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Year: 2021

Vintage Treasures: The Past Through Tomorrow by Robert A. Heinlein

Vintage Treasures: The Past Through Tomorrow by Robert A. Heinlein

The Past Through Tomorrow (Berkley Medallion, January 1975). Cover uncredited

I’ve never been a big Heinlein fan. Not my fault. I enjoyed Starship Troopers well enough, but the next two novels I tried — The Moon is a Harsh Mistress and especially Friday — I bounced off pretty hard. I never tried again.

It didn’t help that I made most of my discoveries through short fiction in those days, and Heinlein almost never showed up in anthologies. Sometimes editors would apologize for omitting him, admitting (with some frustration) that they just couldn’t get the rights to the Heinlein tales they wanted. The problem was that by the mid-70s Heinlein was a star, the top-selling author in the field, and his entire short fiction catalog was locked up in his own bestselling collections.

I read collections, of course. Lots of them. But the seminal Heinlein collection, the one containing virtually all of his really important short work — including classics like “The Roads Must Roll,” “Blowups Happen,” “The Man Who Sold the Moon,” “Gentlemen, Be Seated,” “The Green Hills of Earth,” “Logic of Empire,” “The Menace from Earth,” “If This Goes On —”, and the short novel Methuselah’s Children — was the massive The Past Through Tomorrow. And that 830-page beast was just a bridge too far for a traumatized veteran of the first 100 pages of Friday.

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Amazing Stories, November 1989: A Retro Review

Amazing Stories, November 1989: A Retro Review

 

Amazing Stories, November 1989. Cover by Janet Aulisio

An unexpected issue came up during my reading of the November, 1989 Amazing Stories. In 1979 I was 10 years old, and I barely remember being 10 years old. In 1989 I was 20, and I remember being 20; maybe not 100%, but I remember enough. In fact, I remember enough to know what 20-year-old me (20YOM) would think of the stories in the November, 1989 cadre. Sometimes, 20YOM’s views conflicts with 51-year-old-me (51YOM). So there are times I am literally of two minds!

On to it!

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A Uniquely Terrifying Voice: To Drown in Dark Water by Steve Toase

A Uniquely Terrifying Voice: To Drown in Dark Water by Steve Toase

To Drown in Dark Water (Undertow Publications, April 2021). Cover by Stefan Koidl

Undertow Publications, one of the finest small press publishers on the continent, just announced Open Submissions for novels and novellas. It’s caused a huge swell of excitement among many of the writing circles I keep tabs on — and a flurry of folks asking, “Wait, what kind of books do they want?”

Read the guidelines, people. Even better, pick up one of their excellent previous releases, including Simon Strantzas’s Nothing is Everything, V. H. Leslie’s Skein and Bone, Grotesquerie by Richard Gavin, or their top-notch magazine Weird Horror.

Or you could buy their latest, Steve Toase’s debut collection To Drown in Dark Water, just released this week with a magnificently creepy cover by Stefan Koidl. It’s already accumulated strong notices. Nathan Ballingrud calls it “an outstanding first collection,” and Bram Stoker winner Sarah Read says:

There are masters of folk horror and masters of weird horror; there are masters of cosmic horror and masters of psychological horror. But on the Venn diagram where all those intersect, there is only Steve Toase. To Drown in Dark Water is a masterpiece.

Here’s a quote from the rave review at Booklist.

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Blast from the Past: Marvel Super Heroes RPG

Blast from the Past: Marvel Super Heroes RPG

It’s funny how different tabletop roleplaying games have aged over the years. For instance, the granddaddy of them all, Dungeons & Dragons, has waxed and waned in popularity since its inception in the 1970s, but at least to the general public it has always remained synonymous with the very notion of tabletop RPGs. Other games that were popular decades ago have now been all but forgotten, sometimes even by collectors and the most hardcore of fans. Some newer games have found purchase and are readily available, while untold numbers of RPGs have been created over the decades without drawing so much as a yawn from the market.

Perhaps surprisingly, some older games that were once popular seemed to have been pretty much forgotten by any potential audience but then decades later have suddenly sprang into popularity once again. My guess would be the age of the Internet and then the rise of social media have had a lot to do with this, with older gamers gathering online to talk about or even play their favorite games while drawing in a new generation.

One such game has been the Marvel Super Heroes roleplaying game from TSR Inc. Originally published in 1984 in the famous yellow box, with an advanced box set released in 1986, this RPG designed by Jeff Grub has had quite the uptick in popularity during the last handful of years. Not only are there multiple websites devoted to the game, but there are even Facebook pages and podcasts, plus YouTube videos devoted to discussing and playing the original Marvel RPG. There is even a modern version of the game (without the Marvel connection, of course) simply called FASERIP and free from Gurbintroll Games.

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Writing Rogues, Part One: A Study of Batman: The Animated Series

Writing Rogues, Part One: A Study of Batman: The Animated Series

Batman lurks in the dark

I love villains. They’re often at the center of what makes a great adventure story tick. They force our protagonists to take action, to face their worst fears and come out better, to outdo themselves again and again. They push character arcs, drive narratives, and illuminate the differences between regular people and heroes. In short, villains get the story up and out.

Ask an author what the most important storytelling element is and they’ll probably tell you it’s conflict. Conflict occurs when the main character meets a challenge to their goals. In sword and sorcery, that challenge is often a person. While there are the famed man vs. self, man vs. society,  and man vs. nature conflicts as well, antagonists are some of the most engaging sources of conflict because they’re human. Or human-like. We’re programmed to engage more with characters than we do with snowstorms or oppressive governing entities.

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Ellsworth’s Cinema of Swords: Flynn’s Last Flourishes

Ellsworth’s Cinema of Swords: Flynn’s Last Flourishes

The Adventures of Don Juan (Warner Bros, 1948)

Errol Flynn’s late-career swashbucklers are widely considered mediocre efforts, desperate attempts by an aging and fading star to recapture his youthful popularity, but that sells the films short. It’s true that by the late Forties, Flynn could no longer match the vigor and charm of his performances in Captain Blood (1935), The Adventures of Robin Hood (1938), and The Sea Hawk (1940) … but really, who could? Compared to any other standard, Flynn’s later sword-slingers are average at worst and mostly better than that. Flynn wasn’t keen to make most of these pictures; he was well aware that he wasn’t the athletic rascal he’d been almost twenty years before, but he was still a solid leading man and now and then the old charm shone through. Enjoy these films for what they have to offer, and you won’t be sorry.

The Adventures of Don Juan

Rating: ***
Origin: USA, 1948
Director: Vincent Sherman
Source: Warner Bros. DVD

Errol Flynn had given up doing swashbucklers after The Sea Hawk (1940), but with the revival of the historical adventure genre in the late ‘40s, Warner Bros. gave him a sword and put him back in trunk-hose for The Adventures of Don Juan.  It must be said, Flynn doesn’t seem entirely comfortable in the role of Don Juan de Maraña, the scandal-plagued womanizing rogue who is forced to give up his naughty ways and turn over a new leaf. After disgracing himself by plucking forbidden fruit at the English Court, Don Juan is summoned back to Madrid by the Queen of Spain (Viveca Lindfors) and commanded to reform. And, however improbably, he does, because his soul is purified for the first time by his true love … for the queen herself. (No, really.) Unfortunately, purged of the rakish qualities that made the character distinctive, Don Juan becomes a conventional noble who gets entangled in conventional court intrigues, saving the queen from a conventional treasonous minister by foiling his conventional plot at the last minute—as usual.

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No Time Like the Present

No Time Like the Present

“Do you know where you are, Mr. Starr?”

I snapped awake once more, realizing I’d dozed off again. The therapist sat back on her chair, her crisp white jacket and black pencil skirt the picture of professional cool. I moved my eyes left and right, trying to remind myself where, exactly, I was.

The evaluation vault was warm, bright white, and, if the monitor above the therapist’s head was to be believed, well over ninety-nine percent germ free. I blinked and squinted in the brightness, still recovering after my ejection from the the pressure sauna, which had left my skin a bright pink, save for the circles around my eyes from the protective goggles, and, under my white paper medical gown, a similarly protected region provided by the official Black Gate thong I’d been assigned to use while within, which had since been reclaimed.

The modern edition has more safety features, of course.

“Am I in the Black Gate medical wing?” I guessed, trying furiously to remember how I might have gotten there.

“That’s right,” the therapist said, her voice soothing. “Now, I want you to think back. What’s the last thing you remember? Before the incident?”

“I, um, well, I remember being brought to the medical wing because of a… paper cut?” That didn’t seem quite right.

“Yes,” the therapist replied. “A paper cut. With all 384 pages of the print edition of Black Gate #15. Naturally, we couldn’t have you bleeding out on the contents of the archives, so you were brought here. While we managed to save your life – and most of your organs – we were forced to use an experimental rescue technique, and have you clinically frozen until technology was advanced enough to revive you.”

“Wait. Are you saying I’ve been… frozen?”

“That’s right. Welcome back, Mr. Starr! You’ve been gone a long time.”

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Heroes and Villains

Heroes and Villains

Image by Сергей Катышкин from Pixabay

Growing up, I had no heroes.

I’m not sure if this is a sign of anything in particular that might be wrong with me, but growing up, there was no one in any field — sports, literature, politics, or life — that I considered a hero of mine. There were certainly people whose skill and success I greatly admired. My favourite artists come out of the surrealist movement, and they are remarkable, both in how well the portray realism and how expertly they undermine it; twist it and make it strange. I have always loved Tolkien and regularly stand in awe of what he built. I feel the same way about Steven Erikson, a more contemporary writer. Martin Lass was my favourite violinist, and Tommy and Phil Emmanuel my favourite all-time guitarists. I was enamoured with the skill of tennis stars Pat Cash and Pat Rafter…

If you needed proof of my Australian-ness, I think that’s it right there…

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The Psionic Masters: The Zhodani in Traveller

The Psionic Masters: The Zhodani in Traveller

When Traveller first released in 1977, it did not have an official setting. This quickly changed with the introduction of the Third Imperium, a large, multi-star system empire. While alien species like the Hivers, Droyne, Aslan, Vargr, and K’Kree — out of many — are prominent features in many Traveller campaigns, the fact is that the Imperium is human dominated. And the Imperium’s two major foes, the Solomani Confederation and the Zhodani Consulate, are human dominated.

Part of the setting’s lore is that the so-called Ancients took humans from Earth and seeded them throughout what is called Charted Space. Often, the humans have been altered radically for the environments. Cafadans, Darmine, Darrian, and others were either altered by the Ancients or adapted to their environments and managed to survive after the Ancients destroyed themselves in a cataclysmic war.

The Zhodani, however, occupy a special place in the Traveller setting. While transplanted by the Ancients, they discovered the faster-than-light jump drive on their own accord. More importantly, they are the only human society that incorporated psionics into their culture and government. This has had a profound effect on them and on the Imperial perception of them when the two civilizations clashed in the Spinward Marches, a designated area of space.

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Nero Wolfe’s Brownstone: Stay at Home – Days 32 and 33

Nero Wolfe’s Brownstone: Stay at Home – Days 32 and 33

So, last year, as the Pandemic settled in like an unwanted relative who just came for a week and is still tying up the bathroom, I did a series of posts for the FB Page of the Nero Wolfe fan club, The Wolfe Pack. I speculated on what Stay at Home would be like for Archie, living in the Brownstone with Nero Wolfe, Fritz Brenner, and Theodore Horstmann. I have already re-posted days one through thirty. Here are days thirty two (April 21) and thirty three (April 23). It helps if you read the series in order, so I’ve included links to the earlier entries.

DAY THIRTY TWO – 2020 Stay At Home

I saw the death totals today. New York is number one, hands down. We’ve had more deaths than the next fourteen states combined. Seven out of every hundred people confirmed to have the virus, die from it. So I won’t be taking any taxi rides just yet. Or hopping on the subway.

While I admit I miss my twice-a-week session at the barbershop – preferably on days without a cop murder on site – I don’t see the need to increase somebody else’s risk of dying because I’m not happy with my sideburns. I do look forward to getting shoe shines again, though I am more than capable of doing my own.

And by the way: don’t think that Lily and I are drifting apart. We call every other day. I just don’t see the need to jot that down regularly.

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