Is There Such a Thing as an RTS Board Game? Rivet Wars: Eastern Front Thinks So
Last month I bought a copy of Rivet Wars, one of the most popular light war games on the market. It was designed by veteran computer game designer Ted Terranova (Rise of Nations), who worked hard to give the game the feel of a computer RTS (real time strategy) game…. and, going by the reviews, he largely succeeded. Here’s the description.
Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova – set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry! Don’t let the cute visuals fool you; it’s a world full of angst, war-torn camaraderie and dark humor. Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead. Heavily influenced by Ted’s experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units! There’s an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he’s winning!
And here’s a peek at the back of the box.