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Author: Fletcher Vredenburgh

Into the Wastelands: Enchanted Pilgrimage by Clifford D. Simak

Into the Wastelands: Enchanted Pilgrimage by Clifford D. Simak

Enchanted Pilgrimage-smallClifford Simak is often described as a pastoralist, his sci-fi stories set in rural Wisconsin or some reasonable facsimile thereof. Kindly robots as well as smart and faithful dogs feature in many of his books. Scholars are more likely than soldiers to figure as his heroes. There’s more kindness and sense of wonder than violence in most of his stories.

If you haven’t read him (which wouldn’t be surprising since most of his twenty-six novels and multitude of story collections are out of print in the US), snag a battered old copy of City or Way Station to start. City holds a place in my heart as one of my favorite books. Simak brought a gentle humanity to his writing. Love of an unhurried life and respect for common decency run through many of his stories.

Inspired by John O’Neill’s post about The Goblin Reservation, I dug out the first of Simak’s three fantasy novels, Enchanted Pilgrimage (1975). In it, a disparate party of travelers leave the safety of humanity’s lands to explore the dangerous, magical Wasteland. He would revisit this theme twice more before his death in 1986, in the structurally similar The Fellowship of the Talisman (1978) and Where the Evil Dwells (1982).

I remember liking the book thirty years ago and thirty years later, I still like it. It’s fully fantasy and science fiction, both. While there are goblins, gnomes, witches, and trolls, there are also UFOs, a robot, and a traveler from an alternate Earth.

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Dragonfly: A Tale of the Counter-Earth at the Cosmic Antipodes by Raphael Ordoñez

Dragonfly: A Tale of the Counter-Earth at the Cosmic Antipodes by Raphael Ordoñez

oie_113524h6c8tSPCMuch of my reading is for sheer entertainment. It’s like a carnival ride: you pay your money, get whipped around a little, then deposited back on the ground. The next day a fond memory of the overall experience lingers on but the details have faded away. And that’s cool. I have never regretted the time or money spent on an Agatha Christie or Stephen King novel. I’ve passed many an enjoyable hour reading (or watching) a decent bit of fiction for a transient thrill. But sometimes, there’s something so compelling about about a book that I’m drawn to it again and again over the years.

There are certain books on my shelf that have an aura around them. Three that leap to mind are The Master and Margarita by Mikhail Bulgakov, The Last Coin by James Blaylock, and Faces in the Crowd by William Marshall. In each, the combination of prose, plot, and character drew me in so deeply that I feel the desire, for various reasons, to revisit them from time to time.

With the first, I’m looking each time to absorb and understand a bit more of Bulgakov’s dense work. It’s a great story, rich with ideas on art, politics, love, and religion. With the second two I recapture a bit of the sheer joy I felt the first time I encountered the vivid characters and utterly bonkers plots. When it comes to books in this class, I can remember when I first read them, under what circumstances, and where I got them (Science Fiction Book Club, The Forbidden Planet (NYC), and borrowed from the St. George Public Library, Staten Island). I suspect Raphael Ordoñez’ Dragonfly will get added to this list.

Dragonfly is the first of a planned tetralogy. In this day of calculated, mass-marketed, trend-following books, here is a self-published adventure, practically handcrafted, with cover, map, and interior art all done by Ordoñez himself. It tells of a young prince let loose in a world of steam engines, complacent aristocrats, and tunnel-dwelling workers, and a social order on the verge of being overthrown. Ordoñez’ style hearkens back to the likes of A. E. van Vogt and Jack Vance, as well as Edgar Rice Burroughs. Heck, as you can see from the cover, Dragonfly would look right at home on a shelf full of volumes from the Ballantine Adult Fantasy series.

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The Tears of Ishtar by Michael Ehart

The Tears of Ishtar by Michael Ehart

oie_351436BG5v7xydWhen my renewed interest in swords and sorcery was sparked a few years ago, one of the first and best books of new writing I found was The Return of the Sword, edited by Jason M. Waltz (reviewed at BG by Ryan Harvey). It’s filled with a passel of great stories and turned me on to several writers I follow closely to this day. Among them are Bill Ward, James Enge, and Bruce Durham. It’s the book that convinced me that there was a renaissance in heroic fiction and that it was worth blogging about.

One of the most intriguing stories, with imagery that’s stayed with me over the years, is “To Destroy All Flesh” by Michael Ehart. I wasn’t surprised to learn it was part of an ongoing series of linked stories. “Flesh” references characters and quests that clearly predate the action at hand.

Ehart’s protagonist, Ninshi, a woman from Ugarit in Bronze Age Syria, is enslaved by a flesh-eating demon, the Manthycore. She must provide corpses of warriors for the beast to devour. Her terrible master gave her immortality, great strength, and enhanced healing in order to carry out this task.

By the time I could see again, it had already begun to feed. As always, it started with the soft parts. The belly and the face were its favorites and because it fed so seldom, it showed little restraint. This time it chose to wear the head of a lion, which seemed to be well suited for the task.

It felt the force of my gaze, but did not react right away, engrossed in some particularly savory morsel from the belly of one of the corpses. I took care not to take note of which one. It is a matter of pride that I not look away, but I long ago learned to look without seeing.

She is sustained over the centuries of her servitude by the dream of freeing herself and forcing the Manthycore to restore her lover to life. That quest sets the stage for the tales collected in The Tears of Ishtar.

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March Short Story Roundup

March Short Story Roundup

oie_2831152onP2pF5uThere are a whole lot of new-to-me goings on out there in the world of magazines and short fiction (see John O’Neill’s recent posts). So much so that I’m a little behind this month trying to catch up. I haven’t gotten to any of Beneath Ceaseless Skies most recent issues yet.

From a swords & sorcery perspective, the biggest — and potentially most interesting — new publication out there is Grimdark Magazine. The first issue, completely unbeknownst to me, appeared last fall. The third issue hit the virtual newsstand on March 25. Like the title says, it’s filled with grim and dark stuff.

The term grimdark, lifted from Warhammer 40K, was originally one of opprobrium for a certain type of fantasy, and was later taken up as a badge of honor by its creators. For those who managed to miss all the talk about the subject a few years back, here’s a quick definition: grimdark fantasy is nihlistic/realistic storytelling that moves the genre forward/destroys the genre, and features characters with realistic motives/who are utterly vile. Whether you like or hate the fiction coming out under the rubric, Grimdark Magazine, by its very nature, is going to feature S&S.

Each issue is packed with original stories, interviews with some of grimdark’s leading lights, and reviews. The magazine has a definite point of view as stated by editor Adrian Collins in the first issue:

Grimdark Magazine started out as the identification of a gap in the niche ezine market coupled with an obsession with grim stories told in a dark world by morally ambiguous protagonists.

As far as I’m concerned, grimdark is just another marketing term, like splatterpunk was for supposedly extra-bloody horror back in the mid-1980s. As much as some writers and fans have claimed that grimdark is both about introducing more realism as well as being a revolt against black-and-white morality that they say saturates much fantasy, I don’t think it’s all that different from lots of what’s gone before (just check out any of Karl Edward Wagner or Michael Moorcock’s fantasies).

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Return to the Witch World: The Crystal Gryphon by Andre Norton

Return to the Witch World: The Crystal Gryphon by Andre Norton

oie_14001ZDaNwY6NI started slowly working my way through Andre Norton’s splendid Witch World series three years ago. I’ve written several reviews for my site and Black Gate that you can read at the links.

In The Year of the Unicorn (reviewed here) we saw the end of the great war between High Hallack and Alizon. We go back in time to the war’s vicious start in The Crystal Gryphon (1972), the seventh published novel in the series.

The Crystal Gryphon is the first volume of a trilogy about Joisan and Kerovan, a young noblewoman and her husband, a prince tainted at birth by strange magics. Married in absentia when they were only six and eight respectively, the book is told in chapters narrated by one then the other. They hail from two distant parts of High Hallack, and are not to meet for ten years, when Kerovan comes of age. As the years pass, each must struggle to forge his and her way in a conservative land wracked by local power politics and a brutal invasion.

Kerovan of Ulmsdale was born in the ruins of a building erected by the Old Ones, the magically powerful race that lived in and vanished from High Hallack long before the arrival of men. The forces that still lingered in the place changed him, giving him slanted eyebrows over yellow eyes and cloven hooves instead of feet. His mother refuses to see him ever and his father, while declaring Kerovan his heir, gives him over to a crippled soldier to raise and train.

The orphaned Joisan lives with her childless uncle, Cyart, lord of Ithkrypt, and his widowed sister, Dame Math. Together, her aunt and uncle teach her to run an estate. When war with the raiders from the land of Alizon becomes imminent, basic sword and archery skills are added to her education.

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Return of the Master Cheeser: The Disappearing Dwarf by James P. Blaylock

Return of the Master Cheeser: The Disappearing Dwarf by James P. Blaylock

The Disappearing Dwarf-smallPublished in 1983, The Disappearing Dwarf is James P. Blaylock’s second novel, the sequel to his first, The Elfin Ship. Along with The Stone Giant (1989) they form the Balumnia Trilogy. If you have any love for Kenneth Grahame’s The Wind in the Willows, or mouth watering descriptions of all sorts of food and drink, then these books are for you.

The Elfin Ship (reviewed here last year) is filled with constant comical digressions and expends pages on delightful, superfluous details. It’s filled with oddball characters and deliriously silly escapades. The plot is wonderfully complicated. The Disappearing Dwarf has all of those things — save the plot. It’s not that it doesn’t have a plot, it’s just not much of one.

Bored with his new life as man of leisure (allowed by the success of his travels in the previous volume), Jonathan Bing, master cheesemaker, agrees to take a trip down the Oriel River with Professor Wurzle to explore the abandoned castle of their foe, Selznak the dwarf. The castle, they quickly learn, is not empty — and definitely not safe.

From there they meet Miles (pronounce Meelays), the Magician who is hunting Selznak. He tells them that their old nemesis has reappeared, and is certainly up to no good. The magician suspects the dwarf is looking to steal a great magical orb from their friend, Squire Myrkle. Upon reaching the squire’s estate, they discover that he has vanished through a magical door that appeared in his library. The next thing we know, Jonathan, the Professor, and Miles (along with Ahab the dog), are back on board the elfin airship and headed for a doorway to the parallel world, Balumnia.

Narrative drive is nearly absent in The Disappearing Dwarf. Jonathan’s goals switch from one thing to another several times throughout the book. The adventurers spend much of the book traveling from one place to another without ever really knowing what they’re trying to achieve, other than their rather vague plan to find the squire before he falls into Selznak’s clutches. Balumnia has its own villain, a mysterious figure called Sikorsky, but as with the rest of the characters, we never get a clear sight of him or what he’s actually up to. Several characters fade away. One vanishes only to suddenly reappear with little explanation. The book moves haphazardly from one incident to another. Fortunately, most of those incidents are terrific fun.

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Metal on Metal: Swords of Steel edited by D.M. Ritzlin

Metal on Metal: Swords of Steel edited by D.M. Ritzlin

oie_3111058UFfTOs2zWhen John O’Neill posted a few weeks ago about Swords of Steel, edited by D.M. Ritzlin, I knew I had to read it. The hook was simple: swords & sorcery stories written by members of metal bands. Tons of heavy bands — Uriah Heep, Iron Maiden, Manowar, Metallica, Megadeth, to name several — have drawn on the themes of heroism, monster-fighting, and sorcery for lyrics and look. Sometimes they lift stuff directly from favorite authors, like the UK band called Conan, or Texas band The Sword with the song “Beyond the Black River.”

When I read Tolkien I hear folk music in my head; when I read Karl Edward Wagner I hear Black Sabbath. So although I recognized the name of only one band represented in the collection, I was stoked to dive in. With an amazingly cool cover by Martin Hanford and its back cover claim that it’s “NOT FOR WIMPS!,” I was expecting great things from Swords of Steel. It came tantalizingly close.

Set in England during the reign of Elizabeth I,”Into the Dawn of Storms” by Byron A. Roberts (vocalist, Bal-Sagoth) gets the book off to a solid start. Captain Blackthorne is plagued with dreams of death and magic and seeks help from the legend-shrouded scholar, John Dee. It’s billed as the first chapter in an ongoing saga and I’ll be keeping my eyes open for Chapter Two.

From the author bio (and there’s a nice one included for everybody), I learned that Roberts has developed a mulitverse that forms the foundation of his band’s music. This story, with references to past exploits and multiple worlds, is set there as well.

“The Riddle Master” by Ernest Cunningham Hellwell (bassist, Hellwell) is one of the best stories in the collection but, sadly, not S&S at all. A nameless writer narrates his run-in and bet with a demon, made to ensure eternal fame.

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February Short Story Roundup

February Short Story Roundup

oie_174947HoPAYr1cHere we are again, people. It’s that time when I let you know what’s going on in genre magazines that might possibly appeal to fans of heroic fantasy. Whatever lack of love swords & sorcery gets from the big publishers, it’s doing quite well at the short story length in the ‘zines.

Swords and Sorcery Magazine Issue 37 kicks off its fourth year of publication with two decent enough stories. The first is “Old Bear and the Grey Bird” by Nathan Elwood. It’s narrated by Old Bear, a non-human native of a land increasingly dominated by human colonists. He’s almost nine feet tall, covered in thick gray fur, and two short horns rise out of his head. His people have retreated into the remote, hidden places of the land and most humans consider them legendary.

Despite his own efforts to escape interaction with humans, Old Bear feels moved to intervene when he comes across a burned and pillaged human settlement. When he spots several raiders about to kill the only survivor, a young girl, the hunter steps in to rescue her. The rest of the story is about him deciding what he should do with her.

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Legion from the Shadows by Karl Edward Wagner

Legion from the Shadows by Karl Edward Wagner

oie_9192021nLnODdJxFor those raised in this day of pure unadulterated Robert E. Howard texts, it may interest you to learn that once upon a time a flourishing industry of pastiche publication existed. There were only so many Howard stories to satisfy hordes of swords & sorcery fans, so the powers that were created more. Sprague de Camp and Lin Carter, the masterminds as it were, behind the pastiche industry were either greedy exploiters of Howard’s legacy or passionate fans who saw the need for further Howardian adventures. As a fan myself at the time, I was quite happy to buy and read a lot of them. Most weren’t better than alright but they scratched an itch.

De Camp (who fiddled mercilessly with Howard’s own short stories) and Carter wrote some of the weakest pastiches. For all his involvement with Howard’s fiction, de Camp never seemed to understand its nuance and why it worked. By education he was an engineer, and the need for things to be logical and systematic undermines his fiction. Carter, sadly, just didn’t have the talent to mimic the writer whose work he loved so dearly.

Unknown Swedish author, Bjorn Nyberg wrote The Return of Conan (1957). Decades later famous authors such as Poul Anderson and Andrew Offut tried their hands at the game. Howard Andrew Jones wrote a good piece on the pasticheurs a while back. Eventually a critical mass of fans and academics rose up, rightly so, to decry the inferior copies — and really, most were — of Howard’s creations.

There’s one Conan pastiche novel I remember truly liking: The Road of Kings (1979) by Karl Edward Wagner. It was good; equal parts dark and exciting. You can read Charles Rutledge’s review from a few years back here.

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The IX by Andrew P. Weston

The IX by Andrew P. Weston

oie_235511s7P3HzLYAre you old enough to remember the Kirk Douglas Saturday Night Live sketch from 1980 that asked the important question: “What if Spartacus had a Piper Cub?” Well I am, and it was the first thing that popped into my head when I received a review copy of Andrew P. Weston’s new novel, The IX, from the fine people at Perseid Press. I don’t read or review much sci-fi, but they suspected, quite correctly it turns out, that this would be right up my alley.

No, modern aviation doesn’t save the famous Roman IX Legion from destruction. Instead, the IX — and a host of other soldiers from across the ages — get a chance to play with advanced weapons to stave off a massed army of energy-devouring monsters on a star far across the galaxy from Earth.

The Ardenese, a highly advanced race, rule dozens of worlds, crossing the stars in ships that rip holes in space…until they encounter an enemy they come to know only as the Horde.

First discovered on a colony world, the energy-devouring Horde manage to secrete themselves aboard Ardenese starships. One by one the colonies fall, until all that remains is the homeworld and the capital city, Rhomane.

Even protected by barriers and nearly impregnable walls, the Ardenese know they are doomed. In the end, and it is surely near, they will all die, subject to the hideous ravages of the Horde. To ensure the survival of their race, the handful of survivors turn their fates over to the Architect, a massive AI computer.

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