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Month: December 2019

A (Black) Gat in the Hand: Spillane & John D. MacDonald

A (Black) Gat in the Hand: Spillane & John D. MacDonald

MacDonald_SpillaneCoverEDITED

You’re the second guy I’ve met within hours who seems to think a gat in the hand means a world by the tail.” – Phillip Marlowe in Raymond Chandler’s The Big Sleep

(Gat — Prohibition Era term for a gun. Shortened version of Gatling Gun)

Fans of my writings here at Black Gate (both of you!) know that John D. MacDonald is my favorite author. And I think he’s one of the best in any genre. So today, I’m going to talk a bit about two times that Mickey Spillane, millions-selling author of Mike Hammer, entered into the JDM story.

THE ENDORSEMENT

Especially before the success of his Travis McGee series, MacDonald was “looked down at” during his time because his books were paperback originals. It was rare that he received reviews or high-profile comments. His work sold, but critics ignored it, or dismissed it with a sneer.
Many of his books were published by Fawcett, part of the (still-collectible) Gold Medal paperback line. His first novel, The Brass Cupcake (more on that below) came out in 1950. It was followed in 1951 by Murder for the Bride, Judge Me Not (Hammett-esque and one of my favorites), Weep For Me, and the science fiction novel, Wine of the Dreamers. Which leads us to 1952’s The Damned.

Ralph Daigh, editorial director at Fawcett, let Mickey Spillane read a set of galleys for The Damned. After I, The Jury, in 1947, every other crime writer out there wished he had Spillane’s sales. When the writer came back in to Daigh’s office and returned them, he said, “That’s a good book. I wish I had written it.”

Daigh was a good book man and he wrote it out on a piece of paper and asked Spillane to sign it, which the latter did. And that endorsement was prominently displayed on the cover of the book when it came out.  Spillane’s agent, editor, lawyer (possibly even his pool guy) contacted Gold Medal and said that Spillane didn’t endorse books, and they had to take that quote off of the cover

Unintimidated, Daigh told them all that he had Spillane’s signature, dated, to back it up. They went away. MacDonald remained a fan of Spillane’s.

The book sold two million copies and MacDonald was continuing to hone his novel-writing ability and increasing his sales.  The Damned is as packed full of tension (leading to an explosion) as any book I can remember reading.

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The Barnes & Noble Sci-Fi & Fantasy Blog on the Best Science Fiction & Fantasy of November 2019

The Barnes & Noble Sci-Fi & Fantasy Blog on the Best Science Fiction & Fantasy of November 2019

Fortuna by Kristyn Merbeth-small Made Things Adrian Tchaikovsky-small The Killing Light Myke Cole-small

It’s December already. Hard to believe, I know. But it’s true.

It’s many ways I’m not sad to have November in the rear view mirror. For one thing, the weather was terrible. More importantly, it brought disturbing changes to one of my favorite genre websites, the Barnes & Noble Sci-Fi and Fantasy Blog, which fired all their freelancers on November 26th. I don’t know if the ongoing changes will also impact folks like founding editor Joel Cunningham, or Jeff Somers, who writes the top-notch book survey every month, but I really hope not. We’ve benefited greatly from their work here at Black Gate, and I hope it continues.

In particular, Jeff Somers’ monthly survey of the best genre books is something I always look forward to, and he never disappoints. His November column — with 25 titles by Neil Gaiman, Myke Cole, Walter Jon Williams, and many others — is a classic example. Packed in there with the blockbuster new books by E.E. Knight, Howard Andrew Jones, and Rebecca Roanhorse, are several genuine surprises. Here’s a look at the best unexpected books on the list.

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Build a Galactic Empire of Your Very Own in New Frontiers

Build a Galactic Empire of Your Very Own in New Frontiers

Puerto Rico game-small New Frontiers game-small

Andreas Seyfarth’s Puerto Rico is one of the most acclaimed board games of the last two decades. I hear a lot about it — at conventions, from friends, and even from co-workers at the Catapult tech incubator where I work in Chicago. It’s a classic euro-game with a simple premise: It’s 50 years after Columbus’s first voyage to America, the age of Caribbean ascendancy, and players are colonial governors on the island of Puerto Rico. Taking the role that best suits them — prospector, governor, captain, trader, craftsman, builder — players manage their colonists, sell goods, erect buildings, nurture plantations, and more to bring a prosperous and thriving colony into being. Its simplicity is a big part of its success, and 17 years after its release Puerto Rico still ranks highly on BoardGameGeek’s All Time Game Rankings.

Its colony-building theme is one common to a lot of space-faring games, of course. Years ago game designer Tom Lehman created a card version of Puerto Rico that, after some tweaks, became the runaway hit Roll for the Galaxy. His latest project is New Frontiers, advertised as a Race for the Galaxy game, in which some folks still see strong roots in Puerto Rico. Here’s an excerpt from William Peteresen’s review, currently the top-ranked review at Amazon.com.

With New Frontiers, Lehman has come full circle. For New Frontiers IS Puerto Rico with a sci-fi skin! If you’ve played Puerto Rico, or ANY of the Race for the Galaxy games, you can learn this game in about 5 minutes! Yep, it’s that simple and easy for any RFG fan! And it plays fast… For non Puerto Rico/RFG [gamers], New Frontiers is a fast action selection/engine-building game set in the far future! Each player is trying to build a space empire that will ultimately garner him/her the most VPs! Each turn, the acting player will choose one of six (seven in the advanced game) action tiles. These action tiles will allow all players to preform [sic] the chosen action (settle, produce, trade/consume, explore, develop), with the active player [getting] a bonus action and the privilege of doing the action first…

The game really is that simple, but it has A LOT of deep strategy and requires some far planning just like the original game, Puerto Rico. But I think New Frontiers is superior to that game because of the theme and because NF has MUCH more variety in terms of strategy… Strangely, New Frontiers is actually the easiest of the RFG games to learn (IMO) … Since nearly everything is also written on the action cards, development and planet tiles in both icon and [words].

New Frontiers has not yet achieved the heights of popularity of Puerto Rico or Roll for the Galaxy, but it appeals to the space-faring gamer in me more than those two titles. What gamer doesn’t dream of guiding a fledgling Galactic Empire to glory?

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