia, brilliantly portrayed by Katie Douglas and Celina Martin respectively.

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