What No Man’s Sky Can Learn from SFF Worldbuilding
If you follow video games, you likely have heard the hype surrounding No Man’s Sky, the space exploration game with a decided pulp science fiction aesthetic that promises a universe with a whopping 18 quintillion procedurally generated planets to discover.
If there’s one thing in this game you’ll never be short of, it’s alien, picturesque vistas
Years of anticipation culminated in the game’s release on August 9, and on that day I, along with legions of frothing gamers, lit up my Playstation, grabbed the nearest 3-liter of Mountain Dew, slid my buttcheeks into the grooves of my favorite easy chair and settled in, happily anticipating a few hundred hours of wonder-stuffed fun.
Only. Well. The game. I mean. It’s. Well.
This video sums up what millions of gamers suddenly felt at once, and were suddenly silenced.