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Month: August 2014

Vintage Treasures: Tower of Dreams by Jamil Nasir

Vintage Treasures: Tower of Dreams by Jamil Nasir

Tower of Dreams-smallEarlier this year, I was delighted to write a new New Treasures piece on the latest novel by Jamil Nasir. Tunnel Out of Death, as I noted at the time, had “one of the most original plot synopses I’ve read in the last year.”

That sent me on the hunt for his earlier novels, and over the last six months I’ve managed to track down most of them — including the highly regarded Tower of Dreams, which Jack Dann called “A powerful hallucinatory nightmare obsession from a writer who loves words and can turn them into the vital stuff of experience.”

In Advertising, Image is Everything.

Blaine Ramsey has an unusual occupation. He travels to foreign countries and lives like a native. He drinks in the culture with his mind, body, and soul. And he does it all in the name of American capitalism. For Blaine is an Image digger, one of an elite few blessed with the power to “dream” authentic images from the deep unconscious of foreign lands that are turned into alluring, computer-animated packages used by advertisers to sell their products.

But in a dusty Middle Eastern villa, something goes terribly wrong. Blaine is haunted by the recurring Image of a young Arab beauty suffering a brutal attack. For Blaine, her Image becomes the seductive source of romantic obsession–and a nightmare from which he cannot escape. And as Blaine is about to discover, her appearance in his dreams foretells tragedy — a disaster the likes of which the world has never seen….

Tower of Dreams was published in January 1999 by Bantam Spectra Books. It is 231 pages, originally priced at $5.99. That version is now out of print, but in 2009 the author self-published a trade paperback edition through iUniverse; that one is still in print. There is no digital edition.

My Fantasia Festival, Day 9: The Infinite Man and Closer to God

My Fantasia Festival, Day 9: The Infinite Man and Closer to God

The Infinite ManIn a surprising number of ways the experience of having a pass for a movie festival is not wholly unlike the experience of going to a science-fiction convention. One such similarity is the inevitability of conflicts in your ideal schedule. You’ll see two potentially interesting things on at once. So you pick and choose and guess which of the things looks like it’ll be better.

At 5 PM on Friday, July 25, a Korean film called Mr. Go screened in the Hall Theater, a 3D comedy about an ape that played professional baseball. It sounded like it might be funny (I mean, you know, apes!), but I decided I’d much rather see The Infinite Man at 5:20, an Australian comedy about a man who invents time travel in a desperate attempt to repair his relationship with the woman he loves. After that, a movie called Yasmine, about a young woman studying martial arts, played at 7:50; it’s the first commercial film from the Sultanate of Brunei, but while I thought it’d be interesting to see a country’s first movie, I decided I didn’t want to take the chance of missing a science-fiction film about cloning called Closer to God, which screened at 9:35. I’m still not sure how those choices worked out.

The Infinite Man was directed and written by Hugh Sullivan. It stars Josh McConville as Dean, a somewhat uptight scientist madly in love with Lana, played by Hannah Marshall. They’ve been together at least a couple of years, but their relationship’s in trouble due to Dean’s obsessive need to control things around him. It probably doesn’t help that Lana is being stalked by Terry (Alex Dimitriades, who plays the part with a note-perfect blend of menace and goofiness), an Olympic-level javelin thrower who dated her briefly four years ago. At any rate, Dean decides to rekindle his romance by going back to the resort where he spent a perfect day with Lana the year before. But the resort’s gone out of business. And then Terry shows up. And Lana leaves with him. So Dean does the only logical thing: moves into the resort and builds a time machine so he can go back and set things right. Events don’t go quite according to plan. He has to go back again, and runs into himself, and Lana ends up going back as well, and then so does Terry, and complications feed on complications.

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The Public Life of Sherlock Holmes: RPGing with a board — Runebound

The Public Life of Sherlock Holmes: RPGing with a board — Runebound

RUnebound_BoardIt is very difficult to build a good RPG board game. The constraints of the medium make it hard to compare favorably with the actual pen and paper or PC/video game role playing experience.

By far, the best board/card game I’ve found that emulates the role-playing experience is the Pathfinder Rise of the Runelords Adventure Card Game. The adventures get more difficult, you level up and the gear gets better. You maintain your items, spells, and levels from scenario to scenario through an entire Adventure Path, rather than start over each game play session. I’m sure I’ll post on that excellent game in the future.

Another game that I enjoy (though not as much) is Runebound (2nd Edition) from Fantasy Flight Games. It’s not as slick as Wizards of the Coast’s Wrath of Ashardalon, and not as complex as Fantasy Flight’s Rune Wars. But it’s got an appeal for RPGers.

The large board is of thick stock and divided into hexes like old school D&D maps. You travel through different terrain to either enter towns or land on hexes with colored adventure counters. The four different colors represent difficulty levels, from easiest (green) on up through yellow, purple, and red, granting from one to four experience points per color category.

When a player lands on a counter, they select an adventure card of the appropriate color. It can be a challenge, an event, or an encounter. Usually, there’s a fight: sometimes with a skill test involved. You gain experience (and usually gold) from successfully meeting the adventure card.

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New Treasures: One Night in Sixes by Arianne ‘Tex’ Thompson

New Treasures: One Night in Sixes by Arianne ‘Tex’ Thompson

One Night in Sixes-smallWe get a lot of review copies every month here at the Chicago rooftop headquarters of the Black Gate global publishing empire. You know what else we get? Press releases, pre-release galleys, PDFs, free Kindle books, stuff like that. We could never leave the office, and still keep you decently posted on the newest fantasy every month.

But we don’t aim for decent. We aim to keep you completely informed on the very best in the genre. And that means putting feet on the street, talking to folks in the industry, and visiting to bookstores. Lots and lots of bookstores. Like yesterday, where I found a copy of a fascinating “rural fantasy” from new writer Arianne ‘Tex’ Thompson. I would never have discovered her first novel if I hadn’t been wandering the aisles at B&N, and believe me, it deserves your attention.

The border town called Sixes is quiet in the heat of the day. Still, Appaloosa Elim has heard the stories about what wakes at sunset: gunslingers and shapeshifters and ancient animal gods whose human faces never outlast the daylight.

And the daylight is running out. Elim’s so-called ‘partner’ — that lily-white lordling Sil Halfwick –- has disappeared inside the old adobe walls, hell-bent on making a name for himself among Sixes’ notorious black-market traders. Elim, whose worldly station is written in the bastard browns and whites of his cow-spotted face, doesn’t dare show up home without him.

If he ever wants to go home again, he’d better find his missing partner fast. But if he’s caught out after dark, Elim risks succumbing to the old and sinister truth in his own flesh – and discovering just how far he’ll go to survive the night.

One word of warning: One Night in Sixes is the kind of novel that has a 10-page glossary and 11-page “People and Place” reference in the back. If that scares you, go back to reading E. Nesbit and the Ranger’s Apprentice books. Lightweight.

One Night in Sixes was published on July 29, 2014 by Solaris Books. It is 439 pages (plus all those glossaries and stuff), priced at $7.99 in paperback and $6.99 for the digital edition. The moody and effective cover is by Tomasz Jedruszek.

Self Published Book Review: The Severed Earth by Chris Presta-Valachovic

Self Published Book Review: The Severed Earth by Chris Presta-Valachovic

Severed Earth coverIf you have a book you’d like me to review, please see the submission guidelines here.

After a weekend spent trying to fix my computer (status: still crashing at least once an hour), it was an open question whether I was going to get this done. Well, here it is, hopefully not too much the worse for the wear.

This month’s self-published novel is The Severed Earth by Chris Presta-Valachovic. The Severed Earth is what is sometimes referred to as a portal fantasy, where characters from our world are transported to another one and are forced to deal with some great event. Sometimes the characters are quite willing, crossing over freely — in this book, they are definitely not.

The rock band Karma is in trouble. Despite the success they’ve had, their ex-manager Izzy embezzled most of the money before dying, leaving the members deep in debt. They have one chance to produce an album and turn their fortunes around, but their lead singer, Vao, is having a crisis of faith, and thinking of quitting after the death of his mother. The guitarist, Rafe, is fed up with Vao’s moping and unreliability and would just as soon be rid of him, while Jonathan just wants to hold the band together. Ian and Dylan just want to make music, but they, too, are stuck in this emotional train-wreck of a band. But when the record rep turns out to be a wizard, the band members soon find themselves with other things to worry about.

King Faolan of Kern is missing, and whether by coincidence or magic — it’s not entirely clear — Vao bears a remarkable resemblance to the missing king. He and his bandmates are brought to the land of Kern, Vao to take his place as king, and the others to take the fall for kidnapping him. The others manage to escape with the help of the bard Sion, but Vao is brought to the Crown City of Kern, where he is expected to assume the role of king, and in the course of a month, bond with a woman he’s never met and seal an alliance with the nation of Chulain. The others have the task not only of avoiding being captured and charged with kidnapping and murder, but rescuing Vao and finding the way home. Except that Rafe isn’t so certain that Vao is worth rescuing, and as time passes, it’s less and less clear that Vao wants to go home.

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My Fantasia Festival, Day 8: Faults, and Predestination adapts Heinlein’s “All You Zombies …”

My Fantasia Festival, Day 8: Faults, and Predestination adapts Heinlein’s “All You Zombies …”

PredestinationOn Thursday, July 24, I saw two movies. One hinted at the supernatural. The other was a surprisingly faithful adaptation of a classic sf story. On the surface, these films didn’t seem to have a lot in common. But to me they raised similar questions about free will, about how people change, and about whether one can really choose that change.

The first was Faults, which screened at 7:15 at the De Sève Theatre. Directed and written by Riley Stearns, it starred Leland Orser as a man who specialised in deprogramming brainwashed cult members; he was trying to undo the damage a mysterious group called Faults had done to a young woman (played by Mary Elizabeth Winstead, who also produced the film). The second movie I saw right afterward at the Hall Theater at 9:45. It was titled Predestination and adapted Robert Heinlein’s “All You Zombies …” — the title, apparently, was changed to avoid confusion in the marketplace: the filmmakers didn’t want people thinking it had to do with the walking dead. It starred Ethan Hawke and Sarah Snook in her first star role in a feature film. Much of the movie was taken directly from the story, the main changes being additions which helped the story work on screen — and which also ultimately challenged the original story, adding a new ending beyond Heinlein’s text.

I’ll start with Faults, which is in many ways an excellent film that does an awful lot right. It’s a period piece set (so far as I could tell) somewhere around 1980. I mention this because this decision affects both atmosphere and plot: there are no cell phones, no Internet. I’ve noticed a number of films at Fantasia set in the 70s or 80s and you can see the logic. The plot becomes simpler to manage. And you can evoke a time with props and costumes that are probably relatively cheap and easy to find. In this case I think it also taps into a fear of cults and brainwashing that was in the air in the post-Jonestown years.

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Galaxy Science Fiction, January 1952: A Retro-Review

Galaxy Science Fiction, January 1952: A Retro-Review

Galaxy Science Fiction January 1952-smallSometimes, it’s easy to think that writing science fiction in the early 1950’s couldn’t be easier. After all, how many cliches existed at that time?

Well, apparently there were plenty. Gold writes in his opening of Galaxy’s January, 1952 issue:

The world today is loaded with ifs! So crammed, crowded, bulging with ifs jostling each other, in fact, that it’s a pure bafflement to see writers turning the same ones over and over, looking for some new bump never before noticed on the use-worn surfaces.

Yes, he wrote this for the January 1952 issue. The more of his commentaries I read, the more I think nothing has really changed over time.

Galaxy set the bar high, not allowing anyone to write stale stories. “Known authors who depend on their names to sell inferior fiction are finding no market in Galaxy; new authors who are willing to dig for ideas and fresh treatments are getting an enthusiastic, cooperative welcome.” Gold cared deeply about quality fiction and it’s clear to me with each issue I read that he accomplished it.

I’d love the chance to tell him how much I respect the work he did back then, but since I can’t, I only hope it serves to drive others toward that same level of quality, whether as editors, authors, artists, or any other roles involved with speculative fiction. Let’s look to Galaxy as a standard to match or exceed, if that’s even possible.

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Summer 2014 Subterranean Magazine now Available: The Final Issue

Summer 2014 Subterranean Magazine now Available: The Final Issue

Subterranean Summer 2014-smallI’ve always been amazed at how publisher William Schafer could produce a top-notch online magazine like Subterranean every quarter, and also run one of the most dynamic and productive small presses in the genre: Subterranean Press. I’ve published a fiction magazine and I know just how much work it is. I’ve never run a small press, much less a mini-publishing empire like Subterranean, but I imagine it must require a lot more work than a mere magazine.

That amazement compounded every quarter as the magazines appeared like clockwork — 31 issues over the last eight years. How does he do it?

Since the magazine was completely free, and yet still paid top rates, it was evidence of something more than just an admirable work ethic: a clear love of publishing, an understanding of the importance of magazines to the genre, and an enduring commitment to short fiction — all in the face of an increasingly indifferent marketplace.

So it is with considerable sadness, but no real surprise, that I note that Schafer has, with no prior fanfare, placed the words THE FINAL ISSUE on the Summer 2014 issue of Subterranean Magazine. I’m deeply disappointed that this is the last edition of one of the finest online publications the field has ever seen. But in my heart, I knew this had to come eventually and it doesn’t at all diminish what the magazine accomplished. Mr. Schafer, I salute your dedication and your amazing accomplishment.

The magazine goes out on a high note, with a fantastic table of contents, including a 33,000-word novella from Lewis Shiner, a 25,000-word novella from Kat Howard, plus novellas from Rachel Swirsky and Maria Dahvana Headley, a 16,000-word novelette from Alastair Reynolds, one of Jay Lake’s last stories, and more.

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Time Travel, Reincarnation, and the Evil Lurking Behind the Curtain: The 57 Lives of Alex Wayfare

Time Travel, Reincarnation, and the Evil Lurking Behind the Curtain: The 57 Lives of Alex Wayfare

The 57 Lives of Alex Wayfare M. G. Buehrlen-smallHigh-school junior Alex Wayfare has had visions of the past — usually triggered by a moment of déjà-vu — ever since she was a little girl. These visions feel real to Alex and they cover real historical events (such as Jamestown or the World’s Fair). When she gets hurt during these visions, the wounds (for example, a cat scratch) appear on her body. She wonders if she might be schizophrenic.

After yet another vision — this one of 1920’s Chicago — Alex finds a note from a man named Porter. When Alex meets with him, Porter tells her the visions are real and that Alex is a Descender — a person who can travel back in time through a portal to the afterlife called Limbo.

Not only that, she’s a special sort of Descender called a Transcender. This means that when she travels back in time, she doesn’t become a different person, she drops into one of her own past lives. Porter also tells her that the man who created this technology is after her, and so she is in mortal danger.

This book blends time-travel and reincarnation to give readers a unique twist on each trope. Based on the premise alone, I had high hopes for this book. I wanted to like it. But… well, the novel has good points and bad, and unfortunately the bad outweighed the good for me.

It’s clear MG Buehrlen can write well. The prose flows, and I didn’t stumble over a single sentence or wonder what the author meant to say. The premise is inventive and unique, and the plot is intricate. Wayfare is not-quite-science-fiction, not-quite-fantasy, and not-quite-thriller, and the author does a good job of blending these genres into a coherent narrative.

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Traveling Gunslingers, Exorcists, and Zeppelins: A Review of Dead Man’s Hand

Traveling Gunslingers, Exorcists, and Zeppelins: A Review of Dead Man’s Hand

Dead Man's Hand John Jospeh Adams-smallAs a kid, I remember my grandfather’s shelves lined with multiple copies of Zane Grey and Louis L’Amour westerns with titles like Wild Horse Mesa, Crossfire Trail, and Fair Blows the Wind.

I never actually read any (even today). Which is no knock against my grandfather’s tastes… my grandmother’s shelves were equally burdened with mysteries, primarily Agatha Christie, which I also never read (to date, I’ve only read one Agatha Christie novel).

But I actually adore a lot of movie westerns, especially classics with actors like John Wayne or Clint Eastwood. Though I admit that I mostly like the spaghetti (i.e. Italian or Italian influenced) side of the genre.

I also love SF&F, and it  has seen its share of experimental westerns crossovers. For example, we had the not-so-great 2011 Cowboys and Aliens, the perhaps even worse 1999 Wild Wild West, the fairly flat 1973 sci-fi Westworld, and the OK 1969 The Valley of Gwangi.

Fortunately there are have been some excellent exceptions as well, especially in the horror sub-genre, such as 1987’s Near Dark, the 1990 camp classic Tremors (though with less-successful sequels), 2008’s The Burrowers, and the outstanding 2011 zombie flick Exit Humanity.

But can the western genre mix well with SF&F in written word?

You bet it can! Though I’m sure there are forerunners to it, my first foray into such western cross-pollination is the latest anthology from John Joseph Adams called Dead Man’s Hand: An Anthology of the Weird West.

Besides being the editor of Lightspeed, Fantasy, and Nightmare magazines and co-hosting his own geeky podcast, Adams is also the editor of several acclaimed SF&F anthologies. The ones that I have read and enjoyed are his 2012 Epic: Legends of Fantasy and his very successful 2008 The Living Dead, but I’ve heard great things about his others as well.

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