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Author: Fletcher Vredenburgh

Helen’s Daimones by S.E. Lindberg

Helen’s Daimones by S.E. Lindberg

51rwuiXOUeL._SX331_BO1,204,203,200_There are strange territories in the wilds of swords & sorcery that have been visited successfully by only a handful of writers. They are places where, aside from some actual swords and sorcery, few of the common trappings of the genre are found. Magic may be phatasmagorical, the world — both physically and culturally — has no echoes of our own, and the hero is more likely to be a golem, a resurrected nobleman, or a little girl than an axe-swinging warrior.

Some of C.L. Moore’s Jirel stories and most of Clark Ashton Smith’s oeuvre mapped portions of these realms. In Throne of Bones, Brian McNaughton (reviewed by me here) brought back a detailed study of one nation. Michael Shea and Darrell Schweitzer mapped whole continents. They’re dangerous places, permeated by darkness and decay, and the scent of death is rarely absent from the thick, curdled air.

S.E. Lindberg’s short novel, Helen’s Daimones (2017), is one such tale of this diseased stretch of the world of swords & sorcery. I can’t say this book quite attains the same heights as Shea’s Nifft the Lean or Schweitzer’s The Mask of the Sorcerer (reviewed here), but much of the time it comes tantalizingly close. It’s always exciting to find an author hunting out the stranger reaches of fantasy instead of re-exploring places we’ve all been many times before. This is the third published (second chronologically) novel in Lindberg’s Dyscrasia series. The word dyscrasia is from the Greek, and refers to a bad mixing of the four Classical humors: phlegm, blood, black bile, and yellow bile. In these books, there is no actual magic, only the disease Dyscrasia and corrupted souls.

Lindberg’s novel opens on his young protagonist, the daughter of a furrier, playing in the countryside.

Lithe, ivory-haired Helen crouched in the meadow. She spied the emerging fireflies, ready to play. A storm brewed on the distant, western horizon. Remote, thunderless lightning seemed to communicate to the fireflies with pulsing flashes. She wished she could interpret such magic.

“One day, I will understand your secret language,” Helen vowed.

She was accustomed to being apart from people, immersed in her own reality. Cloaked in a cougar pelt splotched with green dye, she was empowered by her feline familiar’s aura: Angie.

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December Short Story Roundup

December Short Story Roundup

CaptureDecember’s here, so it’s time for another roundup. When the luminous Mrs. V. asked me about what I was reading this week, it turned into a conversation about short stories, then and now. At some point I said something along the lines of short stories have always been hit-and-miss, with most stories being satisfying, some terrific, and even a big name doesn’t always knock it out of the park. In fact, anyone might hit a home run, so a magazine like Heroic Fantasy Quarterly, featuring unknown and lesser-known writers, is just as likely to contain excellent stories as any of Lin Carter’s anthologies. That’s why I persist in reviewing new short stories each month. There’s a chance each and every month that I’ll discover a story that measures up to the best of the past, and will be worthy of a place in some future anthology of great swords & sorcery tales.

That’s the sort of anticipation I have when I open up a new issue of HFQ each quarter. Adrian Simmons, David Farney, William Ledbetter, James Frederick William Rowe, and Barbara Barrett are the names on the masthead, and swords & sorcery fans should thank each one of them for consistently putting out the best new S&S and with far less attention than they deserve. I won’t say any of the latest volume, #34, is among the greats bound to last, but all three are very good. Can you really ask for more than that?

Crazy Snake and the Demons of Ometepe,” by Eric Atkisson, brings to an end the multi-author tale begun last issue where alternate universes were at risk of domination by the Destroyer, a terrible trans-dimensional power. In “Between Sea and Flame” by Evan Dicken, Tenochtitlan fell to evil priests from the sea (not to Cortes) and the warrior Hummingbird found herself forced to back the lesser evil in order to save the word. Raphael Ordonez’s wandering ex-conquistador, Francisco Carvajal y Lopez, had to fight the Destroyer as well in “I Am Become Death, Destroyer of Worlds.”

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A Homecoming: Son of Mfumu by Milton J. Davis

A Homecoming: Son of Mfumu by Milton J. Davis

DIhhmcBUQAAjNxv“…keep it old school. Don’t make it boring, pack it with action, don’t invert it, converge it, or subvert it. Have a hero even if he is a rascal. Have some gothic atmosphere and a touch of cosmicism. Give it technicolor and dream dust instead of shades of gray. Have the ending mean something.”  -Morgan Holmes, on writing a classic S&S story.

Milton Davis’ five volume series about the mighty and wily Changa Diop is swords & sorcery cast from a classic mold, the dimensions of which were first set down ninety years ago by Robert E. Howard, Clark Ashton Smith, and C.L. Moore. Changa is a hero through and through. Even when he’s got one eye focused on making a profit, the other is on his own honor and courage. There are wonderful descriptions of a vibrant, exciting world designed perfectly as a stage for mighty adventures, but done so well it never impedes the action. Of action, there’s more than enough for any S&S fan, ranging from duels with pirates to epic battles with demonic conjurations. Heroes are bold and villains deadly. This is the root stuff of which good S&S is made.

Whenever you get bummed out about the current state of S&S, rest assured that there are authors hewing to something like Holmes’ cri-de-coeur. And they aren’t making copies of the tried and true, but crafting their own myths and legends, adding their rousing additions to this genre we love.

Starting with Changa’s Safari (2011), and continuing for four more books, Milton Davis has sent our titular hero to the ends of the earth in search of the means to avenge his father’s murder, and claim the throne of Kongo from the usurper and sorcerer, Usenge. Each comrade with whom he surrounds himself is skilled and memorable in his own way. Foremost, there is the blue-robed and silent swordsman known only as the Tuareg. Zakee is a young Yemeni prince rescued from a disastrous marriage, the irascible navigator Mikaili is an Ethiopian with plans to become an priest someday…just never today, and finally there is Panya, Yoruban sorceress and beloved of Changa.

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The Road of Azrael by Robert E. Howard

The Road of Azrael by Robert E. Howard

TRDOZRL1979I can remember when my dad brought home The Road of Azrael (1979) and Sowers of the Thunder (1980), collections of Robert E. Howard’s historical adventure tales. My reading tastes were so exclusively fantasy and science fiction then, I couldn’t imagine wasting any time on boring, mundane stories. No wizards, no demons? What the heck was anybody thinking?

I grew out of that attitude a few years later and read both volumes. I remember liking them, but if you asked me for details on either one, I couldn’t have told you a thing. I read them once and never again. In fact, until recently I hadn’t read any other historical adventure even though, theoretically at least, I was a fan. I mean, it’s one of the primary root sources of swords & sorcery. At a very basic level, Robert E. Howard took the historical adventures of writers like Harold Lamb and Talbot Mundy and added magic and monsters.

It wasn’t until I started blogging about swords & sorcery and started getting all sorts of recommendations for the stuff that I looked into the genre again. With my review of Henry Treece’s The Great Captains four years ago, I started including some novels in my writing for Black Gate. I’ve been including a taste every month or so (most recently Purity of Blood by Arturo Pérez-Reverte), and it’s gone over well.

One of the pledges I made to myself at the start of my Black Gate tenure four years ago, was to avoid the big names of swords & sorcery. No one, I felt, needed another article about Michael Moorcock, or Fritz Leiber, or especially Robert E. Howard. Considering I wrote about Karl Edward Wagner’s Night Winds for my very first full review, THAT promise didn’t last very long, but I have tried to keep my focus on lesser-known or forgotten authors in my reviews of older works. Since then, I’ve reviewed a Moorcock book, a new one by Charles Saunders, and several more Wagner books, but until now I’ve steered clear of REH (especially because Bob Byrne has done a terrific job writing about him here at BG in his ongoing Discovering Robert E. Howard columns). It’s too hard to completely avoid the foundational figures of swords & sorcery when writing as often as I do, but I try to keep it to a minimum.

All this is a complicated way to say I’m reviewing The Road of Azrael by Robert E. Howard, and feel fully justified in doing so. It collects five historical tales of varying quality.

The paperback edition I read has execrable cover art, which did nothing to add appeal for me. Fortunately, the first thing in the book is a laudatory introduction by Gordon Dickson, no slouch of a storyteller himself, praising REH’s storytelling talents. Not that I need reminding of just how good Howard could be, but it’s always nice to see him get the praise he deserves. Unfortunately, I did not like the opening story, “Hawks Over Egypt.”

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A Tale from the Archonate: A Wizard’s Henchman by Matthew Hughes

A Tale from the Archonate: A Wizard’s Henchman by Matthew Hughes

a-wizard-s-henchman-hardcover-by-matthew-hughes-[3]-3997-pI hate Matthew Hughes’ book, A Wizard’s Henchman (2016). Not for the wonderfully complicated cosmogony of its universe; not for the ease with which it slips between dark humor and nightmarish horror; not for its uber-compentent, sympathetic hero, Kaslo. No, I hate it because, although it’s the first volume in a new series, it turns out it’s also a culmination of sorts for Hughes’ long-running Archonate series, and I didn’t know that going in. I had no idea until well into AWH that it serves as a major hinge point in his fictional universe, where one type of reality is supplanted by an entirely different one. Now, if I limit myself to the expoits of master discriminator Henghis Hapthorn, I have three novels and a collection of short stories to read. If I don’t limit myself, there’s another ten books to add to the list.

Obviously, I don’t hate A Wizard’s Henchman. In fact, I love it — for all the reasons I mention above and more. Many comparisons have been made between Hughes and Jack Vance, even by Hughes himself (where he describes the Archonate’s explicitly Vance-inspired origins). On the surface, it’s easy to see similarities in the two authors’ works: a love of rarely-used words; sly humor; non-stop inventiveness harnessed to creating oddball societies ruled by idiosyncratic rules and rulers; etc. Hughes, though, is no mere mimic. Like Michael Shea and Neal Barrett Jr., Hughes clearly carries a torch for Vance, but it does not outshine his own talent, originality, and powerful instincts as a creator of captivating stories and great originality.

Up until now, most of the Archonate stories have occurred in Earth’s stellar arm among thousands of settled worlds, collectively called the Spray. Apparently, (SOMETHING I WOULD HAVE KNOWN IF I’D READ ANY OF THE OTHER BOOKS FIRST) one of the central conceits in the series is that magic is staging a universal comeback, at which point it will completely replace cause-and-effect empiricism. Hughes created the sci-fi version of the Archonate as the last age before that of Jack Vance’s Dying Earth stories. (As a side note, let me say that if you haven’t read them you should be ashamed. Buy them now and read them tonight). In Vance’s books, old Sol is a fading crimson orb illuminating an Earth that’s a long way down the path toward extinction, and where more magic has been forgotten than is even remembered anymore. A Wizard’s Henchman is about the days following the transition of the Universe to a place where sympathetic magic rules everything and the laws of physics have lost much of their sway.

Like a James Bond movie, AWH opens with a mini-adventure. Erm Kaslo, a licensed confidential operative, has arrived on the world of Cheddle to enforce an arrest warrant for Binnie Varshun for defrauding Diomedo Obron. As soon as he meets the local police chief, Kaslo is knocked out, then wakes up in a prison camp. In the aftermath of his escape, Kaslo starts to learn that certain people, his employer, Obron, among them, believe the Universe was once run by magic and is about to be again.

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Thick As Thieves by Ken Lizzi

Thick As Thieves by Ken Lizzi

CaptureSwords & sorcery and hard-boiled crime stories share significant crossover in themes, characterization, and worldview. Both tend to have solitary heroes possessed of highly personal codes of behavior, flourish on the margins of civilization (be it the steppes of Turan or Poisonville), and over all, equal parts world-weariness and cynicism is de rigueur. Ken Lizzi’s newest novel, Thick As Thieves, amps up the comparison by being a hard-boiled swords & sorcery heist story.

Thick As Thieves’ opening echoes one of roleplaying’s hoariest tropes, by introducing all its primary characters during a fight, if not in a tavern, just outside one in the frontier city of Kalapo. Brick is a giant slab of a man, a veteran of the Merchant’s War, and given to bouts of berserk fury in battle. In dire need of work, he took up the post of bouncer at The Chipped Mug, a less-than-reputable tavern noted for its vinegary wine and its owner, Shib. Shib is Haptha, a non-human race derisively called Sharks for the dorsal ridge that runs atop their skulls. The Haptha are a race of capitalist empiricists who launched and won the war against the human Clackmat Confederacy and Leyvan Hierocracy to force them to give up their mercantilist ways. Glum Arent, an ever-present fixture in the bar, is by trade a poet, but makes most of his living writing letters for the illiterate, penning panegyrics for priests and politicians, and acting as general informant for those same clients.

A wagon wheel on one of Haptha Trader Vawn’s wagons breaks outside The Chipped Mug. While repairs commence, Vawn and one of his bodyguards, Dahlia, a relatively rare Leyvan swordswoman, enter the tavern. Outside, members of Kalapo’s Cartage and Drayage Guild take offense at the trader’s team fixing the wagon themselves. A fight ensues. When the guildsmen attempt to attack Vawn inside the tavern, Brick makes it clear he will brook no trouble, then proves it when his warning is rejected.

“Get the f–k out of the way, freak.” The leading red tunic reached out and prodded Brick — rather scornfully, Brick thought — in the midsection with the tip of his cudgel.

“Don’t,” said Brick. He felt the advance hints of the Fury, a faint haze of red specks at the edge of his vision. The jab with the club was insulting. And the tavern, and the safety of the people within was his responsibility. His job. He tried to keep the anger at bay, though not in great earnest. He recognized the dangers of surrendering to rage, but he liked the Fury. It was what made him a good soldier. It was what had allowed him to ignore fear — not dismiss it, not conquer it, but ignore it. It was what let him tear gaps in enemy positions, be the tip of a human wedge driving into a shield wall. He recognized the disadvantages in civilian life. Slipping the leash from impulse control could be a problem outside a war zone. So, he kept the Fury tightly reined in. But he missed it. And if this punk ass guildsman jabbed him again…

The punk ass guildsman jabbed him again.

The Fury descended like a curtain of crimson sparks. Pent up frustration spewed from Brick like wine from a punctured goatskin bag. He batted aside the cudgel and grabbed the wrist, yanking the man towards him. Brick squeezed and twisted, hearing tendons pop and little bones grind together. At the same time, his other hand shot forward and gripped the guildsman below the armpit of his red tunic. Brick lifted the man, continuing to twist and pull on the wrist. The guildsman screamed as first elbow then shoulder dislocated.

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October Short Story Roundup

October Short Story Roundup

GdM13_500x375Things were a little thin on the ground for swords & sorcery this past month. Only  Grimdark Magazine crossed my radar this month with new tales of adventure, and three out of three in the latter publication weren’t S&S.

Grimdark Magazine #13 is packed with three stories and the usual spate of interviews, reviews, and commentaries on the subject of grimdark. If anyone will ever convince me that grimdark is a real, definable sub-genre and not just a marketing ploy, it will be the magazine’s editor, Adrian Collins. His choice of stories and non-fiction is solid and consistently presents grimdark as something far more than just gory rape and murder. In his magazine, there’s room for much subtlety and nuance.

The non-fiction is the usual magazine mix of good and poor. Though I disagreed with much of what he said, I enjoyed the interview with Nicholas Eames, author of Kings of the Wyld. Deborah A. Wolf has a fun article titled “How to Land a Rockstar Agent in Ten Excruciating Steps.”

Normally, I don’t write much about magazine’s non-fiction, but article in particular needs to be pointed out. In “Barbarians or Philosophers?,” Matthew Cropley and Victoria Bridgland make an argument that grimdark readers are a more discerning group than those who prefer more traditional fantasy. It’s more complex than that, drawing on things said by authors, as well as psychological studies, but that’s its general conclusion.

In the debate between those who love grimdark, and those who hate it, there is, I’ll concede, some evidence for either side. For those who claim that grimdark fans read because they enjoy the thrill that comes with depictions of violence, there’s some research, as noted above, to back this up. However, there seems to be much more recent evidence that supports grimdark fans gaining a deep fulfillment and enhanced personal well-being by engaging with grimdark fantasy. The dark and violent aspects of grimdark help it reflect the human condition in all its complex glory, whereas heroic fantasy is limited to an idealized portrayal of good and evil. Lack of material rewards and the unfairness and violence of grimdark worlds mirror our own, and help us see that the true rewards in life are increased wisdom and understanding of the nature of reality. Grimdark fans like the sub-genre because its anti-heroes share their high regard for justice and righteous vengeance, and that disposition means that the violence common to grimdark doesn’t detract from deep engagement with exploration of humanity, in all its glorious shades of grey.

I could spend an entire post unpacking the various claims made in that statement, but I’ll skip it that today. Suffice it to say, I disagree with most of what they say. Much of what passes for “increased wisdom and understanding of the nature of reality” is no more than easy cynicism and affected world-weariness. The only time I find humanity reduced to “shades of grey” is when I deliberately choose to filter out all the other colors of the spectrum.

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A Tale Most Gruesome and Bonkers: Dark Ventures by T.C. Rypel

A Tale Most Gruesome and Bonkers: Dark Ventures by T.C. Rypel

oie_1743327PKGNf2XuAside from his own terrific swords & sorcery tales, the thing I’m most grateful to Joe Bonadonna for is hipping me to the Gonji stories of T.C. Rypel. For those unfamiliar with him, Gonji is a half Viking, half Japanese warrior, cast out of Japan and in search of his destiny across a monster- and sorcery-ravaged Europe. His epic struggle against malign magical powers are told in a series of five novels: Red Blade from the East (2012), The Soul Within the Steel (2013), Deathwind of Vedun (2013), Fortress of Lost Worlds (2014), and A Hungering of Wolves (2014). The novels (reviewed by me at the links) are dense works of remarkable storytelling, filled with deeply memorable characters and complex worldbuilding. Now, appearing for the first time, is a collection of shorter works called Dark Ventures (2017).

Before I start telling you about the book, let me be up front: I consider Ted Rypel a friend, and I was privileged to read a pre-publication version of the new book’s central novella, “Dark Venture.” Ted loved my description of the story so much he used it as a blurb on the back cover:

People will not know what hit them when they read “Dark Venture.” It’s one of the most exciting (and gruesomely bonkers) swords & sorcery stories I’ve had the pleasure of reading.

I meant those words when I first wrote them a couple of years ago, and I stand by them today.

Dark Ventures opens with the short story “Reflections in Ice.” It’s an expanded and revised version of the first chapter of the novel Fortress of Lost Worlds. In it, Gonji and his companions, having survived the events of the first three books, are making their way across the Pyrenees Mountains in response to a summons for their aid. Slowly they are being killed, stalked by unseen and supernatural hunters:

The ghostly army comes again the next night, and the next, pursuing when we flee, retreating when we advance. Two more men are savagely slain by unerring bowshot, despite all caution and hastily fashioned defensive shielding. To wheel and engage them is to encounter mocking laughter from that effulgent bank of nothingness they inhabit. To run or take a stand is to be subjected to more casual slaughter, as if we are mere game; more sudden chilling eruptions of screaming and gouting blood, under the assassins’ uncanny aim.

As his party is whittled down to fewer and fewer members, Gonji is forced higher and higher into the mountains in search of refuge, but finding only more horrors. “Reflections” is a dark tale that is suffused with a sense of impending death, and becomes increasingly despair-filled and claustrophobic with each step forward.

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The Past Remembered

The Past Remembered

oie_945629XusRtgBBLast week I attended the funeral for my friend Densel’s wife, Sheryl. As these things tend to, it spawned a reunion of friends who don’t see each other anymore. Densel was a major hub of roleplaying on Staten Island, and our love for our friend, and each other, grew from our meeting together to play Dungeons and Dragons. Only in recent years have I learned that while he was gaming with me and my group, he was moonlighting with other groups all across the Island. He is single-handedly responsible for more people playing D&D on Staten Island than any other person I know.

The first time I met Densel was when his friend, Desmond, brought him to Boy Scouts to play violin for us and join our troop. He was a six-foot-four, sixteen-year-old black kid and I was a five-foot-four, eleven-year-old white kid. Though five years older than I, we hit it off. What really connected us were the three wildly illustrated pamphlets he brought on a camping trip: Dungeons & Dragons, Greyhawk, and Blackmoor. One of his older brothers had gone to school in Wisconsin and brought the game back to Staten Island with him. When we saw Densel reading them, a couple of us younger guys asked him what they were. When he asked if we had read Moorcock or Tolkien and we said yes, he then asked if we would like to play a game where we could be knights and rangers. Without hesitation, we said yes.

We didn’t play the game properly. Mostly, it was just us talking about the characters we wanted to play and then Densel talking us through adventures. It didn’t matter that I wasn’t really learning the game; I was hooked by the idea of roleplaying. The illustrations from those original books are a major part of what I believe fantasy should look like. The thought of getting caught up in playing someone like Elric or Aragorn blew my eleven-year-old mind.

Densel aged out of scouts and I didn’t see him again for a couple of years. I was still finishing grade school and he was getting ready to enter college. It was then that I started playing D&D for real with my immediate circle of friends. Both my neighbor and I got the boxed Basic Set for Christmas. For two years we played relentlessly; and I mean relentlessly. For anyone who played the game in that first flush of its popularity in the late 1970s, you know what I mean. Every free weekend was spent playing, and the days between designing dungeons and drawing maps. Soon I was building up a shelf of hardcover Advanced D&D manuals. Almost any money I earned or got as a gift was plowed into the game.

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September Short Story Roundup

September Short Story Roundup

oie_265816EcRH9xZLAnother month, another roundup. While I’m still dubious of any sort of serious swords & sorcery revival, there is most definitely a renewed interest in the older roots of fantasy and science fiction going on. Howard Andrew Jones is editing a new magazine, Tales from the Magician’s Skull, that is inspired by Gary Gygax’s fabled Appendix N. The folks at Castalia House have built up a serious following based on their love of pulp and Appendix N. One of the most serious proponents of some sort of pulp restoration is P. Alexander, editor of Cirsova magazine.

The latest issue of Cirsova, #6, is 126 pages long and contains seven stories and an installment in an ongoing epic poem about John Carter of Mars. There’s more of a science fiction emphasis in this issue than suits my tastes at present, but that doesn’t detract from its general high quality.

The magazine kicks off with “The Last Job on Harz,” by Tyler Young. When a party of miners is wiped out in horrible fashion on the planet Harz, two government agents are sent out from Earth to investigate and protect the interests of the Company. The Company, properly known as Universal Resources, is one of those monolithic businesses found across science fiction. The agents quickly discover that some heretofore unknown entity, in fact a whole herd of entities, is at large on Harz.

Aside from the overly familiar basic plot of the story and its too-obvious conclusion, “The Last Job on Harz” skips out on most of the action. Maybe it’s just me, but in a story featuring creatures described as a cross between a praying mantis and a kangaroo and with “an armored, segmented body, long arms ending in curved claws, and a narrow insect-like head,” I want more of them. Too much of the tale is given over to not very exciting detective work, and the most interesting of that takes place off camera.

“Death on the Moon” by Spencer H. Hart, flips the setup of the previous tale. Bert Henderson is an agent from one of those sci-fi monopolies, in this case, Phillips Atomics. He’s sent to the Moon to investigate a murder and soon finds himself swept up in a plot involving gangsters, a scientist, and his (of course) lovely daughter. Set in a mythical post-WWII world where space travel and lunar colonies came to pass, it has a good hardboiled atmosphere, and plenty of whiz-bang chrome-plated-rocketship details.

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