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Author: Gabe Dybing

Gabe Dybing is an adjunct instructor at Minnesota State University, where he sometimes teaches literature and creative writing. To date, his most important contribution to the field of fantasy literature has been, with Nick Ozment, the publication of the 2000-20001 _Mooreeffoc Magazine_.
Modular: Three Viking Age Supplements and One Role-Playing Game

Modular: Three Viking Age Supplements and One Role-Playing Game

GURPSVikingsWhen I first discovered the Yggdrasill roleplaying game, I had the understanding that that Vikings-specific system existed in near-isolation. Oh how wrong I was! As I have purchased, downloaded and read Norse-themed rpg materials from DriveThruRPG and other sites, I have discovered that interest in the Northern ethos has been quite lively for some time. When, either out of mere curiosity or out of design to add to my home game, I first thought to collect Viking Age supplements, my mind naturally went to I.C.E.’s Vikings supplement for both Rolemaster and the Hero System: this was because, in my coming-of-age in the late 80s/early 90s, I was an ardent GM of MERP (Middle-Earth Role Playing, a scaled-down version of the Rolemaster rules set) and passionate about the Hero System in the form of Champions, a super-hero roleplaying game. But in those years, a young gamer with limited funds, I never could justify a pragmatic purpose for purchasing the I.C.E. Vikings supplement.

That situation has changed, now that I’m older and I have extra cash, but I still don’t have that I.C.E. supplement. The reason? Because it’s out of print and only available in hard copy via third party purveyors. The process of obtaining this seems like needless trouble when there are so many instant-gratification products available as immediate PDF downloads.

Today I will be reviewing, in the order in which I discovered and read them, three of these: GURPS Vikings, Troll Lord Games’s Codex Nordica, and Vikings of Legend for the Legend RPG System. All three of these seek to evoke a Viking Age roleplaying experience while using an existing rules set, the second type that I outline in my last post. I’ll say at the outset, though, that Codex Nordica read a lot like Vidar Solaas’s Vikings RPG, and I’m certain this is because of the similarity of the two systems that were being adapted for the Viking Age feel. Both Solaas’s D20 system and Brian N. Young’s Castles and Crusades engine have their foundations in Dungeons & Dragons, which has enjoyed so many iterations now that most of them aren’t even called Dungeons & Dragons anymore. Last post I allowed Solaas the distinction of having created an “original” Old Norse game, since he had to “hack” the D20 system so much. I’m tempted to award Young this same distinction, since in my view he visibly wrestled with many of the inflexibilities that I perceive in D&D games. But ultimately it belongs in the rpg supplement group; the following observation shares only one reason for this designation.

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Modular: Using Norse-Themed Roleplaying Games and Supplements to Expand the World of Yggdrasill — Vidar Solaas’s Vikings RPG

Modular: Using Norse-Themed Roleplaying Games and Supplements to Expand the World of Yggdrasill — Vidar Solaas’s Vikings RPG

vikingsrpgSome time ago I celebrated the new Modular series of Black Gate posts by contributing my own enthusiastic review of the four English-language volumes in the current Yggdrasill roleplaying game line. I’m grateful for the many responses to that post and for the reader recommendations of other Norse-related rpg material. I would collect all roleplaying game materials, regardless of game ethos or genre, but my budget won’t allow it. So I’ve narrowed my collection to Norse and Viking-themed materials. Hey, I tell myself, I’m actually running a Viking-themed game right now, using Yggdrasill, and I can justify this expense by believing, truthfully or not, that I’ll find some practical gaming use for it.

As I collect these materials, I notice that they sort into three or four categories:

  • Actual “full” roleplaying games; what I mean here is that the product comes complete with rules and setting designed to emulate, in particular, the kinds of experiences one expects from a Norse-themed roleplaying game
  • Sourcebooks and campaign settings, using the real world “Viking Age” as inspiration but designed to be used with an existing “Core Rules Set” (like D20 or GURPS, Fate Core, etc.)
  • Campaign settings, adventure paths, or standalone modules that detail a particular region of a fantasy world that is designed to emulate, within that secondary world, a “Viking Age” roleplaying experience

That’s right: I said three “or four” categories. The fourth category constitutes an “Appendix Y” — Appendix Yggdrasill — if you will, the reading I have been doing for most of my life that informs the kind of Viking Age adventure that I want to evoke in my roleplaying game. I might find occasion to comment on these works, as well, for they’re just as relevant as actual gaming material.

I intend to use these rough categories to frame the reviews of my developing collection. And I begin today with an item from the first category — well, I’m placing it in this category, even though Vidar Solaas’s Vikings RPG (2008) has been built using the D20 system. Attempting to use D20 to emulate a more or less “authentic” Viking Age experience has required Solaas to modify, rebuild, or “hack” the D20 rules set so drastically that Vikings RPG does indeed qualify as a game in its own right.

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Modular: Yggdrasill, the Roleplaying Game of “Viking Age” Adventure

Modular: Yggdrasill, the Roleplaying Game of “Viking Age” Adventure

yggdrasillcoverRoutine visitors to this site might remember my survey of Poul Anderson’s works, a regular column that has been on indefinite hiatus for about two years now. Causes for this suspension have been 1. Anderson’s two-book Operation Chaos was an absolute drudge of a read, requiring a recovery period that only now might be over, 2. New responsibilities at home decreased available time for my recreational pursuits, 3. The time share for these recreational pursuits was almost wholly dominated by my weekly Pathfinder campaign, a campaign that now finally might be coming to an end.

It’s unlikely that, with increased time, though, I’ll be returning to the Anderson survey. This is because I’ll move onto running other games, one of which already is underway: Yggdrasill.

At first glance Yggdrasill caters to a niche crowd, and I’m certainly a member of that company. I am a Norse-phile. Within my close community, I am nearly alone in my passionate interest — but for one dear friend, who identifies as Norse neopagan. When I first learned about the game just over a month ago, I knew that this “blood brother” would play the game with me. I also guessed that some others in my community would try it out, as well, and they have.

But as I consider just how many other areas of the globe might have the dynamic of interest that I enjoy, I question how viable a business project Yggdrasill might be. Perhaps I shouldn’t: Vikings appears to be a popular TV show; perhaps that series inspired some gamers to go “full Viking.” The “northern thing” clearly is a mainstay of traditional fantasy gaming, an aspect derived from popular fantasy fiction. But in most games where efforts are made to make the northern atmosphere “authentic” — well, they’re not actually “games,” per se, so much as they are campaign settings and supplements, productions such as Lands of the Linnorm Kings in Pathfinder’s Inner Sea setting for Golarion, and The Northlands Saga in Frog God’s Lost Lands setting, and both of these properties actually are about single regions within much larger campaign settings. But with Yggdrasill the northern thing is the whole thing, and that’s catering to a specific taste indeed!

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Modular: An Interview with Jeffrey Talanian, the Creator and Publisher of Astonishing Swordsmen and Sorcerers of Hyperborea

Modular: An Interview with Jeffrey Talanian, the Creator and Publisher of Astonishing Swordsmen and Sorcerers of Hyperborea

hyperborea2ecoverThis November 3-5 I had the pleasure of attending the fourth iteration of Gamehole Con in lovely Madison, Wisconsin. At the con I had the additional pleasure of sitting down at Jeffrey Talanian’s table to play an Amazonian Fighter in Jeff’s Lovecraftian adventure “The Rats in the Walls”. I’m not going to give away spoilers here, but the creepy escapade had more to it than rats in walls! And, despite Jeff’s best attempts to kill us, our party overcame its antagonists in an epic last battle of first-level proportions! If you can’t tell from my exclamation points, it was great fun!

Jeff’s “The Rats in the Walls” takes place in the City-State of Khromarium. This is an area in Hyperborea, which is the official campaign setting for Jeff’s own roleplaying game that is published by North Wind Adventures. The second edition of Jeff’s game currently is 365% funded on Kickstarter with nine days left to go! After our game, Jeff graciously agreed to an interview with me. Here it is:

What is AS&SH?

AS&SH stands for Astonishing Swordsmen & Sorcerers of Hyperborea, a role-playing game of swords, sorcery, and weird fantasy. It is a tabletop RPG inspired by the fiction of Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. Its rules are inspired by the works of Dave Arneson and Gary Gygax. AS&SH was released in 2012 as a boxed set. In 2013, it was nominated for several ENnie awards (Best Game, Best Production Values, Product of the Year), and in 2017 it will be rereleased in Second Edition hardback format.

Why did you create a game specific to the flavor of these writers and these genres? Did this grow out of what they call a “homebrew” game? If so, please tell us about that game and exactly how it resulted in AS&SH?

Growing up, I greatly admired fantasy, science fiction, and horror. I started reading genre fiction at a very young age (most notably the Conan paperbacks, The Hobbit, and The Chronicles of Narnia). I also got into comic books and magazines; Savage Sword of Conan and The Mighty Thor were my favorites. I also devoured sword-and-sorcery themed cartoons and films. I never missed an episode of Thundarr the Barbarian, and films like Conan the Barbarian, The Beastmaster, Hawk the Slayer, and Krull really captured my imagination in those halcyon days. I loved Tolkien, and read Lord of the Rings in the sixth grade, but for me it was always the grittier, more personal tales that I’ve loved most: Conan, Kull, Solomon Kane, Elric, Hawkmoon, Corum, Tarzan, John Carter, Carson Napier, Doc Savage, Gray Mouser, etc.

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The Parallel Worlds of Poul Anderson’s Operation Chaos

The Parallel Worlds of Poul Anderson’s Operation Chaos

Operation Chaos Poul Anderson-smallI may have got ahead of myself by reporting on three novels of 1960. This is because, in opening Operation Otherworld, an omnibus edition of Poul Anderson’s Operation Chaos and Operation Luna, I learned that Operation Chaos was not merely published in 1971 but also as four novellas or novelettes beginning in 1956. Their titles mark the four episodes that make up Operation Chaos: “Operation Afreet,” “Operation Salamander,” “Operation Incubus,” and “Operation Changeling.” All were published in The Magazine of Science Fiction and Fantasy.

This book in many ways is a return to or continuation of the ideas first presented in Three Hearts and Three Lions. Indeed, Sandra Miesel in Against Time’s Arrow spends most of her analysis of Anderson’s concepts of Chaos and Law in this book rather than in the former. I, however, found myself more interested in Anderson’s presentation of parallel worlds and his technique of introducing the concept. The very first words:

Hello, out there!

If you exist, hello!

We may never find out. This is a wild experiment, test of a wilder hypothesis. But it is also a duty.

I lie dream-bound, only half aware of my world. They are using me to call for them across the time streams because that which happened to me, so many years ago, has left its traces beneath my ordinariness; they believe a message thought by me has a better chance of finding a resonance in you than if it came from almost anyone else…

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Sex and Violence in Poul Anderson’s Rogue Sword

Sex and Violence in Poul Anderson’s Rogue Sword

Zebra Heroic Fantasy. Another ghastly cover. I guess that’s some Byzantium-esque architecture in the background. But who’s ever seen “armor” or a sword like that?
Zebra Heroic Fantasy. Another ghastly cover. I guess that’s some Byzantium-esque architecture in the background. But who’s ever seen “armor” or a sword like that?

As in The Golden Slave (and to lesser degrees in Three Hearts and Three Lions and in Virgin Planet) the major textures of Poul Anderson’s Rogue Sword sketch a love triangle. But at first our hero Lucas Greco’s love is not confined to only two women. No, he is a philanderer, a gallant, and the prologue establishes this as Lucas escapes the rage of Gasparo Reni, a jealous husband. This also shows Anderson’s impressive ability to construct symmetrical plots, for Gasparo and another in the prologue, Ser Jaime, shall be around for the duration of the novel.

The first chapter jumps ahead fourteen years. Lucas, with his friend Brother Hugh de Tourneville, surprise encounters Gasparo again, this time in the streets of Constantinople. Exhibiting rage apparently beyond all reason, Gasparo orders his men to fall on Lucas and to slay him on the spot. But, assisted by Brother Hugh, Lucas defends himself and escapes. During his escape, however, Gasparo’s slave woman, a woman who had been destined for a lord’s harem, joins herself to Lucas.

This slave, Djansha, becomes Lucas’s first love. It is notable that Lucas is not aware of this at first. He takes for granted Djansha’s complete faithfulness and service to Lucas. Lucas perhaps thinks that she is so into him because he is kind and supportive of her needs. Perhaps he believes that she would behave the same for any man who treated her in this manner. He also probably takes her for granted because she is a slave. Lucas cannot be blind to the strict social classes of 1306 A.D. (using Anderson’s signifier for era). And, naturally, he aspires for the heights. He actively pursues this state when he meets the lady Violante, a sensual and cunning member of the aristocracy married to the savage warrior Asberto.

Before briefing the reader on this third part of the triangle, however, we should pause a moment to focus on Anderson’s initial description of Djansha. I am struck now how, in a number of novels, Anderson has presented the reader with two female body “types.” What we read about Djansha also could describe Alionara from Three Hearts and Three Lions and perhaps Barbara from Virgin Planet and of course Phryne from The Golden Slave. Generally, this type is slim, childlike, and “boyish.” Here’s a description of Djansha.

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Two Great Books by Poul Anderson: The High Crusade and The Golden Slave

Two Great Books by Poul Anderson: The High Crusade and The Golden Slave

The High Crusade Poul Anderson-smallIf Three Hearts and Three Lions owes something to A Connecticut Yankee in King Arthur’s Court, then so does The High Crusade. But The High Crusade inverts Mark Twain’s concept. This book isn’t written by a modern who time traveled to Arthur’s court, but rather is written by a medieval scribe who witnessed Sir Roger Baron de Tourneville and his knights and court invade an alien spaceship and end up using it to conquer a major portion of interstellar Space. The bookends are provided by a space captain of Earth’s future space age, who hardly can believe, by reading the contained epistle, that humans from the Middle Ages have been in space for some time now and even have established a Holy Galactic Empire. Add to this, at the plot’s center, a courtly betrayal through a love triangle much like that of Arthur’s, Guinevere’s and Lancelot’s.

This book is really good. It’s a fast, enjoyable read. It was serialized originally in Astounding magazine as that publication was changing its name to Analog. When the book was published as a novel, it lost out on a 1961 Hugo to Walter M. Miller, Jr.’s A Canticle for Leibowitz. I find it interesting that Miller’s work, along with Anderson’s The High Crusade, limned medieval perspectives on futuristic landscapes. Perhaps this was the zeitgeist of the time. I read Baen’s edition of The High Crusade, which begins with a number of appreciations. This edition also contains a coda in the form of a short story called “Quest”, which takes place in the universe of The High Crusade. If the novel is a take on the Arthurian love triangle, then this story is a take on Galahad’s quest for the holy grail.

Also really good is what Wikipedia calls a historical novel and what Zebra, one publisher, calls heroic fantasy, though I certainly see no reason to quibble about terms of genre, and I’m guessing that terms were not so rigid in 1960 (or even in 1980, which is the date of the revised Zebra edition). I am talking about Poul Anderson’s The Golden Slave.

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Witch Hunts and True Heroes: Reading Violette Malan’s The Sleeping God

Witch Hunts and True Heroes: Reading Violette Malan’s The Sleeping God

The Sleeping God Violette Malan-smallThe Odin’s Day Poul Anderson work scheduled for discussion this week is The High Crusade. But, since I find that I have very little to say about it, I’ll focus instead on Violette Malan’s The Sleeping God.

Last week Elizabeth Cady asked Black Gate readers what she should read next. I would never deign to give her an answer. As a reader and a scholar, in general I find that book recommendations more often curse than bless. Here is my simple reasoning for this: There simply is too much to read already. I don’t even want to think about accommodating every well-meaning aunt, mother-in-law (notice the gender bias here? I’ll let it stand: I infrequently receive recommendations from men in the family), neighbor or co-worker who says, “Oh, I see you like to read. Well, you absolutely must read FILL IN THE BLANK.” These recommendations are all the worse (I’m sure many Black Gate readers can testify) when the recommenders are pushing a book on you for no other reason than that they have noticed that you read at all in a culture wherein so many don’t. As such, they often don’t recognize the fine distinctions of what genres or periods in which one might prefer to read.

On many occasions I have thought about and discussed reading through food metaphors. The title of the lengthiest work from food thinker Michael Pollan frames this discussion perfectly. The title is The Omnivore’s Dilemma. In that work, Pollan argues that a modern Homo sapien in what are considered “developed” countries is confronted in the supermarket with a similar complexity of choice that his or her distant ancestor experienced. In a state of nature, the human must choose amongst a variety of foods that grow in the wild. What is nutritious? What will make you sick? What should be sampled in moderation? Now, Pollan argues, the food system has processed these foods into – in some cases – potentially lethal formulations. In the supermarket, Homo sapiens face similar challenges that their ancestors did: What is good for me? What will make me sick? What might cause cancer?

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Representations of the Amazon in Poul Anderson’s Virgin Planet and in DC’s Wonder Woman

Representations of the Amazon in Poul Anderson’s Virgin Planet and in DC’s Wonder Woman

Legolas_portrait_-_EmpireMagBut first, I’d like to ask readers a very important question:

Do Tolkien’s Elves have pointy ears?

This came up after my last post, in which I wondered why Anderson and Tolkien (and many other fantasy writers) agree that elves are tall and have pointy ears. After reading this, Frederic S. Durbin contacted me to say,

Does Tolkien ever say that the elves have pointed ears? To my knowledge, he never does. Please correct me if I’m wrong! This is a bone I had to pick a few years back, when some writer somewhere described hobbits as having “hairy toes and pointed ears.” I think this misconception about Tolkien’s elves and hobbits has come from artwork. Artists need to have a way of making magical races look different from humans, so they go for the ears. We need Spock to look different from humans in a cheap and easily-reproducible way from day to day in the studio, so we give him pointed ears. People have been seeing illustrations of pointy-eared elves and hobbits for so long that they’ve begun to believe Tolkien described them that way. I don’t think it’s true. (Again, I’m willing to stand corrected if someone shows me a passage!)

So there you have it, folks! Please help! Is there a passage anywhere in Tolkien’s writings that suggest that Elves (or even Hobbits) have pointy ears?

And now let’s turn our attention to Poul Anderson’s Virgin Planet.

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Northern Matter in Poul Anderson’s “Middle Ages” of The Broken Sword and in J.R.R. Tolkien’s Middle-Earth

Northern Matter in Poul Anderson’s “Middle Ages” of The Broken Sword and in J.R.R. Tolkien’s Middle-Earth

1971 cover art by Boris Vallejo
1971 cover art by Boris Vallejo

Poul Anderson’s The Broken Sword originally was published in a different form in 1954, which is why I’m discussing it at this time and not later. It is important to note that in Anderson’s introduction to the 1971 edition, he refers to his earlier self, the writer of the 1954 version, as if that person were not himself but in fact a different writer with the very same name. Anderson’s 1971 introduction also specifically takes into account J.R.R. Tolkien and his works. Anderson asserts that, like Tolkien, he has mined the rich veins of the Northern fantasy tradition, but he claims that, unlike Tolkien, he has found riches of a slightly different hue, perhaps gems with deeper or gloomier lusters. He writes:

In our day J.R.R. Tolkien has restored the elves to something of what they formerly were, in his enchanting Ring cycle. However, he chose to make them not just beautiful and learned; they are wise, grave, honorable, kindly, embodiments of good will toward all things alive. In short, his elves belong more to the country of Gloriana than to that house in heathen Gotaland. Needless to say, there is nothing wrong with this. In fact, it was necessary to Professor Tolkien’s purpose.

I was at first horribly confused by this reference to Gloriana, able to uncover at first only a post-dated work by Michael Moorcock of that title. Until I realized that Moorcock’s novel borrows from the very thing that must be Anderson’s reference – Gloriana, or the Queen of Faerie in Spenser’s The Faerie Queen (a work of whose ending I have not yet got to) who is herself an allegory of Queen Elizabeth.

What a very puzzling suggestion. Of course we know, from Tolkien’s own introduction to The Lord of the Rings, that Tolkien detests allegory, so this certainly isn’t the point of comparison that Anderson finds. So it must be Gloriana’s character, and in Spenser’s medieval reconstructionist tradition Gloriana must of necessity stand as the ideal form of every human virtue. But does this truly characterize Tolkien’s Elves? One may even become incensed when Anderson appears to make a slightly disingenuous comparison by claiming that he harks “further back” than Tolkien, to medieval Europe in which “cruelty, rapacity, and licentiousness ran free.” Um. Tolkien’s Elves lived in a vanished Earth Age, not in Spenser’s proto-Romanticist reimagined “Arthurian” England. If we’re talking in terms of scope, Tolkien’s setting might have more to do with Robert E. Howard’s Hyborian Age than even Anderson’s Middle Ages.

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