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Month: March 2018

Tell Me A Story: When does the Disbelief Get Too Heavy to Suspend?

Tell Me A Story: When does the Disbelief Get Too Heavy to Suspend?

Tell Me a Story-smallI’m going to pause in my Podcast ramblings to ask a question: When does inaccuracy pull you out of the story?

I have unusual parameters on that one. I’m a Classicist by training, which means I know far more than is healthy about the Roman Empire and Greek Civilization ca 100 BCE. But I can usually set it aside, especially for movies. “Gladiator” remains one of my all time favorites. My first piece of writing for Black Gate was a review of Clash of the Titans, and I had good things about to say about both versions!

In other words, my expectations on historical accuracy are low, especially when the movie is going for “fun”. The more seriously it takes itself, the more likely I am to give it hell for screwing up. If you want to see me apoplectic, as me about The DaVinci Code.

On the other hand, some things drive me up the wall. For example, I was recently re-listening to Blood Rites, book six of Jim Butcher’s Dresden Files.

Anyone who lives in Chicago is already nodding.

Butcher originally wanted to set his story in another city, the story goes, and his publishers required him to set it somewhere better known. He picked Chicago, despite not knowing the city at all. Which isn’t a problem for the most part.

Until you get to a scene at the climax of Blood Rites in which an important even takes place at Wrigley Field. It’s after dark, late in the evening. And Harry Dresden stops to remark how eerie the whole place is. The giant, empty, acres-wide parking lot. The silence. The ghostly nature of a place made to be full when it is completely empty.

That sound you just heard was the needle scratching across my mental track.

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Modular: Take Command of Star Trek Adventures

Modular: Take Command of Star Trek Adventures

Star-Trek-The-Command-Division-Cover-No-LogosFans love Star Trek for different reasons, and when a fan moves into gaming within the Star Trek universe, those reasons usually inform the type of character they want to emphasize in their games. Do they want to be, like Spock or Data, the science officer who can coolly reason through any problem that comes up? Do they want to be the medical officer who saves lives while chaos erupts around them? The security officer who goes hand-to-hand with a Klingon warrior? The engineer who can make any technological miracle into reality? The hotshot pilot who can maneuver through any cluster of asteroids? Or the Captain of a starship, in charge of herding together all of these elements as they explore the distant unknown regions of space?

A handful of games have been versatile enough to cater to all of these types of fans. The video game Star Trek Online just celebrated its 8th anniversary, and it has a diverse style that allows easily for group or solo play, where players can create characters and take missions that interest them. There are missions that are mostly story-driven diplomatic missions, and some that are primarily about shooting the bad guys, either on ground away missions or in starship combat.

Last August, at GenCon, Modiphius Entertainment released the public version of their tabletop roleplaying game Star Trek Adventures. I’ve been running a group through since December 2016, when the game came out in a public playtest, and have been really pleased with it through all of the transformations into the official release. The system does a great job of allowing for diverse characters and capturing the feel of an episode of whichever Star Trek series is your cup of tea. (Earl Grey, hot, of course.)

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Old School Role Playing, and Pathfinder by the Pound: Gary Con 2018 Report, Part I

Old School Role Playing, and Pathfinder by the Pound: Gary Con 2018 Report, Part I

Gary Con 2018 Black Gate report-small

My favorite gaming convention is Gary Con, founded in Gary Gygax’s home town of Lake Geneva, Wisconsin, in 2009, the year after he passed away. I attended many of the early Gary Cons, but regrettably have missed the last few years. I’d heard the convention had outgrown the local lodge and was now being held in a much larger venue a few minutes outside town, the Grand Geneva Resort & Spa, and I was very curious to see just how big it has become. So I packed up my car on Saturday morning and made the 90-minute drive north from St. Charles, Illinois, to Lake Geneva.

How much has it grown? A lot. Just a few years ago Gary Con was a few hundred gamers who gathered to remember Gary and celebrate all that he brought to gaming. But on Saturday morning I walked into a sprawling modern gaming convention, with thousands of folks happily throwing down dice in multiple buildings and numerous gaming rooms. I’m delighted to report that, while it had gotten much grander, Gary Con has lost none of its friendly atmosphere — or its focus on the kind of old-school role playing pioneered by Gygax.

The highlight of the con for me is always the Exhibit Hall, which has always felt more like an intimate gathering of friends than just a place to hawk wares. In past years I’ve met many some of the most creative minds in the OSR (“Old School Revival”) community there, including Jeffrey Talanian, author of the Astonishing Swordsmen & Sorcerers of Hyperborea RPG, Daniel Proctor, creator of Labyrinth Lord, Stephen Chenault, creator of Castle & Crusades, and Jon Hershberger, co-founder of Black Blade Publishing (OSRIC). Every year I also take the opportunity to meet up with friends such as Dave Kenzer and Jolly Blackburn of KenzerCo.

The tiny Exhibit Hall has grown enormously since I’d last attended, however. In fact, there were over 50 exhibitors spread across two halls, including Frog God Games, Goodman Games, Kobold Press, Northwind Adventures, Troll Lord Games, Hammered Game Tables, Inner City Games Designs, Pacesetter Games, Total Party Kill Games, and many more. Truly an old-school role player’s paradise!

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Birthday Reviews: Harry Harrison’s “The Mothballed Spaceship”

Birthday Reviews: Harry Harrison’s “The Mothballed Spaceship”

Cover by John Sposato
Cover by John Sposato

Harry Harrison was born on March 12, 1925 and died on August 15, 2012.

He is perhaps best known for his Stainless Steel Rat and Bill, the Galactic Hero series. Other series include The Hammer and the Cross, Deathworld, Stars and Stripes, and Eden. Before publishing science fiction Harrison worked as a comic book artist, often collaborating with Wallt Wood. In 1950, he left comic art to begin writing and editing, although he occasionally did return, and wrote the Flash Gordon newspaper strip in the 50s and 60s.

Harrison wrote the novel Make Room, Make Room, which served as the basis for the Nebula Award winning film Soylent Green. In collaboration with John Holt, he won the Italia Award for The Hammer and the Cross and the entire trilogy was nominated for a Sidewise Award. He was the Guest of Honor at ConFiction, the 1990 Worldcon. Harrison was inducted into the Science Fiction Hall of Fame in 2004 and was named a SFWA Grand Master in 2009. In addition to Holt, he has also collaborated with Robert Sheckley, David Bischoff, Jack C. Haldeman II, Marvin Minsky, and others.

With Brian W. Aldiss, Harrison edited several anthologies and published SF Horizons, the first serious journal of science fiction criticism. Harrison often made use of Esperanto in his fiction.

“The Mothballed Spaceship” was written for Astounding: John W. Campbell Memorial Anthology, which Harry Harrison edited. It was later reprinted in Harrison’s collections The Best of Harry Harrison and Stainless Steel Visions. Set in the same universe as Harrison’s Deathworld trilogy, the story was included in an omnibus edition of that series published by BenBella Books in 2005 (earlier omnibus editions of the trilogy do not include this story). In 1985, it was translated into Croatian for publication in the magazine Sirius.

Harrison provides a puzzle story with “The Mothballed Spaceship.” A derelict space battleship has been found five millennia after it was abandoned, however its automatic defense systems are still active. Jason dinAlt, Kerk, and Meta have been hired to figure out how to get on board and take control of the ship, which has destroyed all other attempts to approach it, and are given thirty days to solve the problem.

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Analog Science Fiction/Science Fact, November 1969: A Retro-Review

Analog Science Fiction/Science Fact, November 1969: A Retro-Review

Analog Science Fiction November 1969-small Analog Science Fiction November 1969-back-small

This is Part 5 of a Decadal Review of vintage science fiction magazines published in November 1969. The previous articles are:

Amazing Stories, November 1969
Galaxy Science Fiction, November 1969
The Magazine of Fantasy & Science Fiction, November 1969
Worlds of If, November 1969

So, one cannot be an SFF fan without hearing a few unsettling things about the greats of the genres. John Campbell is one of those greats, but I’ve heard that he got a little nutty toward the end of his run in 1971; a little hung up on Dianetics, psionics, dean-drives, and maybe he wasn’t sure this whole cigarettes-cause-cancer thing wasn’t nanny-state bunk. These things I’ve heard, and the November, 1969 issue of Analog pretty much confirms them. In its defense, the magazine does have three good stories.

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Future Treasures: The Long Sunset by Jack McDevitt

Future Treasures: The Long Sunset by Jack McDevitt

The Long Sunset Jack McDevitt-smallI discovered Jack McDevitt with his second novel, a slender Ace paperback titled A Talent For War, back in 1989. Since then he’s produced over two dozen novels and collections, including Ancient Shores (1996), Infinity Beach (2000), and the Nebula Award-winning Seeker (2005).

But his most acclaimed series has been his Academy novels. Seven have appeared so far, including four Nebula nominees and three Campbell Award finalists. It began with The Engines of God (1994), which was nominated for the Arthur C. Clarke Award. The eighth in the series, The Long Sunset, arrives in hardcover from Saga Press next month.

From Nebula Award winner Jack McDevitt comes the eighth installment in the popular The Academy series — Priscilla “Hutch” Hutchins discovers an interstellar message from a highly advanced race that could be her last chance for a mission before the program is shut down for good.

Hutch has been the Academy’s best pilot for decades. She’s had numerous first contact encounters and even became a minor celebrity. But world politics have shifted from exploration to a growing fear that the program will run into an extraterrestrial race more advanced than humanity and war.

Despite taking part in the recent scientific breakthrough that rejuvenates the human body and expands one’s lifespan, Hutch finds herself as a famous interstellar pilot with little to do, until a message from an alien race arrives.

The message is a piece of music from an unexplored area. Despite the fact that this alien race could pose a great danger and that this message could have taken several thousand years to travel, the program prepares the last interstellar ship for the journey. As the paranoia grows, Hutch and her crew make an early escape — but what they find at the other end of the galaxy is completely unexpected.

Here’s the complete series in order.

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Birthday Reviews: F.M. Busby’s “Tundra Moss”

Birthday Reviews: F.M. Busby’s “Tundra Moss”

Cover by Paul Swendsen
Cover by Paul Swendsen

F.M. (Francis Marion) Busby was born on March 11, 1921 and died on February 17, 2005. In 1960, Busby, along with his wife Elinor, Burnett Toskey, and Wally Weber, won the Hugo Award for Best Fanzine for Cry of the Nameless, which was nominated a total of three times. In 1943, he joined the US Army and was assigned to work on the Alaska Communication System, which forms the background for his alternate history “Tundra Moss.” Busby served as the Vice President of SFWA from 1974-6. His novels include the Demu trilogy, the Rebel Dynasty books, and the Rissa Kerguelen series.

“Tundra Moss” appeared in the third volume of Gregory Benford’s What Might Have Been series of alternate history anthologies with the theme Alternate Wars. Its only reprints have been in subsequent editions of that book.

Set during World War II, the Alaska Communication System (ACS) outpost on Amchtika Island is an integral part of the United States war efforts in the Pacific theatre, made more important by the fact that in this timeline, the US is concentrating its power on the Japanese. They figure they can worry about the European theatre later, with the exception of a small force there led by Dwight Eisenhower.

While the story focuses on Buster Morgan’s activities in Amchitka, Busby also allows peeks into the actions of Franklin Delano Roosevelt, a band of Japanese saboteurs operating on Amchitka, and scouts in the area as the Japanese attempt to destroy the communications lines and the Americans are trying to relay orders which will support a major offensive far to the south.

Alternate history stories often teach the reader something about a relatively unknown and seemingly minor part of history, and the ACS certainly qualifies in the regard. The fact that Busby was stationed on Amchitka brings a level of detail and realism to the story which would have been difficult to match with just research. The disjointed nature of the story, jumping back and forth between the different characters, tends to work against it. It would have been stronger with fewer viewpoint characters and a more singular focus.

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A Worthy Successor to an Award-Winning Tradition: Provenance by Ann Leckie

A Worthy Successor to an Award-Winning Tradition: Provenance by Ann Leckie

Provenance Ann Leckie-smallIngray Aughskold hasn’t just risked her life’s savings for this moment. If she fails, she’ll have to work for years to make up the debt. Her reputation will be ruined, and she’ll lose her job. Worse, her adoptive mother will never choose her to inherit over her vile foster-brother Danach. But just when the deal’s supposed to come together, everything’s falling apart.

Sitting in a holographic room, Ingray can see the Facilitator clearly, and the Facilitator can see her. The Facilitator can also see the opposing party. To Ingray, however, he’s just a gray blur.

The blur cites “unexpected difficulties” in fulfilling the contract. “The package will not be delivered unless the payment is increased.”

But Ingray doesn’t have any more money. If this deal goes through, she won’t even be able to afford her next meal. She’ll have to wait to eat until she’s on board the ship home to Hwae. She really should’ve forced herself to eat breakfast that morning, no matter how nervous she may have been. “Then do not deliver it,” she says.

She’d probably be better off if the anonymous procurer didn’t cave. All she’d suffer would be a dent to her savings for the Facilitator’s fee and her travel expenses. She could go home and hatch some new scheme to outdo Danach. But she doesn’t get that lucky.

“Very well, then,” the blur says. “The deal goes forward.”

“Very well,” she answers. At which point, she takes custody of a large shipping crate. Which wasn’t what she was expecting at all.

Arriving at the small cargo ship she’s booked passage on, she runs into a new problem in the form of Captain Tic Uisine. Taking one look at the size and shape of her shipping container, he suspects human trafficking and insists on opening it.

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Modular: Conan’s Adventuring in an Age Undreamed of

Modular: Conan’s Adventuring in an Age Undreamed of

Conan Adventures in an Age Undreamed Of-smallAnd so begins a Play by Post in the world of Conan!

OPENING SCENE

Vultures spiral above the battlefield. Blood soaks into the rocky ground from hundreds of dying men and their horses, a grim reminder from the desperate hours prior.

For those who fought and died, the battle was as purposeless as any. Prince Satabus of Khoraja was tricked into bringing an army to aid King Ulam-Khala of Akbitana in a war against his cousin, King Nezurab of Shumir, another of Shem’s eastern city-states. So confident of the outcome was Satabus that… he brought with him his bride-to-be, a Stygian noblewoman named Neferet, along with her closest handmaiden.

With them also was a small delegation — envoys and court officials. They bore princely gifts to cement the deep and everlasting friendship with Khoraja and Akbitana: a chest containing fistfuls of gems; urns of precious oil; bolts of Turanian and Khitan silks and other fine cloth; ingots of precious metal; and measures of rare and fragrant wood… a sumptuous collection of finery befitting a royal visit.

The battle was over before it could even begin. In the days prior to Satabus’s arrival, Ulam-Khala and Nezurab had made peace with one another, messages traveling via messenger bird. The two Shemitish kings agreed to unite and destroy Satabus’s army as a show of solidarity, an act of betrayal that would serve to weaken Khorajan resolve against further incursions into Shem.

Seeing that the day was lost, Satabus sounded the order to flee, and as horns echoed across the desert, his mercenary army scattered across the dry plains and into the nearby foothills and hard-baked gullies. They were pursued by the asshuri, picked off one-by-one. Satabus and his cadre of knights fought valiantly to protect his beloved Neferet, but the caravan with her litter was cut off in the retreat. Their fates are unknown.

Each of you was part of Satabus’s army. You’re here now. Somehow, the last wave of Asshuri and footmen missed you. Everyone else is dead.

WHAT ROLE DID YOU PLAY IN THE BATTLE, AND WHAT ARE YOU DOING NOW?

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Birthday Reviews: Theodore Cogswell’s “The Wall Around the World”

Birthday Reviews: Theodore Cogswell’s “The Wall Around the World”

Cover by Richard Powers
Cover by Richard Powers

Theodore R. Cogswell was born on March 10, 1918 and died on February 3, 1987.

Cogswell received a Hugo nomination for his book PITFCS: The Proceedings of the Institute for Twenty-First Century Studies, which has been described as a “fanzine for pros.” His story “The Wall Around the World” was nominated for a Retro Hugo Award for Best Novelette. In 2000, he was posthumously inducted into the First Fandom Hall of Fame.

“The Wall Around the World” first appeared in Beyond Fantasy Fiction, edited by Horace L. Gold, in the September 1953 issue.  It was included in the British version of the magazine the following year and Judith Merril included it in the anthology Beyond the Barriers of Space and Time. The story was included in, and provided the name for, Cogswell’s collection The Wall Around the World in 1962.  Subsequent reprintings occurred in Brian W. Aldiss’s Yet More Penguin Science Fiction and The Penguin Science Fiction Omnibus, in Harry Harrison’s Worlds of Wonder (a.k.a. Blast Off), and in Wizards, edited by Isaac Asimov, Martin H. Greenberg, and Charles G. Waugh. Asimov and Greenberg also included the story in The Great SF Stories #15 (1953) and Susan Morris titled the 1990 Cambridge University Press anthology after the story, The Wall Around the World and Other Science Fiction Stories.  Mike Ashley reprinted it in The Mammoth Book of Fantasy. The story was translation into German in 1963, Dutch in 1978, and Italian in 1987.

Cogswell’s “The Wall Around the World” has some strong similarities to another story set in a world of magic.  Porgie is at a school for wizards and lives with his abusive aunt, uncle, and cousin because his aunt’s sibling was killed due to magic. Unfortunately, his teachers are not much more supportive than his family.

Porgie’s “problem” is that he has questions. Their world is surrounded by an insurmountable wall and Porgie wants to know what’s on the other side.  Unfortunately, the state of magic isn’t enough to allow him to fly over the wall and when he tries to figure out how, he only hears that essentially, magic is the only way, he shouldn’t ask questions, and their knowledge of magic gets stronger all the time as they focus on the approved texts. There is also the ominous hints that when Porgie’s father questioned the status quo, a supernatural being known as the Black Man did something to him.

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