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Month: April 2014

Goth Chick News: Comic Book Fan Boys on the Big Screen (Fan Girls Rejoice)

Goth Chick News: Comic Book Fan Boys on the Big Screen (Fan Girls Rejoice)

Four Color Eulogy-smallThis is as excited as I get about anything.

Back in February, I told you about a new project by our favorite indy film geniuses at Pirate Pictures, in which comic collectors finally get to be the film heroes — far overdue if you ask me.

And yes, the Black Gate crowd went wild over the idea – or as wild as you all get about anything.

So a couple weeks ago, I undertook a road trip to visit the creative team and ask them some questions about the inspiration for Four Color Eulogy; like how it happens that a bunch of comic fans were able to turn their passion into an actual movie?

I figured we’d sit around in a slightly grungy coffee shop and I’d capture all their witty banter on my handy digital recorder, then hustle home to Chicago and type it up for you.

But no. We’re way beyond grungy coffee shops now…

Instead, they suggested we meet “at the studio.”

And oh, by the way, why don’t we just roll out the actual movie cameras and film the interview instead?

Lighting? Sure! Sound guys? We’ve got plenty of them.

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New Treasures: Blood Riders by Michael Spradlin

New Treasures: Blood Riders by Michael Spradlin

Blood Riders Michael Spradlin-smallOkay, I admit I’ve been on a weird western kick recently. It started with the Bloodlands novels of Christine Cody, Lee Collins’s She Returns From War, and Guy Adams’s The Good The Bad and The Infernal and the sequel Once Upon a Time in Hell; then I moved on to Mercedes Lackey & Rosemary Edghill’s Dead Reckoning, and The Six-Gun Tarot by R.S. Belcher. For those of you keeping up at home — congratulations. We should form a book club.

Michael Spradlin’s Blood Riders is the latest, and it looks like it will fit right in, with plenty of vampires, monsters, and weird goings-on in the post-Civil War Western Territories.

The Western Territories, 1880. For four years, Civil War veteran and former U.S. Cavalry Captain Jonas P. Hollister has been rotting in a prison cell at Fort Leavenworth, Kansas. His crime: lying about the loss of eleven soldiers under his command… who he claims were slaughtered by a band of nonhuman, blood-drinking demons.

But now a famous visitor, the detective Allan Pinkerton, has arrived with an order for Hollister’s release. The brutal murder of a group of Colorado miners in a fashion frighteningly similar to the deaths of Hollister’s men has leant new credence to his wild tale. And suddenly Jonas Hollister finds himself on a quest both dangerous and dark — joining forces with Pinkerton, the gunsmith Oliver Winchester, an ex-fellow prisoner, a woman of mystery, and a foreigner named Abraham Van Helsing, who knows many things about the monsters of the night — and riding hell for leather toward an epic confrontation… with the undead.

Blood Riders was published September 25, 2012 by Harper Voyager Fantasy. It is 388 pages, priced at $7.99 for the paperback and $6.99 for the digital edition.

Vintage Treasures: The Scroll of Man by John Dalmas

Vintage Treasures: The Scroll of Man by John Dalmas

The Scroll of Man-smallThis month, I’ve been trying out books by authors I’ve never read before and today it’s time to try the American SF writer John Dalmas.

John Dalmas was born in Chicago in 1926; his first published story was The Yngling, which appeared (in two parts) in the October and November issues of Analog Science Fiction in 1969. Since then, he’s published some 27 novels, including his latest, The Signature of God, which appeared as an e-book last year. He turns 88 this year and maintains a fairly active blog here. (That’s the spirit, Dalmas! Don’t let any of those younger SF writers give you crap.)

Dalmas is probably best known for his Regiment books from Baen, a military SF series which began with The Regiment in 1987 and continued for five more novels. But I settled on The Scroll of Man because it has a cool cover with a regal blue cat and a young lady with some impressive headgear, zapping her lazy kitty with a mini lightning bolt. I wish I could do the same thing when my cat won’t budge from my recliner, let me tell you. You show ’em, princess lady.

“I hit the ground and lay there, feeling close-cropped grass against my body. A moment earlier I’d been kicking along on skis across the Yukon flats in a Siberian training project. But this looked like some sort of temple garden, it was a summer night, and I was naked and unarmed.

“And two large golden eyes were watching me from the shadows.”

The Guardian had sent out a call for a great warrior. Now She had one… only he was from three million years in the past.

Okay, I have no idea what any of that is about. My guess, princess lady is The Guardian. I don’t know how the cat figures into events, but I bet it deserved the lighting bolt. Cats. You can’t trust ’em.

The Scroll of Man was published in 1985 by Tor. It is 255 pages, priced at $2.95. It has never been reprinted and there is no digital edition. The colorful cover is by Ramos.

A Writer’s Inspiration

A Writer’s Inspiration

The Horror Stories of Robert E. Howard-smallSomething I’m often asked in interviews and by readers is what inspired me to write a book. Where do I get my ideas? It’s a difficult thing to pin down because there are so many elements involved, but I’m going to try to answer as fully and honestly as I can.

My source of first inspiration is myself. Not that my life is so very interesting, but what I mean is I’ve been a lover of stories for as long as I can remember. So when I’m brainstorming for a new book, the first person’s approval I seek is my own. What kind of story would I like to read? Because if I’m not writing stories I enjoy, then there’s no point.

My second inspiration is always my readers. This is the “performance” side of my writing. I’m not comfortable on stage or behind a microphone, but for some reason crafting a story to tell the world is my niche. In a way it feels safer than standing on a stage, all alone and vulnerable. Yet one of the first lessons you learn when you’re published is that not everyone is going to love your baby as much as you do. I always tell novice writers they better have thick skins because the world can be cruel. However, for all the slings and arrows lobbed in my direction from time to time, the experience of hearing from a happy reader is thrilling beyond words.

I’m also inspired by all the great writers who have come before me and those working now. I don’t think there’s ever been a time since I was eight or nine years old that I haven’t been reading fiction. I finish one book and pick up another. I also enjoy re-reading my favorite books/series. Glen Cook, Robert E. Howard, Robert Heinlein, Leo Tolstoy, H.P. Lovecraft, and many others — these are the foundations of my universe.

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House of Cards Kicked the Cat

House of Cards Kicked the Cat

Houseofcards_RichardsonI mentioned Netflix’s wildly successful House of Cards in a recent Public Life of Sherlock Holmes posting. I’ve written a couple of screenplays that will be made into movies shortly before the Earth plunges into the sun.

Or more likely, sometime after that event. Just as I enjoy reading books on writing, I’ve also found lots to learn from books on screenwriting (which is a very different proposition).

A brief aside: Amazon (which should give me stock with the number of purchases I’ve made from them) includes screenwriting as a subcategory of “Humor & Entertainment.”

Not every screenwriting book is funny. In fact, the most useful ones generally aren’t! That said, we resume our normal programming.

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An Age of Random Portents and Incoherent Miracles – Echoes of the Goddess by Darrell Schweitzer

An Age of Random Portents and Incoherent Miracles – Echoes of the Goddess by Darrell Schweitzer

The Goddess is dead. The Earth is very old. The fabric of time itself has worn thin. Who knows what might be glimpsed through it? — Opharastes, After Revelation

oie_543314pkYzAsIcWhen the Goddess who reigned over Earth died her body shattered and the pieces, resonating with her power, rained down over the world. Wherever they settled they caused great changes in both the people and the land. In some places new realities were created. In others, images of the Goddess herself appeared and lingered on for years until the dawn of a new age and the emergence of a new deity.

Echoes of the Goddess: Tales of Terror and Wonder From the End of Time (2012) by Darrell Schweitzer is a collection of eleven stories written over the past thirty five years and set between the earliest days of the Goddess’ death and the last days before the new age.

One of the best things to come out of reviewing books is that I’ve finally read a bunch of the authors that I somehow managed to overlook for years, despite their large catalogs and great reviews. Steve Brust and Andre Norton are two of those recent “discoveries” as is today’s author, Darrell Schweitzer.

It’s hard to fathom that I’d managed to read only two stories (“Those of the Air” in Cthulhu’s Heirs and “The Castle of Kites and Crows” in Swords Against Darkness V) by a man who has written around three hundred of the things, several novels, and numerous works of non-fiction. Nonetheless, for most of my reading life, Schweitzer existed as little more than a name I knew.

Last year, I bought his The White Isle (1980) because it was cheap, there was some mention of a comparison to Lord Dunsany, and the cover looked cool. The novel is a dark (very dark!) take on the Orpheus and Eurydice story. It’s a powerful and bleak story of love and blind obsession set in one of the most despairing worlds I’ve ever encountered. I reviewed it last year at my site and promised myself to keep my eyes open for more of Schweitzer’s work. When Echoes of the Goddess showed up as an e-book, I snagged it at once.

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Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part Four: The Maps

Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part Four: The Maps

MIddle-EarthHave you ever designed a campaign and thought to yourself, ‘Damn, this is so good, I should build a company on it?’ Well, certainly you aren’t the only one, and dozens of game companies have been born from folk’s home brew campaigns, but it wasn’t until very recently that I realized that I.C.E.’s Middle-Earth Role-Playing was born of the same ilk.

Now before you all go running off to Twitter about Tolkien being a RPG nerd, you have to have the full understanding of what I’m talking about. First and foremost, Tolkien WAS NOT a gamer, but that didn’t mean that his world wasn’t ripe for table-top role-players to want to explore in the mid to late 1970s.

One case in particular came out of the University of Virginia in 1977, when then student Pete Fenlon decided he wanted to create a role-playing game around Tolkien’s world for some friends on campus.

My first question upon finding this out was, ‘Why didn’t you just play D&D?’ and Pete’s answer was simple: D&D simply wasn’t Tolkien. As an avid camper and backpacker, as well as a member of the SCA, Fenlon understood way too much about Tolkien to throw a campaign into a world of negative integer armor classes and D20 to-hit charts.

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Ancient Worlds: Heracles and Hylas

Ancient Worlds: Heracles and Hylas

Waterhouse_Hylas_and_the_Nymphs_Manchester_Art_Gallery_1896.15
So, wait, I can move in with you, and your sisters, not live on a boat, and not carry hairy dude’s bow? SOLD.

As the Argonauts come closer to their destination, Apollonius finds himself with a problem that is familiar to many a DM: he has one character that significantly outclasses the other players. I refer, of course, to Heracles. A good adventure relies on tension and tension requires the possibility of real danger. A character that can Herc-smash every obstacle that stands in the party’s way is frustrating to both the writer and the audience.

In other scenarios, you can kill this guy off. But when your over-powered character is a well-known minor god with a well-established canon, you’re in a bit of a bind. So Apollonious does the next best thing and ushers Heracles off-stage by means of a side-quest. As mentioned before, Heracles is travelling on the Argo with Hylas, a boy who acts as his bow-carrier. At a stop for supplies, Hylas takes a jug and goes to fetch water. At the spring, his beauty attracts the attention of the nymphs, who seize him and pull him into their pool.

When Hylas fails to return, Heracles goes looking for him and, in the process, misses the boat. When the other Argonauts notice his absence, they accuse Jason of ditching Heracles on purpose and demand that they turn around to fetch him. This is when a sea god appears (yes, it is a literal deus ex machina) and informs them that Heracles has a destiny that does not include the quest for the Golden Fleece and that it is against the will of Zeus that they turn around.

Take THAT, character with suspiciously lucky dice.

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Black Hat

Black Hat

bblumeAs I’ve mentioned a couple of times before, I entered the tabletop roleplaying world in late 1979 at the ripe old age of 10. By that point, Dungeons & Dragons – and, by extension, the hobby it spawned – were already five years old. Consequently, I can’t be numbered amongst the earliest adopters of this new form of entertainment. Even by that date, there was a lot of water under the bridge of which I was very much unaware. Moreover, unlike many of my elders in the hobby, I wasn’t a wargamer (either miniatures or hex-and-chit) and I wasn’t all that well read in the fantasy literature that inspired D&D. I was most definitely a Johnny-come-lately, loath though I would have been to admit it. In fact, it rankled me a bit. I didn’t want to be one of “the kids,” as my friends and I were often called by the teenagers and college students who frequented the hobby shopsBesides, I reasoned, how could I be a kid when my beloved Holmes boxed set proclaimed that D&D was “the original adult fantasy role-playing game?”

I eventually got my own turn to look down my nose at D&D players younger than myself when the multi-colored boxed editions written and edited by Frank Mentzer started to appear in 1983. I loudly proclaimed those “kiddie Dungeons & Dragons” and didn’t want anything to do with them – except for the Companion Rules released in 1984. I had expected the Companion Rules since 1981, when they were mentioned in David Cook’s original Expert Rulebook. Despite my disdain for these new editions, with their Larry Elmore covers and Bowdlerized presentation of D&D, I nevertheless furtively bought a copy of the Companion Rules, hoping it would live up to my expectations. It didn’t–I’m not sure there’s any way it could have – but I liked it anyway. I liked it enough that I still have my copy of it to this day and frequently pull it off the shelf to read. 

I did this the other day and read its preface for the first time in many years. In it, Mentzer says the following:

This game is like a huge tree, grown from the seeds planted in 1972 and even earlier. But as a plant needs water and sun, so does a game need proper “backing” – a company to make it. As the saying goes, “for want of a nail, the war was lost”; and for want of a company, the D&D game might have been lost amidst the lean and turbulent years of the last decade. This set is therefore dedicated to an oft-neglected leader of TSR, Inc; who, with Gary Gygax, founded this company and made it grow. The D&D Companion Set is dedicated to

BRIAN BLUME

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The Fantasy of Lucius Shepard: The Dragon Griaule

The Fantasy of Lucius Shepard: The Dragon Griaule

The Dragon Griaule-smallLucius Shepard died last month and, to commemorate his profound contributions to the genre, we are surveying his fantasy books here. Today, we continue with one of his most famous books, The Dragon Griaule.

The point could be made that Shepard made his greatest contributions to fantasy at short length and certainly this volume supports that theory. A collection of six linked stories, including two of his most famous — “The Man Who Painted the Dragon Griaule” and “The Scalehunter’s Beautiful Daughter” — The Dragon Griaule collects all the tales of the massive corpse-dragon Griaule, including a new story, “The Skull,” which connects the mythical world of the Carbonales Valley to one of Shepard’s most prevalent literary concerns, 21st Century Central America.

More than twenty-five years ago, Lucius Shepard introduced us to a remarkable fictional world, a world separated from our own “by the thinnest margin of possibility.” There, in the mythical Carbonales Valley, Shepard found the setting for “The Man Who Painted the Dragon Griaule,” the classic account of an artist — Meric Cattanay — and his decades long effort to paint — and kill — a dormant, not quite dead dragon measuring 6,000 feet from end to end. The story was nominated for multiple awards and is now recognized as one of its author’s signature accomplishments.

Over the years, Shepard has revisited this world in a number of brilliant, independent narratives that have illuminated the Dragon’s story from a variety of perspectives. This loosely connected series reached a dramatic crossroads in the astonishing novella, “The Taborin Scale.” The Dragon Griaule now gathers all of these hard to find stories into a single generous volume. The capstone of the book — and a particular treat for Shepard fans — is “The Skull,” a new 40,000 word novel that advances the story in unexpected ways, connecting the ongoing saga of an ancient and fabulous beast with the political realities of Central America in the 21st century. Augmented by a group of engaging, highly informative story notes, The Dragon Griaule is an indispensable volume, the work of a master stylist with a powerful — and always unpredictable — imagination.

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