Get in the Dungeon with Munchkin #1
Earlier this year Boom! Box comics, publishers of Lumberjanes and Mouse Guard, released Munchkin #1, the first issue of a new ongoing series based on Munchkin.
What the heck is Munchkin, you ask?
Munchkin is one of the most popular fantasy games on the market. Designed by Steve Jackson (creator of Ogre, Melee, and Car Wars), it’s a card game that pokes fun at role playing, and especially gamers who play to win at any cost. In his review last year, Bob Byrne called it “the funnest (Most fun? More fun than any other?) game I play.” Since its release in 2001 Munchkin has become a true phenomenon, winning the 2001 Origins Award for Best Traditional Card Game, and accounting for more than 70% Steve Jackson Games sales for much of the past decade. It has been followed by dozens and dozens of expansions, accessories, and spinoffs, including Munchkin Quest, Star Munchkin, Super Munchkin, Munchkin Cthulhu, The Good, The Bad, And The Munchkin, and Munchkin Conan.
As you’d probably expect if you’ve played the game, the comic adaption is clever, highly irreverent, chaotic, frequently very silly, and occasionally laugh-out-loud funny. The art is universally excellent, and the scripts… well, the scripts are downright goofy. I expected a character-based narrative, something akin to the excellent Skullkickers, but what I got was closer to Bongo’s Simpson comics — an anthology that goes for strictly laughs, rather than attempting to tell any kind of cohesive story.
There are four tales within: “What is a Munckin?”, a 3-page introductory strip which gets the concept across pretty well; “Humans Got No Class,” in which a wizard, dwarf and ranger deep in a dungeon attempt to figure out what a long-haired slacker is doing in their midst; “Ready for Anything,” in which an experienced Munchkin shows a newbie the ropes (with predictable results), and a 1-page gag by John Kovalic. The humor is a little uneven, but fortunately you don’t have to have played the game to appreciate most of it. I definitely look forward to future issues.
Munchkin #1 was written by Tom Siddell, Jim Zub, and John Kovalic, and illustrated by Mike Holmes, Rian Sygh, and John Kovalic. It was published by Boom! Box comics in January 2015. It is 24 pages, priced at $3.99; each issue contains a unique card usable in the game. The cover is by Ian McGinty. For more details, see the Boom! Box website. Check out all our recent comic coverage here.
“Munchkin” the game entered our family life this past holiday season, and was an immediate hit. It also provoked sibling arguments, because my boys are not at an age where they can quickly deduce that their in the presence of satire. To them, winning is STILL everything, and even after long experience with “Killer Bunnies,” which, like “Munchkin,” does everything it can to prevent the success of strategy, they still. Really. Want. TO WIN!!!
I admit I’m tempted to try Munchkin with my kids. They all love to play D&D. I wonder if I could get my wife to play…
I was just in the local gaming/comic store last week and noticed this comic. Definitely looks like fun. I got Munchkin last Christmas, as well, and it was a big hit around here with the whole family (including my wife).
OK, that’s two votes for Munchkin as a family game. I’ll give it a try, and see if I can coax Alice to the table!
I recommend the original game. We also play Pathfinder and Legends (Star Munchkin is likely coming down the line) and they’re good. But the humor has been best/most prevalent in the original game. With an expansion or two recommended.