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Author: Jeffrey Talanian

The Hobby Shop Dungeon, by Benoist Poire and Ernest Gary Gygax Jr.

The Hobby Shop Dungeon, by Benoist Poire and Ernest Gary Gygax Jr.

The Hobby Shop Dungeon Marmoreal Tomb Campaign Starter

The Hobby Shop Dungeon, by Benoist Poire and Ernest Gary Jr. Gygax is a marvel to behold.

One can utilize these books and maps for years — a complete setting loaded with maps, histories, set pieces, dungeons (arguably a mega-dungeon), wilderness, factions, heraldry, unique monsters, unique magic items, and adventure hooks abounding. It is quite a feat and an enormous labor of love.

Poring through it all, I’d say my favorite parts are the heraldry (very Greyhawk in spirit), the wilderness and dungeon maps, and the Prismatic Maze (sounds very Vancian).

I’ve assembled some photos from the box set below for you to enjoy. You can order copies from Troll Lord Games or from Isle of Games.

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Brutal, Evocative, & Sad: Michael Moorcock’s Elric the Dreaming City by Julien Blondel, Jean-Luc Cano, and Julien Telo

Brutal, Evocative, & Sad: Michael Moorcock’s Elric the Dreaming City by Julien Blondel, Jean-Luc Cano, and Julien Telo

Michael Moorcock’s Elric Vol. 4: The Dreaming City
(Titan Comics, April 5, 2022). Art by Julien Telo

Elric of Melniboné, the White Wolf, is exiled from his home and cursed to walk the land under the influence of Arioch, the Lord of Chaos. With his soul-eating sword, Stormbringer, Elric must find his way to the Dreaming City – the mysterious ancient birthplace of his ancestors. Hoping to unlock the secrets of his destiny, Elric is unaware he is being hunted by his long-lost love, Cymoril, who has only one sinister agenda: vengeance.

I must admit, when I first saw Titan Comics advertising this hardcover graphic novel, Elric: The Dreaming City, I was skeptical.

How could this be worth my shelf space when I already have the same Michael Moorcock story adapted in 1982 by the great Roy Thomas, with art by the legendary P. Craig Russell? That is what I asked myself. The bar was set rather high.

But after picking this up and more recently perusing it, I’ve concluded that this adaptation by Blondel and Cano, with art by Telo, is indeed a worthy addition to any Elric fan’s collection. It is brutal, evocative, sad, and violent – all the hallmarks of a tragically epic Elric story.

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Science is Sorcery

Science is Sorcery


Bloodstone (Warner, March 1975). Cover by Frank Frazetta

“Kane’s power is that of science, not sorcery — although with elder-world science, the distinction becomes blurred. But then, to the untutored minds the distinction is difficult to grasp, for this lies in understanding the forces at work, and in the laws they obey. For example, to produce a deadly sword to wield in battle, a master smith will use secrets of his craft to smelt choice iron into steel, forge steel into tempered blade, then balance, hone and haft the blade to the best of his art. Similarly, a wizard may utilize the secrets of his craft to forge a sword of starfire and incantations. Both swords seem magic to some club-swinging apeman, such as legend places on lands unknown to our civilization, but clearly one is born of science, the other spawned by sorcery…”

—Karl Edward Wagner, Bloodstone

In the hobby of tabletop role-playing games, the influence of J.R.R. Tolkien looms prominently, and the reason for this makes perfect sense: By the mid- to late 1960s, Tolkien fever (i.e., fervent esteem for The Hobbit and The Lord of the Rings) was reaching epic proportions, fueled by the mass market release of affordable paperbacks published by Ballantine Books. “Frodo Lives!” became a counterculture slogan on buttons, bumper stickers, and T-shirts. In the form of graffiti, it was spray-painted in subways and under bridges. Wargaming enthusiasts of the American Midwest were not immune to the hypnotic effect of The Ring, and in one wargame, called Chainmail (Gygax and Perren, 1971), a 15-page “Fantasy Supplement” in the back of the rules proved to be a primary progenitor of the world’s most popular tabletop role-playing game, Dungeons & Dragons.

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Inspired by the Weird Fiction of Clark Ashton Smith: Castle Amber by Tom Moldvay

Inspired by the Weird Fiction of Clark Ashton Smith: Castle Amber by Tom Moldvay


Castle Amber
(TSR, 1981). Cover by Erol Otus

Castle Amber (aka Château d’ Amberville) by Tom Moldvay (RIP) is a classic D&D adventure that I first enjoyed as a player at age 10 and later as DM. Published in 1981 by TSR, Castle Amber has a wonderful cover by Erol Otus, and excellent interiors by Otus, Jim Holloway (RIP), Harry Quinn, Jim Rosolf (RIP), and Stephen Sullivan (he did the maps, I’m assuming).

I didn’t appreciate it as a youth, but this module was largely inspired by the weird fiction of Clark Ashton Smith — specifically his Averoigne Cycle of stories, which were set in a fictional counterpart of a province of France. Smith called this part of Southern France “the most witch-ridden in the entire country.” Smith has been a huge inspiration to me in my own RPG work, and I never tire of rereading his poetry and fiction.

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The Greatest City in Fantasy: Lankhmar, City of Adventure by Bruce Nesmith, Doug Niles, and Ken Rolston

The Greatest City in Fantasy: Lankhmar, City of Adventure by Bruce Nesmith, Doug Niles, and Ken Rolston


Lankhmar, City of Adventure
(TSR, 1985). Cover by the legend Keith Parkinson

I would like to round out my posts on tabletop RPG city supplements with my personal favorite: Lankhmar, City of Adventure, which is the home of Fritz Lieber’s Fafhrd and the Gray Mouser. Published in 1985 by TSR for Advanced Dungeons & Dragons, this book was written by Bruce Nesmith, Doug Niles, and Ken Rolston. The cover art is by the legend, Keith Parkinson, and the interior art is by the great Jeff Easley. Cartography by Geoff Valley, Curtis Smith, and Tracy Hickman.

Wow, I don’t know where to begin with this one! I absolutely adored the fiction of Fritz Lieber, devouring his Lankhmar works and even some of his sci-fi at a young age. Lieber was a friend of Gary Gygax, and he was among a handful of Gygax’s favorite authors. Thus, I think it’s important to note that the content of the Fafhrd and Gray Mouser tales was incredibly inspirational to Gygax, and this comes across in the tone and themes of D&D — which essentially is a melting pot of fictional inspirations. My point is, you can’t simply look at this supplement as a fictional property that was adapted to the D&D game, because the DNA of Lankhmar was already embedded in D&D to begin with.

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Creating a Fantasy Metropolis: Cities by Stephan Abrams and Jon Everson

Creating a Fantasy Metropolis: Cities by Stephan Abrams and Jon Everson


Cities (Chaosium, 1986). Third Edition. Cover by Dan & David Day

As a follow-up to last week’s post on the Forgotten Realms City System, today I have Cities, from the Universal Supplement Series, published by Chaosium in 1986 (previous editions were published by Midkemia). It was written by Stephen Abrams and Jon Everson, with cover painting by Dan and David Ray, and it was illustrated by Kevin Ramos.

In stark contrast to last week’s City System boxed set published by TSR — which was nearly all maps and practically no content — this supplement takes the opposite tack: no maps, all content!

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Remembering Waterdeep, the Most Famous City of the Realms: Forgotten Realms City System by Ed Greenwood and Jeff Grubb

Remembering Waterdeep, the Most Famous City of the Realms: Forgotten Realms City System by Ed Greenwood and Jeff Grubb


Forgotten Realms City System
(TSR, July 1988). Cover by Larry Elmore

City System is an interesting Forgotten Realms boxed set that was released in 1988 by TSR, written by Ed Greenwood and Jeff Grubb, and with cover art by Larry Elmore. Except for one very slim booklet, this essentially is a box full of maps (by Dennis Kauth), detailing the most famous city of the Realms, Waterdeep.

Now, I must admit, I have always favored Greyhawk over FR, because it’s what I cut my teeth on, but this set is pretty nice for the development of an enormous city in any campaign. Poster maps include the typical grid of the city, a beautiful, three-dimensional artistic rendition of the city, and then 10(!) poster maps that zoom in on different wards.

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From the Age of Splatbooks: Charlemagne’s Paladins by Ken Rolston and Roger Raupp

From the Age of Splatbooks: Charlemagne’s Paladins by Ken Rolston and Roger Raupp


Charlemagne’s Paladins
(TSR, July 1, 1992)

One of the more interesting developments during the AD&D Second Edition years (1989-2000) was the Historical Reference series of campaign sourcebooks.

These green “splatbooks” were well-researched, taking a broad view of history, myth, and legend, and looking at all of it through a D&D lens. Charlemagne’s Paladins is one such shining example. Written by Ken Rolston, illustrated by Roger Raupp, and with cartography by Gaye O’Keefe, this sourcebook adapts the historical setting of the Carolingian period into a quasi-game world, featuring the historical and legendary personalities and events of Charlemagne’s time.

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Revisiting Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax

Revisiting Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax


Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax (TSR, 1984)
and Dungeon Magazine 112 (Paizo, July 2004). Covers by Clyde Caldwell, Wayne Reynolds

As we approach the 50th anniversary of Dungeons & Dragons, I recalled and located Dungeon Magazine #112, published by Paizo, which was released for the 30th anniversary of D&D.

This issue featured a retread of the classic AD&D World of Greyhawk adventure module, Mordenkainen’s Fantastic Adventure, by Rob Kuntz and Gary Gygax. It was updated by Erik Mona and company for the (then current) third edition of D&D and retitled Maure Castle.

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A Modern Gaming Classic: Against the Giants by Gary Gygax

A Modern Gaming Classic: Against the Giants by Gary Gygax


Against the Giants by Gary Gygax (TSR, 1981). Cover by Bill Willingham

Against the Giants (G1-2-3) is an absolute classic by the legend, Gary Gygax.

These three strung-together adventures are some of the finest he wrote, IMO. I enjoyed this series first as a player when I was in the 5th or 6th grade, and then running it myself as DM years later. Hill giants, frost giants, fire giants, and drow! Oh, how I enjoyed recurrent use of the drow as a diabolical, super-intelligent, evil menace.

This is how Mr. Gygax described them.

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