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Month: October 2018

Future Treasures: The Razor by J. Barton Mitchell

Future Treasures: The Razor by J. Barton Mitchell

The Razor J Barton Mitchell-smallI flipped open J. Barton Mitchell’s science fiction thriller The Razor today, just to get a sense of what the prose was like, and before I knew it I was deep in Chapter 2, following new convict Marcus Flynn as he plummets through the raging atmosphere and then is processed into the Razor prison planet, named for the tiny habitable zone separating the burning day and freezing night zones.

The Razor is an adventure novel about an engineer stuck in a very, very bad situation after the staff and guards at his remote prison suddenly evacuate, leaving nothing but dark mysteries behind. And yeah, the book certainly draws you in. I’m a huge fan of SF adventure novels, and this one has an enticing premise and smooth, readable prose.

I don’t know much about J. Barton Mitchell, but the press packet that came with my advance copy says he’s also the author of “the critically acclaimed Conquered Earth trilogy,” which at least gives him some street cred. Whatever, I’d sold. Time to kick the cat out of my favorite recliner and settle in for the evening.

Brilliant engineer Marcus Flynn has been sentenced to 11-H37 alongside the galaxy’s most dangerous criminals. A hard labor prison planet better known as the Razor, where life expectancy is short and all roads are dead ends.

At least until the Lost Prophet goes active…

In a few hours, prison guards and staff are evacuated, the prisoners are left to die, and dark mysteries begin to surface.

Only Flynn has the skills and knowledge to unravel them, but he will have to rely on the most unlikely of allies — killers, assassins, pirates and smugglers. If they can survive each other they just might survive the Razor… and claim it for their own.

The Razor will be published by Tor Books on November 27, 2018. It is 398 pages, priced at $26.99 in hardcover and $13.99 in trade paperback.

Read the complete first chapter here, and see all our coverage of the best in upcoming SF and fantasy here.

A Cherished Contributor, and Hard to be Friends With: Michael Moorcock on Thomas M. Disch

A Cherished Contributor, and Hard to be Friends With: Michael Moorcock on Thomas M. Disch

New Worlds August 1967 Camp Concentration-small New Worlds October 1967 Camp Concentration-small

Last month I wrote a brief feature on Thomas M. Disch and his 1968 dystopian SF novel Camp Concentration. Michael Moorcock, who serialized the novel in four issues of his magazine New Worlds (July -October, 1967), contacted me to share his own memories, and challenge my portrayal of Tom as “a tragic figure.”

Tom was a close friend. Sometimes hard to be friends with. He was given to depression and to taking offence over imagined insults. In spite of this, I and his other close friends loved him and I still wonder if I could have done more for him, as does Linda. She says that she loved being with us and never laughed so much as when we were together, so I don’t see him as a tragic figure. After Charlie died he became lonely and bitter on occasions but several substantial friends did all they could for him.

I serialised Camp Concentration in New Worlds and was flattered when he said he would not have aspired to make it as good as it was if he hadn’t known it was appearing there. He brought each episode in every month and I was increasingly grateful to have such a fine novel to run in the first of our large size issues. With Ballard, he was my most valued contributor. Camp Concentration was illustrated by our mutual friend, the fine artist Pamela Zoline. He brought John Clute and John Sladek into our circle and the 60s and 70s were wonderful thanks in considerable part to our mutual friendships. Politically, we rarely agreed, but we had so much fun together. I miss him terribly.

“Charlie” was Disch’s partner of three decades, poet Charles Naylor, who died in 2005. I asked Michael for permission to reprint his comments here, and he graciously granted it, and shared some additional memories of Disch.

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The Poison Apple: Talking About Ghosts — an Interview with the Queen of Many Genres, Heather Graham

The Poison Apple: Talking About Ghosts — an Interview with the Queen of Many Genres, Heather Graham

Heather Graham Pale-as-Death-small

Elizabeth: Heather, of all people you’ve not only explored many genres but often you’ve blended them together.

Heather: Recently at ThrillerFest, I encountered other authors who had a stigma against horror and its association with slasher themes. If it has ghosts or similar phenomena call it paranormal. I’m so glad now that genres do cross so much. Seriously, Conan the Barbarian — great romance. Look at the love between the two of them. Star Wars — its adventure but it’s a romance, too. My first sales were romance novels.

How many books have you written, and how long have you been writing?

I don’t know the exact number, but it’s been over two hundred. My first book was sold in 1982 and published in 1983.

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Birthday Reviews: Robert J. Howe’s “The Little American Man: A True Pelvic Story”

Birthday Reviews: Robert J. Howe’s “The Little American Man: A True Pelvic Story”

Cover photo by Beth Gwinn
Cover photo by Beth Gwinn

Robert J. Howe was born on October 10, 1957.

Howe’s fiction has appeared in numerous magazines and anthologies, including Black Gate 14 (with “The Natural History of Calamity”). He co-edited the anthology Coney Island Wonder Stories with John Ordover. Howe served as Secretary of the Science Fiction and Fantasy Writers of American from 2010-2012. He is married to SF editor Eleanor Lang.

“The Little American Man: A True Pelvic Story” is a surreal tale set in Latin America. Pilar is a prostitute who notes that she likes the American client she has recently had who pays, doesn’t try to romance her, and doesn’t take up too much of time. A pregnancy scare forces her to visit her physician, Doctor Escobar, and his examination reveals that while not pregnant, a tiny version of the American man is living inside her. Although Escobar offers to remove the squatter, Pilar refuses.

Over the next several weeks, Pilar changes her business model from turning tricks to allowing people to view the little American man inside her. As time progresses, the man begins decorating his surroundings and adding furnishings, although neither Pilar nor Howe seem particularly curious about the method he has for obtaining his décor. Although Pilar does ask him about his plans and his name, he refuses to answer any of her questions and she allows them to pass.

In the course of the story, Doctor Escobar give his diagnoses of the little American man’s presence as “uterocolonialism,” which seems a reasonable interpretation of his actions, even if his presence seems benign. However, no matter how little direct impact he seems to have on Pilar, his very presence appears to make changes to her as she is unable to conduct her traditional business and she realizes that she is aging more rapidly than she should. By the time Pilar asks Doctor Escobar to remove the little man, it is too late.

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The Judges Guild Journal Third Ultimate Dungeon Design Contest

The Judges Guild Journal Third Ultimate Dungeon Design Contest

judges guild journal 18 cover - Copy-small judges guild journal 18 contest announcement - Copy-small

Yesterday I was going through some old notebooks of gaming stuff from high school and found a piece of original art I’d completely forgotten about. Back then, my friends and I spent most of our free time playing role-playing games — particularly Advanced Dungeons & Dragons — and other war games. I subscribed to a bunch of the gaming magazines at the time, including The Judges Guild Journal.

In issue #18 of that mag (December 1979-January 1980) they announced The Third Ultimate Dungeon Design Contest — also referred to as the “Judges Guild Journal Bride of — the Son of — The Worlds First and Greatest Dungeon Creation Contest — Contest — Contest!!!” JG never met hyperbole they didn’t like.

Entries were due by February 29, 1980, and my 16 year old self decided to enter. There were three categories, based on the size of the dungeon you created (prosaically listed as Large Dungeon, Medium Dungeon and Mini-Dungeon). I worked up a medium dungeon, “Catacombs of the Undead.” One of my high school friends, John Sweet, who was a year younger than me and a talented artist, offered to do some art for it.

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Seleno, the Electric Dog

Seleno, the Electric Dog

1916-03 Popular Science Monthly 16 John Hays Hammond electric dog

The 20th century is one long run of wonder elements. Radium dominated the early years, when the magic of X-rays – seeing through solid objects! – created a worldwide sensation. Uranium and atomic power followed after World War II and then it was silicon’s time as driver of the computer age.

Forgotten today is that selenium once stood as high as these three, especially in the years around World War I. Headlines called it the “Mystery Metal” and the “Magic Eye,” that it would “Revolutionize Aerial Warfare” and “Make Blind See” and maybe even be a “Cancer Cure.” Selenium had the property of transforming electromagnetic radiation – visible light, in this case – into electricity, almost as much a miracle as penetrating hands to see the bones underneath.

“Selenium is also used in the observation of the transit of Venus and eclipses of the sun, to light and extinguish buoys automatically, to guide, and explode torpedoes, for measuring X-rays, and in the glass industry,” explained a 1913 Harper’s Weekly article that was widely reprinted in newspapers.

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Under a Blood-Red Sun: The Shadow of the Torturer by Gene Wolfe

Under a Blood-Red Sun: The Shadow of the Torturer by Gene Wolfe

Of those values that Master Malrubius (who had been master of apprentices when I was a boy) had tried to teach me, and that Master Palaemon still tried to impart, I accepted only one: loyalty to the guild. In that I was quite correct — it was, as I sensed, perfectly feasible for me to serve Vodalus and remain a torturer. It was in this fashion that I began the long journey by which I have backed into the throne.

oie_91580lF5ljN9QBased solely on Don Maitz’s now classic cover art, I grabbed Gene Wolfe’s The Shadow of the Torturer (1980) from the library shelf as soon as I laid eyes on it. I cracked it open and dropped it almost at once. It was too dense and too alien for my teenaged brain to appreciate. To this day, Gene Wolfe, considered one of the most accomplished scifi/fantasy writers (see “Sci-fi’s Difficult Genius” by Peter Bebergal), remains a serious blind spot for me, even if I do have a large selection of his most important works gathering dust on the shelf.

I did finally revisit Shadow some years ago, but while I liked it and the next book in the sequence, The Claw of the Conciliator, I didn’t go on to read the remaining three volumes, The Sword of the Lictor, The Citadel of the Autarch, and The Urth of the New Sun. Well, it finally seems like the right time to give the series another go.

Urth is a dull, rusted-out world orbiting a fading, red sun. Within the Matachin Tower, in the citadel of the great capital city of Nessus, the Order of the Seekers for Truth and Penitence, or the Torturers, service the clients sent them by the Autarch, absolute ruler of the Commonwealth. Once among their members was a young apprentice named Severian. From some future vantage point Severian has set out to narrate the great story that seems to end with him upon a throne, presumably the Autarch’s.

From William Hope Hodgson to Clark Ashton Smith to Jack Vance, worn-out Earth with fading-ember sun has been explored many times. For Hodgson it was a stage on which to tell a story of romantic heroism, for Smith, to spin tales of decadence and terror, and for Vance, cynically comic tales of adventure. With only the first book read, it’s not clear where Wolfe is going with this series. The myths and legends that are told by various characters throughout The Shadow of the Torturer are filled with angels and demons and premonitions of impending apocalypse. While there are elements similar to those in the works of the illustrious earlier sojourners to Earth’s dying days, Wolfe seems to be aiming for something deeper and more complex than his forebears.

Severian’s Urth is decrepit and weather-beaten. More knowledge seems to have been forgotten than is still remembered and the world staggers along, propped up more by tradition than by any real understanding or philosophy. While we learn man has traveled to the stars, that seems to be long in the past. The tower used by the Torturers, as well as those of several other guilds, are clearly long-immobilized rocket ships. The sand favored by many artists for their creations is atomized glass of long-vanished cities. What appears to Severian as a painting of a warrior in a barren land, to the reader it is obviously Neil Armstrong on the moon.

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Birthday Reviews: Robert Reed’s “Night of Time”

Birthday Reviews: Robert Reed’s “Night of Time”

The Silver Gryphon-small

Cover by Thomas Canty

Robert Reed was born on October 9, 1956.

In 1986, Reed’s story “Mudpuppies” won the Writers of the Future 2nd Quarter Contest as well as that year’s Grand Prize. In 1995, his novel Down the Bright Way won the Grand Prix d’Imaginaire for its French translation. Reed won the Hugo Award for Best Novella in 2007 for “A Billion Eves.” He has been nominated for the Hugo Award 8 times, the Nebula Award twice, the Theodore Sturgeon Memorial Award 9 times, and the World Fantasy Award once.

“Night of Time” was initially published by Gary Turner and Marty Halpern in The Silver Gryphon, the twenty-fifth book published by Golden Gryphon Press in 2003. David G. Hartwell selected it for his Year’s Best SF 9 in 2004 and it was translated into Italian by Piero Anselmi for the Millimondi edition of the Hartwell anthology. Gardner Dozois also selected the story for his The Year’s Best Science Fiction: Twenty-First Annual Collection. In 2005, Reed included the story in his second collection from Golden Gryphon, The Cuckoo’s Boys. He also used the story in his 2013 collection, The Greatship. “Night of Time” is tied to a specific memory. I attended the Worldcon in Boston in 2004 and I was reading Hartwell’s Year’s Best SF 9 on the plane. I finished reading “Night of Time” and realized that the person sitting next to me was Robert Reed’s wife and Robert was sitting on the other side of her.

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New Treasures: Priest of Bones by Peter McLean

New Treasures: Priest of Bones by Peter McLean

Priest of Bones-smallBlack Gate readers took Peter McLean’s debut fantasy trilogy The Burned Man to heart — and we even did an exclusive Cover Reveal for the final volume in 2016. But the public acclaim for his gritty new fantasy novel Priest of Bones is on a whole new level.

Booknest calls it “Absolutely sensational… Low Fantasy at its finest, and I wouldn’t hesitate to call it the Fantasy Debut of the Year.” Publishers Weekly labels it “A delightful combination of medieval fantasy and crime drama,” and Fantasy Book Review says, “I can safely say that this will be the book dark fantasy and grimdark fans will be raving about at the end of this year.” Even Booklist raved, proclaiming it “A pitch-perfect blend of fantasy and organized-crime sagas like Puzo’s The Godfather… Expect word of mouth support from fantasy fans to turn this one into a genre hit.”

Priest of Bones is the opening novel of War for the Rose Throne. The second volume, Priest of Lies, is scheduled to release in July 2019. Here’s the description for Priest of Bones.

The war is over, and army priest Tomas Piety heads home with Sergeant Bloody Anne at his side. But things have changed while he was away: his crime empire has been stolen and the people of Ellinburg — his people — have run out of food and hope and places to hide. Tomas sets out to reclaim what was his with help from Anne, his brother, Jochan, and his new gang: the Pious Men. But when he finds himself dragged into a web of political intrigue once again, everything gets more complicated.

As the Pious Men fight shadowy foreign infiltrators in the back-street taverns, brothels, and gambling dens of Tomas’s old life, it becomes clear:

The war is only just beginning.

Priest of Bones was published by Ace Books on October 2, 2018. It is 352 pages, priced at $16 in trade paperback and $11.99 for the digital editions. The cover was designed by Katie Anderson. Get more details at Peter’s website Talonwraith, and see all our recent New Treasures here.

Kickstarting Cosmic Fantasy: The Chronicles of Future Earth RPG

Kickstarting Cosmic Fantasy: The Chronicles of Future Earth RPG

The Chronicles of Future Earth

In the last centuries of the Fifth Cycliad, a great malaise began to descend on the lands of humankind. The civilizations of the Earth, which for aeons had seemed on the verge of slumber, now finally began to rot from within. From the edges of the world, the ever-present enemies drew close, their hungry claws poised to tear apart the delicate flesh of a fruit a hundred millennia in the ripening. And all around, a cry arose for Heroes, to stand against the dying of the light, and save the world from the sins of its past.

Are you a fan of Clark Ashton Smith’s Zothique? Of Gene Wolfe’s Book of the New Sun? M. John Harrison’s The Pastel City? Do you yearn for a roleplaying game that exudes the vibe of Bruce Pennington’s gorgeous artwork? Then look no further — The Chronicles of Future Earth is here.

On Friday 28 September, Mindjammer Press launched its new Kickstarter for The Chronicles of Future Earth — Cosmic Fantasy Roleplaying in the Post-Historical Age. I’m Sarah Newton, the author of the game, which in some ways is the fantasy counterpart to my transhuman science-fiction roleplaying game Mindjammer. We funded the project in a little under 9 hours, and have been unlocking stretch goals since; as of this moment (Friday 5 October), we’ve raised just under £20,000 (appx $27,000), and have unlocked a Player Character Folio and GM adventure to add to the “Chronicler Pack” which forms the core of our offering: a gorgeous full-colour hardback rulebook, a GM screen, dice, tokens, and an A2 map of the “Springtide Civilization” — the world of the earth of the far, far future where the game takes place.

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