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Author: Michael OBrien

Cults of Prax: Then and Now

Cults of Prax: Then and Now

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Cults of Prax, first printing 1979. Cover art by Anders Swenson

The RuneQuest supplement Cults of Prax was published by Chaosium forty years ago this year.

RPGNet describes Cults of Prax as the first-ever roleplaying game ‘splatbook’ (a ‘splatbook’ being a non-core sourcebook for an RPG that provides additional rules and material that can be used with the main system) — but its importance and influence goes far beyond that distinction. In a 2010 retrospective review Grognardia said Cults of Prax is

A true classic of the early days of the [tabletop roleplaying] hobby. …quite rightly considered one of the best treatments of religion in a fantasy RPG ever written and it’s certainly one of the most inspirational.

Written by gaming legends Steve Perrin, co-author of the RuneQuest RPG rules, and the late Greg Stafford, creator of the fantasy setting Glorantha, Cults of Prax’s ground-breaking presentation of gods and how they interact with the world through those who worship them still makes it one of the most influential and important works ever released for the RuneQuest RPG, and indeed for tabletop roleplaying games in general.

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Modular: Resurrecting RuneQuest: An Investigation by the Tales of the Reaching Moon Editorial Staff

Modular: Resurrecting RuneQuest: An Investigation by the Tales of the Reaching Moon Editorial Staff

Runequest Deluxe Third Edition boxed set-small Runequest Deluxe Third Edition boxed set 2-back-small

[This article was originally published in Tales of the Reaching Moon #5 in Spring, 1991, after the RuneQuest trademark had been sold to Avalon Hill and the game re-released in Deluxe and Standard boxed sets. Its publication was a catalyst for Avalon Hill bringing Ken Rolston on board and kicking off what became known as the (short-lived) “RuneQuest Renaissance.”

This article was actually based on a report commissioned by Avalon Hill itself in 1990 (prior to the decision to publish Eldarad). The original report was written by an award-winning game designer.]

Introduction

RuneQuest is a great game. We all know that. Unfortunately, things haven’t been going so good for the game for some time. We all know that too. We, the Tales of the Reaching Moon staff present here our thoughts about the history of the game, the hole RuneQuest is currently in, and what action we think Avalon Hill should take to dig its way out again.

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