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Author: markrigney

Mark Rigney is the author of numerous plays, including Ten Red Kings and Acts of God (both from Playscripts, Inc.), as well as Bears, winner of the 2012 Panowski Playwriting Competition (during its off Broadway run, Theatre Mania called Bears “the best play of the year”). His short fiction appears in Witness, Ascent, Unlikely Story, Betwixt, The Best of the Bellevue Literary Review, Realms Of Fantasy, Lady Churchill’s Rosebud Wristlet, and Black Static, among many others. “The Skates,” a comic (and ghostly) novella, is now available as an ebook from Samhain Publishing, with two sequels forthcoming, “Sleeping Bear” (Feb. 2014) and the novel Check-Out Time (autumn, 2014). In non-fiction, Deaf Side Story: Deaf Sharks, Hearing Jets and a Classic American Musical (Gallaudet University Press) remains happily in print one decade on. Two collections of his stories are available through Amazon, Flights of Fantasy, and Reality Checks. His website is www.markrigney.net.
Adventure On Film: Time After Time

Adventure On Film: Time After Time

Movie fans will forever remember Malcolm McDowell for his simpering, ultra-violent turn in Aimages Clockwork Orange (1971), but actors aren’t the sort to rest on their laurels, and by 1979, McDowell felt ready to embody a genuine historical figure, H.G. Wells.

The film was Time After Time, not to be confused with the Cyndi Lauper song (or the infinitely better cover by songbird Eva Cassidy), and if there’s a more definitive origin point for the Steampunk movement, I’d like to know what it is.

At the helm is first-time director Nicholas Meyer, who must have a soft spot for science fiction. Only a few years later, and armed with a much heftier budget, he was tapped to captain Star Trek II: The Wrath Of Khan (1982).

As for Time After Time, it’s far from perfect –– the script contains several gargantuan plot holes, and we viewers (if I may be forgiven the mixed metaphor) must swallow hard to keep up –– but it does work in fits and starts, thanks especially to the looming presence of David Warner as a time-skipping and dangerously prescient Jack the Ripper.

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With Apologies to Dopey

With Apologies to Dopey

DopeyAbout thirty-five years ago, I met Greg B., which is to say I also met his muscle-bound D&D character, Dopey. I owe both an apology, and since I am nearly thirty-five years late in doing so, it’s high time I got on with it. In public, no less.

Dopey was an amazing fighter. A real head-slamming, sword-wielding, take-no-prisoners dude. Not all that stupid, either. He was the first high-level character I’d ever bumped into, either as a player or as a ref, and so perhaps it was written in the stars that eventually, Greg and Dopey would join me gaming, and for an adventure in which I was the dungeon master.

And what did I do when that happened? I killed Dopey.

I did it deliberately, too, and I even know why, but I shouldn’t have done it. I even sensed I was in the wrong — call it a vague but unshakable apprehension — right in the very moment. That alone should have been enough to stay my hand. It wasn’t. So much for teenage maturity.

If I knew where Greg B. is today, I’d make the apology directly. Instead, and because it’s the best I can do at this point, I’ll post my story here, and perhaps one of you knows Greg and can direct him to this post.

Here’s how it happened.

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Loaded!

Loaded!

dice Of all the mysteries and temptations packed inside that wondrous cardboard sarcophagus known as the Dungeons & Dragons Basic Set, none was more hypnotic than that lumpy, ill-made set of five polyhedron dice.

Six-sided diced I knew, of course, but twelve? Eight? To say nothing of that canary-yellow four-sider. How did one even use it? What seemed perfectly obvious by the age of thirteen was a serious stumper at twelve.

And then there was the twenty-sider, a multi-faceted orb the color of sun-bleached PVC pipe (and not all pink, like the one depicted here), its numerical sequence uselessly repeated, 1-10, 1-10. Or, depending on how one read it, 0-9. Either way, how did it function as a twenty?

I believe it was a friend, and not the Basic Set rules, that told me how to solve this twenty-sided conundrum. “Color the die,” that was the advice I got. So I chose red — red for blood, I suppose — and I swiped my mother’s biggest, fattest felt-tip El Marko, and I colored that die, carefully, thoroughly, beginning with the zero that happened to be facing the top at the time. Voila! My first twenty-sided die.

My choice of which side to color proved unexpectedly fortuitous. My die, you see, was loaded.

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In Pursuit Of the Dragons Of Britain

In Pursuit Of the Dragons Of Britain

The "Munitions Dragon" at the Tower of London.
The “Munitions Dragon” at the Tower of London.

As some few of you may know, I recently abandoned my luxurious offices in Black Gate’s sprawling Indiana Compound and have set my course by a wandering star. My prime objective (if not my Prime Directive) is to find a real, live dragon.

So far, no go. On the plus side, I have found definite signs of dragons in all quarters of my British hunting grounds. In fact, if carvings and statuary are any guide, dragons remain downright popular and have been so for centuries. Surely their real life counterparts cannot be far afield? Lurking just over the next moor, I should think, spitting flame and devouring maidens.

The most remarkable thing about dragons is how they induce credulity. Dragon fans become, with time, less like a fine aged wine and instead rather like my old friend Fox Mulder: against all reason, we want to believe. Maybe firedrakes and so on don’t exist –– maybe I’m off on a wild goose chase, and I should scarper back to the Indiana Compound forthwith –– but having grown up on Smaug, Quok, and the Reluctant Dragon, I find that I run along on fumes of faith. Dragons are simply too magical to track them with anything less than full-bore belief.

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Raised On Potter: Give the People What They Want?

Raised On Potter: Give the People What They Want?

864751637_bbb406661f_zAs I mentioned in a recent post, I just finished teaching a creative writing course. Most of my students were college sophomores. None were creative writing majors. To cut a successful swath through my class, they had to write a short story, a poem, and a short play — and then revise each one multiple times. In order to bring a proper perspective to their efforts, I forced them (at dagger point) to read a great many examples of each form.

Thus ends the exposition. Now for the drama!

At the tail end of the semester, I asked my students to rank each reading on a five point scale, with one being exceptional and five a yawner. Imagine my surprise when I discovered that without exception, it was the fantasy and horror offerings on my syllabus that drew the strongest responses.

What can account for this?

My answer: J.K. Rowling.

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Teaching and Fantasy Literature: Worlds Without End

Teaching and Fantasy Literature: Worlds Without End

Fourteen years ago, I taught my first college-level writing class. Let’s face it, I was verySO-2 green, an adjunct hired to fill an unexpected gap in the wake of a fast-departing faculty member. Whether I did well or poorly I do not claim to know, but of my eleven students, two had their final projects subsequently published, and one went on to get an M.F.A. in creative writing (which means he’s now flipping burgers in your local Mickey D’s, so next time you’re there, be nice).

The other fact of which I’m sure is that my toss-the-feathers syllabus mixed fantasy and literary readings. Yea and verily, it’s a wonder I wasn’t burned as a heretic — but perhaps the resident firemen, Montag & Smaug, Inc., were extra busy that season.

I’m now on my third go-round as a writing teacher, and while my reading selections remain whimsically mixed, I do have one fresh challenge on my plate: for the first time, I have a student invested in writing out-and-out science fiction. And not just any sci-fi, we’re talking guns-a-blazing space opera.

By the glowing rings of Saturn, what am I to do?

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Doctor Who and the Daemons – the Novel!

Doctor Who and the Daemons – the Novel!

Daemons002 More than once on Black Gate, I’ve heard that the seventies were a dead zone for science fiction and fantasy. For teens in search of readily available genre “gateway drugs,” I suppose this might have been true for many, but my particular experience of growing up managed, against all odds, to be different. Ohio was my home base, a vanilla environment for “culture” of the fantastical sort, but luckily I had a smorgasbord of British relatives. One especially perceptive and sibylline aunt started sending me Doctor Who novelizations.

Doctor Who and the Dinosaur Invasion, that was the first I tried. Next, one of the best offerings in the canon, Doctor Who and the Auton Invasion.  I was in third grade and after facing down those blank-eyed Autons and their Nestene masters, I was hooked.

Note that I wasn’t in any way watching the TV show. In Columbus, Ohio, it simply wasn’t available, not until the early eighties, and then, when PBS did pick up a few random episodes, it was Tom Baker’s roost to rule. The Jon Pertwee, Patrick Troughton, and William Hartnell adventures I first encountered were absent entire.

What Tom Baker’s run taught me is that talented actors can be mired forever in substandard scripts and even worse special effects. This was a total and unpleasant surprise, because the novelizations were fast-paced genre gems, especially those penned by Terrance Dicks.  (Malcolm Hulke was the other regular adapter for the Doctor Who franchise, with a rotating cast of fellow contributors including Gerry Davis, Ian Marter, and David Whitaker.) How could such pacey, adrenaline-filled books arise from such hokey, hamstrung screen material?

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The Gargoyles of St. Wulfram’s

The Gargoyles of St. Wulfram’s

DSC00165_2Of all the freakish critters in the original hardback Monster Manual, the one that always made the most intuitive sense to me was the gargoyle. Having seen perhaps more than my share of gargoyles by the time I entered the role-playing realms, I already knew them to be fierce, frightening, toothy, amply clawed, and sometimes winged. It stood to reason that they’d be crafty, pernicious opponents.

What made no sense was why the D&D variety weren’t made of stone, as nearly all true (read: real) gargoyles surely are. To this day, I still have no explanation for that decision on the part of the Monster Manual’s creators, Mssrs. Gygax, et al. They certainly had no intrinsic objection to stone beasties: consider the stone golem or that durable tri-form oddity, the xorn.

In order to better address this incongruity, I have abandoned my regular offices deep in Black Gate’s vast Indiana Compound and taken up residence at Harlaxton Manor, an out-of-the-way 1830s edifice set in the rolling hills of England’s Lincolnshire. Is it haunted? Probably. Not only did one of its previous owners conduct regular séances in the cozier of the two libraries, but the manor has been used in several eccentric movies, including The Ruling Class (1972) and the truly execrable remake of The Haunting (1999).

Are there gargoyles? Yes. But only two.

Luckily, just down the road, in the struggling industrial town of Grantham, an astonishment of gargoyles awaits on the walls of St. Wulfram’s, a mid-sized Anglican church that dates back to the 1200s at least.

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Adventure On the Page: Genre Fiction vs. Joyce Carol Oates

Adventure On the Page: Genre Fiction vs. Joyce Carol Oates

36314The more I write, the more opprobrium I feel for categorical definitions of fiction, notably “genre fiction” and “literary fiction.” I like to think I practice both, and that most readers read both. Crazier still –– lunacy, truly –– I suffer the apparent delusion that often the two categories cannot be separated, except by book vendors aiming to simplify or streamline the shopping experience.

Not long ago, I delved back into Joyce Carol Oates’s introduction to a delicious anthology, Tales of H.P. Lovecraft, and I came across this passage:

However plot-ridden, fantastical or absurd, populated by whatever pseudo-characters, genre fiction is always resolved, while literary fiction makes no such promises; there is no contract between reader and writer for, in theory at least, each work of literary fiction is original, and, in essence, “about” its own language; anything can happen, or, upon occasion, nothing.

Now –– and I say this as a long-time and self-avowed fan of your work, Ms. Oates –– them’s fightin’ words.

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The Adventure Continues: the Return of Renner and Quist

The Adventure Continues: the Return of Renner and Quist

Sleeping Bear coverWhen I first dreamed up my odd-couple pair of Renner & Quist, one of the many goals I had in mind was to write their stories specifically and consciously as adventures. This was not perhaps the most sensible decision, given a literary market polarized between nominally realistic “grown-up” fare and the highly fantastical tomes aimed at teens. (I shall not deign to even mention Romance; call me biased, go ahead. I can take it.) Nor did my conception of Renner & Quist allow for them to don armor, wield swords, or inhabit some far-flung or alternate world. No, these two, Reverend Renner being a Unitarian Universalist minister and Dale Quist a former P.I. and ex-linebacker, required a contemporary setting; to emplace them elsewhere would be to guarantee that any stories woven around them would be untruthful.

This is not to say that I’m against high fantasy; quite the opposite. I’m here, aren’t I? For further proof, take a gander at my Black Gate trilogy concerning Gemen the Antiques Dealer.

But not all ideas trend that direction and with Renner & Quist, I knew I had nearer waters to chart. Now that their second novella, Sleeping Bear, is out in the world, and with their first proper novel, Check-Out Time, very much in the production pipeline, it seems high time to explore what remains, in the 21st century, of that cracking good term, “adventure.”

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