Browsed by
Author: Andrew Zimmerman Jones

Andrew Zimmerman Jones is the Physics Guide at About.com and author of String Theory for Dummies. His work, which includes fiction as well as non-fiction, has appeared in Black Gate, Pink Floyd and Philosophy, Heroes and Philosophy, Abyss and Apex, and various other publications.
I Am Number Four: Why Movies Are Rarely As Good As Books

I Am Number Four: Why Movies Are Rarely As Good As Books

i-am-number-fourI am in my mid-thirties and my wife is in her mid-twenties. The eight-year difference between us can be jarring at times, especially because I am a pop culture junkie and she grew up without cable television (and rarely watched the network television she did have access to, as I learned when I discovered she’d never seen an episode of The Dukes of Hazzard, even in rerun).

Recently, this generation gap has became particularly evident. A close friend of hers has formed a book club, of which I am the only male attendee and also about the only thirty-something. As such, the books that we’re reading tend to track toward chick lit, much of it in the Twilight-like realm of paranormal, horror, or fantasy-related romance novels, many targeted toward young adults.

Some of the books that fall into this category these days are truly outstanding, such as The Hunger Games, but many of them have serious issues … which brings us to last month’s book, chosen in part to coincide with the release of its film version: I Am Number Four.

I Am Number Four: The Premise

As the planet Lorien was being destroyed by a race known as the Mogadorians, a group of Loriens came up with a plan that would have put Jor-El to shame. They cram 9 of their young on a spaceship to Earth, along with 9 mentors. The Lorien youth are of a class known as the Garde, who will eventually develop powers, called Legacies, intended to defend Lorien. The mentors are part of the class known as Cepan, who help train the Garde.

Read More Read More

Robert Rowe Reviews the Judge Dredd RPG

Robert Rowe Reviews the Judge Dredd RPG

Mock.indd

In this gaming review from Black Gate 14, Robert Rowe explores the world of Mega-city, the home of “the law,” Judge Dredd. I admit that I personally have never read the comic and am one of those sorry souls who only know of Judge Dredd through the Stallone film, but this review makes me want to explore the world in a bit more depth.


Judge Dredd

Lawrence Whitaker
Mongoose Publishing (268 pages, $49.95, 2009)
Reviewed by Robert Rowe

Judge Dredd is an iconic comic book character – a marvelous piece of fascist certainty in the absurdly dystopic future of Mega-City One. This new book from Mongoose Publishing is the third attempt to recreate Dredd’s world for role-players. The first was a stand-alone game, the second an RPG based on the d20 system, and this installment is a meaty tome based on the Traveller rules. Take note: you will need the Traveller Core Rulebook to play this version of Judge Dredd. As such, this game will benefit and/or suffer from the strengths and shortcomings of Traveller according to your own personal feelings about that system.

Onto the book itself. The production values are outstanding, treating the reader to full-color artwork from the inside cover’s world map of 2131 to the panorama of Mega-city one sprawled across the last page and back cover. The layout is clear and clean and after a very brief introduction jumps right into Judge creation.

Read More Read More

Supernatural Spotlight – Episode 6.16 “And Then There Were None”

Supernatural Spotlight – Episode 6.16 “And Then There Were None”

SUPERNATURAL

This week starts out with a cute girl being picked up by a trucker, attempting to seduce him. But, fortunately, he loves Jesus and tries to save her, telling her that the void inside is searching for him. She laughs, talking about how God created him and abandoned him. Then she whispers a secret into his ear …

and he goes home and smashes in his family’s heads with a hammer.

Sam, Dean, and Bobby are on the case. Turns out there have been a series of hunters running into massive monster populations, with many hunter deaths. Dean observes that it’s a “straight kickline down I-80…. Looks to me like it’s a Sherman march monster mash.” The march seems to be heading straight to the town where a man bashed his family’s head in with a hammer.

Read More Read More

Supernatural Spotlight – Episode 6.15 “The French Mistake”

Supernatural Spotlight – Episode 6.15 “The French Mistake”

SUPERNATURALThe episode starts with the Angel turned scam artist Balthazar showing up, hastily explaining that the Angel Raphael is winning the civil war in Heaven and has put a hit out on the Angel Castiel and everyone else who opposed him, including Balthazar, Sam, and Dean. In order to protect his stash of stolen weapons from Heaven, Balthazar gives Sam and Dean a key and casts a spell. They are thrown through a window … only to land on a stunt pad.

Turns out that they’re in the real world, where they are the actors Jared Padalecki and Jensen Ackles, stars of the television series Supernatural.

This isn’t a terribly original premise. Among other things, I recall a similar gimmick being played in Hercules and/or Xena (it’s all a blur). Even on Supernatural, this angle has been explored before.

In the season 4 episode “The Monster at the End of This Book” (a title inspired by one of my favorite children’s books), Sam and Dean discovered that a series of trashy horror novels were based on their exploits, written by novelist turned prophet of the Lord (who was exploiting visions of their lives).

Last season, they even ended up drawn into a Supernatural fan convention.

Howard Andrew Jones reviews Far Avalon RPG

Howard Andrew Jones reviews Far Avalon RPG

csrt0043-far_avalon-1In honor of the coming conclusion of Howard Andrew Jones month (no relation) here at Black Gate, we present another fine game review from his vast oeuvre of gaming reviews in Black Gate 14.  This review is an interesting contrast to his earlier review of the space adventure game Traveller.

Far Avalon

Martin Dougherty
Avenger/Comstar Games (313 pp, $17.99 PDF, 2009)
Reviewed by Howard Andrew Jones

Martin Dougherty’s one of the best writers that Traveller’s ever had. He’s been responsible for a number of outstanding supplements, from introductory adventures like the deceptively dully titled Type-S to Mongoose’s new Spinward Marches – a book wherein Dougherty had to bring 16 subsectors of Traveller space to life – to the truly phenomenal, and sadly out-of-print-too-soon Gateway to Destiny supplement from QLI. Martin has a knack for bringing his places to life with interesting challenges and adventure hooks, even canon Traveller worlds that long seemed dull in the hands of other writers. I think highly enough of his work that I go out of my way to read new supplements with his name on it.

Far Avalon is a game setting with sectors and spaceships, but it’s not Traveller.

Read More Read More

Supernatural Spotlight – Episode 6.14 “Mannequin 3: The Reckoning”

Supernatural Spotlight – Episode 6.14 “Mannequin 3: The Reckoning”

Sam (right) and Dean (left) have yet another brother-to-brother chat, apparently in front of jarred biological specimens. (From a previous episode)
Sam (right) and Dean (left) have yet another brother-to-brother chat, apparently in front of jarred biological specimens. (From a previous episode)

Last episode ended with a cliffhanger, with Sam’s memories busting out from behind the mental wall that Death put up to keep them hidden. This episode begins about a minute later with Dean slapping Sam awake. He seems groggy and has a headache, but is otherwise little the worse for wear. Kind of an underwhelming resolution to a cliffhanger.

Cut to a janitor cleaning a science lab who, it appears, is murdered by the anatomy mannequin that normally hangs in the lab.

Once Dean lays down the law on no trips down memory lane for Sam, they begin investigating the janitor’s death. Their only lead is some funky electromagnetic readings at the science lab, focused on the anatomy dummy that Dean can’t help but pull bits and pieces off of … but they quickly get a break in the form of another murder, this time at a clothing factory.

Again, Sam’s electromagnetic scanner again goes haywire, giving him an idea. “Wait, that anatomy dummy you were molesting at the lab.”

“Excuse me?” Dean replies.

“What if that’s what this is about?”

Cautiously, Dean asks, “What exactly are you accusing me of?”

Read More Read More

Howard Andrew Jones Reviews Level UP Issue 1

Howard Andrew Jones Reviews Level UP Issue 1

gmg9101coverlargeGaming magazines can be a great asset to planning a roleplaying game, but I’ve often considered them to not be worth the cost. This one, reviewed by our very own Howard Andrew Jones, looks like it gives quite a bit of bang for the buck (or, in this case, 2 bucks). The publisher, Goodman Games, has a solid track record for producing quality game supplements.

Level UP Issue 1

Goodman Games (55 pp, $1.99 magazine, April 2009)
Review by Howard Andrew Jones

I like this magazine. Issue 1 comes in at 55 pages, the first offering of a new quarterly publication from Goodman Games devoted to Dungeons and Dragons. It means to fill some pretty big missing boots – you probably know the ones I mean if you’re an old fan of the game – and I think it’s off to a good start.

Read More Read More

Supernatural Spotlight – Episode 6.13 “Unforgiven”

Supernatural Spotlight – Episode 6.13 “Unforgiven”


Dean (left) and Sam (right) Winchester
Dean (left) and Sam (right) Winchester (from a previous episode)

Every episode starts off with a monster attack … but this week, the monster is Sam! A year earlier, in Bristol, Rhode Island, Sam worked a case with his grandfather Samuel. He shot someone or something, which made Samuel look a bit uncomfortable.

As they were leaving town, though, they got pulled over by a deputy … who soulless-Sam beat senseless when he tried to arrest them, because Sam was suspiciously covered in blood.

“You think there may be calmer ways we could have done all of that?” Samuel asked.

“Do we care?” Sam replied, reminding us all why soulless-Sam was not a fun guy to hang out with.

Read More Read More

Supernatural Returns – Episode 6.12 “Like a Virgin”

Supernatural Returns – Episode 6.12 “Like a Virgin”

SUPERNATURALWhen we left Supernatural for its winter hiatus, Death had rescued Sam’s soul from where it was trapped with Lucifer and the Archangel Michael and placed it back into Sam’s body. (And I’d made several predictions about where the plot would go.)

We return to the series with the requisite opening monster attack … but let’s get to the important part: Sam’s got his soul back.

He’s unconscious, though, and Castiel can’t tell if he’ll ever wake up. He does, however, and doesn’t seem to remember anything that’s happened after he jumped into the pit with Lucifer & Mikey. (This is to be expected, because Death could only bring him back intact by “walling off” the part of his soul that remembered the torments inflicted upon him.)

Dean decides that Sam doesn’t need to know what’s happened, so tells him that he’s been in the hellish prison for a year and a half. He explains that Death brought Sam back, but doesn’t give further details. Bobby’s reluctant but does go along with the deception, although he makes it clear that Sam will figure it out eventually. (Turns out that eventually isn’t what it used to be.)

Read More Read More

“My Firefly Atonement” or “Get Cheap RPG Books Today Only!”

“My Firefly Atonement” or “Get Cheap RPG Books Today Only!”

When a show with a large fan base – especially a large SF fan base – ends, the fans have some small amount of solace, because there’s usually a rich bounty of “extended universe” materials to keep the fix going for a while. Often the avid fan, deprived of new episodes of the show, can enjoy exploring the novels, comic books, and, yes, even role-playing game supplements which are created through license with the show … but all good things must end.

Last Chance to Buy Serenity & Battlestar Galactica RPGs

In recent years, one of the publishers that’s been dominant in the field of licensed RPG materials from such show – including SmallvilleSupernaturalSerenityLeverage, and Battlestar Galactica – is Margaret Weiss Productions, founded by (and named after) the legendary co-creator of the Dragonlance D&D setting and co-author of most of the relevant novels that established that setting, notably the Chronicles and Legends trilogies. These have been some great games, all built around MWP’s proprietary Cortex Rule System (reviewed in Black Gate 14). Serenity RPG was reviewed back in Black Gate 10 and my own review of the Supernatural RPG is slated to come out in Black Gate 15.

The problem, of course, is that both Serenity and Battlestar Galactica are based on franchises that have been over for quite some time. The licenses may have expired or MWP may have just decided it wasn’t profitable to keep the lines going, but the result was the following message in my e-mail today:

You have one day left to purchase The Serenity and Battlestar Galactica RPGs from Margaret Weiss Productions!

Read More Read More