Author Spotlight on James Sutter
I recently got a chance to talk with my friend (and editor) James Sutter about his new novel, The Redemption Engine, which debuts this week. In this wide-ranging and honest Q&A, James talked about his book and characters, the writing process, misperceptions about genre fiction — particularly of the tie-in flavor — and his hopes and dreams.
What would you say to someone wary of reading game fiction? (I would personally point them towards your first novel, Death’s Heretic, being number three on the Barnes & Noble Book Club’s 2011 Best Fantasy list.) But what would you say?
I would say that I used to be wary of it, too. As a kid, I read a ton of tie-in novels for properties like Star Wars, Dragonlance, etc. Then I got older and snobbier, and decided that anything with a logo couldn’t possibly be quality art. I won’t pretend there wasn’t evidence for that — a lot of tie-in books aren’t great. But as Theodore Sturgeon taught us, a lot of any art form isn’t great.
Once I started working in the game industry and realized just how many fabulous authors have done or currently do tie-in work, my opinion changed again. When you’ve got folks like Brandon Sanderson and Greg Bear writing tie-in novels, can you really claim that they’re somehow going to lose their chops just for that one book? And the truth is that great authors have always written novelizations, scripts, tie-ins, and other work-for-hire. Hell, Isaac Asimov himself wrote the novelization for Fantastic Voyage.