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Author: Fletcher Vredenburgh

Under a Blood-Red Sun: The Shadow of the Torturer by Gene Wolfe

Under a Blood-Red Sun: The Shadow of the Torturer by Gene Wolfe

Of those values that Master Malrubius (who had been master of apprentices when I was a boy) had tried to teach me, and that Master Palaemon still tried to impart, I accepted only one: loyalty to the guild. In that I was quite correct — it was, as I sensed, perfectly feasible for me to serve Vodalus and remain a torturer. It was in this fashion that I began the long journey by which I have backed into the throne.

oie_91580lF5ljN9QBased solely on Don Maitz’s now classic cover art, I grabbed Gene Wolfe’s The Shadow of the Torturer (1980) from the library shelf as soon as I laid eyes on it. I cracked it open and dropped it almost at once. It was too dense and too alien for my teenaged brain to appreciate. To this day, Gene Wolfe, considered one of the most accomplished scifi/fantasy writers (see “Sci-fi’s Difficult Genius” by Peter Bebergal), remains a serious blind spot for me, even if I do have a large selection of his most important works gathering dust on the shelf.

I did finally revisit Shadow some years ago, but while I liked it and the next book in the sequence, The Claw of the Conciliator, I didn’t go on to read the remaining three volumes, The Sword of the Lictor, The Citadel of the Autarch, and The Urth of the New Sun. Well, it finally seems like the right time to give the series another go.

Urth is a dull, rusted-out world orbiting a fading, red sun. Within the Matachin Tower, in the citadel of the great capital city of Nessus, the Order of the Seekers for Truth and Penitence, or the Torturers, service the clients sent them by the Autarch, absolute ruler of the Commonwealth. Once among their members was a young apprentice named Severian. From some future vantage point Severian has set out to narrate the great story that seems to end with him upon a throne, presumably the Autarch’s.

From William Hope Hodgson to Clark Ashton Smith to Jack Vance, worn-out Earth with fading-ember sun has been explored many times. For Hodgson it was a stage on which to tell a story of romantic heroism, for Smith, to spin tales of decadence and terror, and for Vance, cynically comic tales of adventure. With only the first book read, it’s not clear where Wolfe is going with this series. The myths and legends that are told by various characters throughout The Shadow of the Torturer are filled with angels and demons and premonitions of impending apocalypse. While there are elements similar to those in the works of the illustrious earlier sojourners to Earth’s dying days, Wolfe seems to be aiming for something deeper and more complex than his forebears.

Severian’s Urth is decrepit and weather-beaten. More knowledge seems to have been forgotten than is still remembered and the world staggers along, propped up more by tradition than by any real understanding or philosophy. While we learn man has traveled to the stars, that seems to be long in the past. The tower used by the Torturers, as well as those of several other guilds, are clearly long-immobilized rocket ships. The sand favored by many artists for their creations is atomized glass of long-vanished cities. What appears to Severian as a painting of a warrior in a barren land, to the reader it is obviously Neil Armstrong on the moon.

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Autumn Short Story Roundup

Autumn Short Story Roundup

hfqIt’s been more than a piece, heck, even more than a while, since I’ve done one of these. I’m glad to be back because there’s been some really good short fiction published in the last couple of months. I’m not going to get to everything, but I am going to get to the best — Heroic Fantasy Quarterly 37 and Tales From the Magician’s Skull No. 2.

HFQ 37 has four stories and three poems. The continued use of evocative black and white art makes it my favorite looking ezine out there, but it’s the high quality of the stories that matters.

P. Djeli Clark kicks off the issue with the more-than-a-little grim “The Paladin of Golota.” Teffe is a young boy in the decaying town of Am Amara. He survives by robbing the corpses of the stream of warriors who have come to his town to fight the demon worms that infest the surrounding lands. Contrary to his fellow street kids, Teffe draws a line at cutting the throats of the wounded, instead waiting until they die on their own. This slight sense of honor leads him into a conversation with the fighter, Zahrea. She knew coming to Am Amara meant her death was likely, but came anyway.

“You’d die just to become a hero?” he asked.

She sat back and closed her eyes before saying: “Heroes give the world hope. They fill our tales and stories. There is a reason we do not make gods our heroes, but instead mortals who became more.”

Clark is a writer whose work I’ve admired very much in the past and this is my favorite story of the month. The story is grim, but unlike so many such stories, Clark not only provides a moment of grace in the darkness, but its entirety is built around that moment.

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In the Beginning: The Thief of Forthe and Other Stories by Clifford Ball, edited by D.M. Ritzlin

In the Beginning: The Thief of Forthe and Other Stories by Clifford Ball, edited by D.M. Ritzlin

oie_24424197NL5TMljIt’s been a bit of a shock, even if a somewhat welcome one, to be done with Glen Cook after so many weeks. I’ve been so immersed in the world of the Black Company that it feels a little weird to be moving on. Fortunately, I was able to turn around and pick up the brand new collection containing all of Clifford Ball’s short stories. Who’s Clifford Ball, you ask? Well, let me tell you. Actually, let Dave Ritzlin tell you:

Little is known about Clifford Ball. His brief career as a writer began in 1937. Ball, a devoted reader of Weird Tales since 1925, was deeply upset by the suicide of Robert E. Howard the previous year. Presumably Howard’s death motivated him to pen sword-and-sorcery stories of his own in an attempt to fill the void left by the departed master. “Duar the Accursed” appeared in the May of 1937 issue of Weird Tales, and the influence of Howard was readily apparent.

Ball wrote two more S&S tales, followed by three non-S&S fantasies, and then vanished back into the audience from which he’d arisen. A short bio from Weird Tales stated he worked all sorts of jobs, including ditch digger, factory worker, and barkeep. According to Wikipedia, he might have been born in 1896 and probably died in 1947. And that’s it. That’s all that seems to be known about one of the earliest S&S writers.

All Ball’s S&S tales take place in the same land of ancient kingdoms, beautiful queens, conniving wizards, and demonic powers. The use of the same place names and gods in all three make it seem as if he was beginning to develop a coherent setting, but with so few stories the world doesn’t get the chance to come fully to life. As with Henry Kuttner’s Atlantis setting, Ball’s was headed in the right direction but he didn’t get the chance to achieve it, and it’s a shame. There’s a creative exuberance to these stories that make me wish Ball had carried on.

“Duar the Accursed” features its titular protagonist, and on the surface he’s an easily recognizable Conan clone. What makes him different is his mysterious past — he has no memory before awaking on a battlefield some years ago. Since then he’s taken to a roving life, but one shadowed by dark omens, including a raven that dogged his pirate galley and earthquakes that leveled a kingdom he ruled.

As the story begins he’s been captured by Queen Nione of Ygoth. He has come to her land to steal the fabled Rose of Gaon — “a jewel magnificent in size and beauty” — from the Black Tower. The tower, while housing the gem, also serves as the place of punishment for citizens guilty of crimes too horrendous to allow for a clean death. They are marched in and left to powers unknown for the execution of their sentences. Needless to say, though by unexpected means, Duar manages to escape his imprisonment and makes for the Rose of Gaon, by way of the Queen’s bedchamber.

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VIVE LA COMPAGNIE! : In Conclusion, The Black Company Series by Glen Cook

VIVE LA COMPAGNIE! : In Conclusion, The Black Company Series by Glen Cook

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As soon as I opened The Black Company last May, I knew I was back home among a band of brothers I’d first met and come to love over thirty years ago.                                                                                                                                                                                                   

                                                                                                                                                                                                         – Fletcher Vredenburgh     

When my friend Carl lent me his copy of The Black Company back in 1984 I didn’t know what was about to hit me. I had read some gritty fantasy previously — Michael Moorcock and Karl Edward Wagner in particular had published some pretty dark stories in the 1960s and 70s — but it was all written in the old familiar fantasy style. Both Moorcock and Wagner were rooted in the foundations of swords & sorcery laid by Robert E. Howard, CL Moore, and Fritz Leiber. No matter how callous their heroes, they were ultimately still cut from recognizable heroic cloth.

Cook introduced something new. He set aside the archaic prose flourishes of all those authors, instead drawing on hardboiled fiction to give his stories a contemporary feel. There’s a rejection of the mythic, fairytale setting in the Black Company books, and a wholehearted embrace of a “realistic” world where the battlefield reeks of blood, excrement, and decay. Mercenaries pillage, rape, and slaughter, presented in some detail and matter-of-factly. Even seen through the primary narrator’s somewhat romantic eyes, there’s a businesslike miserableness in these books I hadn’t previously encountered in fantasy. As soon as I finished the book I passed it on to to my friend Jim, he passed it on to George, and on and on it went until all my fantasy-reading friends had read it.

For the uninitiated, the Black Company series tells the story of the Last Free Company of Khatovar. Led by the eponymous Captain and Lieutenant, the Company can fight with the best of them, but prefers to outwit its enemies and win its battles by means of subterfuge and sabotage. The narrator, Croaker, serves as company surgeon and Annalist. For four centuries the Company has taken one contract after another, slowly working its way north from long-forgotten Khatovar. As the first book opens, they are approached by a mysterious masked figure offering a new contract even further north, across the sea. Within the first chapter everything changes for the Company, and they are embroiled in a war like they’ve never fought before.

For readers unfamiliar with The Black Company, but up-to-date on Martin, Abercrombie, and Bakker, this might sound old hat. Trust me when I tell you that it wasn’t. At seventeen, that first book hit me like a hammer between the eyes. Here were characters who essentially went to work for Sauron’s ex-wife. Over the course of the first and second books they became the baddest, most-feared band of killers in her army. The ostensible good guys are as vicious and murdering as anybody on the bad guys’ side. There’s a bit of moral redemption in the third book, but what really drives the protagonists is a deep self-interest in survival. To paraphrase Raymond Chandler, Cook took heroic fantasy out of the realm of faerie and put it into the bleak world where it belonged.

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And in the End: Soldiers Live by Glen Cook, Part 2

And in the End: Soldiers Live by Glen Cook, Part 2

SLDRSLVCKG2000So that’s that. Last night I closed the cover of Soldiers Live (2000), the final volume of Glen Cook’s Black Company series. (Yes, yes, I know there’s a new book, Port of Shadows, coming out this month, but it’s set in the past, before Shadows Linger.) All the Company’s enemies and most of its veterans are laid to rest, mostly in their graves. In the last few pages the Black Company, Last of the Free Companies of Khatovar, leaves one universe for another. Only a single veteran from the pre-Taglian days remains and, after two devastating battles, most of the Taglian recruits are gone as well. And still…the Company remains the Company.

From this point on: Spoilers!

Sleepy leads the Company north from the Plain of Glittering Stone. Her plan is to defeat Soulcatcher’s army, then march on the great city of Taglios and force Mogaba and his fellow commanders to surrender. Outnumbered, Sleepy hopes that the magical advantages afforded by the wizard Tobo will give her the intelligence edge needed to overcome the larger, if less competent, opposing armies.

There are few happy endings in Soldiers Live. Willow Swan, Blade, Murgen, and many of their brethren fall in battle or succumb to their wounds afterwards. Shara is presumably killed in the final great fight near Taglios but her body is never found. We see Sleepy and her command staff caught in a magical trap and later learn they were all burned too severely to be identified. Goblin comes back but he’s been possessed by a demon of Kina. Mogaba, in a new found state of reflection, abandons Taglios in order to prevent its destruction only to be tortured and killed by Tobo. Just as he’s about to resume rule of Taglios, the Prahbrindrah Drah is killed by a stray bolt of magic. Much of the book’s second half is a roll call of the dead, punctuated by vicious battles.

At the heart of Soldiers Live is the fate of Croaker. It is through him that we first meet the Black Company, and through his eyes we leave it. His plan to rebuild the Company would have them traverse the worlds connected by the Plain of Glittering Stone, so Croaker makes a deal with the golem that maintains it. Shivetya is ancient and exhausted, desiring death but trapped in an immortal body. In the end the two swap bodies, allowing the golem to die and Croaker to become a near-divine being, able to access all the ancient history of the sixteen worlds and maintain the gates between them.

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Ticking Up and Winding Down: Soldiers Live by Glen Cook, Part 1

Ticking Up and Winding Down: Soldiers Live by Glen Cook, Part 1

oie_2845223nNXU28alAnd so we near the end of our months-long march through the ten books of Glen Cook’s groundbreaking Black Company series. While best remembered as one of the first military fantasy series, one important takeaway is that it’s not that at all. Yes, the Black Company, the last Free Company of Khatovar, is the main “character” of the books, but the tale told is filled with so much more than just war. War is always on the horizon, just a chapter or two away, but Cook’s 3,500-page saga gives us the Company in times of peace and times of flight. He shows how it grows, evolves, and mutates into something different but still the same, bound by four-and-a-half centuries of tradition. Its soldiers possess an intense fealty to the Company as the thing that sets them apart from the world in which they can find no other place.

The title for Soldiers Live (2000) comes from a cryptic statement made to Sleepy in Water Sleeps by the stroke-incapacitated One-Eye: “Soldiers live. And wonder why.” Sleepy interprets it as the question every soldier asks each time they survive a battle but comrades are laid low by swords and arrows. It became her mantra, taking the place of the larger question she asked of herself in the last pages of Water Sleeps.

For now, I just rest. And indulge myself in writing, in remembering the fallen, in considering the strange twists life takes, in considering what plan God must have if the good are condemned to die young while the wicked prosper, if righteous men can commit deep evil while bad men demonstrate unexpected streaks of humanity.

Soldiers live. And wonder why.

Four years have passed, and the Company is safer than it has ever been. Using one of the Shadowgates on the Plain of Glittering Stone, Sleepy led the Company beyond the reach of Soulcatcher and Mogaba and into another world. Despite the sanctuary it’s found, the Company is a changed thing. Goblin died fighting Kina, One-Eye is increasingly weakened by a series of strokes, and Croaker, Lady, and Murgen haven’t fully recovered from the effects of being trapped in stasis for fifteen years. Willow Swan is balding and the remains of his flowing blond locks are gray. Still, there is peace and, in a nice touch, Croaker has again taken up the Annalist’s pen. It’s through his jaundiced vision the final chapter of this epic will be seen.

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Water Sleeps by Glen Cook, Part 2

Water Sleeps by Glen Cook, Part 2

oie_2142124LUWYmmo7I just finished Water Sleeps (1999), the ninth and penultimate volume in Glen Cook’s Black Company series. Instead of the gigantic battles where legions of soldiers clash under the evil glow cast by demonic sorceries we’re used to from him, Cook focuses here on subtler subjects. Yes, as last week’s review made clear, it’s chock-a-block with nasty twists, kidnappings, and assassinations, but there’s a quieter aspect to this book than to any of the others. For all the craziness that arises, particularly in the second half, this book really starts presenting the Black Company as family. There’s been lots of lip service to that effect over the course of the previous eight books, but we haven’t much seen it borne out. For that reason all the deaths and farewells in Water Sleeps — and there are plenty — have a greater poignancy and impact than ever before.

At the end of the first part of Water Sleeps, the Black Company had left Taglios. With the sort of misdirection and duplicity that is at its heart, the Company split into several groups, adopted secret identities, and lit out separately for the uttermost end of the known world: the Plain of Glittering Stone. Croaker, Lady, Murgen — in fact, most of the major members of the company — had been trapped inside a maze of caverns beneath the Plain by their oldest remaining enemy: Soulcatcher. It had taken fifteen years for the Company’s captain, Sleepy, to come up with a plan to free them and the means to carry it out.

Sleepy and her comrades arrive at the edge of the Plain and quickly outmaneuver the Taglian regional commander, Suvrin. A clever, doughy man who has risen to his position based more on family connections than military competence, he is unable to escape manipulation by Sleepy and ends up willingly signing on with the Company. I mention this bit here because it will become very important in the series’ finale, Soldiers Live. It also reinforces how the Company prefers to operate. From long experience as a spy and urban guerilla, Sleepy has become adept at quickly assessing someone’s real nature and playing to it.

Gradually the rest of the Company, their dependents, and their animals and baggage train make it to the entrance to the Plain, and just in time. Once again, Murgen’s ability to spy via astral projection saves the Company. He sees Soulcatcher, having figured out Sleepy’s plan, in hot pursuit. Barely forewarned of her imminent arrival, the Company rushes its people to the safety of the Plain — where instant death awaits any who enter without the protection of the Nyueng Bao key — while preparing a deadly reception for Soulcather at its entrance. It doesn’t succeed in killing Soulcatcher, and she ends up with the the Kina-possessed Daughter of Night and Naryan Singh as her prisoners, but the Company escapes. Soon they are on the brink of recovering their lost comrades.

It as this point the truth of the vast, circular Plain of Glittering Stone is finally revealed. It is a gigantic artifact created by a vanished race and connects sixteen worlds. Whether they are different realities, the same world at different times, no one knows. What is known is that humans, being the greedy, vicious things they are, turned to conquest across the sixteen worlds. At some point, the greatest villains of the universe — now remembered as gods in the Gunni pantheon, though their origin is unclear — pooled their resources and elevated one of their own to even greater heights of power and wickedness: Kina the Destroyer. Eventually she was cast down and imprisoned far beneath the giant fortress and someone — or possibly the Plain itself — created a giant golem, Shivetya, to protect the the gates and oversee traffic between the worlds.

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Fifteen Years Gone: Water Sleeps by Glen Cook, Part 1

Fifteen Years Gone: Water Sleeps by Glen Cook, Part 1

Water Sleeps.

In their homes, in the shadowed alleyways, in the city’s ten thousand temples, nervous whispers never cease. The Year of the Skulls. The Year of the Skulls. It is an age when no gods die and those that sleep keep stirring restlessly.

In their homes, in the shadowed alleyways or fields of grain or in the sodden paddies, in the pastures and forests and tributary cities, should a comet be seen in the sky or should an unseasonable storm strew devastation or, particularly, if the earth should shake, they murmur, “Water sleeps.” And they are afraid.

oie_1372930SSs2Hx7jI wish I had managed to finish the ninth Black Company book, Water Sleeps (1999), in a single go because, after two frustrating choppy books, Cook is back on his game. Yes, it’s very different than the bloody, battle-focused earlier books, but Water Sleeps, so far, is a tight story with narrative complexity, brutal twists, and more world-building than any of the others.

The previous volume, She is the Darkness, ended with most of the Black Company’s senior officers  — Croaker, Lady, and Murgen — and several important prisoners — the Prahbrindrah Drah of Taglios, Howler, and Lisa Bowalk — trapped by Soulcatcher and held in stasis on the demon-haunted plain of Glittering Stone.

As Water Sleeps opens, we quickly learn that Croaker et al. have been imprisoned for nearly fifteen years. Murgen’s Standardbearer-in-training, Sleepy, is acting Captain, aided by Murgen’s Nyueng Bao wife, Shara, and the increasingly feeble One-Eye and Goblin. Soulcatcher has declared herself Protector of Taglios, has made the Radisha Drah little more than a puppet, and has rendered her councilors toothless. For a decade and a half, the survivors of the Company have been hunting for a way to free their colleagues from Soulcatcher’s trap, while constantly reminding her that the Black Company never lets a betrayal go unpunished.

Sleepy is not only Captain, she’s also the Company’s Annalist. In her hands, there’s greater attention paid to politics and culture than in the other volumes. Unlike Croaker and Lady, Sleepy doesn’t see Soulcatcher and the other power brokers in Taglios just as obstacles. They are part of a complicated nexus of power centers and religious beliefs. Through her, Cook explores and underscores how they manage to run a vast realm. She’s also the only narrator in any of the books who has religious beliefs. When she explains the three main religions of Taglios — Gunni, Shadar, and her own Vehdna — she does it with a degree of sympathy absent from Croaker’s or Lady’s books.

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Into the Night: She Is the Darkness by Glen Cook Part 2

Into the Night: She Is the Darkness by Glen Cook Part 2

0812555333.01.LZZZZZZZI think this reread of She Is the Darkness (1997) took me so long because I subconsciously remembered how disappointing it is. The first half (reviewed last week), despite a bunch of problems, is all right because of Cook’s usual talent at creating cool characters and sticking them into tough situations. It also had some epic battle scenes. As the Black Company inched its way toward the Shadowmaster’s fortress, the good managed to outweigh the bad. This was not the case for the book’s second half, despite some crowning moments of awesome. Not at all.

We left off last week’s post with the siege of Overlook about to begin. The Taglian legions raised and trained by Croaker and Lady invest the fortress. The great castle eventually falls not to starvation or the walls being thrown down, but to a coup de main. Overlook is so vast and so undermanned that Lady and her most loyal troops were able to secretly bore their way into its foundations and operate from within. After much planning (and magical scouting by Murgen), Lady is able to capture Longshadow.

Back in Taglios the Prince’s sister, the Radisha Drah, starts hunting down the Black Company’s allies. She has always feared the Company; now that Longshadow is defeated the time is ripe for its destruction. Having assumed a betrayal would come (as it always does for them), Croaker has readied the Company for the for the final trek to Khatovar.

The road to Khatovar lies to the south of Overlook, through something called the Shadowgate. From the gate come the shadows — deadly spectral things Longshadow and the Shadowmasters could control to a certain extent. Beyond the gate lies a great barren circular plain. From the gates (turns out there are more than one) are roads leading to the plain’s center, like the spokes of a wheel. And there stands a ruined fortress even greater than Overlook. Its inner courtyard measures nearly a mile across.

Certain the answer to where or what Khatovar is lies within, Croaker leads the core of the Black Company, along with its most important prisoners, — Longshadow, Howler, and Soulcatcher — into the ruins. But instead of answers, what lies behind the broken walls is a devastating trap. The book ends with the most important military commanders and veterans of the Black Company in stasis, and Soulcatcher racing back to Taglios in order to unveil some yet-undescribed scheme.

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Next Year in Khatovar: She Is the Darkness by Glen Cook Part 1

Next Year in Khatovar: She Is the Darkness by Glen Cook Part 1

oie_2353716i3KOHmsdA skinny, mangy mongrel raced past and on the dead run clamped jaws on a startled crow. He got a wing.

All the crows in the world descended on him before he could enjoy his dinner.

“A parable,” One-Eye said. “Observe! Black crows. Black dog. The eternal struggle.”

“Black philosopher,” Croaker grumbled.

“Black Company.”

One-Eye and Croaker from She Is the Darkness

It’s summer, I’m busy living a summer life. As Glen Cook books go, She Is the Darkness (1997) is a long one. Um, something, something, something. All that’s to say I’m breaking my review into two parts. It’s not what I’d normally do, but I don’t want to lose the momentum of reading the books back to back. Remember: beyond here lie spoilers.

At the end of the previous book, Bleak Seasons, the Black Company under the restored leadership of Croaker, aka the Old Man, aka the Captain, was girding its loins for the final march on the last stronghold of Longshadow, the last Shadowmaster.

Overlook is pretty much Glen Cook’s version of Barad-dûr. Its walls rise to a hundred feet, and are covered in protective spells. Inside lurk untold numbers of soldiers backed by the terrible sorcery of the erstwhile Taken, Howler, and Longshadow himself.

In the field, ex-Black Company chief-of-staff Mogaba leads Longshadow’s last remaining army. Aided by another defector, Blade, Mogaba cannot imagine himself being beaten, and lies in wait for the Black Company and the soldiers of Taglios to attempt to force the pass over the Dhanda Presh Mountains.

Oh, and the wife of new Black Company Annalist Murgen was murdered by the Deceivers. During an assassination attempt on Croaker in the Palace of Taglios, a group of killers found their way into the living quarters of Murgen’s family and left his wife Sahra and her son dead. While not a completely broken man, Murgen is allowing himself to become addicted to traveling through time and space on the spirit of the comatose wizard, Smoke. Officially, Murgen’s doing this to spy on Longshadow and other things important to the health and welfare of the Black Company, but really it’s to avoid the depression brought on by the killing of Sahra. It continues to be a poorly explained and clunky device.

The death of Sahra is also not as simple as it seems. There’s a terrible secret surrounding it, and even though his late wife’s family, including the thoroughly kickass Uncle Doj, know what happened, Murgen doesn’t uncover it for many months. In a series flush with emotionally raw events, what really happened the night of Sahra’s death is one of the hardest in the whole series.

The entire first half of She Is the Darkness concerns the movement of Croaker’s forces towards the showdown with Mogaba’s and Blade’s. Meanwhile Murgen, flying on the wings of Smoke’s psyche, spies for his commander and fills in all the gaps for the reader, giving us an inside look at the doings of the Company’s enemies. There’s no getting around it, much of the first half of the book’s a slog. It might reflect some sort of logistical and strategic masterpiece if it occurred in real life, but on the page it moves like molasses on a winter day. Nonetheless, the book isn’t a disaster, just frustrating.

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