Fantasia 2020, Part IX: Labyrinth of Cinema
Nobuhiko Obayashi, the director best known for the surreal 1977 horror film House (Hausu, ハウス), died on April 10 this year. His final film is Labyrinth of Cinema (海辺の映画館 キネマの玉手箱), which he wrote as well as directed. Just as visually extravagant as House, it grapples with weightier themes — specifically, the nature of cinema and of war, and how film can be used to protest war. It’s therefore also a rumination on history, specifically the history of Japan in the late nineteenth and early twentieth century, and how that history was depicted in the movies of its time. And Labyrinth gets at these things through the frame of a fantasy story about movie spectators unstuck in time and narrative. Obayashi swung for the fences with this film, a three-hour long experience that feels like a career summation, a director reflecting on his life and craft and art.
It begins in an almost essayistic manner, with the musings of a narrator named Fanta G (Yukihiro Takahashi), floating among memory fragments in a time machine that eventually brings him to the present day and the seaside city of Onomichi (Obayashi’s home). The last cinema in town will be closing at dawn, but before that happens an audience will take in one last picture show. And then some of members of that audience are caught up on the images onscreen — three young men chasing a mysterious teen named Noriko (Rei Yoshida).
The film ranges across the years roughly from 1868 to 1945, talking about Japan’s history, how it played out in film, and how Japanese film itself developed. The decline of samurai and the rise of mass mechanised warfare is seen through a peculiar lens, the garrulous Fanta explaining everything necessary as the film goes along. The characters from the audience take on different roles, playing out different stories across different genres and forms. If the frame concept of the Onomichi movie house is self-consciously surreal, the scenarios that incorporate the audience members grow more serious as the film goes on.
The movie begins with a blitz of images and ideas, introducing concepts at a furious pace to the point that ten minutes in I almost stopped taking notes. Not only do we get Fanta G’s time travelling, and then the cinema, and then an assortment of characters, but we’re told that the film will be referring to the writings of poet Chuya Nakahara (1907-1937), and soon get dance numbers and black-and-white scenes and title cards and even passages like silent film. And a visual approach seemingly based on collage, compositing together images like an odd kind of cartoon. Thankfully, it slows down, and in fact continues to slow as the film goes along. But not before a range of genres appears onscreen — musicals and yakuza films and samurai movies — somehow all coexisting.