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Author: Managing Editor Howard Andrew Jones

Heroscape Wave 11

Heroscape Wave 11

Heroscape’s 11th wave arrived the other day and some valiant play testers stepped up to try out the new pieces with me.

wave-11Some of you might have missed the battle recap of an epic Heroscape battle posted at Eric Knight’s blog; these play tests weren’t nearly as involved, but they were a lot of fun.

As you might remember from my last Heroscape review, a wave is a new issue of figures in four packages. This one is titled Champions of the Forgotten Realms, in reference to the Dungeons and Dragons Forgotten Realms campaign world, which ties into the most recent Heroscape expansion set.

Of the four packages of the new wave, the easiest one to get the hang of was The Warriors of Ghostlight Fen. Its hydra and phantom warriors were pretty easy to figure out how to deploy on the battlefield. One of the great things about Heroscape is that the best way to use the figures isn’t always obvious – it requires experimentation, which is nice, because if the battle outcomes were obvious the game simply wouldn’t be as much fun.

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Starblazer and Mindjammer

Starblazer and Mindjammer

spiritOne of the most promising new game systems I reviewed in Black Gate 14 was used for the pulp role-playing game Spirit of the Century from Evil Hat Productions. FATE is a streamlined set of rules based more on adjectives and descriptions than complicated and time consuming point allocations. Not only does the system make task resolution fast, it encourages players and game masters alike to storytell more than die roll.

I was unabashedly excited about Spirit of the Century and couldn’t help wondering how the mechanics designed for pulp 1930s role-play would work in another setting.

An English game company named Cubicle Seven must have been wondering the same thing, because they took up the system and retooled it for science fiction role-playing.

Starblazer Adventures is a beautiful, thick hardback of 629 pages, stuffed full of art taken from a popular British space opera comic from the 1970s and ’80s. Nearly every page is decorated with exciting action pics evocative of high octane adventure.

But more than 600 pages, I can see you asking, isn’t that… needlessly long? Is it crammed with charts that you must consult?

No. What it is crammed with is all the information that a game master could need to run a thrill-packed space campaign, and then some.

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Black Gate to Launch Sister Magazine

Black Gate to Launch Sister Magazine

Rumors about our new venture have been spreading for weeks, and it’s time that John and I finally came clean. Next month we’ll be launching a call for submissions to our new, bi-monthly sister magazine, Spicy Troubadour.

John and I have been getting letters for years asking for more stories about bards, minstrels, and troubadours in adventurous situations and exotic positions, and we finally decided to bow to public demand. We didn’t want to change the core makeup of the fiction within Black Gate, hence Spicy Troubadour.

Heading up the new venture will be Managing Editor John C. Hocking, author of Conan and the Emerald Lotus, recent recipient of the Harper’s Pen Award, and owner of the largest collection of troubadour 8-tracks and antique, clashing-legged lederhosen in all of Michigan.

While the primary thrust of the magazine will be stories about medieval music makers, to broaden appeal, Spicy Troubadour will also print comic Viking stories, and urban fantasies featuring vampires with talking cats.

We look forward to reading your submissions! Further details will be posted as the launch date nears.

A Remembrance of Steve Tompkins

A Remembrance of Steve Tompkins

A little over a year ago, my friend John C. Hocking called me  to let me know that Steve Tompkins passed away.  I was on a family mini-vacation at the time, and, oddly enough, I am again on a family mini-vacation shortly after the anniversary of his death.

kullI wanted to point all of you to the fine series of articles over on The Cimmerian in remembrance of Steve, but I also wanted to offer a word of explanation. Neither John nor myself could claim to be close friends with Steve, though we were occasional correspondents. I had the pleasure to meet him in person once, and we sometimes traded information and opinions, for we shared many of the same fiction preferences, but I did not know him that well.

So why, then, was Hocking so upset that he called me to let me know, and why was the passing of this acquaintance so moving that I think about him from time to time even when it’s not the anniversary of his death? Why are so many people still talking about a man that many of you may never have heard of?

It’s because Steve was a phenomenal scholar of fantasy and heroic fiction/sword-and-sorcery and probably the most well-read person I’ve ever met — and he was also, simply, a really nice guy.

You have only to visit his archived essays at The Cimmerian to see that talent, or his good natured spirit. You also can flip through the essays he drafted in many other places, not the least of which are some of the Del Rey Robert E. Howard volumes, including Kull – Exile of Atlantis. He was a genius.

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Heroscape Wave 10: Valkrill’s Gambit

Heroscape Wave 10: Valkrill’s Gambit

heroscape-wave-101One of the things I most enjoy about Heroscape is the great variety of figures in the expansions. Because I was introduced to the game years after it first debuted, I’ve missed out on a number of the earlier sets. I’ve been trying out all of the recent expansion sets, though. What I didn’t know when Wave 10 arrived was that half of it was a reprint from Wave 5t — now very hard to find — that another quarter of it reprinted some hard-to-find special release figures, and that the final quarter recast earlier molds with different colors and rules. I don’t mean that to sound like a complaint, because 3/4 of those figures are nearly impossible to lay hands on and the other quarter, those recasts, are now among my favorite squads.

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Clark Ashton Smith

Clark Ashton Smith

cascabin1

I would hope by now that regular visitors to this site are aware of the fine work going on over at The Cimmerian. I try to visit the web site several times a week, as there’s always something of interest for the fantasy fan — particularly the heroic fiction fantasy fan, but frequently for any fan of fantasy.

This week The Cimmerian has really pulled out all the stops and launched a series of articles on Clark Ashton Smith.  He’s one of the big Weird Tales three (the other two being Robert E. Howard and H.P. Lovecraft) but he’s less frequently discussed and, until recently, has been harder to find in print. Fortunately Night Shade Books has been taking good care of Smith recently.

Why was Smith important? Well, you should probably bop over to The Cimmerian and read the excellent essays that prompted this post.  The posts start with this Wednesday’s entry. And if you’re not familiar with the site, please look deeply at a wealth of fine articles and essays, and make it a regular stop.

Review Grab Bag

Review Grab Bag


geneviere
Now that I’m earning my living as a writer rather than fitting writing on the edges of my life, I’ve had time to catch up on some reading for fun; I’ve also been playing some more Heroscape with my kids. I’ve only been at this since the new year, but I’ve leapt into the saddle and spurred forward.

First up were two Warhammer omnibuses, Genevieve, by Jack Yeovil (pseudonym of Kim Newman), and Blackhearts, by Nathan Long. I’d started them over the last few years and gotten distracted and very busy. I recently picked up both and pretty much devoured them.

Being omnibuses, each is a compilation of several books and related short stories or novellas.  And being Warhammer fantasy, they’re both set in a sort of fantastic imperial Austria, where magic works, albeit darkly, and there are elves, dwarves, and other supernatural creatures — most especially the powers of chaos — both on the fringes of civilization and working against it from within. Each is somehow available and in print for around $10.00,  and each weighs in at around 760 pages.  Considering how good both books are, the price point for the value within is almost criminal.

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Heroscape Dungeoneering

Heroscape Dungeoneering

Heroscape Master Set 3: Dungeons and Dragons Battle for the Underdark
Wizards of the Coast ($21.99, Jan 2010)
Reviewed by Howard Andrew Jones

Here at the Jones household we have the new Heroscape Master Set 3. Judging by the amount of Heroscape I’ve been playing with the kids, the game may have us.

The new master set is smaller than either of the first two, although its 50 interlocking terrain pieces can simulate a variety of battlefields — and can add in to any existing terrain sets a Heroscape gamer already owns. If you’re a relative newcomer to the concept of Heroscape, like I was until just recently, it’s a do-it-yourself game board of surprisingly sturdy interlocking hexagonal tiles. Some of the tiles are part of larger platforms, and some are merely a hexagon. Different colors suggest grass, or rock, or sand, or swamp — or even swamp water or regular water. They can be combined in an almost endless array of patterns, limited only by imagination and the amount of tiles.

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Black Gate 14 Game Reviews: Sneak Peek

Black Gate 14 Game Reviews: Sneak Peek

I just turned the game reviews over to John O’Neill. It’s the last section — save for the Knights of the Dinner Table art — that was needed to complete the upcoming issue, most of which John already has set up for the printer.

You may have noticed lately that all the game reviews are favorable. It’s not that we don’t find bad modules, it’s that we like to devote our rather limited space to describing goodies we think our readers would enjoy.

This time we’ve got a big review for Paizo’s impressive Pathfinder Role-Playing game core rulebook. The indefatigable Andrew Zimmerman Jones (no relation despite certain name similarities) dug in deep and then took the rules for a spin with several Paizo modules.

Vincent Darlage’s excellent Ruins of Hyboria was covered in detail by the EvilDM himself, Jeff Mejia, and I enlisted Vincent to write up some reviews of several Goodman Games products. Though not really a Dungeons and Dragons fan, he was quite taken with Blackdirge’s Dungeon Denizens, as well as the Cortex system from Margaret Weiss games.

New reviewer Robert Rowe took a long look at the Mongoose Games new Judge Dredd hardback.

I’m an unrepentant Traveller fan, so I was delighted to find much to like in the new Mongoose Traveller releases Aslan and Tripwire.  As sword-and-sorcery is my favorite genre, my heart was won by Legends of Steel. .

It’s a big issue, and I think you’ll like our broadselection of product reviews, among them info on an innovative science fiction game, Far Avalon, from one of my favorite game writers, and Shard, a nifty game Andrew stumbled across at Gen Con this year.

Perhaps the biggest surprise to me was a boardgame I’d been sent. I foolishly put off reviewing it until the last possible moment, never dreaming how much fun it would be to run with the family. I tested out the game with HeroScape’s new wave 9 products (I especially liked the Mohican Indians that came in two of the four expansion packets) heroscape2with my good friend [info]bthepilot and two young gamers I found loitering in my living room, and all four of us were converted. I’ll explain why inside the issue. I hope to cover HeroScape’s wave 10 products and their new Dungeons & Dragons playset in an upcoming issue. Be warned — I’ll probably do my best to convert all of you into players.

All of these products and more will be reviewed in depth in the upcoming issue of Black Gate, available in December. See you there!

–Howard Andrew Jones

Review Roundup

Review Roundup

With summer waning, I wanted to take a moment to provide thumbnail reviews of things many of you should find of interest.

DVD

rome1Rome – Pretty much a must-see for any fan of sword-and-sorcery or historical fiction. As far as I’m concerned, the two genres are closely related, and I’m sure a fan of either will be a fan of this.Not for the faint-of-heart due to sex and violence… but extremely well written and acted. The story arcs get more and more compelling the deeper into the series you watch. I haven’t been this caught up in a TV series since a friend loaned me the Firefly boxed set.

 

BOOKS

blood-of-ambroseBlood of Ambrose – It should come as no small wonder that I enjoyed James Enge’s first Morlock novel. I’ve been a fan of his work since his first appearance in Black Gate. Good stuff, brimming with brilliant world building, witty characters, and swordplay and foul sorcery.

Bill Ward and I are planning an in-depth look at some of the fine work coming out from the Warhammer game publisher, and I wanted to provide a sneak peek of the goodness we found within.

 

blackheartsBlackhearts Ominbus – I’m halfway through Nathan Long’s collection and have loved every minute of it. A dirty dozen type series in a fantasy land, with flawed but likable characters, fabulous pacing, and great action sequences. I have the suspicion that the rest of it will hold up just as well.

 

eisenhornEisenhorn Omnibus– Dan Abnett wasn’t satisfied with creating a fabulous lead character in an action-packed space opera; he sent him to fantastic places and provides a series of detective/investigative stories full of logical turns, surprises, and plenty of action.

 

 

witch-hunterWitch Hunter Omnibus – I finally got to read C. L. Werner’s first two Mathias Thulman books, full of Gothic menace and brooding castles. I would never have guessed that I would be rooting for a witch hunter, but Werner pulls it off, and delivers plenty of surprises along the way.

 

 

GAMING

travellerMongoose Games has a license for Traveller, and the core book and first supplements (High Guard and Traders and Gunboats) have been well-handled. I look forward to seeing what more they have planned.

 

 

 

cortexCortex System Role Playing Game, from Margaret Weis games, is the engine behind their Firefly game. It’s a slim, elegant-looking system, and will be reviewed in-depth in the next issue of Black Gate.

 

 

level-upGoodman Games has a new magazine, Level Up, that seems at least partly inspired by the original Dragon. Adventures and articles on game play and character interaction are included within. We’ll be reviewing in-depth next issue, but my initial impression is one of delight.

Howard Andrew Jones