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Month: July 2014

Old Favorites: Katherine Kurtz’s Deryni

Old Favorites: Katherine Kurtz’s Deryni

Deryni rising I don’t usually fan or geek out about stuff – my credentials in geekdom are rarely questioned, but I was thinking the other day about my influences and in what direction I might want them to go.

I’ve been reading a lot of space opera and really hard sci-fi lately, mostly Alastair Reynolds with a side of Stephen Baxter, as I get ready to start a new novel. But hard sci-fi and fantasy are just setting. Any plot structure can fit inside them. Baxter is a lot of adventure. Reynolds is very noir.

dragon 78That got me to thinking about what stories I enjoyed and why. One of the appeals of Game of Thrones is how it’s a giant soap opera. Claremont’s run on Uncanny X-Men was similarly soapy, as was the reimagined Battlestar Galactica.

And that reminded me of how much I loved Katherine Kurtz’s Deryni series as a teen. The Kingdom of Gwynedd, a human world of the Middle Ages with a scattering of persecuted psionic families, has always seemed to me to be one of those surprisingly under-appreciated corners of fantasy.

The only reason I’d ever heard of it was because of issue #78 of Dragon magazine, which was an issue devoted to psionics in AD&Dand one of the articles featured the characters of Kurtz’s Gwynedd in role-playing terms. I looked for her books at my local second-hand store as soon as I could.

Right away, I found two of Kurtz’s core trilogies, the Deryni series (Deryni Rising, Deryni, and High Deryni) and the Camber series (Camber of Culdi, Saint Camber, and Camber the Heretic), and even after only the first one, I was hooked.

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New Treasures: The Shadow Throne by Django Wexler

New Treasures: The Shadow Throne by Django Wexler

The Shadow Throne-smallGood morning, campers! And welcome to another marvelous Saturday morning. It’s raining here at the Black Gate rooftop headquarters in downtown Chicago, but that’s okay. The city could certainly use the rain — even if it did mean we had to scramble to put umbrellas over all the desks.

We don’t know the meaning of the word ‘weekend’ here at Black Gate. Our tireless quest to bring you the latest news, reviews, gossip, and innuendo means that the office has been packed all morning (and most of the previous night). Ottawa correspondent Derek Kunsken has assembled a stack of Katherine Kurtz paperbacks (and, curiously, an old issue of Dragon magazine) and is putting the finishing touches on his Saturday afternoon column. Matthew David Surridge is here — but then, that guy is always here. And Connor Gormley is over in the corner, making notes on a bunch of video games. I’m sure we’ll see the fruits of their labor in the next few days.

As for me, I’m just here to pick up some of the mail before driving back home to St. Charles. I have a Dungeons and Dragons game with my kids scheduled after lunch — the same campaign I wrote about last summer. They’re deep in the heart of Gary Gygax’s G1: Steading of the Hill Giant Chief and it looks like the final battle against the mighty giant Chief Nosnra could finally occur today. Don’t wanna be late for that.

But there’s a handful of eye-catching new releases in the mail and I’m tempted to take a few home. The most interesting to me is Django Wexler’s The Shadow Throne, the sequel to The Thousand Names.

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Vintage Treasures: Martians, Go Home by Fredric Brown

Vintage Treasures: Martians, Go Home by Fredric Brown

Martians-Go-Home-smallThe last time I talked about Fredric Brown, I called The Best of Fredric Brown one of the best short story collections I’ve read in years. Brown is best remembered today for his short stories — including  “Arena,” “Puppet Show,” and “The Geezenstacks” — but his novels are also fondly remembered.

Martians, Go Home is probably his most famous. A shorter version originally appeared in the September 1954 issue of Astounding; it was expanded a year later for publication in hardcover by E. P. Dutton. Set in the distant future of 1964, it begins as SF writer Luke Deveraux opens the door of his desert cabin in a drunken stupor to find a little green Martian, a one-creature invasion who proceeds to make Deveraux’s life hell. Richard A. Lupoff called it “one of the most charming bits of SF-whimsy ever written.” Here’s the description from the back of the 1976 Ballantine paperback.

THEY WERE GREEN, THEY WERE LITTLE, THEY WERE BALD AS BILLIARD BALLS AND THEY WERE EVERYWHERE!

Luke Devereaux was a science fiction writer, holed up in a desert shack waiting for inspiration. He was the first to see a Martian… but he wasn’t the last!

It was estimated that one billion of them had arrived — one to every three human beings on Earth — obnoxious green creatures who could be seen and heard, but not harmed, and who probed private sex lives as shamelessly as they probed government secrets.

No one knew why they had come. No one knew how to make them go away — except perhaps, Luke Devereaux. Unfortunately he was going slightly bananas, so it wouldn’t be easy. But for a science fiction writer nothing was impossible…

The cover painting by Frank Kelly Freas became one of his signature works, used as the cover of Astounding, two paperback editions, a calendar, and Freas’s art book (see the various versions here.)

Martians, Go Home was published by Ballantine Books in September 1976. It is 163 pages, originally priced at $1.50. It is currently out of print, but available in digital format from Hachette and audio book from Skyboat Media.

Welcome To The Commonwealth: John Myers Myers’ Silverlock

Welcome To The Commonwealth: John Myers Myers’ Silverlock

Silverlock Ace paperbackLast week, I was talking about L. Sprague de Camp and Fletcher Pratt’s Compleat Enchanter and it occurred to me that one of the great pleasures of that work is encountering familiar myths, persons, and fictional events in a new guise and from a new perspective. It’s also a bit intimidating, from the point of view of a writer, to realize just how thoroughly de Camp and Pratt had to know their source materials.

It doesn’t take very long to go from these thoughts to the great masterwork of this type, John Myers Myers’s Silverlock. On the surface, the book tells the story of  A. Clarence Shandon – re-christened Silverlock due to a white streak in his hair —  on his journey of self-discovery after being shipwrecked on the shores of the Commonwealth.

It doesn’t take long, in fact he’s still in the water,  for the well-read person to begin to find a certain quality of familiarity in the narrative, to figure out that Shandon has made landfall in the Commonwealth of Letters. From the very first, every  person he meets, every place he goes, everything that happens to him, alludes to some piece of literature. Every single person, place, or thing. What adds to the pleasure is that Shandon himself has no idea of what’s happened to him. His degree is in business administration.

Now this might strike you as a bit overwhelming, or even a bit tedious, but it isn’t. Shandon himself, without being aware of it,  provides the key to enjoying the book:

At times the mind works on two levels at once, and it was so with mine on this occasion. Half of it was giving itself gleefully to the moment, while the other half was revolving a new idea. What had impressed me was that this friar was well-informed and had a lot of fun out of that fact alone…  I glimpsed the concept that to know a thing for itself could be a source of joy. Take the song we were bellowing. It was easy to appreciate, but I would have had more chuckles out of if I had known, as the others did, about the personages involved.

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Blogging Sapper’s Bulldog Drummond, Part Four – “The Third Round”

Blogging Sapper’s Bulldog Drummond, Part Four – “The Third Round”

510+vaEqotL._SY344_BO1,204,203,200_20974339Sapper’s The Third Round (1926) marked a return to the more humorous tone of the first book in the series. Not only the humor, but the premise of that initial book is invoked with the decision to again build the plot around a spunky female whose doddering old father has fallen prey to heinous villains. All trace of The Black Gang (1924) and its doom-laden paranoia over England likewise falling prey to a communist revolution has been removed. In its place we have Hugh Drummond once again eager to escape the boredom of everyday life and engaging in comical banter with friends and foes alike.

The starting point for the adventure this time is the impending nuptials of Algy Longworth, Hugh’s old friend who has finally been reduced to the silly ass familiar from the stage play and film adaptations. The catalyst for Algy’s descent into idiocy is his having fallen head over heels in love to the extent that he now horrifies his friends by reciting poetry. So serious is his obsession with the girl of his dreams that he has become a literal walking disaster shunned by all who know him.

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Goth Chick News: The United States of Horror: There Is No Escape

Goth Chick News: The United States of Horror: There Is No Escape

A few days ago, one of my highly confidential sources shared a map posted on Imgur by a creative but anonymous user. Even if you’re not familiar with Imgur, you’ve likely seen content from it on your social media page. In its own words, Imgur is a warehouse for “the most viral images of today, sorted by popularity.”

You know, stuff like this:

image006

The map in question is a really cool visual representation of my favorite genre’s geography and clearly took a significant amount of research – I mean, a horror movie really took place in Idaho?

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The 2014 World Fantasy Awards Ballot

The 2014 World Fantasy Awards Ballot

A Natural History of Dragons A Memoir by Lady Trent-smallThe 2014 World Fantasy Awards Ballot, listing a bunch of books I haven’t read yet, has just been released.

The ballot is compiled by the voting attendees of the World Fantasy Convention, all of whom clearly read a lot more than I do. Seriously, where do you people find the time? Don’t you have blog posts to write, like normal people?

Once again, the coveted Life Achievement Award is being given to two recipients: Ellen Datlow and Chelsea Quinn Yarbro. I think this is a new trend. Last year, it was awarded to Susan Cooper and Tanith Lee. (I’ve read their books; at least that’s something.)

The winners in every other category will be selected by a panel of judges. Here’s the complete list of nominees, with links to the online stories (where available) and our previous coverage:

Life Achievement

  • Ellen Datlow
  • Chelsea Quinn Yarbro

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The Family That Slays Dragons Together, Stays Together: Fantasy MMOs

The Family That Slays Dragons Together, Stays Together: Fantasy MMOs

Ultima_OnlineIf you’re a gamer, you probably already know about MMOs (or Massive Multiplayer Online games). These video games feature huge worlds where thousands of people can play together at the same time. I’ve been playing MMOs for almost twenty years now and I think they’ve added a new wrinkle to the fantasy universe, an experience unlike anything else.

My history with MMOs began in 1997 with a little game called Ultima Online. I first heard about it in a gaming magazine and was blown away by the concept. I had already been a huge fan of tabletop roleplaying games like Dungeons and Dragons and Warhammer Fantasy Roleplay, so the idea of playing a fantasy-based video game with all my friends was thrilling.

The reality was even better than I imagined. I could create an original new persona (called an avatar) and use that character to enter an open-ended game world filled with monsters, dungeons, cities, magic, and (best of all) lots and lots of real people playing their own avatars all around me.

Sure, I loved exploring the lands of Ultima Online, delving into creepy cave systems, fighting other players in the forests, and doing the usual adventure-type stuff, but two elements of UO really grabbed my attention.

The first was the crafting system. Instead of slaying monsters (and other players) for loot, you could also gather natural resources and use them to create new items, and then sell them to other players. I spent so many hours happily mining pixelated ore and selling it off to blacksmiths. Yes, you heard me correctly. I spent my leisure time in an artificial world performing manual labor. It sounds crazy, but I was in love with the idea of a game economy based on player participation.

But I didn’t spend all my time digging holes in fake mountains, because I’d also discovered guilds. A guild is like a club — a social organization of players who (usually) share the same interests. Much of my enjoyment in UO came from forming and maintaining a guild, and by doing so I met a lot of new friends. We adventured together, saved up funds to buy a “guild hall” (a glorified clubhouse), and generally hung out.

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A Bomb on the Highway: The Adventures of Captain Marvel, Chapter Eight: Boomerang

A Bomb on the Highway: The Adventures of Captain Marvel, Chapter Eight: Boomerang

Tom Tyler as Captain Marvel-smallEase back in your seat and take a deep breath. That’s the way. Now a handful of buttered popcorn… wash it down with a swallow of soda pop. Your week of unbearable suspense is almost over, and now you can finally find out how Billy and Betty got out of last week’s impossible situation; the answer will be revealed in today’s chapter of The Adventures of Captain Marvel, “Boomerang.” (Notice I didn’t say “if they got out.” I respect your intelligence too much for that.)

This week’s catch-up title cards on last week’s episode are brief and to the point: “The Scorpion: Plans an elaborate trap to catch Captain Marvel.” “Barnett — Holds Betty and Billy Batson in a shack at the bombing range.” Now, as the magic name of Shazam passes your lips, prepare yourself for ten cents’ worth of suspense and superheroic thrills! (No refunds.)

Last week, we left Billy and Betty tied up in the shack at the bombing range, waiting for the other shoe… er, bomb, to drop. (What? Your town doesn’t have a bombing range? Mine either. The decline in social services these days is just shameful — libraries closed every other weekend, public parks run down and neglected, no bombing ranges… ) Betty calls for Captain Marvel on the radio, but is knocked out by a falling beam when the first bomb hits. Billy, meanwhile, struggles with his bonds — and his gag.

At the last moment, using the powerful jaw muscles he’s built up over years of broadcasting, Billy works the gag loose and shouts “Shazam!” Billy Batson vanishes, to be replaced by Captain Marvel, who quickly scoops up Betty (and the chair she’s tied to — Tom Tyler’s line readings are only fair, but he’s better at heavy lifting than any actor I’ve ever seen) and exits the shack, just an instant before it’s blown to pieces by a bomb.

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Witch Doctor: Under the Knife

Witch Doctor: Under the Knife

Witch Doctor - Under the KnifeWhat if Dr. Gregory House had become Sorceror Supreme instead of Dr. Stephen Strange? If you’re familiar with both those names, chances are you’ve just clicked off this page to order your own copy of Witch Doctor: Under the Knife. If you never watched House and never read Doctor Strange, don’t worry … this isn’t one of those parody books that requires preliminary reading.

Dr. Vincent Morrow is a practicing physician whose specialty is supernatural medicine. Demonic possession, vampiric infection, pregnant faerie folk … Vincent Morrow’s the guy you call. What the doctor lacks in bedside manner, he makes up with a knowledge of the occult so vast that it sounds like he’s making it up as he goes along (which hardly ever turns out to be the case). How exactly is interspecies breeding possible with the Deep Ones? What is the medical definition of a soul and how do you treat someone who’s born without one? What kind of scalpel does one use to remove a demonic parasite? (Hint: It’s the kind you have to pull out of a stone.) The answers combine traditional folklore with modern medical terminology.

The strength of this series is in the sheer overload of fresh ideas and new perspectives on old storylines. Of course, we all know the key features of a vampire (big teeth, aversion to holy symbols, allergy to sunlight), but there’s just something fascinating about watching a doctor run through each characteristic and reason out how it evolved in what is essentially a supernatural parasite. An old-school paranormal investigator would use some sort magic sphere to track down a faerie trading changelings for human babies, but Dr. Morrow opts instead for a CDC-style database that pinpoints each incident, then traces it back to an origin point as if it were an influenza outbreak rather than a supernatural phenomenon. And it’s fun, after all the other crazy stuff that happens in chapters one and two, to see him get genuinely bothered by the interordinal hybridization of Deep Ones mating with humans, not because it’s disgusting, but because it’s medically impossible.

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