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Author: Managing Editor Howard Andrew Jones

Invocation of The Muses

Invocation of The Muses

Thalia Took’s Sketch of 9 Greek Muses

One of Steven Pressfield’s main topics of focus in The War of Art is the fight against what he calls Resistance — the unrelenting struggle a writer faces to NOT write. Every day a writer has to push forward and make the writing happen. You just can’t wait for inspiration, at least not if you’re going to write professionally.

I’ve found that The War of Art is one of the most useful writing books I’ve ever read because of its description of and advice about waging the battle against Resistance (note the capital R — you must respect the enemy). To help me do battle, one of my tactics is to recognize that when you sit down to write, you’re entering a different kind of mental state. I tell writing students that just as a professional athlete would not simply arrive at the track field and start sprinting, a writer will be poorly served to jump into the seat and immediately start typing.

It’s my thought that you have to acknowledge that change, that transition from one mental state (where you’re worrying about groceries and laundry or that news article) to another where the story is all, in order to do good work.

On the first page of The War of Art, Pressfield describes what he does each day to prepare to write so that he can be in the proper frame. Amongst several other personal rituals, Pressfield says a prayer. His is the Invocation of the Muse from Homer’s Odyssey, translated by T.E. Lawrence (that’s Lawrence of Arabia, incidentally).

I’ve never been much of a praying man myself, but I liked the sound of this, so I looked up the prayer, which I had read as a school boy and probably blipped over.

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Book Launch Week (Plus Giveaway)

Book Launch Week (Plus Giveaway)

bones-of-the-old-ones-contest-win11First, I want to point everyone to a book giveaway at Reddit. Until the end of the week, you can drop by, write what your favorite fantasy setting, world, or culture is (and why) and be entered in a drawing to win a signed copy of both The Bones of the Old Ones and its standalone predecessor, The Desert of Souls.

Second, I thought I’d take a moment to talk about what a book launch week is like. Long time visitors to Black Gate may remember that I promised to take you with me  as I crossed over from regular bloke side of the street to man with a book contract side.

If you peruse the articles I wrote about signing my book deal with the St. Martin’s Thomas Dunne Books imprint, my glee practically drips off the screen (1. How to Get a Book Deal. 2. Signing the Contract. 3.  After the Book Deal). Finally, after decades of trying, my words were going to be in a real live (well, dead tree) book, in bookstores nationwide. I felt like Charlie at the end of Charlie and the Chocolate Factory, when Willy Wonka asks him what happened to the boy who got everything he wanted. “He lived happily ever after,” says Willy with a smile.

It turns out that when you actually get through that door, what you’re doing is becoming an artist who is also a small business owner, for one of the things you absolutely must do is promote your work, er, product. There is a lot of work, and not so much chocolate. I got pretty busy, and I forgot to tell everyone here at Black Gate what was going on.

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Publishing Nightmares

Publishing Nightmares

nightmareOnce upon a time, I had the crazy idea that if a book was good, it would stay in print. I also figured that a “best-of” volume would probably have all the good stories from an author, and I was actually naive enough to think that if a work by a favorite author was out of print, it probably wasn’t as good as the work that was still on shelves.

I had a lot to learn.

Sure, it’s true that a lot of the classics never go out of print. And in my own experience, Sturgeon’s Law seems to hold pretty true — at least 90% of all art is pretty bad, which partly explains why things go out of print. That’s why, when I used to wander through a used bookstore past ranks of shelves holding books with titles and authors I’ve never heard of, I was pretty sure I wasn’t missing much.

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The Fantasy Adventures of Alexander the Great

The Fantasy Adventures of Alexander the Great

alexanderI think my favorite parts of Alexander the Great’s life involve his fight with the dragon, and the time he climbed to a mountain summit and saw the angel of death. Not to mention his conversation with the speaking tree. After that, his meeting with the Emperor of China was almost superfluous.

I haven’t been dropping acid. I’ve been reading from the Shahnameh, the Persian Book of Kings, an epic poem and a national treasure of Iran, written by Abolqasem Ferdowsi over the course of many decades in the 9th century O.C.E. It purports to tell the history of Persia until the time of the Arab conquest, but what it mostly does is collect fabulous tales of adventure, betrayal, war, and love centered around Persian rulers. And because Alexander the Great came to rule Persia, there’s a long section devoted to him.

Alexander the Great from history and Sekander from the Shannameh have very different lives, and the version told by Ferdowsi reads an awful lot like an abbreviated fantasy epic.

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Making the Clock Your Friend

Making the Clock Your Friend

Howard's haunted clockI’m busy.

I know, I know, a lot of us are busy, and I’ve been busy for a long time. But I mean I’m busier than I’ve ever been in my entire life.

So busy that if I don’t figure out a way to manage the busy-ness I’m mortified that I’m putting my dream job at risk. It took me decades of hard work to make it to the point where writing is actually my day job, so I’m fighting like tooth and nail to keep it that way.

In brief, here’s what’s been happening over the last months, in the order that the events began to impact the household.

  1. I’m promoting the second Dabir and Asim novel, The Bones of the Old Ones, which will appear in print on December 11;
  2. I’m writing my next Paizo Pathfinder novel, and the deadline’s creeping ever closer;
  3. We’re undergoing a big bathroom/master bedroom remodel — we’ve been saving up for it for years, and there are constant interruptions and some consulting that has to take place;
  4. My mother had a heart attack followed by a triple bypass and is moving into my office until she’s well enough to move into the basement;
  5. The basement is currently unfinished, and I have to organize, clean, and trash what doesn’t need saving prior to it being turned into a small apartment for my mother; and
  6. Mom’s house has to cleared out and readied for sale.

Now I’m not complaining that we’re in a good enough financial position that we can afford to do some remodeling, and I’m not complaining that I have two separate series to work on, and I’m not sharing any of that because I need extra hugs. I’m just explaining what I mean by busy. I’ve got to take care of my mom, who was wonderful and supportive my whole life long, and I’ve got to keep my job going.

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Solitaire Gaming

Solitaire Gaming

eia_front_cover_fullI should probably blame the whole thing on John O’Neill and Eric Knight.

It was Eric who introduced me to the true joy of war board games. Sure, I’d played many a game of Risk back in junior high, but the more I read about actual tactics, the more frustrated I became with the original board game which is more about luck than real strategy.

The late ’70s and ’80s, when I was in junior high and high school, were a golden era for tactical boardgames like Panzer Leader and Axis & Allies. I was aware of, but rarely played these games because when given the chance to game with friends, I chose role-playing over board games every time. I didn’t know how cool they could really be until Eric drove down a few years back and introduced me to the wonderful old Yaquinto board game French Foreign Legion and we had three hours of fun pushing cardboard counters into death-defying positions a la old Hollywood desert adventure movies. In those over-the-top extravaganzas every bullet counts and even the extras get dramatic death scenes.

I suddenly realized the fun I’d been missing, but I wasn’t well and truly hooked until O’Neill gave me an extra copy of Barbarian Prince and told me about solitaire boardgames. You can play a lot of games solitaire if you have to do so — as any younger sibling or only child can tell you — but it was never much fun to play Risk or Clue against yourself. Some games, though, are designed to be played solitaire, which is what drew me to Victory Point Games.

What I was REALLY looking for was a copy of French Foreign Legion (copies are very, very scarce, although Eric generously tracked one down for me as a gift). What I found was a solo wargame based on the Battle of Rorke’s Drift that had been inspired by one of my favorite movies, Zulu. Since stumbling upon that first game I’ve tried out a number of Victory Point Games titles, and today I thought I’d write about one of my favorites, Empires in America.

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The Business of Writing: Joining the Community

The Business of Writing: Joining the Community

communityI spoke to some creative writing students at a local university last Friday and I tried to tell them something it took me a long time to understand: when you begin your writing career, you’re joining a community.

By writing career,  I mean your first published work. In my case, I was first printed in a ‘zine titled Gauntlet. Before I submitted my story to the magazine, about the only thing I knew about Gauntlet was that it was open to heroic fiction and sword-and-sorcery. I was making a common mistake — I didn’t know  the market.

It’s hard to know ALL the markets, especially when, in those bygone days of yore, to know about the magazine you had to buy an issue. (Most of those little magazines couldn’t be leafed through at local bookstores because they weren’t carried.) Today we submitters have it a little simpler because most magazines have web sites where fiction can be sampled. And, of course, an increasingly large number of magazines ARE e-zines.

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Twilight Sector Kickstarter

Twilight Sector Kickstarter

six-guns-lasers-kickstarter-imageIf you’re a gamer, you’ve probably heard of the renowned Traveller role-playing game of science fiction in the far future. And if you’ve played Traveller recently, you MAY have heard of the work from Terra/Sol. If not, you should have. I’ve been raving about each of their products that I’ve reviewed for Black Gate because they’re inventive, engaging, and well-written.

Today, I’m turning over the site to Mike Cross of Terra/Sol so he can tell you about a new Kickstarter project and the alternative Traveller setting used for all of their products.

I asked Mike to describe the game setting a little, and then he describes the new Kickstarter. The one thing he doesn’t mention here is that it’s going to be authored by one of my very favorite RPG authors, Martin Dougherty. I scramble to read everything that the man writes! Anyway, take it away, Mike:

Welcome to the raggedy edge of human space, the Orion Frontier. This is the edge of human exploration. Rimward from here: There be Dragons! No star chart or encyclopedia tells us what lies beyond, only the whispered tales of scouts and pirates provide us myth-inspired answers.

The Twilight Sector Campaign from Terra/Sol Games is a science fiction setting specifically designed to tell stories across a wide range of mediums. These include role-playing games, fiction, comics and electronic games. The setting seeks to provide a level of detail reminiscent of “Known Space” or “Middle Earth”. The tone is of Transhumanist evolution against a grand space opera background of far flung planets and stellar nations stretching over a 1,000 light year canvas. With 26 products in the last three years Terra/Sol Games has painted an ever evolving picture of this setting.

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SF Signal Roundtable with Enge, Jones, and O’Neill

SF Signal Roundtable with Enge, Jones, and O’Neill

sf-signal-iconWhile SF Signal’s Patrick Hester was at Worldcon a few weeks back, he went on a whirlwind series of adventures. Seriously, starting from his long drive from the western United States until his long return, I’m not sure he got in more than a few hours of sleep every night.

Along the way, he corralled John O’Neill, James Enge, and me, which was a little like herding cats, except that I was so tired I was pretty easy to get moving. James and I talked about our new and upcoming releases (so, plenty of info on Morlock and the writing thereof, as well as Dabir and Asim and the writing thereof). And John O’Neill talked about the past and future of Black Gate and what lies in store for writers and readers of my favorite magazine.

Patrick kept the interview moving along with thoughtful questions and insightful follow-up, and I think the result is pretty interesting — if you’re into Black Gate, sword-and-sorcery, or historical adventure, that is. I hope you’ll drop by and give it a listen!

The interview can be found by following this link.

Death and the Book Deal

Death and the Book Deal

eowynI realized yesterday that my hard learned lesson about publishing (“it’s a long distance run, not a sprint”) can’t help someone dying of cancer. What do you say to someone who will mostly likely be dead before she reaches the age you were when you first got a book contract?

I have a friend who’s been dying of cancer for a long time. Since she was in her teens, in fact. She keeps beating back Non-Hodgkin’s Lymphoma, and sometimes she even manages to kill off subsidiary cancers that bloom up in the meantime. But here’s the thing about Non-Hodgkin’s Lymphoma. It might go into remission but it never really goes away. And now it’s stopped responding to treatment. Because Non-Hodgkin’s can go slow, or fast, or change its mind about where it pops up or how fast it wants to develop, there’s really no telling how much longer my friend has. It could be months, or it could be years.

Before any rumors or speculations start flying, I’m not talking about anyone here on the Black Gate staff. For the sake of my friend’s privacy, let’s call her Eowyn, because she’s smart, gutsy, and beautiful.

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