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Month: February 2015

New Treasures: Cthulhu Lives!, edited by Salomé Jones

New Treasures: Cthulhu Lives!, edited by Salomé Jones

Cthulhu Lives-smallI don’t know much about Ghostwood Books, but I know they produce attractive books. They have a small but intriguing back catalog, including the story cycle/anthology Red Phone Box, with contributions from Warren Ellis and Salomé Jones, and Marion Grace Woolley’s Iranian historical fantasy Those Rosy Hours at Mazandaran.

Jones has assembled a diverse array of contributors for her new anthology Cthulhu Lives!, including Michael Grey, Tim Dedopulos, G. K. Lomax, and many others. There’s also an afterword by Lovecraft scholar S.T. Joshi. Here’s the book description.

“That is not dead which can eternal lie, and with strange aeons even death may die.”

At the time of his death in 1937, American horror writer H.P. Lovecraft was virtually unknown. The power of his stories was too vast to contain, however. As the decades slipped by, his dark visions laid down roots in the collected imagination of mankind, and they grew strong. Now Cthulhu is a name known to many and, deep under the seas, Lovecraft’s greatest creation becomes restless…

This volume brings together seventeen masterful tales of cosmic horror inspired by Lovecraft’s work. In his fiction, humanity is a tiny, accidental drop of light and life in the vast darkness of an uncaring universe a darkness populated by vast, utterly alien horrors. Our continued survival relies upon our utter obscurity, something that every fresh scientific wonder threatens to shatter.

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Seven Lessons I Learned from RPG Games of Yore

Seven Lessons I Learned from RPG Games of Yore

Final Fantasy 2 Super Nintendo-smallGrowing up, my brother was a huge gamer, and I loved watching him play. He used to rent a Nintendo at the library every weekend, as well as the Final Fantasy cartridge. He would practically turn blue holding his breath all week, hoping no one else would rent it and save over that one precious on-cartridge spot.

Then, when the Super Nintendo was announced, he saved allll of his monies and my dad drove us to the States (it was coming out only months later in Canada!) He bought it, and we stared at those “high-res” graphics on the box all the way back home.

I bought him Final Fantasy 2 (I know, I know, it’s IV, but back in the day, Google didn’t alert us of all these things. Wait, am I old?  I’m going to ignore that.) I had to get Dad to drive me to the States to get it again, and it ate up all of my hard earned paper route proceeds. Totally worth it to see him jump up and down.

BUT, on top of the games teaching me things through their acquisitions (saving, planning, emotional manipulation/whining), I think it’s safe to say that we’ve all learned many other fine lessons from playing pixelated heroes.

Here are a few of mine.

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The New York Times on Andrew J. Offutt

The New York Times on Andrew J. Offutt

My Lord Barbarian-smallAndrew J. Offutt had a lengthy and successful career as a fantasy writer before his death on April 30, 2013 (which we reported on here.) He was one of the most popular writers in the Thieves World collective, with a trio of novels (Shadowspawn, Deathknight, and The Shadow of Sorcery), and his Conan pastiches, including Conan and the Sorcerer (1978) and Conan: The Sword of Skelos (1979), were highly regarded.

He also had an excellent reputation as an editor, in part due to his sword and sorcery anthology series Swords Against Darkness.

Offutt published fantasy under his own name, but the greater part of his output — chiefly early pornography — was written under a variety of pseudonyms. When he died he left his papers to his son Chris Offutt, who reports on his father’s unusual career in the Feb 5 issue of The New York Times Magazine, in an article titled “My Dad, the Pornographer.”

At 12, Dad wrote a novel of the Old West. He taught himself to type with the Columbus method — find it and land on it — using one finger on his left hand and two fingers on his right. Dad typed swiftly and with great passion. In this fashion, he eventually wrote and published more than 400 books. Two were science fiction and 24 were fantasy, written under his own name; the rest were pornography, using 17 pseudonyms… His primary pseudonym [was] John Cleve…

In the 1980s, John Cleve’s career culminated with a 19-book series for Playboy Press, the magazine’s foray into book publishing. The Spaceways series allowed him to blend porn with old-time “space opera,” reminiscent of the 1930s pulps, his favorite kind of science fiction. Dad’s modern twist included aliens who possessed the genitalia of both genders. Galactic crafts welcomed the species as part of their crews, because they were unencumbered with the sexual repression of humans and could service men and women alike. The books were popular, in part, because of their campiness, repeating characters and entwined stories — narrative tropes that later became standard on television.

Read the complete article here.

Goth Chick News Catches Up With Our Favorite Comic Horror Crush: Dirk Manning

Goth Chick News Catches Up With Our Favorite Comic Horror Crush: Dirk Manning

Dirk Manning
Dirk Manning

We first introduced you to Dirk Manning way back in 2011, courtesy of his nationwide tour promoting Nightmare World, his horror comic series.

As someone who spent a significant amount of my childhood reading contraband horror stories by flashlight under the covers, Manning’s work struck a chord with his vintage-look illustrations and old-school storylines.

So it’s no surprise that his work holds a place of honor on the bookshelves in the underground offices of Goth Chick News.  Nor is it probably a shocker that due to his genre of choice (not to mention the black top hat), that he’s become a personal favorite as well.

When I learned about Manning’s latest installment of his paranormal Mr. Rhee series, I had to ask him to spill some double-secret details just for you.  And being my favorite goth guy, horror-comic crush, he graciously complied.

Let’s wade in shall we?

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Clarkesworld 101 Now on Sale

Clarkesworld 101 Now on Sale

Clarkesworld 101-smallIssue 101 of Clarkesworld contains fiction from Kristine Kathryn Rusch, Greg Van Eekhout, Nicola Griffith, and others. Non-fiction includes “What in the World Do They Want, Anyway? The Myth of the Friendly Alien” by Mark Cole, “Another Word: YA is the New Black” by Dawn Metalf, interviews with Locus editor Liza Groen Trombi and Chinese author Tang Fei, and an editorial, “The Next Hundred,” by Neil Clarke.

This issue’s podcast is “The Last Surviving Gondola Widow,” by Kristine Kathryn Rusch, read by Kate Baker.

Why should you pay attention to Clarkesworld? It’s a three-time winner of the Hugo Award for Best Semiprozine, and stories from the magazine have been nominated (and won) countless awards, including the Hugo, Nebula, World Fantasy, Sturgeon, Locus, Shirley Jackson, and Stoker Awards. In 2013 Clarkesworld received more Hugo nominations for short fiction than all the leading print magazines (Asimov’sAnalog, and The Magazine of Fantasy & Science Fiction) combined, and last November the magazine was awarded a World Fantasy Award.

We last covered Clarkesworld with Issue 100. If you prefer print, I highly recommend Clarkesworld: Year Six edited by Neil Clarke and Sean Wallace — an inexpensive and a great way to introduce yourself to Clarkesworld. Every purchase helps support the magazine… definitely worth considering if you’re a fan of short fiction.

Clarkesworld 101 was published by Wyrm Publishing. The contents are available for free online; individual issues can be purchased for $3.99, and monthly subscriptions are $2.99/month. A 6-month sub is $17.94, and the annual price is $35.88. Learn more and order individual issues at the magazine’s website.

This issue’s cover, “Lady and the Ship,” is by Atilgan Asikuzun. See the complete issue here.

See all of our recent magazine coverage here.

Vintage Treasures: Starshine by Theodore Sturgeon

Vintage Treasures: Starshine by Theodore Sturgeon

Theodore Sturgeon Starshine Pyramid-small Theodore Sturgeon Starshine Pyramid 2-small Theodore Sturgeon Starshine Pyramid 3-small

For this installment of Vintage Treasures, we’re going to set the Wayback Machine for that far distant era of American publishing, when it wasn’t at all unusual for a midlist science fiction writer to publish a paperback collection clocking in at a slender 174 pages… and have it go through nearly a dozen printings in as many years. Ah, for the days when the American public had a greater appetite for short stories!

Starshine was Sturgeon’s thirteenth collection (thirteen short story collections! It boggles the mind). It included three novelettes and three short stories, spanning just over two decades of his career: 1940 to 1961. I’ve captured the covers of all the paperback editions in this article — if you’re an old-timer like me, maybe one of them will jog your memory.

The first edition of Starshine was the December 1966 Pyramid paperback (above left, cover by Jack Gaughan.) It was back in print less than two years later, in March 1969, with a new cover by Gaughan again (above middle). Why it needed a new cover, I dunno – I much prefer the original one.

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El Burgo de Osma: A Medieval Walled City in Spain

El Burgo de Osma: A Medieval Walled City in Spain

Vista_de_El_Burgo_de_Osma_desde_el_castillo_de_Osma_(cropped)
El Burgo de Osma. Photo courtesy Daniel Muñoz.

Central Spain is filled with castles and walled cities. Until the end of the Reconquista in 1492, the peninsula saw a series of wars between Muslims and Christians, or between Christian rulers who sometimes called on the Muslims for help. Central Spain is especially rich in medieval fortifications because for many years it was the frontier between the two cultures. One of the best preserved medieval cities in Soria is El Burgo de Osma.

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Ancient Worlds: Callisto and Arcus

Ancient Worlds: Callisto and Arcus

Normal_callistomounted
The name of the character Callisto on Xena: Warrior Princess was taken from this myth; like most things on the show the name is the only thing the two characters hve in common.

The problem with gods isn’t just that they’re terrible parents, or that they’re bad luck to be around. Greco-Roman gods were bad news because, well, they were people. Which sounds nice and relatable until you think about some of the people you know.

They’re intense, passionate beings who are untempered by immortality. Which means they feel everything we feel – love, joy, anger, jealousy – but with the powers of a god to back them up.

This is most apparent in the stories of Zeus (Jupiter in Ovid’s works) and his many…. Well, some older editors call them “loves”. Some others call them “conquests”, which is a little better. For the most part, they’re victims, either of Zeus when he kidnaps them or his wife when she finds out about them.

One such victim whose story Ovid tells is Callisto. She was a sworn virgin, a friend of Diana who wandered with her in the wilderness. She spent all her time with her fellow virgins, hunting, fishing, and generally avoiding men and the role usually allotted to young women in the ancient world. Until Jupiter saw her and raped her. As if that weren’t bad enough, when she was discovered to be pregnant, Diana threw her out of her company.

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New Treasures: The Emerald Spire Superdungeon

New Treasures: The Emerald Spire Superdungeon

The Emerald Spire-smallI’ve been playing AD&D with my kids and their friend Will a few days a month (yes, that’s first edition Advanced Dungeons and Dragons. It’s the only version I know how to play. Plus, used copies of the rules are still cheap.)

As I mentioned in my 2013 article, I’ve been gradually running them through Gygax’s classic adventure modules, and setting them on the Outdoor Survival map, just as Gygax used to do. Right now we’re in the middle of G2: The Glacial Rift of the Frost Giant Jarl, which is just as much fun as I remember it.

I mention this because they’ll soon be done with Gygax’s Against the Giants adventure modules, and I’ve been on the hunt for another epic adventure to involve them in. These days it’s superdungeons that get all the good press, and I can understand why. Nothing gets players excited like a truly epic adventure they can sink their teeth into.

I’ve been extremely impressed with the Pathfinder adventures I’ve purchased in the past — including the massive 420-page Rise of the Runelords, a gargantuan hardcover collection of the first six Adventure Path modules — so when I heard Paizo was releasing a standalone supermodule, I thought it would be worth checking out.

The Emerald Spire Superdungeon (yes, Superdungeon is part of the actual title — how cool is that?) was released last summer, and it’s as ambitious and as gigantic as I could have hoped. The dungeon spans a whopping 16 levels, designed by superstars like Ed Greenwood, Frank Mentzer, Michael Stackpole, Lisa Stevens, Sean K. Reynolds, and many others.

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Don’t Panic! It’s Nice to Know Douglas Adams Read Beyond Page 10!

Don’t Panic! It’s Nice to Know Douglas Adams Read Beyond Page 10!

HHguide
Douglas Adams lived at a dark time…

So, Douglas Adams claimed: “I’ve started most science fiction books but only got to about page 10, I’m afraid, usually.”

Yet Hitchhiker’s Guide to the Galaxy is not only squarely Space Opera, it’s also part of the Space Opera tradition. Without the 10-page statement we’d just assume Douglas Adams had read the likes of Edmond Hamilton and, given the resonances, it’s fairly obvious that he did at some point and perhaps forgot about it (read first entry in this series for details).

Does this matter?

Adams probably wasn’t dissembling. Memory is untrustworthy.

However, if he was dissembling — if you reread the statement, he hedges a little (“most…. usually”) — then he had every right to.

Douglas Adams lived at a dark time when the cultural establishment, and thus those who looked to it for guidance, had a patronising attitude to popular entertainment in general and SF in particular. My old High School English teacher — who in all other ways was fantastic — actually had a poster on the wall explaining that real literature was about character and… literary stuff… and thus Science Fiction wasn’t literature.

SF was skin to put over magical realism or fairy tales, or just “a bit of fun” (chortle). Meanwhile anything that was SF&F but had forced itself into mainstream educated culture was treated as “not really genre”. Tolkien was treated as a sort of modern fabulist, not a Fantasy writer. Writers like Vonnegut were “literary” and “satirical”. Books like 1984 were “political allegories” or something else clever… and so on.

The logic was that SF&F was rubbish, so anything good could not be SF&F. Small wonder then if Douglas Adams wasn’t rushing to flaunt his imaginative roots.

But, was he actually laughing at us?

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