Browsed by
Author: Managing Editor Howard Andrew Jones

Author Spotlight on James Sutter

Author Spotlight on James Sutter

redemption engineI recently got a chance to talk with my friend (and editor) James Sutter about his new novel, The Redemption Engine, which debuts this week. In this wide-ranging and honest Q&A, James talked about his book and characters, the writing process, misperceptions about genre fiction — particularly of the tie-in flavor — and his hopes and dreams.

What would you say to someone wary of reading game fiction? (I would personally point them towards your first novel, Death’s Heretic, being number three on the Barnes & Noble Book Club’s 2011 Best Fantasy list.) But what would you say?

 

I would say that I used to be wary of it, too. As a kid, I read a ton of tie-in novels for properties like Star Wars, Dragonlance, etc. Then I got older and snobbier, and decided that anything with a logo couldn’t possibly be quality art. I won’t pretend there wasn’t evidence for that — a lot of tie-in books aren’t great. But as Theodore Sturgeon taught us, a lot of any art form isn’t great.

Once I started working in the game industry and realized just how many fabulous authors have done or currently do tie-in work, my opinion changed again. When you’ve got folks like Brandon Sanderson and Greg Bear writing tie-in novels, can you really claim that they’re somehow going to lose their chops just for that one book? And the truth is that great authors have always written novelizations, scripts, tie-ins, and other work-for-hire. Hell, Isaac Asimov himself wrote the novelization for Fantastic Voyage.

Read More Read More

Star Trek Continues with “Lolani” and Soars to Warp Eight

Star Trek Continues with “Lolani” and Soars to Warp Eight

lolani 3Last year I gushed about a lovingly crafted fan-made original Star Trek episode, “Pilgrim of Eternity,” and concluded by writing that I hoped the same team would make more.

And lo, it has come to pass. As a matter of fact, I somehow missed news of a Kickstarter (or Kirkstarter) in October AND the release of a second episode, “Lolani,” in February. According to the Star Trek Continues web site, a third episode has been filmed and is already being edited. The Kickstarter raised enough money for three additional episodes (of which the “in edit” episode is the first) and — if I’m not mistaken — gained the funds to construct a replica of the Enterprise engine room to add to their existing sets.

If you’re a fan of the original Star Trek series, you MUST watch “Lolani.” Even moreso than “Pilgrim of Eternity,” it feels like a lost episode. It’s not just the sets and the effects, which are truly astonishing in their faithfulness, it’s the pacing, and the music cues, and the fadeouts, and the story beats, and the writing — and the actors. These people understand who the original characters were and inhabit them — and I swear that this script could stand shoulder to shoulder with some of the finest entries in the original run.

Read More Read More

Legendary ConFusion

Legendary ConFusion

howard confusion 2014
That’s me having a good time at the con. Myke Cole’s in profile directly behind me. Photo by Al Bogdan.

ConFusion is a regional convention in Detroit, well organized by friendly staff who cook up interesting panel topics and are always on hand if you have any issues or concerns. The attendees are friendly and ask great questions of panelists, and there’s a larger author presence than I’ve usually seen at smaller conventions. If you’re actively trying to avoid well-known writers when you head to the bar, or even walk down the hallway, you’re out of luck.

I’ve made it a regular stop every year for the last three, when Saladin Ahmed first invited me up, and I’ve  been looking forward to the return trip all winter.

I arrived in the Detroit area early Friday morning and then spent the day wandering around with my brother-in-arms (well, words), John Chris Hocking, and we had a fantastic visit, then a wonderful meal with his wife Cinda. Afterwards, Chris  took me to three great Ann Arbor bookstores: The Dawn Treader, The Vault of Midnight, and Aunt Agatha’s, an award winning bookstore specializing in mystery. Given my newfound interest in noir (discussed here and here), it was a great place to be, and Hocking, being a noir expert, was a fabulous guide — not to mention a generous one. Not only did he present me with several duplicates from his own collection, he insisted on purchasing  a number of books for me that I HAD to read. I eagerly accepted them. I don’t know that Hocking’s suggestions have ever steered me wrong.

Read More Read More

Dungeonslayers 4.0 & The Demolished Ones

Dungeonslayers 4.0 & The Demolished Ones

dungeonslayersI’ve fallen for two game products I never expected to like. One is a slim paperback rule system for a fantasy role-playing game – and you might think we have enough of those, but this is pretty excellent. The other initially puzzled me because it seemed on first blush like it was a Victorian murder mystery… except that I discovered it more resembled The Prisoner.

The products have very little in common, except that they come from the same publisher and that I highly recommend them both.

All that you need to play Dungeonslayers – apart from dice, paper, pencil, and imagination – can be found in a slim 160 page paperback. I suppose a lot of role-playing games can make a similar claim, and it’s one I’ve heard often enough that upon first look I really didn’t see what the big deal was. But Dungeonslayers really is a different animal.

It’s beautifully presented and succinctly explained. There’s no bloat here, and there’s nothing confusing. It’s minimalist without being simplistic, and incredibly succinct. You can get the game up and running with a minimum of fuss.

Read More Read More

Monster Island

Monster Island

Monster Island Runequest-smallI’ve been spending a lot of time on Monster Island for the last few weeks, wandering its haunted beaches, exploring its lovely hidden grottoes, and fleeing from its carnivorous apes.

This is hands down one of the finest sandbox gaming products I’ve ever had the pleasure to read. From what writer Pete Nash tells me, there may be other sandbox products coming from Design Mechanism and I will definitely be at the front of the line when they’re released.

But what, you ask, is a sandbox gaming product? Well, a lot of adventures are site-based. Take the most famous (and one of my least favorite) dungeons of all time, Tomb of Horrors. It doesn’t matter where you put Tomb of Horrors, really, because the entire product is about the dungeon and its contents.

Monster Island is a very different animal. First, it isn’t out to arbitrarily kill the players. Second, it isn’t just one adventure, it’s a campaign book – but not one that’s a linked set of adventures or dungeons. Instead, it describes an entire setting. It provides a host of adventure sites, setting specific monsters, random encounter charts, thumbnail adventures, background details, and the like.

Read More Read More

GenCon Writer’s Symposium 2013

GenCon Writer’s Symposium 2013

gencon writerA few short weeks ago, I was in Indianapolis for GenCon, which is almost certainly the pre-eminent gaming convention in North America and probably the world. It’s obviously the place to be if you love table-top gaming, but if you enjoy board games or related interests, it’s also a fine stopping point. What you may not know is that tucked away in one corner of the convention is an exceptional resource for writers.

Let’s face it: there’s so much interesting gaming stuff going on — chances to try out various new games, or to visit with friends from far lands — that you might not think the Symposium is worth your time. But you can take in as much of it, or as little of it, as you desire. Panels start as early as 8:00, which is two hours before the doors to the Great Exhbition Hall open. And these aren’t just dull panels where those behind the podium wander in and ask “now what was this panel about again?” You’ll find pros and semi-pros who are willing to discuss the subject with care and at length.

Read More Read More

Star Trek Lives

Star Trek Lives

enterpriseThis post is for Star Trek fans.

Let me be more specific. This post isn’t for fans who were brought in by the new movies, or fans of Star Trek: the Whatever – it’s for any of you who love the original TV show.

Maybe, like me, you grew up when it was the only science fiction on television, or – it’s possible — perhaps you’re a more recent convert.

I know a lot of original Star Trek fans who’ve dreamt from time to time that they’re watching an episode they’ve never seen before. I sure have. We wanted the stories to continue and sometimes our subconscious obliges. Here’s the amazing thing: I’ve recently watched something that plays almost like one of those dreams, albeit a coherent one.

Read More Read More

A Review of Osprey’s Dragonslayers

A Review of Osprey’s Dragonslayers

Dragonslayers: From Beowulf to St. George
Mythsandlegends_DragonslayersBy Joseph McCullough
Osprey (80 pages, May 2013, $17.95)

Osprey is justly famous for its Men-at-Arms series. Probably almost everyone who’s a military history buff, historical gamer, or historical fiction writer has at least heard of the series, which illustrates the arms, armor, capabilities and customs of different forces from different eras in extremely well-researched detail. Need to know just how fast the Mongolian cavalry from the era of Genghis Khan moved, or what they ate on the ride? Curious to find out more about the forces from the 2nd Punic war? The Men-at-Arms series is a crucial stop.

Now Osprey is advancing its standard of excellence into new territory. Its Myths and Legends line strives to bring the same sterling level of research to fantasy and myth. Several weeks ago, Osprey sent me the first book of their new series, Dragonslayers.

It’s different from the older Men-At-Arms series books on my shelves in that it’s more profusely and colorfully illustrated, but the information is just as thorough and well presented. I have to admit that I wasn’t initially that curious about the subject matter, but writer Joe McCullough pulled me right in to both the tales I was already familiar with and the sagas of dragonslayers unfamiliar to me, which is no small feat considering how busy I’ve been. It’s pretty impressive that such a small book can pack in so much information, and make it engaging besides.

Read More Read More

Gen Con Writer’s Symposium

Gen Con Writer’s Symposium

genconWhen I returned from GenCon last year, I mentioned just how excellent the Writer’s Symposium was. I’d heard about the Writer’s Symposium, but had never attended. I found it extremely well organized, well-run, and, most importantly, it seemed a fine way for those interested in writing and publishing to pick up tips from the pros.

Here’s the official press release, freshly published last week. On that alphabetical list of names, you’ll see a lot that probably look pretty familiar, especially if you’ve frequented the Black Gate web site:

Read More Read More

Heroic Fiction Quarterly 15

Heroic Fiction Quarterly 15

logoOne of an editor’s greatest pleasures is coming upon a fine story, so Adrian Simmons, David Farney, and William Ledbetter must have felt pretty delighted when they came upon the most recent batch of fiction they’ve published in Heroic Fiction Quarterly.

I’m sad to say that I’m more familiar with Heroic Fiction Quarterly e-zine in theory rather than in practice. I’ve heard good things about it for some time and I’ve read a few tales now and then, but it’s been years since I sat down for a visit. I’ve tried two of the stories in the most recent issue, “Dusts of War” by Ben Godby and “Kingdom of Graves” by David Charlton and was tremendously impressed. This is stirring, polished adventure fiction and needs to be seen by more readers. I’m looking forward to finding out what the rest of the issue holds. I’m looking forward to seeing what PREVIOUS issues hold.

Just prior to joining the Black Gate staff, I was managing the Flashing Swords e-zine. I selected and edited the tales for the first six issues. It was a small market with a small budget, and as might be expected, some of what I pulled from the submissions pile were diamonds in the rough, work from promising amateurs. It was sort of a “market with training wheels”: a place where burgeoning writers could hone their craft and start their careers. But a lot of the stories proved very fine indeed, better than such a small market had any right to be, and I can recall my frustration that more attention wasn’t being paid to them, as well as the frustration when the wrong sort of attention was paid — a reviewer tearing apart a first-time writer’s first published story with the same claws that would be used on a veteran writer in a pro market, or a fine writer’s work being dismissed by something as foolish as the old saw “first person stories have no tension because you know the narrator will survive.”

Read More Read More