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Author: Andrew Zimmerman Jones

Andrew Zimmerman Jones is the Physics Guide at About.com and author of String Theory for Dummies. His work, which includes fiction as well as non-fiction, has appeared in Black Gate, Pink Floyd and Philosophy, Heroes and Philosophy, Abyss and Apex, and various other publications.
Character Options Explode in Advanced Player’s Guide for Pathfinder Second Edition

Character Options Explode in Advanced Player’s Guide for Pathfinder Second Edition

PathfinderAPG

Last year at Gen Con Paizo released their Pathfinder Second Edition. The reception, from those I spoke to, was generally positive. People hadn’t been particularly displeased with Pathfinder First Edition, though after a decade of the game there were some balance issues. When people gave it a chance, many players transition to Second Edition without looking back.

In my experience, people are only thrilled about a new edition of a popular roleplaying game if there are serious issues with the existing edition of the game. For example, the flaws of 4th edition D&D paved the way for widespread enthusiasm when 5th edition was released.

The big stumbling block for a previous First Edition Pathfinder player to transition to Pathfinder Second Edition is the sheer volume of content that Pathfinder First Edition has available. Pathfinder is known for the sheer number of character options. An almost dizzying array of character options, one might say. The sort of character options that almost necessitate third-party software like Hero Lab in order to track it.

While Second Edition still allowed for extremely diverse character options right out of the gate, it was nothing compared to the options available for First Edition. One major step toward expanding those options is the recent release of the Pathfinder Second Edition Advanced Player’s Guide (Paizo, Amazon) providing new ancestries, backgrounds, archetypes, spells, equipment, and the Second Edition versions of four Pathfinder class options: Investigator, Oracle, Swashbuckler, and Witch.

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New Faces of War Games with Privateer Press

New Faces of War Games with Privateer Press

Iron Kingdoms Requiem box-small

Privateer Press began in the gaming industry in 2001, creating the Iron Kingdoms campaign setting for the third edition of Dungeons & Dragons. Their first trilogy of adventures in this steampunk-themed fantasy setting received Ennies for “Best World” and “Best Art.” That began a series of roleplaying supplements for their setting … and that setting evolved into the basis of the miniature wargame Warmachine, for which they are now best known. They eventually published a new edition of their game, built around their own gaming ruleset, rather than using Dungeons & Dragons as the mechanical basis of the game.

Their big announcements every year come out earlier in the summer than Gen Con, at their own Lock & Load convention. This year, the convention was of course remote, but they still had a lot of announcements … including that they were releasing a new edition of Iron Kingdoms, which would return to using Dungeons & Dragons as the rule system, although this time the game would be 5E compatible. The game, called Iron Kingdoms: Requiem, is being funded and initially released via Kickstarter, though the date for when that will start hasn’t yet been announced.

Back in February, I talked about the massive setting changes that are taking place in the Iron Kingdoms setting this year. The Requiem setting is built in the aftermath of the Oblivion campaign. The nations have somewhat of a truce developed, having joined forces to battle the major threat of the Infernals that was introduced in that campaign. And Warmachine will also be continuing its evolution through 2021, with new models coming out and the storyline progressing… no doubt in ways that resonate with their Requiem releases.

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Starfinder: Enhanced Starships, Exploring Near Space, and Other New Goodies

Starfinder: Enhanced Starships, Exploring Near Space, and Other New Goodies

StarshipOperationsBack in 2017, when Paizo was ramping up for the launch of their new space fantasy RPG Starfinder, we were fortunate enough to offer exclusive previews on two of their new ships months prior to the release of the game. Since the 2017 release of the game, we’ve been keeping a pretty active eye on what Paizo has been releasing and, though there have been some fantastic additions to the game, there hasn’t been a major emphasis on new options for starships. That all changes with the release of the new Starship Operations Manual (Amazon, Paizo), a July 2020 release that was slated to coincide with Gen Con 2020. (Which, you may recall, is happening online this year.)

There have been some previous supplements in the past that dealt with starships. The Starfinder Pact Worlds setting book (Amazon, Paizo) has a chapter with various starships representing groups and societies, like the robotic Aballonian ships, the militant Hellknight ships, and the living ships of the Xenowardens, that weren’t in the original Starfinder Core Rulebook (Amazon, Paizo), and also provided some related new starship options like biomechanical ships, hydroponic bays, and drift shadow projectors that could be incorporated into other ship designs. The recent Near Space setting book (more on that in a minute) also had a chapter in a similar vein, including ships of the aggressive Veskarium. The mechanics of starship combat itself was addressed more deeply in the Character Operations Manual (Amazon, Paizo), released last winter, by creating the Chief Mate and Magic Officer roles to enhance starship combat for characters who were not well supported under the original set of rules.

So is the Starship Operations Manual just more of the same? While it does contain a ton of these sorts of options – starship weapons utilizing 20 new weapon properties, expansion bays, and security systems – it also goes beyond that, introducing fundamental variations to the core starship mechanics. It is worth recapping here that the core design of Starfinder, as a campaign, is that as the group progresses, the ship itself also “levels up” as the players do. The idea is that you’re constantly tweaking the ship and scrounging/bartering for parts and upgrades, and so you get a set number of Build Points as you level up that you can spend to buy new features for your ship. So the ship really gets tailored to the specifications of what the crew wants out of it, both in terms of mechanics and in terms of thematic feel. A group of mercenaries may have an armored battleship, while a group of smugglers might have a sleek and maneuverable transport, while more honest businessmen might be piloting a diplomatic passenger ship. And with the Starship Operations Manual, you really have the ability, as both players and GMs, to make the most out of the starships within the game.

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I Would Have Gotten Away With It, Too, If Not For… Betrayal at Mystery Mansion!

I Would Have Gotten Away With It, Too, If Not For… Betrayal at Mystery Mansion!

ScoobyDooBetrayalOriginally published in 2004, Betrayal at House on the Hill continues to be one of my favorite games. I have reviewed the original game before, but there’s a new variant that’s just been released, aimed at a younger audience. While I wouldn’t say it surpasses the previous iterations of Betrayal, it definitely has a lot to offer on its own merits, particularly if you’re looking to get young gamers into a game that has more layers of complexity.

In Betrayal at Mystery Mansion (Amazon), you are playing 3 to 5 members of the Mystery Incorporated gang from Scooby Doo!, searching through a seemingly-haunted mansion and the surrounding grounds. You can explore inside and outside of Mystery Mansion, and eventually stumble upon the big bad Monster, often along with an assortment of minions to carry out its nefarious plots. There are, as in the original game, a variety of monsters and scenarios that play out, but it’s definitely much more streamlined than in the original game.

One major difference from the original is that when the Haunt is triggered, players get to choose who will play the role of the Monster. One of the only ways that Betrayal at House on the Hill can go south, from what I’ve seen, is if the “wrong person” is randomly assigned as the Betrayer.  If you’re playing with a casual gamer, in particular, it is possible that they don’t really understand what they’re supposed to be doing when they read their portion of the Haunt scenario, or maybe they’re just not very strategic in how they utilize their powers and abilities. This variant approach gives you the option to make sure that the person in the role of the betrayer actually wants to be put in that position.

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Gen Con 2020 Online

Gen Con 2020 Online

GenCon2020I have been attending Gen Con regularly since 2009, and reporting on the events and new games here on Black Gate. It’s one of the highlights of my year, honestly. But this year, of course, Gen Con has suffered the same fate as so many other major in-person events … a shift to online participation. Gen Con Online will run from Thursday, July 30, through Sunday, August 2, 2020.

Registration for Gen Con Online is free for attendees. There will also be three different Twitch channels that are livestreaming demos, live games, and other broadcasts related to Gen Con, with links available here. There is also supposed to be a Discord server set up, though that is still coming. Not surprisingly, it looks like there will be ample abilities to purchase games through the Gen Con Game Store, and of course to purchase Gen Con merchandise. All of that goes live online when the convention begins on Thursday. Once you’ve signed up for your badge, you can register for individual events on the Event Page, though at this point many of the most popular events are sold out. (It is still worth checking in, though, as some people might not show up for their registered events.)

Favorite annual major events from Gen Con are still taking place, though in modified forms. For example, the annual Costume Contest allowed entries throughout the first half of July. Finalist videos will be placed on the Online Costume Contest website on July 29, allowing for votes from fans (1 vote per person). It isn’t going to be quite the same as the Saturday parade of costumes through the convention center, to be sure, but I’m definitely glad that they’ve found a way for these impressive cosplayers to show their stuff and get recognized for it.

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Pathfinder Second Edition and Virtual PaizoCon

Pathfinder Second Edition and Virtual PaizoCon

PathfinderGodsMagicSince GenCon 2019, there have been a number of great resources and supplements coming from Paizo to support their Pathfinder Second Edition roleplaying game. Last November, I covered the first two setting supplements, the Lost Omens Character Guide and Lost Omens World Guide. Players and Gamemasters alike have a slew of options available already, with even more slated to come by the end of the summer.

For those who don’t have time to plan or create adventures from scratch, they have one full Adventure Path, Age of Ashes, released, with the second, Extinction Curse, releasing its final volume in the next month. Each 6-volume Adventure Path for Pathfinder Second Edition takes players from level 1 through level 20, creating a truly epic campaign. Age of Ashes (Paizo, Amazon) involves the heroes discovering the secrets of an abandoned Hellknight fortress and its connection to an ancient evil force. Extinction Curse (Paizo, Amazon) is a circus-themed adventure, where the heroes must save the show while also investigating a plot to unleash an ancient curse, with a volume entitled Siege of the Dinosaurs. The upcoming Agents of Edgewatch (Paizo) is a fantasy cop adventure, as the heroes take on the role of law enforcement officers in and around the city of Absalom.

In addition, Paizo also releases a steady stream of smaller adventure scenarios to support the extensive Pathfinder Society Organized Play organization. Those adventures, available exclusively on PDF through Paizo.com, run about 4 hours per scenario, and players who play through them gain chronicle sheets that determine the amount of XP gained, as well as Fame & Reputation with various in-game factions, and of course gold and treasure. Characters also gain a variety of boons from these chronicle sheets, providing unique in-game benefits based on the previous adventures that they have completed. The structure of Pathfinder Society means that players can take the same character across a series of adventures at local game stores and conventions, and have the feel of being part of a larger adventure campaign.

Of course, that all assumes that game stores are open and conventions are taking place … but Paizo and gamers have stepped up to make sure there are opportunities to play, even in the midst of the dreaded “new normal.”

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Tabletop Looting in Riot Quest

Tabletop Looting in Riot Quest

RiotQuestBox-1

The current storyline in Privateer Press’ Iron Kingdoms setting is leading toward the apocalypse, as otherworldly Infernals swarm across the nations of Immoren. Characters familiar from the Warmachine/Hordes game setting will (and already have) died, but others may escape Immoren to become the progenitors of the upcoming Warcaster science fantasy wargame (with 3 days left on its Kickstarter).

But what of those who survive, left behind on the Immoren after the Infernals have harvested souls, and broken the nations that make up the Iron Kingdoms? When the swan of Cygnar has fallen, and even the undead cannot remain safe within the land of Cryx? Well, at that point … might as well start some looting.

That is the theme of Riot Quest, released at GenCon 2019. It is a miniature arena game, where players field teams of models to go up against each other to collect treasure and cool equipment. As your team appears on the field, randomly located near one of 6 spawn gates, players try to make it to treasure chests located at randomly-determined treasure points. Once a treasure is obtained, another treasure spawns, and the race is on again. As you gain treasure, and defeat opponents, you gain loot tokens that can be used to buy special Riot Gear cards to boost your characters’ abilities.

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Privateer Press’ Warcaster on Kickstarter

Privateer Press’ Warcaster on Kickstarter

Warcaster_Battlefield

I recently covered some of the new storyline that is coming out for the main product line of Privateer Press, the Iron Kingdoms fantasy setting that is used for their Warmachine and Hordes miniature war games. Part of the impact of that storyline (unrolling through microfiction at the @HengeHoldScroll Twitter feed) is that some denizens from the Iron Kingdoms are escaping, guided by the clockwork god Cyriss, through a portal into another universe.

Fast forward five thousand years, and the Cyriss universe is populated by humans, who have gained dominance over the native Architect and Guardians of the Cyriss galaxy. The overwhelming governmental and military power in the universe is the draconian Iron Star Alliance, who constantly finds themselves in conflict with the independent Marcher Worlds and the shadowy cult-dominated Aeternus Continuum, through a new miniature science fantasy wargame, Warcaster: Neo-Mechanika, now available on Kickstarter and fully backed within just a few hours.

Warmachine has warcasters, as the main leader model in an army, who commands the giant mechanized warjacks, and channels magical focus to empower them. One major difference in Warcaster is that the warcaster isn’t a model on a table, but a distant commander, jacked into a command ship (called a rack) in orbit over the battle. You, in other words, are the warcaster, and you can wield the power of Arcanessence, or Arc, to empower not only the warjacks on the battlefield, but any of the units under your command, through their augmented neo-mechanika armor and weapons.

In other words, in Warcaster you can’t obtain victory by killing one uniquely-important model on the battlefield. And that isn’t the only difference …

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Evolution of the Iron Kingdoms

Evolution of the Iron Kingdoms

The Iron Kingdoms-small

For twenty years, the folks at Privateer Press have been creating games, primarily set in their Iron Kingdoms steampunk fantasy setting. They began with a series of RPG volumes, including an award-winning trilogy of adventures from 2001. These adventures, later collected into The Witchfire Trilogy, was built on the D20 System from Dungeons and Dragons 3E.

Then Privateer Press really came into their own with the introduction of the Warmachine miniature wargame, focusing on armies that control massive metallic warjacks, one of the iconic creatures from their Iron Kingdoms setting.

It was Warmachine that got me into their world, in about 2005. I like heroes, so I went with Cygnar, the faction that is most stereotypically the classical honorable kingdom of knights and warriors. For those who aren’t inclined toward heroism, there was the religious fanatic Protectorate of Menoth and the undead Cryx. And for those in the middle, there was Khador, thematically based on Russia and known for having the most massive, hulking warjacks in the game. And missiles. Lots of missiles. This miniature line expanded, through Hordes, into battles with savage monstrous warbeasts, fully compatible with Warmachine. The Hordes included the blighted Legion, the druidic Circle of Orboros and their werecreatures, the Trollbloods and their giant troll cousins, and the sadistic Skorne.

It was actually my reviews of Privateer Press – both their wargame line and the RPG supplements – that first landed me in the pages of Black Gate, back in Spring of 2007 in Black Gate 10, when Black Gate actually had physical pages.

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Exploring Character in Starfinder

Exploring Character in Starfinder

StarfinderCharacterOperationsOne great feature of the class designs in the Starfinder Core Rulebook is that each class has a variety of choices, allowing for distinct builds that can suit a variety of play styles. You can build a Mechanic or Technomancer that is either a weak combat-avoiding technician or a combat-ready armored cyber-warrior, for example. This initial diversity has allowed for many permutations on the basic character options, so right out of the gate there’s little chance of players feeling like they’ve explored everything their characters can do. Over its first couple of years, the expansions have focused on new playable races (across three Alien Archive volumes!) and equipment (in an entire Armory volume), but there have been fewer additional options by comparison to modify the core characters.

The release of Starfinder‘s most recent rules supplement, the Character Operations Manual (Paizo, Amazon), definitely helps remedy that situation. Like Pathfinder‘s Advanced Player’s Guide, this is really the volume that establishes the ability to deeply customize characters … a hallmark of what made the Pathfinder RPG distinctive. In addition to three completely new classes, the Character Operations Manual presents more Themes, alternate racial traits for core races and Pathfinder legacy races, Archetypes that provide alternate class features, feats, equipment (including shields), spells, new starship combat rules, and an entirely new downtime system mechanic.

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