Software Review (kind of): Fantasy Map Making with Hexographer
I dare say that we Black Gate types love maps and charts of imaginary lands.
As kids, we pored over the maps in CS Lewis’s Narnia books or Tolkien’s The Hobbit. Most of us have had posters of Middle Earth or the Hyperborian Age on our walls and almost all of us have scratched out maps of imaginary places, either for the joy of it or as a DM/GM or Fantasy writer.
It’s great fun to draw a map using pencil and paper. However, there are practical limitations. It’s hard to make changes neatly, difficult to produce different versions of the same map, a fiddle to create small scale local maps, and ultimately a chore to curate all the bits of paper.
For most of us, digital is our friend, which is why I am reviewing Hexographer, a relatively inexpensive Fantasy map making tool.
Hexographer very much has its roots in old-school roleplaying.
It began as a tool for creating Mystara-style maps and cheerfully emulates the World of Greyhawk feel. However, with a range of symbol sets to choose from, it’s grown into a flexible Fantasy cartography tool. What makes it distinct is that it explicitly treats maps as collections of hexagons (though you can place items freehand as well), which makes it almost perfect for writers and gamers.