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Year: 2021

Co-op Adventuring in Dungeons & Dragons

Co-op Adventuring in Dungeons & Dragons

When I started playing RPGs all the way back in the early 1980s, I did not have a group of players at my age to play games with (well, at least none that I ever found). Hence, I subjected my brother to Traveller and Star Frontiers — and eventually Marvel Super HeroesTwilight: 2000, and others. RPGs had always presumed that the game would have a game master (GM) — sometimes called Dungeon Master, referee, storyteller, keeper, and others — and the players.

The GM is largely responsible for crafting the story, running all the non-player characters (NPCs), adjudicating the rules, and responding to player decisions by adjusting the story as necessary. Hence, I acted as the GM and my brother played the characters in the story. Typically, far more players are looking for GMs to run games than GMs hanging around without players. This is, of course, highly dependent on the games being run, location, and so on. With online gaming, it is usually more challenging to coordinate time zones.

That said, GMs may have trouble finding players to play anything but the giant of all RPGs, Dungeons & Dragons. However, D&D often serves as a gateway to other RPGs, and the incredible success of Cyberpunk Red and Aliens shows that as more players enter the hobby, a fair number are willing to expand beyond the D&D horizon.

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Unearthing the Scattered Memories: Detectorists

Unearthing the Scattered Memories: Detectorists

I don’t really know what to say about detectorists (lower case intentional), which I finished watching this morning. It’s not much of a binge, since there are only nineteen half-hour episodes.

Except to say that this is the sort of thing I want to watch at this stage of my life. Quietly amusing rather than uproariously funny; gently engaging rather than gut-wrenchingly dramatic. It is almost completely devoid of sitcom clichés. No handsome leads — Andy (Mackenzie Crook) looks exactly like a dastardly pirate (he actually was in one or more of the Pirates of the Caribbean movies), and Lance (Toby Jones) looks like a garden gnome. And yet, you grow to like them so much that they become almost handsome. They’re bog-standard middle aged guys who lead mundane lives — but, crucially, they’re not losers. They’re everymen in whom hope springs eternal.

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Vintage Treasures: The Pangaea Series by Lisa Mason

Vintage Treasures: The Pangaea Series by Lisa Mason

The Pangaea volumes: Imperium Without End and Imperium Afire
(Bantam Spectra, 1999 and 2000). Covers by Sanjulian

Lisa Mason began her career in the late 80s; her first novel was the cyberpunk Arachne (1990), set in an earthquake-devastated San Francisco. Her most popular title, Summer of Love (1994), about a time traveler from 2467 who visits the 1967 Summer of Love in San Francisco, was a finalist for the Philip K. Dick Award and spawned one sequel, The Golden Nineties (1995).

We’re concerned today with perhaps her most ambitious series, the two-volume Pangaea cycle set on a distant world (which — spoiler — turns out to be an alternate history version of San Francisco) where people live and work in a rigid society strictly segregated by genetic purity. Here’s John Clute’s summary from The Encyclopedia of Science Fiction.

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The Storyteller’s Voice: Arch Oboler’s Drop Dead! or Everything You Ever Wanted to Know About the Chicken Heart that Devoured the World but Were Afraid to Ask

The Storyteller’s Voice: Arch Oboler’s Drop Dead! or Everything You Ever Wanted to Know About the Chicken Heart that Devoured the World but Were Afraid to Ask

Drop Dead! front cover

As anyone who reads old comic books can tell you, the cheesy ads in the back pages are often more fun than the actual stories. Warren magazines like Creepy and Eerie were especially good in this regard, aimed as they were at a slightly more adult audience than comics like The Flash or Sub-Mariner were – or if Warren readers weren’t that much more mature, they probably at least had a little more money in their pockets than their slightly younger, allowance-dependent brethren did.

For instance, the last fifteen pages of my copy of Creepy #59 (January, 1974) consist of nothing but ads for such treasures as Planet of the Apes Hobby Kits (“TEN MILLION FANS ASKED FOR IT!”), Vinyl Movie Monster Masks (“NEW! FROM HOLLYWOOD!”), 8MM reels of stop-motion action scenes from Ray Harryhausen’s Jason and the Argonauts and The Seventh Voyage of Sinbad (“A FEAST OF FEARFUL IMAGINATION!”), EC Comics reprints, and pages and pages of paperback books and “Monsterific LP Record Albums!” The latter were mostly a mixed bag of ancient radio shows, “spoken word” renditions of Poe and Bierce stories, movie soundtracks, and those compilations of haunted house sounds that the copywriters assured us would be “great fun for parties!”

The album that always caught my eye (and that’s all it caught – $5.98 wasn’t easy for me to come by in those days) was called Drop Dead!

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New Treasures: The Coward by Stephen Aryan

New Treasures: The Coward by Stephen Aryan

The Coward (Angry Robot, June 2021). Cover by Kieryn Tyler

I found Stephen Aryan’s new novel The Coward on one of my recent expeditions to Barnes & Noble, and it followed me home.

Loath as I am to admit it, I think a big part of the reason was that when I picked up the book it fell open to the map, which reminded me instantly of the exciting solo RPG gamebooks of my youth. Have a look and see if you agree.

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Feathers or Stones

Feathers or Stones

Once, long ago, there was a poor writer who lived in the depths of a forest with his wife. He would spend his evenings putting words to page while his wife rested by the fire. As she did so she would read those stories which were complete, and yet not yet ready for market. Using a special red pencil, she would note occasional errors and put to him questions the writing had left unresolved, in order that his next version of the story might be improved.

During the day she would walk out into the forest and spend her time hewing mighty trees, for she was a woodcutter by trade. He, meanwhile, would tend to the small garden, and every few days journey into the nearby town, riding down the river on a mighty raft formed of entire tree trunks she had stripped, all lashed together, and he would walk back home before sundown. Thus they had a modest supply of silver, and the wife was content they be together every evening.

But the writer was not content.

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Masters of the Universe: Revelation Celebrates the Origins of He-Man

Masters of the Universe: Revelation Celebrates the Origins of He-Man

This article contains minor spoilers for Masters of the Universe: Revelation.

Our mighty Eternian hero and his celebrated motley crew of bouncing and shooting heroes did not originate as the beloved moral wielding Filmation show (aka marketing campaign) of the 80s. His origins are much more concrete than animation cells, mired in plastic and slime. Before he uttered the words “By the Power of Grayskull” on TV to throngs of enthused children, he first held up a plastic Power Sword in his molded toy hand.

Well, half a Power Sword.

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Ellsworth’s Cinema of Swords: A Little History

Ellsworth’s Cinema of Swords: A Little History

El Cid (USA/Italy, 1961)

“Inspired by historical events”: the dreaded phrase that history wonks have come to learn usually means “bears little resemblance to historical events.” But hey, historical epics have to start somewhere, and it might as well be with a little history. To be fair, historical adventure film concepts often start from the best available accounts, but then scripts get rewritten and rewritten again, producers and directors have their own ideas about how the screenplay should get visualized, and before you know it you’ve got… well, El Cid (1961) for one, with a couple of other examples as well, including an admirable entry in The 300 Spartans (1962), which tries harder than most to get it right. I’ll be interested to hear what you think.

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In 500 Words or Less: Never Say You Can’t Survive by Charlie Jane Anders

In 500 Words or Less: Never Say You Can’t Survive by Charlie Jane Anders

Never Say You Can’t Survive
By Charlie Jane Anders
Tor (240 pages, $22.99 hardcover/13.99 eBook, August 17, 2021)

Let’s talk writing for a minute.

Ask a published writer at any level and they’ll tell you writing is, in some respect, a colossal pain in the ass. (Can’t remember if I’m allowed to say “ass” here but let’s leave it and see what happens.) Superstar authors with massive advances and multi-book deals rightfully claim that it’s tough to maintain the passion when writing becomes the day job. Folks at the opposite end of that career spectrum point out how demoralizing it is trying to break in. We’re all at the mercy of luck, circumstance, editor whims, etc, and it can be tough. But we’re passionate about telling stories, so we keep doing it anyway.

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Fringe Grimdark: Crimson Crown by BJ Swann, and Beyond Barlow by Jason R. Koivu

Fringe Grimdark: Crimson Crown by BJ Swann, and Beyond Barlow by Jason R. Koivu

Readers typically differentiate stereotypical High Fantasy (elves, dwarves, wizards-with-pointy-hats with a slant toward happy adventuring) vs. Low Fantasy (more “realism” & “earthier” milieu, with a focus on humans defending trenches at a battlefront or crawling through crypts to save a maiden or rob a god). The latter encompasses sub-genres like Sword & Sorcery and the contemporary-named Grimdark.

Why stop at regular Grimdark when you can go further? This post highlights two New Treasures that are arguably Grimdark, but still push the boundaries of what is expected. At the very least, they should appeal to dark fantasy readers who desire something fresh (whatever label the books deserve). To learn if these are right for you, read on:

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