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Author: Managing Editor Howard Andrew Jones

In Memory

In Memory

Steve Tompkins has died.

It wasn’t just that Steve was incredibly well read, it was that he could tap into his vast depth of knowledge and recognize themes and connections that no one else had seen and then articulate them cogently and thoroughly, with great insight and an inimitable sly wit.  When he decided to write about an author, or a genre, then by God it was worth the time to read every word and ruminate over what he had to say.  His writing was so rich with depth and meaning that a second, third, or fourth look might well be needed to truly appreciate what Steve was saying, for he never wrote without thinking long and hard.  If you don’t believe us, then visit The Cimmerian and leaf through any number of wonderful essays archived there, or pick up Del Rey’s KULL and read Steve’s introductory essay, or read the fine remembrance Steve co-wrote about the passing of David Gemmell right here on the Black Gate web site.

If, like us, you are an aficionado of sword-and-sorcery, then you should understand that we have lost a sword-brother.  And not just any sword-brother, but one of the elite, a Cimmerian, a Red Slayer, someone who formed the shield wall when anyone moved against the authors and stories that we revere.  Someone who saw the heroic history of our genre, understood its power and worth, and who could articulate its value in words of iron.

He has fallen now and the ranks will close, but no one can take his place. What five men could?  We have lost more than a brother; we have lost all that he might yet have done, and are poorer for it than we can ever know.

Raise high your glasses then, and drink deep in his name.  Cleave close to those you love and do not waste your time with the shadow players who blot our days.  Find your passion and, so long as it harms no one, follow it.  For all too soon those you treasure and the work you mean to do will be lost to you, for if life is sweet, death is ever greedy.

Carpe diem.

Howard Andrew Jones & John Chris Hocking

A Review of The Book of Joby

A Review of The Book of Joby

The Book of Joby - cover

By Charlene Brusso

Arthurian legend has had a lasting impact upon western literature and fantasy fiction in particular. Over the last decades an immense number of writers have explored the Arthurian mythos in a variety of different ways. This week, Charlene Brusso examines a recent book that explores a conjunction of Arthurian and Christian stories in a modern setting.

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A Review of Gentleman of the Road

A Review of Gentleman of the Road

Gentlemen of the Road - cover
By Rich Horton

There’s been much talk in all kinds of circles about Michael Chabon’s appreciative stance on genre fiction. Last year there was even more talk about his most recent novel, Gentlemen of the Road, amongst fans of fantasy, and, more particularly, readers of heroic fiction. The talented Rich Horton decided to take a look for himself, and share his opinion with you.

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Knight at the Movies: The Roots of Survival Horror

Knight at the Movies: The Roots of Survival Horror

The Day the World Ended
By E. E. Knight

We’re used to thinking of the monsters in horror movies, whether it be Dracula, The Blob, or Freddy. But E.E. Knight rides in to remind us that some horror movies are centered upon the characters fighting against the evil. He defines and then explores an entire sub-genre of survival horror pictures, providing us with in-depth examinations of its classic offerings, and probes the reasons its everyman heroes resonate so strongly with viewers..

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A Review of The Whale Road

A Review of The Whale Road

The Whale Road - cover
By Bill Ward

The Vikings have inspired tales of daring adventure almost from the dawn of historical fiction. H. Rider Haggard’s Eric Brighteyes still makes fine reading today, and one of Edison Marshall’s best novels, The Viking, inspired a film adaption with Kirk Douglas and Tony Curtis. Even more famous, and finer, novels followed, like Charles Barnitz’ The Deepest Sea and Frans Gunner Bengtsson’s The Long Ships, the first third of which made it onto technicolor starring Richard Widmark and Sidney Poitier. And of course it goes without saying that the Viking sagas themselves make for pretty stirring reading.

This week Bill Ward takes a look at an author whose making his own mark in the genre. The second book in Robert Low’s series just saw print: Bill decided to take a look at the first before he ventured further onto The Whale Road.

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A Game of Ice and Fire

A Game of Ice and Fire

A Song of Ice And Fire Roleplaying Game

A Review of Green Ronin’s A Song of Ice and Fire Roleplaying Game
By David Munger

In October, Green Ronin Publishing plans to release a new pen-and-paper fantasy roleplaying product, A Song of Ice and Fire Roleplaying. Based on George R.R. Martin’s popular epic fantasy series, A Song of Ice and Fire, it brings the densely populated world of Westeros to life, complete with the knightly combat and courtly intrigue that fans of the books have come to know and love.

Dave Munger recently steered a group of players through the game’s quick-start rules and preview adventure released earlier this year by Green Ronin. Read on to find out all about this unique rule system, and how it played out on a test drive.


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Special Subscription Offer – Dark City Games for only $2.95!

Special Subscription Offer – Dark City Games for only $2.95!

The Sewers of Redpoint
For a very limited time, we’re offering a selection of Dark City Games for just $2.95 to new subscribers of Black Gate magazine. That’s $10 off the regular price!

Dark City Games are complete fantasy role playing adventures, perfectly suited for solitaire play or an evening’s entertainment for up to four players. They’re easy to learn and fast to play, even if you’ve never tried a role playing game. Available titles include The Crown of Kings, Gates to the Underworld, The Island of Lost Spells, and many more.

If you’ve played Orcs of the High Mountains, the free game included with Black Gate 12, or seen the rave reviews of Dark City Games in our recent issues, you know that they are some of the most exciting things to emerge on the fantasy gaming scene in years. Now’s your chance to try one of the best new games in the industry — and to subscribe to Black Gate, your source for the finest in short fantasy — at an unbeatable price.

Receive one Dark City Game of your choice for just $2.95 (plus shipping) with a 4-issue subscription to Black Gate, or any two for $5.90 with an 8-issue sub. Want to learn more? Read the feature reviews of The Island of Lost Spells by Todd McAulty (from BG 10) and Wolves on the Rhine by Andrew Zimmerman Jones (from BG 11) .

But please hurry! Quantities of most titles are extremely limited. Click “more” below to see a full list of available games — or subscribe now!

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Download Black Gate 12 Free!

Download Black Gate 12 Free!

Black Gate magazine is now available in high-resolution digital format.

In addition to our regular print edition, Black Gate is now available for download as a high-resolution PDF. To help promote our new format, we’re making the complete contents — all 224 pages — of Black Gate 12 available for download for a limited time – for free!

Black Gate 12 is available as a single download, or in two smaller sections. Both versions are suitable for printing, and require a PDF reader (such as Adobe Acrobat).

What awaits you in Black Gate 12? An intrepid thief discovers far more than he bargained for in an ancient, spider-haunted city… Giliead and Ilias probe the disappearance of mining town in a godless canyon, in one of their earliest adventures together… Morlock the Maker returns to the corrupt city of Sarkunden to confront an old nemesis — and a puzzle with no possible solution… Dabir and Asim join forces for the first time, as they encounter dark sorceries in an long-sealed tomb… and Tumithak meets his greatest challenge as he pits his wits against a Shelk scheme to drive humanity back under the earth!

All this plus a free solitaire RPG game from Dark City Games, an editorial, letters, reviews, art — and a complete Knights of the Dinner Table strip! What are you waiting for? Try the free download today!

Columbia College Interviews Black Gate’s John O’Neill

Columbia College Interviews Black Gate’s John O’Neill


John O'Neill

“For John O’Neill, reading, writing, and publishing speculative fiction isn’t some hobby or leisure activity. It’s his greatest passion, and his quarterly magazine, Black Gate, reflects that. By publishing top-notch Adventure Fantasy written in high-quality prose, O’Neill sets out to win over new audiences while still satisfying steadfast lovers of the genre… O’Neill’s passion is unmistakable both within the pages of Black Gate and whenever he discusses writing.

Columbia College and Elephant Rock Productions have posted a lengthy video interview of Black Gate founder and editor John O’Neill.

In a wide-ranging discussion that covers the creation of the magazine, cross-genre and adult themes, mistakes writers make, and the kind of fiction he wishes he saw more of, John speaks at length on online publishing and the changing fantasy market.

View a complete transcript of the video interview here.

GAMA Trade Show 2008 Report

GAMA Trade Show 2008 Report

By John O’Neill

 

GAMA 6

Every year the game industry gathers at the Game Manufacturers Association (GAMA) Trade Show in Las Vegas, Nevada — the industry’s biggest and longest-running trade event, where publishers showcase their most exciting upcoming products for retailers and other insiders. It’s the place to be to see the best and most innovative new science fiction, fantasy, and hobby games — including board games, miniatures, role playing games, collectible card games, and much more.

This year Black Gate publisher and editor John O’Neill walked the floor of the exhibition hall, talking to over fifty companies set to launch a wide variety of fantasy titles, including the giant-monster themed collectible miniatures game Monsterpocalypse from Privateer Press, post-apocalyptic slug-fest Dust Tactics from Fantasy Flight, Wizard’s Gambit from intriguing newcomer Gryphon Forge, and his personal favorite: CthulhuTech from Mongoose Publishing, which pits mighty Cthulhu against giant fighting robots, 100 years in the future.

Read on for John’s extensive report on the very best fantasy games of 2008!

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