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Month: April 2014

Vintage Treasures: Sentinels of Space by Eric Frank Russell / The Ultimate Invader edited by Donald Wollheim

Vintage Treasures: Sentinels of Space by Eric Frank Russell / The Ultimate Invader edited by Donald Wollheim

Sentinels of Space-smallWe’re back  with our journey through the Ace Double line, this time with one of the earliest volumes in the series: Eric Frank Russell’s SF novel Sentinels of Space, coupled with a Donald Wollheim anthology The Ultimate Invader. It was published in paperback in 1954.

Eric Frank Russell is one of those writers I’m not nearly as well-versed in as I should be. I read his brilliant short story “Dear Devil” in Terry Carr’s YA anthology Creatures From Beyond in the mid-seventies, when I was in Junior High, and that’s all it took for his name to stick with me.

“Dear Devil” — rejected by all the major magazines until Bea Mahaffey pulled it from the slush in 1950, while filling in for the hospitalized Ray Palmer at Other Worlds — established Russell as a major name and it also cemented the 26-year-old Mahaffey’s rep as an editor. She remained as co-editor of Other Worlds when Palmer returned and also edited his magazines Science Stories and Universe Science Fiction in the late 50s.

Russell wasn’t terribly prolific. He wrote only eight novels between 1939 and 1965, plus a posthumous collaboration with Alan Dean Foster, Design for Great-Day (1995), published 17 years after his death. I’m sure there’s a fascinating story behind that — I’ll have to ask Alan next time I run into him at a convention.

His two most famous works are probably his first novel Sinister Barrier, which so impressed John W. Campbell that he reportedly founded Unknown magazine just to get it into print, and “Allamagoosa’ (Astounding, May 1955), the first short story to win the Hugo Award.

My favorite Eric Frank Russell anecdote occurred while I was selling vintage paperbacks in the Dealer’s room at the 2012 Worldcon here in Chicago (Howard’s detailed report is here.) Jo Walton — who won a Hugo the next day for her novel Among Others — was browsing my books when she suddenly let out a shout of glee.

She explained why in a funny and delightful post a few months later at Tor.com., titled “The Book You Don’t Know You’re Looking For.”

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Last Chance to Win a Copy of The Collected Edmond Hamilton, Volume Four from Haffner Press

Last Chance to Win a Copy of The Collected Edmond Hamilton, Volume Four from Haffner Press

The Collected Edmond Hamilton Volume Four-smallIn a moment of weakness earlier this month, I decided to give away a copy of the long-awaited fourth volume of The Collected Edmond Hamilton from Haffner Press. Too late to back out now. How do you win one, you lucky dog? Just send an e-mail to john@blackgate.com with the title “Edmond Hamilton” and a one-sentence review of your favorite Hamilton novel or short story. And don’t forget to mention what story you’re reviewing.

That’s it. One winner will be drawn at random from all qualifying entries and we’ll publish the best reviews here on the Black Gate blog.

But time is running out — the contest closes April 18. If you need more inspiration. we recently covered several Edmond Hamilton books — including Starwolf and The Best of Edmond Hamilton — and we reprinted his very first story, “The Monster-God of Mamurth” (from the August 1926 issue of Weird Tales) in Black Gate 2.

Haffner’s archival-quality hardcovers  — including The Complete John Thunstone by Manly Wade Wellman; Henry Huttner’s Detour to Otherness, Terror in the House: The Early Kuttner, Volume One, and Thunder in the Void; Leigh Brackett’s Shannach – The Last: Farewell to Mars; and Robert Silverberg’s Tales From Super-Science Fiction — are some of the most collectible books in the genre and you won’t want to miss this one.

All entries become the property of New Epoch Press. No purchase necessary. Must be 12 or older. Decisions of the judges (capricious as they may be) are final. Not valid where prohibited by law. Or anywhere postage for a hefty hardcover is more than, like, 10 bucks

The Reign of the Robots, The Collected Edmond Hamilton, Volume Four was published by Haffner Press on December 30, 2013. It is 696 pages, priced at $40 in hardcover. There is no digital edition. Learn more here.

Future Treasures: Dead Man’s Hand edited by John Joseph Adams

Future Treasures: Dead Man’s Hand edited by John Joseph Adams

Dead Man's Hand John Jospeh Adams-smallWell, this is timely.

No sooner do I admit that I’ve been on a recent weird western kick (just two days ago, actually), than I receive an advance proof of what could well be my favorite book of the lot: John Joseph Adams’s splendid new anthology Dead Man’s Hand, which includes a tantalizing assortment of short stories from many of the leading writers in the genre.

How the West Was Weird!

From a kill-or-be-killed gunfight with a vampire to an encounter in a steampunk bordello, the weird western is a dark, gritty tale where the protagonist might be playing poker with a sorcerous deck of cards, or facing an alien on the streets of a dusty frontier town.

Here are twenty-three original tales — stories of the Old West infused with elements of the fantastic—produced specifically for this volume by many of today’s finest writers. Included are Orson Scott Card’s first Alvin Maker story in a decade, and an original adventure by Fred Van Lente, writer of Cowboys & Aliens. Other contributors include Tobias S. Buckell, David Farland, Alan Dean Foster, Jeffrey Ford, Laura Anne Gilman, Rajan Khanna, Mike Resnick, Beth Revis, Fred Van Lente, Walter Jon Williams, Ben H. Winters, Christie Yant, and Charles Yu.

Dead Man’s Hand will be published by Titan Books on May 13. It is 409 pages, priced at $16.95 in trade paperback and $9.99 for the digital edition.

See all of our recent Future Treasures here.

The H.P. Source: Why I Chose Mythos and Magic to Launch my Publishing House

The H.P. Source: Why I Chose Mythos and Magic to Launch my Publishing House

Dark Rites of CthulhuLet’s get the unpleasantness out of the way. There’s a new book in town called The Dark Rites of Cthulhu and I strongly suggest you buy it, if not in glorious paperback form, then as a Kindle edition. Hell’s teeth, shell out for a special edition and you could have your very own shoggoth beermat, something you never knew you needed until I just mentioned it.

I opened with this subtle sales pitch not just because I have children to feed, nor that I would really like to publish another book, but because I believe that my editor, Brian M. Sammons, and I have tapped into a rich vein that has been somewhat overlooked in this (some might say) Lovecraft-saturated landscape.

It cannot be denied that the cold climes of R’yleh have never been hotter. Mythos-based novels and anthologies have been materializing with the regularity of jellyish monstrosities drawn to a resonator, the well-received TV drama, True Detective, teased elements from The King in Yellow, which was a huge influence on Lovecraft’s own writings, and now rumors abound that HPL himself will pop up in a planned Houdini biopic.

This led me to a couple of conclusions. One, there would be a built-in audience for my planned book, and two, I would have to make my book stand out from the crowd. This is why, when Brian pitched his ‘dark magic’ angle, I leapt at the chance to pursue it.

A great many of the books in the market at the moment deal with the physical conflict between humans and the Elder Gods, and rightly so. The very nature of cosmic horror lends an epic quality to even the shortest of tales and hugely entertaining anthologies abound that place the Mythos in historic, contemporary, and even futuristic settings.

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Delve Into a 3-Part Supermodule With Cormyr: The Tearing of the Weave

Delve Into a 3-Part Supermodule With Cormyr: The Tearing of the Weave

Cormyr The Tearing of the Weave-smallI’m still digging into the fabulous Forgotten Realms products I won at the Spring Games Plus Auction, all of which were brand new and criminally cheap – probably because they were written for D&D version 3.5 and are now a little out of date. Not that that bothers me; I mostly play version 1.0 anyway.

I’ve been very impressed with what I’ve sampled so far, including Lost Empires of Faerûn and Underdark, both of which were top-notch. They proved easily adaptable to my current campaign, and Underdark in particular is a truly superb resource. I wish I’d had it years ago. My subterranean adventures would have been vastly richer and more imaginative.

Cormyr has quite a history and was well explored in earlier releases long before this book hit the shelves. It is perhaps the most majestic kingdom of the realms. It first appeared in a handful of short stories in the 1970s by Forgotten Realms creator Ed Greenwood and was described in detail for the first time in TSR’s groundbreaking Forgotten Realms Campaign boxed set in 1987. It has featured in numerous supplements and novels ever since — including Forgotten Realms Adventures (1990), The Forgotten Realms Atlas (1990), The Player’s Guide to the Forgotten Realms Campaign (1993), and especially the 1994 accessory Cormyr by Eric W. Haddock and Paul Jaquays, which detailed the land’s history, royalty, people, and geography in 64 packed pages.

Cormyr has also been the setting for over a dozen Forgotten Reams novels, including The Empires trilogy by David Cook, Troy Denning, and James Lowder (1990 – 1991); The Cormyr Saga by Ed Greenwood, Jeff Grubb, and Troy Denning (1996 – 2000); and two trilogies by Ed Greenwood: The Knights of Myth Drannor (2006 – 2008) and The Sage of Shadowdale (2010 – 2012). If Cormyr were a tourist destination, it would be The Hamptons.

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New Treasures: The Ghost Hunters by Neil Spring

New Treasures: The Ghost Hunters by Neil Spring

The Ghost Hunters Neil Spring-smallAh, I love a good spooky story. And I love 1920s British mysteries. So… a 1920s British mystery/ghost story? What’s not to love?

The Ghost Hunters is Neil Spring’s first novel. I stumbled on it while shopping for discount books at Amazon.com; proof that online browsing can be just as effective as bookstore browsing to discover books from unknown authors. For those of us with poor impulse control, anyway.

Welcome to Borley Rectory, the most haunted house in England.

The year is 1926 and Sarah Grey has landed herself an unlikely new job – personal assistant to Harry Price, London’s most infamous ghost hunter. Equal parts brilliant and charming, neurotic and manipulative, Harry has devoted his life to exposing the truth behind England’s many ‘false hauntings’, and never has he left a case unsolved, nor a fraud unexposed.

So when Harry and Sarah are invited to Borley Rectory – a house so haunted objects frequently fly through the air unbidden, and locals avoid the grounds for fear of facing the spectral nun that walks there – they’re sure that this case will be just like any other. But when night falls and still no artifice can be found, the ghost hunters are forced to confront an uncomfortable truth: the ghost of Borley Rectory may be real and, if so, they’re about to make its most intimate acquaintance.

The Ghost Hunters was published in the UK by Quercus in October, 2013. It is 522 pages, priced at £7.99, or £5.99 for the digital edition. There is no American edition planned, far as I know. I bought my copy through a UK book dealer on Amazon.com for $8.90, plus $3.99 shipping.

A Classic Moral Panic: The BBC on The Great 1980s Dungeons & Dragons Panic

A Classic Moral Panic: The BBC on The Great 1980s Dungeons & Dragons Panic

D&D boxed sets-smallIf you’re as old (and as good-looking) as I am, you probably remember the occasional media hysterics surrounding Dungeons and Dragons in the late 70s and early 80s. Reports of teens committing suicide after playing D&D, getting lost in steam tunnels, turning to devil worship… it got to be almost routine by the mid-80s. You didn’t even pay attention after a while.

It certainly caused problems for some gamers, though. I knew of a few who were forbidden to play D&D by their parents. My own parents certainly heard the reports, but my Dad had a practical solution… he asked to sit in on a game. He rolled up a character named Drawde (Edward spelled backwards) and trooped down in the dungeon with us.

It was a decent enough session, actually, although my brother Mike and I exchanged a few wide-eyed glances as Dad started busting in dungeon doors. My older sister Maureen tagged along, and even my Mom joined in for a while. I remember Maureen found a +1 ring and when I explained it protected her from attack, she sauntered to the front of the party and started talking smack to the next group of orcs they ran in to.

She got peppered with arrows, and my father had to come to her rescue. She hung out in the rear after that. “Anyone want to buy a magic ring?” she asked.

We never had another family session of D&D. But my father was apparently satisfied that the game wasn’t leading Mike and I towards eternal damnation and we were never questioned after that, even as the press reports about the game got crazier. I think I still have Dad’s character sheet somewhere.

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Galaxy Science Fiction, October 1951: A Retro-Review

Galaxy Science Fiction, October 1951: A Retro-Review

Galaxy Science Fiction October 1951-smallGalaxy began its second year of publication with the October 1951 issue. With contributions from both Asimov and Heinlein, it continued to show the strength of its fiction content.

“The C-Chute” by Isaac Asimov — A disparate group of space travelers become prisoners when their ship is stormed by enemy aliens. The Kloro secure the men in a room and leave only two of their own to pilot the ship back to their territory, where it can be prepared for battle.

Not content to sit idly by and become prisoners of war for an indeterminate amount of time, the men formulate a plan. Someone could suit up and go outside the ship, walking the hull to the steam tubes, in order to re-enter the ship at the control room, hopefully surprising the enemy pilots. The only dilemma is figuring out which of the men has the wherewithal and courage to succeed.

There was a lot of point-of-view shifting throughout the story, allowing the reader to enter the mind of each character. I thought this was done well and honestly there was greater variety in these characters than what Asimov produced in his novel The Stars, Like Dust.

“Pleasant Dreams” by Ralph Robin — Chief Watcher Gniss invites a childhood friend to witness how his group uses technology to spy on criminal suspects. Through the telepathic instrument, they can witness the suspects’ dreams, allowing them to learn of co-conspirators without the need for interrogation.

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Forgotten Treasures of the Pulps: Tony Rome, Private Eye

Forgotten Treasures of the Pulps: Tony Rome, Private Eye

Miami HaleMiami PBOThe paperback original (PBO to collectors) was the immediate successor to the pulp magazine as the home of pulp fiction. Marvin Albert was one of the bright lights of the paperback original market for detective fiction.

Albert’s work is revered in France, where he is considered a master of the hardboiled form, but he is largely forgotten stateside since his work lacks the literary polish of Dashiell Hammett or Raymond Chandler and was never shocking like Mickey Spillane. Albert may not have broken new ground, but he did excel at crafting hardboiled private eye stories in the classic tradition from the 1950s through the 1980s.

Much like Max Allan Collins or Michael Avallone, he also supplemented his income by adapting screenplays as movie tie-in novels for the paperback original market. Oddly enough, Albert specialized in bedroom farces for his movie tie-in assignments, in sharp contrast to his tough guy crime novels and westerns.

Albert utilized a number of pseudonyms during his career (although many of these titles were reprinted under his real name towards the end of his life). He published three hardboiled mysteries featuring a tough private eye called Tony Rome in the early 1960s. The books were published under the byline of Anthony Rome, as if to suggest the tales being told were real cases.

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Catching Up on the Gaming World with Fate Diaspora

Catching Up on the Gaming World with Fate Diaspora

Diaspora EHP Softcover Cover 6x9 220
…a rainy holiday afternoon (in space)

The firing squad lines up across the ruined courtyard.Perspiration drips into Tahm’s eyes. The not-flies settle on his face. He strains against his cuffs, the rough wood of the post scraping his arms.

The sergeant barks an order, startling a swarm of lizard-birds into the sky. Twelve rifles come to bear.

Tahm watches the lizard-birds, mentally follows them to where they will roost. He’s a scout and the jungle is his life. Was his life. Soon the jungle will gain life by feeding on his body.

There’s a cracking sound like lightning striking distant treetops, screams, more cracking. Then silence.

Tahm looks down into the courtyard. The execution party now lie sprawled in the mud, smoke billowing from ruined heads and torsos.

A man in scarred battle armour emerges from the ruins. He carries no unit insignia, belongs to neither side in the civil war. Nor does his gun belong; a sleek energy weapon that can only have come from orbital factories of the Grim system.

Their eyes meet.

“Don’t shoot me,” says Tahm.

The gun man’s eyes narrow. “You didn’t see anything.” He turns away and vanishes back into the rubble.

Moments later, the dead men’s assault shuttle roars into the sky, leaving Tahm still tied to the post, now surrounded by corpses.

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