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Month: March 2018

Future Treasures: Dread Nation by Justina Ireland

Future Treasures: Dread Nation by Justina Ireland

Dread Nation-smallJustina Ireland is author of the YA novels Promise of Shadows and Devil’s Pass. Her latest, Dread Nation, is an audacious fantasy set in a post-Reconstruction America battling a plague of zombies risen from Civil War battlefields, and it’s getting a heck of a lot of pre-release buzz for a zombie book. Booklist calls it “Brilliant and gut-wrenching,” and Publishers Weekly praised its “Abundant action, thoughtful worldbuilding, and a brave, smart, and skillfully drawn cast… [with] a nail-biting conclusion.”

Bustle has a great interview with Ireland in which she says, “Sure, you have well-to-do white women fighting, but it didn’t seem realistic. It would’ve been black women fighting in the streets.” That led her to the intriguing idea of a school for black and Native girls who train to fight the swarms of undead. Dread Nation arrives in hardcover next month.

Jane McKeene was born two days before the dead began to walk the battlefields of Gettysburg, Pennsylvania — derailing the War Between the States and changing the nation forever.

In this new America, safety for all depends on the work of a few, and laws like the Native and Negro Education Act require certain children attend combat schools to learn to put down the dead.

But there are also opportunities — and Jane is studying to become an Attendant, trained in both weaponry and etiquette to protect the well-to-do. It’s a chance for a better life for Negro girls like Jane. After all, not even being the daughter of a wealthy white Southern woman could save her from society’s expectations.

But that’s not a life Jane wants. Almost finished with her education at Miss Preston’s School of Combat in Baltimore, Jane is set on returning to her Kentucky home and doesn’t pay much mind to the politics of the eastern cities, with their talk of returning America to the glory of its days before the dead rose.

But when families around Baltimore County begin to go missing, Jane is caught in the middle of a conspiracy, one that finds her in a desperate fight for her life against some powerful enemies.

And the restless dead, it would seem, are the least of her problems.

Dread Nation will be published by Balzer + Bray on April 3, 2018. It is 464 pages, priced at $17.99 in hardcover and $9.99 for the digital edition. The cover was designed by David Curtis.

Revenge of the Literary Living Dead: Zone One by Colson Whitehead

Revenge of the Literary Living Dead: Zone One by Colson Whitehead

Zone One Colson Whitehead-smallScience fiction, horror fiction, fantasy fiction, mystery fiction — for most of their history, ghetto fiction, in that such stories and the writers who produced them were decidedly “second class” citizens of the literary world and so were kept confined to areas where no respectable reader (much less critic) would want to venture, primarily pulp magazines and cheap paperbacks with the kinds of covers that you would never want your girlfriend’s mother — or your mother, for that matter — to see.

But oh, how things have changed. While you’ll search the library shelves in vain for F. Scott Fitzgerald’s vampire novel or Norman Mailer’s alien invasion epic (which of course could never exist outside the realm of Pride and Prejudice and Zombiesstyle mashups, a tide that mercifully seems to have receded), a more recent breed of “literary” writers have produced books that not so long ago would have been beyond the pale for anyone but the most hopeless genre hack — in the eyes of the mainstream critical establishment, anyway.

But Philip Roth’s foray into alternate history, The Plot Against America, Cormac McCarthy’s postapocalyptic nightmare, The Road, and Joyce Carol Oates’ Dhameresque cannibal-killer fest, Zombie, to name only a few books, demonstrate that a new day has dawned.

To more and more writers today, the old genre labels mean less and less; they’re going to write what they want in the way that they want, and artificial boundaries be damned. Such a one is Colson Whitehead, the author of four well-received mainstream novels published between 1999 and 2009, which established his reputation as a writer to watch. His most recent novel, 2016’s The Underground Railroad, fulfilled his promise by winning several major awards including the 2016 National Book Award and the 2017 Pulitzer Prize.

But between his first four novels and The Underground Railroad, Whitehead produced 2011’s Zone One, which was somewhat out of the literary mainstream (as it was once defined), being a full blown they’re-coming-for-your-brains zombie novel.

Sometime after an incurable disease has turned most of the world’s population into an army of flesh-eating living dead, Mark Spitz (an ironic title referring to the character’s inability to swim — we never find out his actual name) spends his days in Manhattan, working as a member of a civilian “sweeper team,” going from building to building, putting down the stray zombies that remain after a major clearance by the marines. He’s not exactly crazy about the work, but it’s a job, at least, and in a living-dead devastated economy, any job is a good job.

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Birthday Reviews: Rosel George Brown’s “David’s Daddy”

Birthday Reviews: Rosel George Brown’s “David’s Daddy”

Fantastic Science Fiction Stories June 1960 Fantastic Science Fiction Stories June 1960-contents 2-small

Cover by Burt Shonberg

Rosel George Brown was born on March 15, 1926 and died on November 26, 1967. She participated in the Milford Writers Workshop and in 1959 was nominated for a Hugo for Best New Author (losing to No Award; Brian W. Aldiss and Kit Reed were also nominated that year!)

Brown wrote the novel Galactic Sibyl Sue Blue and a sequel that was published posthumously. She also collaborated with Keith Laumer on Earthblood. Many of her short stories were collected in A Handful of Time.

“David’s Daddy” was originally published in Fantastic Science Fiction Stories in the June 1960 issued, edited by Cele Goldsmith. Judith Merril included the story in The 6th Annual of the Year’s Best SF and Ellen Datlow reprinted it in Sci Fiction on July 2, 2003.

In many ways “David’s Daddy” is a sadly prescient story. It is set in an elementary school where Lillian is a new teacher, learning the ropes from Miss Fremen, who has been there for twenty years. In the process of sharing tips, Miss Fremen also mentions that one of her students, Jerome, seems to have a strange sort of mental telepathy.

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Vintage Treasures: Maske: Thaery by Jack Vance

Vintage Treasures: Maske: Thaery by Jack Vance

Maske Theary-small Maske Theary-back-small

Here’s a Jack Vance novel I haven’t read: Maske: Thaery, a science fiction adventure first published in hardcover in 1976. The Wikipedia entry does a fine job of summarizing how the book fits into Vance’s catalog, I thought.

Maske: Thaery is a science fiction novel by American writer Jack Vance, set in his Gaean Reach milieu… Maske: Thaery marks the beginning of the period when Vance’s novels were published exclusively straight to paperback, whereas prior to this the majority had first appeared in science fiction magazines, the last such examples being Durdane trilogy, serialised in The Magazine of Fantasy & Science Fiction from 1971 to 1973, The Gray Prince, serialised in Amazing Science Fiction in 1974, and Marune: Alastor 933, also serialised in Amazing Science Fiction in 1974. The twofold title of Maske: Thaery, with its separating colon, would suggest that it was originally intended to be part of a serial, similar to the Alastor novels (Trullion: Alastor 2262, Marune: Alastor 933, and Wyst: Alastor 1716), although no further volumes were written… Maske: Thaery continues Vance’s interest in richly textured, strongly xenological settings, in which an outsider protagonist comes into conflict with a bewilderingly complex social hierarchy, other examples being Emphyrio (1969) and the Durdane trilogy.

Maske: Thaery placed 12th on the annual Locus Award list for Best SF Novel in 1976. After Jack Vance’s death in 2013, I read the following tribute/review at Speculation…, which called the book “one of his best.”

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Modular: My Favorite “Do It Yourself” Products for Roleplaying Games

Modular: My Favorite “Do It Yourself” Products for Roleplaying Games

MERPThose who know me a little more than as an infrequent contributor to Black Gate Magazine might be aware that I once aspired to be a writer of fantasy stories and novels, even publishing (for a short time but longer than average life expectancy) a small press magazine with co-editor and lifelong friend Nick Ozment. A few years into my forties, however, roleplaying games have utterly subsumed my creative life. I’m currently gamemastering four games: my home game, the very first roleplaying game I ever ran in my young life, Middle-Earth Role Playing (MERP); another MERP game, this one using full Rolemaster rules (2nd edition), via play-by-post (PbP) in a G+ community; and two Modiphius Conan 2d20 games, one via PbP in a G+ community and one (same format) in a Facebook group. This last one is being conducted with Bob Byrne and Martin and Xander Page and is the subject of a new Modular series helmed by Mr. Byrne. In preparing my observations on Modiphius’s licensed Conan property, I have been thinking deeply about various… I suppose I shall call them “styles” of play. Using what I consider two fairly representative rules sets of what I mean by play “styles,” I have done a pretty extensive breakdown here. I expect I also shall have occasion to write about different styles of play in the midst of my experience with the 2d20 playtest. Right now, though, I want to talk about what can be termed the OSR (Old School Revival) — perhaps more accurately referred to as DIY (Do It Yourself) — resources that I most appreciate and are the most often used in my MERP games. Specifically, these resources help me come up with content and develop my fantasy world.

There are a number of “adventure generators” — perhaps more accurately described as “idea machines” — out there. I’m sure all of them are fantastic. You can download one for free from Astonishing Swordsmen & Sorcerers of Hyperborea at its website Hyperborea.tv. Nearly all of the products and producers that I’m going to mention in this article offer one. Even Conan 2d20 has one, though the focus of that generator, due to the nature of play that Conan encourages, is a bit different, and I expect I will analyze this at length when I get to that portion of the official playtest series. These “adventure generators” almost certainly are evolved from the “story creators” that Ozment once told me that the early pulp writers used, sometimes flicking spinners rather than throwing dice. Hey, modern GMs are under almost the same kind of pressure as those pulp writers were, though instead of needing to churn out words for pennies to put meat on the table they need to come up with an idea quick, tonight, before the players come over expecting to be wowed and entertained. Pre-made modules can do the same thing, of course, but they have to be studied first, details have to be remembered, and sometimes they just don’t work with the ongoing campaign in the way that a few randomly generated elements can result in truly inspired serendipity. All of the products I’m about to profile I own and use in PDF.

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Birthday Reviews: Tad Williams’s “Go Ask Elric”

Birthday Reviews: Tad Williams’s “Go Ask Elric”

Elric Tales of the White Wolf-small Elric Tales of the White Wolf-back-small

Cover by Brom

Tad Williams was born on March 14, 1957. He published the Memory, Sorry & Thorn fantasy series beginning in 1988 and followed up with the Otherland series in 1996 and Shadowmarch in 2004. Williams has also published a handful of stand alone novels, including Tailchaser’s Song and Caliban’s Hour. He collaborated with Nina Kiriki Hoffman on Child of an Ancient City.

Williams was a nominee for the John W. Campbell, Jr. Award in 1986 and the next year Tailchaser’s Song was a nominee for the William L. Crawford Award. Two of his novels have been nominated for Germany’s Phantastik Preis.

“Go Ask Elric” was published in 1994 in Elric: Tales of the White Wolf, a Michael Moorcock Festschrift which allowed other authors to play with Moorcock’s settings, characters, and themes. The story was translated into French for inclusion in an abridged version of the anthology as a whole. Williams later included it in his collection Rite: Short Work, which also included an essay Williams wrote as an introduction to Moorcock’s novel Gloriana.

Williams manages a successful homage to Michael Moorcock in “Go Ask Elric,” pulling in elements from Moorcock’s stories “Elric at the End of Time” as well as “the Vanishing Tower” and “Sailing to the Future.” Rather than focusing on Elric, William’s main character is Pogo Chapman, a young kid who worships Jimi Hendrix in the mid-1970s. During an acid trip, Pogo is sucked into the multiverse where he meets up with an imprisoned Elric and helps him escape. As Moorcock did in “Elric at the End of Time,” Williams switches between Elric’s point of view and Pogo’s, allowing the reader to see just how much Elric misreads the situations he is in.

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Heinlein Across the Waters

Heinlein Across the Waters

The Green Hills of Earth and Robert Heinlein-small

One of the things that I love about collecting old paperbacks is the surprises they sometimes contain. You just never know what you’ll find. It’s almost a Forrest Gump box of chocolates kind of thing.

For example. I live in Germany, and several years ago I won a Lin Carter paperback on eBay that contained a business card from a used book store in Columbus Ohio, near OSU, called the Monkey’s Retreat. The very same Monkey’s Retreat that I’d frequented back in 1984/85. So suddenly thirty years later, I’m pulling one of their cards out of a paperback sent from Essen. I have always wondered how that paperback made its way across such gulfs of space and time. I mean, 30 years and thousands of miles. The reality is probably mundane, a G.I. leaving it at his girlfriend’s apartment and having it end up on the table at a flea market, where a dealer snatched it up for a few Pfennigs.

There was another time when I found — inside an old Scholastic Book edition of Bernhardt J. Hurwood’s “true horror stories” — a lovely little hand drawn initiation to a young girls birthday slumber party. You can read about that one here.

But the latest surprise trumped all the others, and came as such a shock that it drove me out of the comfort of my warm feather bed at 11:00 P.M. on a chilly Bavarian night to spend the next few hours sending messages, doing research, taking photos and making scans.

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New Treasures: Children of Blood and Bone by Tomi Adeyemi

New Treasures: Children of Blood and Bone by Tomi Adeyemi

Children of Blood and Bone-smallAfrican fantasy and SF is experiencing a true renaissance, and while it’s tempting to give much of the credit to the astonishing worldwide success of Black Panther, in truth the trend has been building for years.

Tomi Adeyemi’s West African-inspired debut is a full-blown publishing phenomenon all on its own, for example. Publisher Henry Holt Books made a pre-emptive 7-figure bid for it last year, making it one of the biggest debut YA books of all time. Entertainment Weekly labels it “A phenomenon,” Ebony calls it “The next big thing in literature and film,” and, closer to home, Andrew Liptak features it prominently in “15 new science fiction and fantasy books to read this March” at The Verge.

Children of Blood and Bone is the first installment of a new trilogy. It follows Zélie Adeola, whose mother is killed when the king orders the death of all maji, as she fights to bring magic back to the kingdom of Orïsha, while struggling to keep her own growing power under control. Here’s the description.

They killed my mother.
They took our magic.
They tried to bury us.

Now we rise.

Zélie Adebola remembers when the soil of Orïsha hummed with magic. Burners ignited flames, Tiders beckoned waves, and Zélie’s Reaper mother summoned forth souls.

But everything changed the night magic disappeared. Under the orders of a ruthless king, maji were killed, leaving Zélie without a mother and her people without hope.

Now Zélie has one chance to bring back magic and strike against the monarchy. With the help of a rogue princess, Zélie must outwit and outrun the crown prince, who is hell-bent on eradicating magic for good.

Danger lurks in Orïsha, where snow leoponaires prowl and vengeful spirits wait in the waters. Yet the greatest danger may be Zélie herself as she struggles to control her powers and her growing feelings for an enemy.

Children of Blood and Bone was published by Henry Holt and Co. on March 6, 2018. It is 544 pages, priced at $18.99 in hardcover and $9.99 for the digital editions. Read an excerpt at Entertainment Weekly.

The 1001 Treasures of Black Blade Publishing and Goodman Games: Gary Con 2018 Report, Part II

The 1001 Treasures of Black Blade Publishing and Goodman Games: Gary Con 2018 Report, Part II

Tales from the Magicians's Skull in the Goodman Games booth at Gary Con 2018-small

New releases at the Goodman Games table, including the magnificent Tales From the Magician’s Skull

In Part I of my Gary Con 2018 report, posted here yesterday, I talked about one of the great pleasures of walking the Exhibit Hall: meeting the creative masterminds behind the most dynamic companies in old-school RPGs, like Goodman Games, North Wind Adventures, Troll Lord Games, Black Blade Publishing, Frog God, Kobold Games, and many others. Today I want to talk about the other great pleasure of a truly rich Exhibit Hall. Namely, all those marvelous gaming treasures.

I do a pretty good job staying on top of the newest releases in the adventure gaming industry. More than that, I have a staff of top-notch game writers — like Andrew Zimmerman Jones, Bob Byrne, M. Harold Page, Howard Jones, Fletcher Vredenburgh, and Gabe Dybing, just to name a few — who constantly keep me informed. And yet virtually every step through the Exhibit Hall was filled with surprises. Anyone who’s ever visited the Exhibit Hall of a major gaming con or science fiction convention knows what I’m talking about. That sense of having stepped into a virtual Cave of Wonders, packed with a dozen lifetimes worth of magical discoveries.

You can’t recreate something that overwhelming with a simple blog post. But what the hell. I’m going to give it a shot anyway. To do that, I’m going to focus on the experience of walking around a single booth at Gary Con. In this case, the largest and most well-stocked one at the show, the joint Black Blade/Goodman Games tables at the entrance to the Hall. The sixteen photos below attempt to capture a few of my delightful discoveries — as well as give you a taste of the countless tantalizing items I had to hurry past in my efforts to be a gaming journalist. Prepare yourself.

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Birthday Reviews: Alastair Reynolds’s “A Spy in Europa”

Birthday Reviews: Alastair Reynolds’s “A Spy in Europa”

Cover by SMS
Cover by SMS

Alastair Reynolds was born on March 13, 1966.

Reynolds has won the British SF Association Award for his novel Chasm City, the Seiun Award for a translation of his short story “Weather” and the Sidewise Award for his short story “The Fixation.” His various works have been nominated for the Italia Award, addition Seiun and BSFA nominations, the Philip K. Dick Award, John W. Campbell Memorial Award, the British Fantasy Award, the Arthur C. Clarke Award, and the Hugo Award. His novella Diamond Dogs was adapted as a play by Althos Low at the Chopin Theatre in Chicago.

“A Spy in Europa” was originally published in issue #120 of Interzone, edited by David Pringle, in June 1997. Gardner Dozois reprinted the story the next year in The Year’s Best Science Fiction: Fifteenth Annual Collection and Reynolds included it in his 2006 collection Galactic North. Part of the Revelation Space series, the story was translated into Japanese in 1997.

Marius Vargovic is the titular agent in “A Spy in Europa.” With the four Galilean moons divided between two political entities, the Demarchy on Europa and Io and Gilgamesh Isis on Ganymede and Callisto, Vargovic is being sent to Callisto because a sleeper agent, Cholok, has become active and has information that he needs to retrieve.

Vargovic’s exact mission is never fully laid out, but it involves getting information from Cholok about a method of undermining the floating cities of Europa, and undergoing surgery to alter his body to allow him to breathe underwater, part of the cover he has given to the local authorities.

Europa is a world of bioengineering, and one of the subspecies are the Denizens, created for slave labor and now banished to portions of the Europan sea near heated vents. Little is known about the Denizens and Vargovic tries to supplement his mission by finding out about them, a goal made easier when his rendezvous point is changed and he finds himself chased by Europan agents until he is rescued by the Denizens.

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