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Author: Andrew Zimmerman Jones

Andrew Zimmerman Jones is the Physics Guide at About.com and author of String Theory for Dummies. His work, which includes fiction as well as non-fiction, has appeared in Black Gate, Pink Floyd and Philosophy, Heroes and Philosophy, Abyss and Apex, and various other publications.
Modular: Tabletop Terror in the Tomb of Annihilation

Modular: Tabletop Terror in the Tomb of Annihilation

Tomb of Annihilation-smallAs the season of ghosts and ghouls is upon us, it’s a good time to have a terror-filled gaming experience. The most recent Dungeons & Dragons 5th edition adventure book, Tomb of Annihilation (Amazon), provides a good framework for a unleashing undead horrors upon a group of innocent fantasy adventurers.

Tomb of Annihilation is set in the land of Chult, an Africa-inspired continent setting in the Forgotten Realms. The players begin in a thriving metropolis, Port Nyanzaru, in which adventurers can race dinosaurs for fun and profit. As they move deeper into the jungles of Chult, investigating a powerful death curse that affects resurrected people throughout the world, they eventually come upon an ancient temple that is under the sway of a powerful archlich. Along the way, the players will interact with tribal shamans, zombie dinosaurs, and flying monkeys.

This isn’t the first 5th edition adventure that fits well thematically with a horror-based mood. Curse of Strahd (Amazon) re-invents the gothic horror of the Ravenloft setting, while Out of the Abyss (Amazon) explores demonic enemies spreading throughout the Underdark. The collection of deadly dungeons Tales of the Yawning Portal (Amazon) contains the chapters Dead in Thay and Tomb of Horrors.

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Modular: Starfinder Under the Hood – Character Creation

Modular: Starfinder Under the Hood – Character Creation

256 Starfinder CoreWhen playing Dungeons & Dragons or other fantasy RPGs, have you ever wanted to play a space wizard? A gnome with a jet pack? Or a fighter with a flaming laser sword and a force field?

These options are all available to you in the new Starfinder RPG (Paizo, Amazon). Paizo has built the new science fantasy game to explore the distant future of their Pathfinder universe. Though I’ve been excited about it for over a year, since it was first announced, I’ve only just gotten the opportunity to play a full game of it.

So now that the game is more than an abstraction … now that I’ve actually rolled the dice and taken some damage … does it still hold up like I was hoping? Honestly: Even better.

But rather than just singing the praises of the game (which I’ve and others have already done here and here and elsewhere), I’m going to dive a bit deeper into how the game is similar – and different – from the Pathfinder game that we know and love.

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GenCon 2017 Pt. 4 – Catch Up Edition

GenCon 2017 Pt. 4 – Catch Up Edition

Company of Iron_TOPI’ve covered a number of new games that I saw at Gen Con, including fantasy deck-building games, science fiction games, and youth games. Some games, though, are hard to classify under a large thematic umbrella, defying the tight boxes of genre. Here I’d like to touch on some of those games.

Privateer Press

One of my favorite miniature war games is Warmachine, created by Privateer Press. In fact, my first article with Black Gate was an essay on their Iron Kingdoms RPG line. At that time, the Iron Kingdoms RPG was built on the D20 system, and it’s now a standalone RPG line … but Privateer Press is really known for their miniature line.

In Warmachine, you create an army commanded by a unique warcaster, and comprised of their large, magical, steaming metal constructs called warjacks, supported by units of troops, solo soldiers, and officers. Their companion game, Hordes, is fully compatible, but the warlocks in Hordes use a slightly different magical mechanic to command their feral, rampaging warbeasts. You assemble an army by picking one of the available factions, and then buying, assembling, and (hopefully) painting your miniatures to represent your completed army. The folks over at Penny Arcade have recently begun broadcasting full games of Warmachine for your viewing pleasure, if you want to see what it’s all about. But Privateer Press has major expansions on the horizon for their game lines.

This summer, Privateer Press released Grymkin: The Wicked Harvest, a dark fey-themed faction for Hordes. These are some truly great miniatures, from the child warlock known just as The Child (complete with her companion and protector, Dolly) to the warlock The Dreamer (along with three solos representing fragments of her dream power) to the grotesque porcine Piggybacks and the darkly amusing Neigh Slayers. Words really can’t do these miniatures justice, so check them out on the website.

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GenCon 2017 Pt. 3, Youth Edition

GenCon 2017 Pt. 3, Youth Edition

StuffedFablesDemoI’ve been making my through the games that I saw at this year’s GenCon, first of fantasy deck-building games and then some science fiction games, but I’d like to focus now on games with a particular audience focus: games for kids.

Stuffed Fables

Over the years, I’ve become a huge fan of RPG-in-a-box style games. While I love my old school Dungeons & Dragons, the fact of the matter is that I don’t always have the time to create an ongoing, engaging storyline, create NPCs, and so on. Games that can generate  the storytelling experience that I love from role-playing games, but eliminate much of the up front work, are definitely things that catch my eye. One of the knockout games of this type is Plaid Hat Games’ Mice & Mystics (Amazon, Plaid Hat), which I first learned about and discussed at GenCon in 2012. My youngest son was a mere 2 years old at the time, so too young for the game, but now it’s one of his favorite games, and one of the more epic games that are enjoyed equally by myself, both my kids, and my wife. The game has two expansions, Heart of Glorm and Downwood Tales, as well as a spin-off Tail Feathers (Amazon, Plaid Hat), which is more of a tactical wargame in a box, as you play mice and rats who wage war on each other by riding on the back of sparrows and ravens. There are also infantry troops, and the heroes and villains from Mice & Mystics can be incorporated as solo units in Tail Feathers.

Jerry Hawthorne, creator of these games, has a new release coming up from Plaid Hat Games, which seems like it will be equally endearing. The game, Stuffed Fables, tells the story of a group of stuffed animals who, upon the first night that their child owner is in her big girl bed, learn that there are evil forces that seek to draw her into a world of nightmares. The first in Plaid Hat Games’ AdventureBook series, Stuffed Fables is an adventures that takes place by proceeding through pages in a book. The book contains both the map for the scene that is unfolding, as well as the storyline you follow as you play, giving you directions of what encounters take place on the given map, what happens when villains are defeated (or not), whether any new information is provided about the storyline, and so on. (This is one advantage over Mice & Mystics, which includes an expansive tile-based game board but then has you flipping through a separate story book to figure out what happens on a particular tile.)

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GenCon 2017, Pt. 2: Science Fiction Edition

GenCon 2017, Pt. 2: Science Fiction Edition

starfinderScience fiction themes were front and center at GenCon this year, in a way that surpasses what I have seen in previous years. Usually the science fiction games are almost entirely tied into existing property lines, like the various Star Wars miniature battle lines produced by Fantasy Flight Games. These were certainly present, but they were matched by new science fiction games that had an appeal independent of being tied to well-established and beloved properties.

I’ll dig into several of these games more deeply in future full reviews, but for now here are some high-level looks at some of the new science fiction-themed games and expansions from GenCon.

Starfinder

The release of the Starfinder Roleplaying Game was one of the central events of the convention, the science fiction/space fantasy game set in the distant future of Paizo’s Pathfinder universe. We’ve spoken about Starfinder previously (see here, here, and here). I’ve been enthusiastic about the prospect of this game since the day it was announced, so it’s a pleasure to see that its release was an astounding success. As Erik Mona of Paizo explained to me, the company had looked at their past records and brought more copies of the Starfinder Core Rulebook than the number of any previous book they’ve ever released at GenCon … and it sold out in less than 7 hours. (The PDF, however, is available through Paizo.com for only $9.99!)

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GenCon 2017, Pt. 1: Fantasy Deck-Building Games

GenCon 2017, Pt. 1: Fantasy Deck-Building Games

Cardhalla at GenCon is a fundraiser. Over the four day event, donated cards are used to build elaborate towers and other structures. On Sunday, convention goers hurl coins at the structures to topple them ... and the collected funds are donated,
Cardhalla at GenCon is a fundraiser. Over the four day event, donated cards are used to build elaborate towers and other structures. On Sunday, convention goers hurl coins at the structures to topple them … and the collected funds are donated,

This is the 50th year of GenCon, “The Best Four Days in Gaming” convention, since its humble beginnings as a small convention of gamers in Lake Geneva. In what I believe is a first ever in Indianapolis, the convention is completely sold out, without offering any at-the-door purchase of badges. Fortunately, mine was waiting for me in the press room.

Over the years, GenCon has expanded to fill every available space in downtown Indianapolis. In addition to using the entire Indianapolis Convention Center, Lucas Oil Stadium (where the Indiana Pacers play baketball) now house the True Dungeon living dungeon crawl, the game library, and the Mayfair Games play areas, while tendrils of GenCon spread out into the ballrooms and meeting rooms of several hotels on adjacent blocks.

And with the rise of Kickstarter, there are more small, independent game companies than ever vying for attention, promoting not only their existing lines of products but also their upcoming Kickstarter campaigns. Trying to make sense of all of the different games is easiest if I try to tackle them by theme and play style, and one type of game that seemed prevalent on the first day of the convention were deck-building games with a fantasy theme.

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Gaming Summer Camp

Gaming Summer Camp

Dungeons and Dragons Players Handbook Fifth EditionMostly, those of us who are passionate about roleplaying games fell into the hobby in a fairly informal way. But as the hobby becomes more widespread, there have also become more formal ways of being introduced to the games. Conventions often have panels or gaming tracks that are specifically designed for introducing new gamers to either gaming in general or to a specific game system. I’ve even heard of college courses that include elements from roleplaying games as part of the curriculum.

An old high school friend of mine is doing his part, running a summer camp centered around Dungeons & Dragons 5th edition in Durham, NC. Unfortunately, he’s already completed the first of three weeks of the camp, but there are two remaining, so still plenty of time to get your kids involved if you live in the area. It runs from 11:00 am to 3:30 pm at the Dimensions Family School, with more information and registration available here.

In speaking with my friend, Brock, about what he had planned. He’s taught courses on Dungeons & Dragons at Dimensions Family Camp for 3 quarters now:

Each quarter I try something different. The first quarter was a multi-generational epic, where they played the same heroes, re-incarnated over and over, battling the same world-ending villain from the creation of the world until the climactic apocalype-averting battle at the end of class. The 2nd quarter was a world-hopping romp through the D&D settings, where they met all the most iconic heroes and villains from D&D history. The 3rd quarter was a “bottle episode”, where they spent almost the entire quarter in the same dungeon, over a period of only a few days, with a high body count and many tough ethical choices, rounded out with a grand finale involving the Deck of Many Things and the Tarrasque.

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Modular: Black Gate Exclusive – Two New Starfinder Starships

Modular: Black Gate Exclusive – Two New Starfinder Starships

I’ve been looking forward to seeing what Paizo ends up putting together for their upcoming space fantasy game, Starfinder RPG, blending the worlds of science and magic to create a cosmic-scale adventure setting and game system. I’ve spoken with Starfinder Creative Director James L. Sutter a couple of times (available here and here) about the project, and his sincere enthusiasm for the project is certainly contagious.

Black Gate has been fortunate enough to acquire information on two new starships that will be available for the Starfinder RPG. Pay close attention… many space goblins died to bring you this information …

Atech Immortal Starfinder

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Modular: Star Trek Adventures is Versed in Multiple Techniques

Modular: Star Trek Adventures is Versed in Multiple Techniques

startrekadventuresThis week marked the -46th anniversary of First Contact Day, the date in 2063 when Zefram Cochrane was the first human to create and engage a warp drive (time travel situations excluded), as depicted in the film Star Trek: First Contact. As such, it seems appropriate to look at the state of affairs with the upcoming Star Trek Adventures roleplaying game, slated for a 2017 release from Modiphius Entertainment.

Modiphius has been playtesting the game since late last year as an open live playtest, using gamers from across the world as guinea pigs to find bugs in their design and crowdsourcing improvement suggestions. In addition to the Alpha set of rules for playtest, the Round 1 included a generic “starter” adventure that all of the playtesters could run through. I discussed my thoughts on this shortly after I playtested it, back in December, playing the group with a mix of Star Trek enthusiasts and their less-enthusiastic spouses, all of whom are relative novices at roleplaying games.

Earlier this year, based on feedback from the first round, Modiphius released a second round of playtest, as well as new adventures focused on the specific ship that you signed up to test for, allowing them to test science/exploration missions vs. combat-oriented missions vs. diplomacy missions, and so on. The new set of rules contained updates to earlier rules, but also a key new gaming system: starships. Once we provided feedback on the Round 2 playtest, playtesters were given access to the character creation system.

So let’s take a moment to dive into Star Trek Adventures …

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Modular: James Sutter Fields Some Starfinder RPG Questions

Modular: James Sutter Fields Some Starfinder RPG Questions

starfinderPaizo Publishing is a major force in the fantasy gaming industry, having taken the core mechanics of Dungeons & Dragons edition 3.5 and transforming it into the Pathfinder RPG, an impressive stand-alone game system in its own right. Beyond the core tabletop roleplaying game, Pathfinder has also diversified out into the Pathfinder Tales series of novels, the various versions of the Pathfinder Adventure Card Game (including a digital edition), audio dramas, comic books, and ever-expanding other platforms and formats.

But ultimately the Pathfinder game is set in a fantasy adventure world, and retains the feel of the Dungeons & Dragons adventures from which it was derived.

Last fall, Paizo announced a new game system that would take them into the distant future with their Starfinder RPG, and would set a far more distinctive course. This is a game that will take the basic Pathfinder mechanics, but translate them into a far future space opera style of setting.

Last fall at GenCon, I spoke with the Creative Director of Starfinder, long-time Black Gate friend James L. Sutter. In addition to being the author of a couple of great Pathfinder Tales novels, Death’s Heretic and The Redemption Engine, James is also the author of the recent Pathfinder Campaign Setting: The First World, Realm of the Fey (Amazon, Paizo), a supplement that explores a portion of the Pathfinder setting that I have long been hoping would get some additional attention.

Between our GenCon discussion and subsequent information, such as a great GameInformer interview, we got new information about the new classes and races, the backward compatibility with Pathfinder, and some hints about what to expect from starship combat. Everything about this game is looking and sounding great.

Toward the end of January, I ran into James again at the Detroit convention ConFusion, and asked him if I could buy him a beer and riddle him with some additional questions.

He said no.

Instead, he asked if I could e-mail him the questions, because he was heavily booked over the weekend. Below is our exchange, which I hope sheds some some new light on what to expect from the Starfinder RPG, due out from Paizo this August (and available for preorder now).

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