Originally from Kentucky, Ty Johnston is a former newspaper editor who now lives in North Carolina while penning tales of epic fantasy, horror and other literature. He is vice president of the Rogue Blades Foundation, a non-profit organization focused upon bringing heroic literature to all readers. When not writing or reading, he enjoys hiking, longswording, bourbon, tabletop role-playing games, target shooting, and his girlfriend. Not always in that order. He is the author of several fantasy series, including The Kobalos Trilogy, The Sword of Bayne Trilogy, and The Walking Gods Trilogy.
Throughout the 1970s and very early 1980s, Simulations Publications, Inc. (SPI) was a company known for its board war games. Then in 1980 it took a stab at the growing popularity of Dungeons & Dragons and other popular tabletop role-playing games. SPI came up with a different style of fantasy RPG known as DragonQuest(DQ), published in a boxed set with multiple books.
Eventually there would be three versions of DQ. SPI published a second edition in 1982 in a single book, but soon after the company was purchased by TSR, the developers of D&D. Eventually in 1989 TSR would produce the final, third edition of DQ, this one also in a single book, but since then they have done next to nothing with the property though they did release a few gaming modules for the system. Fortunately a few other companies also released DQ-related material and to this day there is a somewhat active DQcommunity online. As for the three versions of the game, they are pretty much compatible with few differences between them, especially between the second and third editions.
Created by Eric Goldberg, later known for his role in the publication of the tabletop RPG Paranoiaand numerous other games both at the table and online, DragonQuest separated itself from D&D and its imitators by not focusing so much upon a class system for character creation and advancement. Instead, characters in DQ were mostly based upon growth in skill rankings.
A couple of weeks ago I wrote about the old TSR minigame Revolt on Antares, and that got me thinking about other microgames which were popular back in ye olden days, and that brought to mind one of my favorites, Car Wars from Steve Jackson Games, published in 1981, a vehicle combat game.
If you ever wanted to take part in the fast-driving, hard-hitting action of the Mad Max universe where guns and cars ruled the roads, and the plains and the deserts and the … etc., then you would do well to buckle in and pick up one of the versions of Car Wars which has been made available over the years.
But my first love was the original Car Wars which came in a small, black plastic box, though there were copies of the game which came in just a plastic bag (but who would want that when you could get your hands on a cool plastic pocket box, as they were called?).
The action came in various scenarios from arena battles to highway combat against marauders and the like, and that original pocket box included everything needed to get you on the road to war. Included were the six-sided dice needed for the game, a rules book, maps, vehicle sheets, and cardboard counter pieces of vehicles, road hazards, and more.
A couple of weeks ago here at Black Gate, I wrote about the 1983 tabletop roleplaying game Lords of Creation, created by the late Tom Moldvay. Unfortunately, while listing some of Mr. Moldvay’s works, I left out a small but important game, Revolt on Antares.
Published in 1981 by TSR, the producers of Dungeons & Dragons at that time, Revolt on Antares was a minigame, sometimes referred to as a microgame, which were popular at the time. Other minigames of the period included Vampyre and Viking Gods, both from TSR, and such games as Ogre and Car Wars, each produced by Steve Jackson Games. These were just a few of the minigames available back then, and for a time in the early ’80s minigames brought a fair amount of business for game publishers.
As for Revolt on Antares, it was a simple war game made for two to four players. The game took place on the planet of Imirrhos, also known by the name of Antares 9, the ninth planet in the Antares solar system. All that was needed for play was the short, simple rule book, the included map, and two six-sided dice, also included. Oh, and I can’t forget the cardboard playing pieces, referred to in the rule book as counters, especially as there were three types: troops, leaders, and artifacts.
Throughout the decades, game company Avalon Hill has been associated with tabletop war gaming, and this was especially true in the 1970s and 1980s. However, the company has been known to dip into other types of games, mainly board games of one stripe or another and sometimes even tabletop role-playing games.
One of Avalon Hill’s earliest tabletop RPGs was Lords of Creation, published in 1983 and written by Tom Moldvay, known for his earlier work on Dungeons & Dragons.
Lords of Creation is very much a game of its time, but in many way it’s also a game ahead of its time. The D&D influence is obvious in the mechanics, especially concerning character and monster stats, but this game was one of the earliest to stretch beyond the boundaries of any single genre. Lords of Creation wasn’t just a fantasy tabletop RPG, but was meant to be a game for all genres, including science fiction, mythology, noir, and more. In fact, the back of the game box reads, “The ultimate role-playing game… a game of science, fantasy, science fiction and high adventure that explores the farthest reaches of your imagination! Splendid adventures take place throughout time, space and other dimensions.”
I didn’t get many chances back in the day to play Lords of Creation, probably because it wasn’t the most popular game around even if it has something of a collector’s following nowadays. Still, the few times I played the game, it was a blast, in no small part because of Moldvay’s ingenuity in making Lords of Creation something unique, at least for the time period of its original publication.
The box itself for the game is somewhat large for a tabletop RPG, though was typical for the Avalon Hill war games of the time. Upon opening the box, one finds a 64-page rule book, a 64-page The Book of Foes (you D&D players will recognize this as similar to a Monster Manual), a Game Catalog of everything Avalon Hill had to offer at the time, and three dice, a D20, a D10, and a D6, everything you need to play the game.
All good things must come to an end. Sort of. Kind of. But not exactly.
This will be my last Rogue Blades article for Black Gate. This doesn’t mean I’m going anywhere. No. One of my articles will still be here every other Friday. And no, I’m not stepping down as vice president of the Rogue Blades Foundation, a non-profit which focuses on all things heroic, especially heroic literature.
What is changing is that the Rogue Blades Foundation and its for-profit publishing side, Rogue Blades Entertainment, will be coming together on a new Web site, Rogue Blades. The new site will not only feature news about both sides of this publishing venture, but will also present weekly articles from a variety of writers, including myself. So I’ll be penning articles about the heroic over at Rogue Blades.
As for my future here at Black Gate, as mentioned above, I’ll keep writing articles here, but now I’ll have more freedom to write about other topics, many which might be related to heroic literature but not necessarily.
As for what I’ll be writing here, I’ve a number of subjects I’d like to cover. For instance, I’ve long been a fan of Ed McBain’s 87th Precinct police procedural novels, and I’m considering a series on each of those books, though at 55 novels and a handful of shorter works, I have to admit that’s a rather daunting task. Other subjects I’d like to tackle are older tabletop role playing games that don’t see as much love as I’d like; Dungeons & Dragons is well covered online and even Star Frontiers has received some recent love here at Black Gate, but I’d like to take a look back at such games as Dragonquest, Lords of Creation, Car Wars and the original Deadlands, plus others as they come to mind. It’s also possible, even likely, I’ll sometimes write about fiction I’m reading or movies or shows I’m watching.
Nearly three years ago I had the fun of spending a month driving across country in the U.S. with my girlfriend and her son. We started off in North Carolina, then made our way to Atlanta, through Alabama and down to New Orleans before heading further west to Houston and Austin before spending four days in Cross Plains, Texas, for Robert E. Howard Days 2018. From there we drove to Roswell, New Mexico, popped down to Tombstone, Arizona, for a few days and then went on our way to San Diego. From there we visited the Grand Canyon, spent some time in Las Vegas, and headed back through the beautiful state of Utah before spending a day in St. Louis. Then it was back through my home state of Kentucky and back to North Carolina through Tennessee.
In many ways this was a trip of a lifetime, and along the way I re-discovered a few things about myself. First of all, this trip brought back to me just how much I love book stores, especially used bookstores, antiquity bookstores, and regional bookstores that offer the unique. There’s nothing more I love than spending hours scouring through shelves upon shelves in hunt of the unknown. Often enough I had no particular books in mind on this trip, but allowed myself the joy of discovering books I had forgotten about or had not even known existed, or even books I had known about but were out of print and I had never expected to find one during my lifetime. The search was the thing, even if I wasn’t searching for anything in particular.
Secondly, this trip reminded me just how much I love heroes, for in many ways this trip was more than a vacation. It was a journey, an epic adventure to discover heroes, mostly heroes known to me, some heroes forgotten and recalled. Originally I didn’t set out on this trip to discover heroes, but the longer I was on the road, the more heroes I came across.
The following is an excerpt from Michael Moorcock’s essay for Robert E. Howard Changed My Life, an upcoming book from the Rogue Blades Foundation.
Robert E. Howard wrote directly in a tradition going back to the first great American hero Natty Bumppo and the first great American novelist, Fenimore Cooper, who shared the same puritanical suspicion of ‘civilization’ and authority with Conan and most of Howard’s other heroes. Based firmly on the legend of Daniel Boone, already fictionalized in broadsheets and shilling shockers published everywhere in America and Europe, the Romantic American was soon established as a popular figure of fiction and folklore. Indeed, on occasions the American ‘noble savage’ often sold better in what would be considered over-civilized European nations than he did in his native land (where the reality might have been at closer proximity to readers in Saint Louis and Memphis than to those in London or Moscow). This explained the massive bestsellers featuring ‘free spirits’ often found in the Gothic novels which were frequently selling at the same time! Romance of this kind would often be pilloried by more sophisticated authors of the day but not by the likes of Robert Louis Stevenson, Alexandre Dumas or Karl May (whose Old Shatterhand continued his career, like the others, in films well into the 20th century).
After Mowgli, Tarzan, of course, was probably the most famous popular noble savage to sniff warily at the over-fed minions of a greedy and uncaring civilization and indeed, until he was rather poorly translated into a variety of romance languages in particular, Conan was not widely well-known in Europe outside Britain (where Howard’s A Gent from Bear Creek had been published in 1937) until the 1970s via his Marvel Comics incarnations. In fact, he became better known in the UK than he was in the US, thanks to a young man in London named Tom Boardman, a popular figure at English fantastica conventions during the 1950s and ’60s, who had begun his career in his father’s firm at a very young age. His father liked publishing Westerns and Western comics in a very recognizable style, including a yearly hardback Buffalo Bill Annual with one distinctive artist doing all the drawing and writing all the scripts. He published through the Woolworth chain of stores a sepia reprint version of full-color comics from the Fawcett publishing chain. These fantasy comics revealed a niche in the market. He began to put out Captain Marvel, Ibis, Bulletman and a whole range of ‘science heroes,’ superheroes, and wizards. As a schoolboy I bought his publications wherever I could find them.
The following is a memorial article from author David C. Smith for late author Charles R. Saunders.
Charles Saunders and I first began corresponding in 1977, when we were both writing for the semiprozines of the time. He wrote to me first, beating me to the punch, because I admired his work and had considered dropping him a line. As it turned out, I was privileged to know him for more than 40 years. I’ve lost count of the number of letters and emails we shared; unfortunately, all the early letters I received from him are now gone. I stored them in file folders in banker’s boxes that were destroyed when our basement flooded with 30 inches of water in 2001. I joked with him once about that: What will all the historians and fanboys do when they find out that I lost all your letters? There will be no history to write! He told me that he hadn’t held onto my letters, either, so we were even. We did not take it all that seriously. Now, of course, I regret the loss of those letters of his, as well as of his newspaper editorials, copies of which he sent me regularly.
Ironically, we never met in person, although we spoke on the phone just once. I called to bug him for the name and address of his producer at New Horizons, the Roger Corman outfit that had produced Amazons, based on Charles’s story Agbewe’s Sword. This was in 1986. I wanted to get my script Magicians at least read by someone in the business, and Charles was kind enough to help me make the contact, although of course nothing came of my effort.
I don’t recall much of what we discussed in those early letters; mainly it was back and forth musings about our stories, our hopes of seeing them published, and our shared interest in history, as well as our political and social interests, which were aligned. As time went on, we both had middling success with our fiction, seeing some of what we wrote appear as paperback originals. The botched debut of the original edition of Imaro in 1981 by DAW Books hit him hard, although for any of us who know his work, it felt absolutely correct to have Imaro in print from a corporate New York publisher. Imaro was followed by The Quest for Cush in 1984 and then The Trail of Bohu in 1985. And there ended the saga of Imaro, it seemed, at least for a time.
By then, Charles had moved to Halifax, Nova Scotia, from Ottawa, where he had gone in 1969 rather than be drafted to fight in Vietnam. He had been radicalized in the late sixties in Chicago, where he had associated with the Black Panthers — which, despite the image of them propagated by the FBI, were concerned primarily with doing good for, and fighting for justice in, African American communities. He had grown to maturity during days of rage in our country; although he was six years older than I, inevitably, our politics were of a kind: we believed in and supported progressive causes on both sides of the border, especially social justice issues. (In the 90s, a mutual correspondent of ours referred to “feminazis” in a letter to Charles. Imagine his reaction to that.) And he was, I believe, twice married and divorced, something else we had in common.
The following is an excerpt from Barbara Ingram Baum’s essay for Robert E. Howard Changed My Life, an upcoming book from the Rogue Blades Foundation.
May 25, 1995, marked a profound change in my life. Alla Ray Morris, or ‘Pat’ as we called her, passed away unexpectedly. When my husband, Jack, met with her attorneys after her funeral, he was shocked to learn she had bequeathed her rights in Robert E. Howard’s works to him, to his sister Terry, and to their mother, Zora Mae Baum Bryant, whom she had named as executrix of her estate. I could never have imagined the impact this gift would have on my life.
Jack’s father had passed away in 1971, and several years later his mother married Elliott Bryant, a kind, loving widower who embraced his new family as Zora Mae had two adult children, a daughter-in-law, and three young grandchildren. Elliott’s parents and younger brother were deceased, but he maintained a close relationship with his aunt, Alla Ray Kuykendall (‘Auntie K’) and her daughter, Alla Ray Morris (‘Pat’), who lived in the nearby town of Ranger, Texas. Whenever we gathered at the house in Cross Plains for holidays, Auntie K and Pat were always included, and over the years they became family to all of us as well. So even after Elliott died suddenly in 1982, the relationship continued, and every week Jack’s mother drove to Ranger to play bridge with the Kuykendalls and their friends. I believe she and Pat became even closer after Auntie K passed away. Nevertheless, we were stunned when Pat suddenly died and we learned she had included us in her will — it was totally unexpected.
We knew nothing about Robert E. Howard or his works. However, we recalled Zora Mae, Elliott, Auntie K, and Pat had attended the showing of the film Conan the Barbarian, starring Arnold Schwarzenegger, at the Paramount Theatre in Abilene, but Jack and I had never seen the film or read any of Howard’s works or talked about Howard or discussed the Kuykendalls’ ownership at family gatherings. I faintly remembered comments about Howard Days, but we had never discussed those events, nor had we attended. Interestingly, though, Jack’s mother kept a Conan calendar on her kitchen wall — which I know now was a Ken Kelly scene from “People of the Black Circle.” (You would have to know Jack’s mother to appreciate how completely out of character it was for her to have a heroic fantasy calendar on her wall. Zora Mae was very much a traditionalist and was very particular about her home and its accessories.)
Recently I’ve been reading Beyond the Black River, a collection of Robert E. Howard tales published by Wildside Press. Within those pages one can find a couple of horror tales but also a handful of Conan the Cimmerian yarns, including the short story which gives this book its title.
When reading Beyond the Black River, the book or the story, it is obvious not only who the protagonist happens to be, but also the hero. The two figures are not always the same individual within a tale. For instance, Conan features large in most of the stories here, and he is the hero in at least four of the tales, but he is not always the protagonist. Sometimes Howard would pen a Conan tale told from another point of view. But whatever the point of view, Howard was mainly a writer of action and adventure, thus he wanted there to be little question about his hero in any given story.
Also of late, like millions stuck at home, I’ve been watching my fair share of television, which is actually unusual for me. One show I’ve watched, again like millions, is The Mandalorian. Here, too, it is obvious who wears the title of hero and protagonist with the ever-helmeted “Mando” performing both roles. I also caught up on the show Justified, a modern Western of sorts featuring Timothy Olyphant as Deputy U.S. Marshall Raylan Givens in my home state of Kentucky (it was kind of fun to watch all the things the show got wrong about the Bluegrass State); once more it was not difficult to pick out the hero and protagonist, here the same individual in Raylan Givens.
However, earlier in the year I read novels and stories and watched shows in which it was not so easy to pick out a hero.
For instance, watching the super hero show The Boys on Amazon Prime, there are a whole lot of bad people but not a lot of real heroes. Even a regular protagonist is difficult to pinpoint as this show has more of an ensemble cast with the focus on characters shifting. Early on in the series, Hughie Campbell (portrayed by Jack Quaid) is the protagonist, but by the end of the first season Hughie has been taken in as part of the broader cast. Also, while Hughie occasionally does something that is heroic, he generally is too reticent to be a regular hero. Still, he usually tries to do what’s right, at least for the moment, and maybe that’s all we can ask for a modern television hero. And I don’t want to leave out other characters, for Starlight (Erin Moriarty) is usually the most heroic of the “supes” and she also tries to do what is right, but she’s not exactly the hero of the show. Karl Urban’s Billy Butcher character plays large on the screen whenever he appears, and he does sometimes do the right thing, even the heroic thing, but I don’t think anyone who has watched the show would consider Butcher a hero, especially as his motives usually come from pain, rage and sometimes even selfishness.