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Month: December 2014

Five Geeky Gaming Christmas Present Ideas

Five Geeky Gaming Christmas Present Ideas

…there are also modern board and card games…
…there are also modern board and card games…

It’s that time of year again and our house is filling up with Amazon boxes.

Kurtzhau, our eldest, has hit 11 and finally passed from that awkward age of grown-up interests but explored through toys — mostly Halo Megabloks — to the open-ended gamer phase. This makes him suddenly easy to buy for and relieved relatives have responded with generosity.

Mostly this has meant Warhammer and Firestorm Armada sets. However, there are also modern board and card games on his and our wishlist, or already in the family game cupboard.

The trick with games is to read the reviews on Boardgame Geek and pay attention to what people say on Amazon. However, if you’re buying for kids and teenagers, or for geeky families, then I thought you might like to see what’s on our radar.

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The Day Job

The Day Job

Jon Sprunk cookWell, my friends, after four years of making my living as a full-time novelist, fate was seen fit to place an obstacle in my way. Yes, yes. I have returned to the world of the Day Job.

It was both an easy and a difficult decision to go back to work. Easy because… well, bills need to be paid and my family doesn’t fancy living in a box under the highway. Difficult because of a lot of reasons.

The first was my pride. It wasn’t easy to admit to myself that I could no longer support myself with writing. I fought that realization for months before finally surrendering to the inevitable. Also, I’ve been out of the workplace for years, and my last job (corrections) isn’t something I wanted to take up again, so I had a serious lack of marketable skills.

Kids, a B.A. in English doesn’t exactly prepare you for many lucrative professions. You’ve been warned.

So I decided to tap into another of my lesser passions. No, not drinking. Or watching football. Or running a D&D campaign. (Although those would all be awesome jobs.) No, I’ve entered the world of professional cooking. Nothing ultra-glam like hosting my own Food Network show. I’m just a line cook, but it’s a nice place and the job doesn’t involve breaking up fights every other day, so that’s something positive.

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New Treasures: The Dream-Quest of Unknown Kadath by H. P. Lovecraft and I. N. J. Culbard

New Treasures: The Dream-Quest of Unknown Kadath by H. P. Lovecraft and I. N. J. Culbard

The Dream-Quest of Unknown Kadath-smallIn January of this year, I reviewed I.N.J. Culbard’s graphic novel adaptation of H.P. Lovecraft’s At The Mountains of Madness. And I loved it.

Since then, Culbard has produced several additional Lovecraft volumes, including comic adaptations of The Case of Charles Dexter Ward and The Shadow Out of Time. And while I was at my local comic shop on Saturday, buying D&D dice for my kids, I spotted another one in the new arrivals rack: The Dream-Quest of Unknown Kadath, a thick 144-page adaption of one of H.P. Lovecraft’s lesser-known fantasies.

Three times Randolph Carter dreamed of the marvelous city, and three times was he snatched away while still he paused on the high terrace above it.” Randolph Carter embarks on an epic quest across a world beyond the wall of sleep, in search of an opulent and mysterious sunset city. When he prays to the gods of dream to reveal the whereabouts of this magical city, they do not answer, and his dreams stop altogether. Undaunted, Carter resolves to go to Kadath, where the gods live, and beseech them in person. However, no one has ever been to Kadath, and no one even knows how to get there — but that won’t stop Randolph Carter from trying.

While The Dream-Quest of Unknown Kadath is not as celebrated as some of Lovecraft’s more famous work, it is highly regarded by many of his most dedicated fans. It’s also received several high-profile graphics adaptions in the last few years, including a gorgeous hardcover edition from P.S. Publishing (part of their new Pulps Library), and a Kickstarter-funded graphic novel from artist Jason Bradley Thompson. (And if you insist on going old school, of course, there’a also the Ballantine Adult Fantasy paperback.)

The Dream-Quest of Unknown Kadath was published by SelfMadeHero on November 18, 2014. It is 144 pages, priced at $19.95. There is no digital edition.

Axum: Ancient Superpower of Ethiopia

Axum: Ancient Superpower of Ethiopia

One of the stelae of Axum. Photo copyright Almudena Alonso-Herrero.
One of the stelae of Axum. Photo copyright Almudena Alonso-Herrero.

In a recent post on the ancient and medieval civilizations of Somalia, we looked at the importance of the Horn of Africa in international trade. The Somalis acted as middlemen, supplying the Eastern Mediterranean, India, and China with goods from the African interior. One of the major ancient civilizations in east Africa that was producing exports was the Empire of Axum.

Axum is a little-known civilization. It didn’t leave much in the way of writing and its sites have not been extensively excavated. Even its capital city has been little explored. We do know that it was founded in the fourth century BC and became a major power by about 100 AD. It came to control most of what is now Ethiopia and Eritrea, and then hopped over the Red Sea in the third century to take over parts of what is now Yemen and Saudi Arabia. For a time, it controlled trade through the Red Sea and acted as a link between the Roman Empire and India. Axumite coins have been found as far away as China. Greek writers noted Axum as one of the world’s great civilizations.

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Ghost Stories and Stranger Tales: Couching at the Door by D.K. Broster

Ghost Stories and Stranger Tales: Couching at the Door by D.K. Broster

Couching at the Door-smallThomas Parker’s article on Ghost Stories for Christmas yesterday inspired me to look through my own collection for Victorian era ghost stories. I was intrigued by his suggestion to revive the ghostly tradition of Christmas past, by reading classic ghost stories out loud to my kids around the fireplace on the cold evenings of December.

Of course, my children are all teenagers. Which means they’ll be checking their smartphones, playing games on the iPad, and generally rolling their eyes when I suggest a 100-year old family entertainment. They don’t even like to watch movies from the 1980s. Or technology of any kind released before 2010.

Well, that’s parenting. You need to endure a little eye-rolling before they come around. I think I’ll start with W.F. Harvey’s “The Clock,” from The Beast with Five Fingers, which John C. Hocking called “a masterful short piece… Truly one of the finest examples of what H.P. Lovecraft called ‘spectral fear’ ever put on the page.” Or maybe a ghost detective story from Mark Valentine’s The Black Veil & Other Tales of Supernatural Sleuths. Or a Sherlock Holmes pastiche from The Game’s Afoot.

Of course, all three of these books have one thing in common: They’re all part of Wordsworth’s Tales of Mystery & The Supernatural (or TOMAToS, for short). It’s the perfect line of books if you’re looking for great Victorian horror tales…. or great ghost stories, period.

I need a book that will keep them on their toes, an author who mixes supernatural mysteries with even stranger weird tales. And after looking through my Wordsworth collection, I think I have just the thing: D.K. Broster’s Couching at the Door.

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Ancient Worlds: The Way of All Flesh

Ancient Worlds: The Way of All Flesh

Gilgamesh_and_Enkidu_battle_HumbabaGilgamesh was not the first man to lose a friend. But he was the first epic hero to lose one.

Enkidu and Gilgamesh had been inseparable in their short friendship. They fought the monster Humbaba and the Bull of Heaven together. But the consequence of their actions was Enkidu’s death. And with that loss, Gilgamesh discovers his own fear of death.

The issue of Enkidu, my friend, oppresses me,
so I have been roaming long roads through the wilderness.
How can I stay silent, how can I be still!
My friend whom I love has turned to clay.
Am I not like him? Will I lie down, never to get up again?

Gilgamesh mourns long and hard, and refuses to even bury Enkidu until decay sets in and a maggot falls out of his nose. After he gives in to the need to let go of even his friend’s body, he leaves behind his kingdom and wanders, obsessed with the question of his mortality.

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The Doom That Came to Lovecraft

The Doom That Came to Lovecraft

santhulhuI turned 45 right before Halloween and once again I feel the cold claws of senescence tighten their grip around my throat. I used to pride myself on my memory, which, while not truly “photographic” – assuming such a thing even exists – was always extremely keen. Note that that I said “was.” Lately, I’m finding it harder and harder to keep the details of my wasted youth straight in my mind.

A good case in point concerns when I first encountered the writings of H.P. Lovecraft. I know for certain that it was after I first started playing Dungeons & Dragons, but before Chaosium released its Lovecraft-inspired RPG, Call of Cthulhu. That suggests, then, the likeliest date is sometime in 1980, since, by then, I’d not only have acquired a copy of Gary Gygax’s masterwork, the Dungeon Masters Guide, whose Appendix N cited HPL as one of “the most immediate influences upon AD&D,” but had also made the acquaintance of older players who frequently extolled the virtues of pulp literature to my friends and I.

What I do remember is that, at the time, the very name “Lovecraft” sounded fantastical to me. I almost couldn’t accept that it was a real name, since I’d never heard of anyone with such a moniker before. This probably contributed greatly to the reverence in which I’d later hold his writings, a reverence that has only increased as I’ve grown older and had occasion to read and re-read his stories countless times.

What I also remember was that, not long after learning about the Gentleman from Providence, I rushed to my local library to find copies of his “books,” not yet realizing that most of his output consisted of short stories. What I found were battered copies of some of the Ballantine Adult Fantasy collections, along with the Scholastic Book Services edition of The Shadow over Innsmouth and Other Stories of Horror. The latter had a lasting effect on my imagination, thanks to its creepily comical depiction of a spectral inhabitant of the titular New England town. From then on, Lovecraft’s creations struck a powerful chord with me and, as I later learned, with so many of my fellow gamers. They were the epitome of horror.

How times have changed.

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Gold, Frankincense, Myrrh… and Ectoplasm?! Ghost Stories for Christmas

Gold, Frankincense, Myrrh… and Ectoplasm?! Ghost Stories for Christmas

Victorian Ghost StoriesNow that we have passed the point of no return (also known as Thanksgiving), we have plunged irrevocably into the Christmas season, that time of the year which is richest in traditions, be they old or new, religious or secular, serious or lighthearted, shared with millions worldwide or kept hidden behind closed doors and reserved for the private humiliation of those we hold dearest.

Decorating a tree with lights and ornaments, kissing under the mistletoe, hanging stockings, singing carols — these widespread traditions are the instantly recognizable emblems of the season, while other rituals are restricted for a select circle. For one household the season’s signifier may be listening to Dad read the nativity story from the Gospel of Luke, for another group it may be gathering around the television to watch It’s a Wonderful Life, while for yet another family it may be nervously edging away as Uncle Carl begins his annual Yuletide disquisition on America’s inexorable slide into socialism.

Traditions come and traditions go, however. An observance that has largely faded from view is the once-widespread custom of reading ghost stories on Christmas Eve. As with many Christmas traditions, this one began in Victorian England. Of course long before the Victorians, Christmas was associated with the miraculous and the supernatural, but during those middle and later years of the nineteenth century, the season became explicitly linked with the overtly ghostly as well.

The Victorian era was the high-water mark of the traditional ghost story, which was a staple of the magazines and inexpensive books that vied for the attention of an expanding and prosperous middle class. These publications were hungry for content, and ghost stories helped fill that need. Some of the form’s greatest masters — Joseph Sheridan LeFanu, Amelia Edwards, Mary Braddon, Edith Nesbit, and M.R. James, among many others — wrote during this period.

However, it was Charles Dickens who was, more than any other person, responsible for the identification of one particular time of year — the Christmas season — with the explicitly ghostly. Dickens loved a good ghost story; he had, in the words of his friend and biographer, John Forster, “something of a hankering after them.”

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The Classic Games of Metagaming: Ogre

The Classic Games of Metagaming: Ogre

Ogre Metagaming-smallLast week, I wrote about discovering early Metagaming advertisements in copies of Analog and Asimov’s SF, as well as other science fiction magazines I read in the late 1970s. The ads — for tiny science fiction games I could carry around in my pocket — fired my imagination.

I was already gaming with my friends over lunch at school and the thought of playing games featuring giant robot tanks and wizard duels instead of another round of chess was too much to resist. I mailed off my check and waited impatiently for my treasures to arrive.

Now, ask most young folks how they felt when the magical item they ordered from the back of a comic or magazine finally came in the mail and you’ll hear some pretty sad stories. Those X-ray spectacles? A crushing disappointment. That family of sea monkeys? In reality, tiny frozen shrimp. And don’t even ask about the Polaris Nuclear Submarine.

But Metagaming microgames were not disappointments. Quite the opposite.

Microgame #1: Ogre was one of the first games I ordered from Metagaming. It was not the last. I still remember the first trial games I played with my brother Mike; the thrill of moving my Ogre cybertank relentlessly across the heavily cratered map board. Ogre was a wonderful game — brilliantly simple in design, easy to set up, and lightning fast to play.

It became, in fact, one of the most successful science fiction board games ever published, selling hundreds of thousands of copies. It went through numerous editions, and is still in print and available today — in both a no-frills reprint of the original 1977 edition and a limited edition deluxe version with multiple giant mapboards, more than 500 oversized full-color unit counters, and 3-D models, which will run you over $150 (if you can find a copy).

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New Treasures: Jala’s Mask by Mike and Rachel Grinti

New Treasures: Jala’s Mask by Mike and Rachel Grinti

Jala's Mask-smallThis is something of an unusual cover for Pyr. They’re known for their heroic fantasy and sword & sorcery, and their covers have reflected that — with colorful action set pieces usually illustrating a dynamic narrative moment (Check out a few of the Pyr covers we’ve showcased in the past few months, such as James Enge’s The Wide World’s End, or the Nebula Awards Showcase 2014.)

Not so for Jala’s Mask, which shows a couple in dull islander garb standing on a beach, doing… well, not much of anything, really. Not what I usually expect from Pyr. Good to see some racial diversity on a fantasy cover — Lords knows this industry could use it — but  would it kill you to throw in a sword, or maybe a gratuitous sea monster? I’m just sayin’. At least there’s a dude in a mask floating behind the title to menace up the proceedings a bit — that’s something, anyway.

Fortunately, I’m intrigued by the back cover blurb, which introduces us to a woman who must steal the face of a god in order to save her people.

For two hundred years, Jala’s people have survived by raiding the mainland. By shaping the reefs around the Five-and-One Islands into magical ships, they can cross the ocean, take what they want, and disappear. Or so they have always believed. On the night after Jala becomes queen, a tide of magical fog sweeps over the islands, carrying ships from the mainland. Inside are a desperate people, driven half-mad by sorcery and looking for revenge.

Now Jala — caught between her family’s unending ambitions, the politics of the islands thrown into turmoil, and her unexpected love for the king — must find a way to save them all if she can.

But there are greater powers at work, and the politics of gods are more terrifying than she could have imagined. To save the Five-and-One Islands she may have to leave them behind.

Mike and Rachel Grinti are also the authors of Claws. Jala’s Mask was published by Pyr on November 4, 2014. It is 285 pages, priced at $18 in trade paperback and $11.99 for the digital version. The cover art is by Marc Simonetti.