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Month: January 2014

Vintage Treasures: Night Monsters by Fritz Leiber

Vintage Treasures: Night Monsters by Fritz Leiber

Night Monsters-smallNight Monsters is an interesting case study in book collecting, as least for me.

It was originally published in 1969 as part of an Ace Double set, with a moody but otherwise fairly unremarkable cover by Jack Gaughan (see below). The subtitle Ace put on the collection was “A new collection of the weird, the wonderful, and the macabre,” which was certainly accurate, if a little pedestrian.

I bought a copy 25 years ago. Never read it. It shared a spine with Leiber’s early novel The Green Millennium (here’s John Schoenherr’s cover, just because I have a thing about uploading paperback covers), which I found a little more interesting. To be honest, after a few years I kinda forgot about the book on the back side of The Green Millennium.

Fast forward to early 2013. I’m surfing eBay and I stumble on a copy of Fritz Leiber’s Night Monsters, a Panther paperback published in the UK in 1975. I have no immediate recollection of a Fritz Leiber collection called Night Monsters, but that’s not necessarily a big deal; it could be a re-titled version of one of his collections I do remember.

What is a big deal is that I recognize the cover artist. There’s no doubt in my mind that it’s the work of the great Bruce Pennington, who provided some of the finest covers for Black Gate, for BG 12 and BG 14.

I’m a huge Pennington fan. Part of it is simple gratitude — the man was enormously gracious to me when I called him up in 2007, hoping to buy the rights to two of his paintings. He had no idea who I was, calling him from America with nothing more than high spirits and a meager budget. He very politely asked to see “a copy or two” of my little magazine, before making up his mind.

Twenty-four hours later I had two sample issues in the mail bound for England, with an enthusiastic hand-written note telling Bruce how much I admired his work. About a month later I received a marvelous letter from him, saying he had been very impressed with the issues, and that he would be delighted to provide us the art we wanted — and at the price I had offered.

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DC vs. Marvel – A Deck-Building Face-Off

DC vs. Marvel – A Deck-Building Face-Off

DC-DBG-Heroes-Unite-componentsThere are two deck-building games out built around the major comic book franchises: DC and Marvel. I’ve had the chance to play them both, so want to share how they stand up against each other. For this comparison, I’m playing the core Marvel Legendary game (Amazon) and the upcoming stand-alone Heroes Unite (Amazon) expansion to the DC Comics deck-building game.

Game Scenario:

One of the first points of difference is the basic scenario being played out, which leads to slightly different thematic feels for each game. In both games, there are two basic actions in play: acquiring heroes and defeating villains. The games are very different in their approach to this, however, and each approach has different benefits and drawbacks.

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Life Underground

Life Underground

manfrommarsI suppose it’s only natural that I’d consider the decade of my formative years – the 1970s – to have been the “perfect” one in which to grow up. I have little doubt that those whose childhoods encompassed the ’80s or even (Merritt forfend!) the ’90s may feel the same way. They’re wrong, of course, at least if you were the kind of kid who enjoyed hearing tales of the weird, the strange, and the occult. The 1970s were alive with such nonsense, from Bigfoot to ancient astronauts to the Loch Ness Monster, not to mention The Exorcist, In Search Of, and The Night Stalker. And let us not forget that the decade also saw the popularization, through books and movies and television, of the watered-down Theosophy of the New Age movement. In retrospect, it all makes sense if you look at the ’70s as a ten-year hangover in the aftermath of the various counterculture movements that spread like wildfire during the 1960s.

For a lot of adults living at the time, it probably wasn’t pretty, but, for me, as a child with a sense that there was more to the universe than what we saw everyday, it sure was fun. Though far more skeptical today, I still retain a keen interest in such oddities, as well as the sense – or is it merely the hope? – that I was not wrong in my youthful intuition that there are more things in heaven and earth than are dreamt of in our philosophy. Like Fox Mulder, “I want to believe,” even if I find it increasingly hard to summon up the credulity necessary to do so. Perhaps that’s why, even as I scoff, I nevertheless retain a more-than-grudging admiration for men and women who do believe, often in the face not merely of seemingly contradictory facts, but also of social ridicule, ostracism, and abuse.

That probably explains why I’ve long been intrigued by “the Shaver Mystery,” which first burst upon the world in the form of the story “I Remember Lemuria,” published in the March 1945 issue of Amazing Stories. The story purports to be an ancient, first-person account (preserved in “thought records”) of an advanced subterranean civilization that once existed on Earth and whose remnants continue to have intermittent – and often unpleasant – contact with the surface.

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Monthly Short Story Roundup — December

Monthly Short Story Roundup — December

oie_5233198hV9ZnPHThis past December, new short stories in heroic fiction were almost as scarce as good Conan pastiches. Not that it’s been a bad month for heavier fantasy fiction, as both the Milton Davis/Charles Saunders-edited Griots: Sisters of the Spear and John R. Fultz’s trilogy-ending Seven Sorcerers came out. It’s just short fiction that wasn’t happening.

In the past three issues of Beneath Ceaseless Skies, I found only a single story that fits the S&S bill (sort of). It’s like the editors have decided they will not satisfy my need for more/new/good tales of S&S adventure. I feel like they’ve read my short story roundups and are looking to spite me for being disappointed in their emphasis on almost everything but heroic fiction lately. Fortunately, Swords and Sorcery Magazine came through with its regular monthly pair of stories.

Swords and Sorcery Magzine #23’s first story (even though it’s referred to as the second in the editor’s preface) is “I Think Therefore I Die” by Fraser Sherman. Sherman, whose earlier work has appeared in Allegory and on Drabblecast, presents a Renaissance France where the key to what most of the world considers magic is really only the application of mathematical principles uncovered by Rene Descartes. Utilizing the techniques of advanced geometry, practitioners of Cartesian mathematics can travel between distant geographical points instantaneously. They can also affect minor healing on themselves. For the story’s roguish hero, Hugh of Essex, a skirt-chasing Cartesian prone to dueling, the ability to staunch his wounds is a valuable one.

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Win a Copy of M. Harold Page’s The Sword is Mightier and Blood in the Streets

Win a Copy of M. Harold Page’s The Sword is Mightier and Blood in the Streets

The Sword is Mightier-smallIt’s January 7th already and we haven’t given away any books this year. Time to fix that.

Here at Black Gatewe like to reward faithful readers with the finest in free fantasy and that tradition continues this month with the exciting Scholar Knight novels of M. Harold Page: The Sword is Mightier and Blood in the Streets. Here’s the description for the first, The Sword is Mightier:

The blade sheared through padding, collar bone, ribs, and came out the other side. Head, arm and shoulder thudded to the ground. The remainder of the corpse still stood, sheared torso like a bucket of steaming offal.

England AD 1454, the chaotic eve of the Wars of the Roses.

Jack Rose would rather be a scholar than a knight. However, when a brutal landowner steals his family estates and plans to evict the tenants, Jack must take up the sword and win back his inheritance by force of arms. As he wades through increasingly lethal encounters, it becomes clear that War is in his blood. Now he must decide who he really is…

How do you enter to win? Simple — just send an e-mail to john@blackgate.com, using as the subject the name of the first Master Strike in the German School of Fencing (we’ll even give you a clue: it’s “Zornhau”), and we’ll enter you in the drawing.

Entries must be received by Friday, January 31, 2014. One lucky winner will win both books. The winner will be contacted by e-mail and books will be delivered in digital format.

All entries become the property of New Epoch Press. No purchase necessary. Must be 12 or older. Decisions of the judges (capricious as they may be) are final. Terms and conditions subject to change. Not valid where prohibited by law. Eat your vegetables. And good luck!

A History of Godzilla on Film, Part 2: The Golden Age (1963–1968)

A History of Godzilla on Film, Part 2: The Golden Age (1963–1968)

MosuGojiWelcome back… the double holiday interruption delayed this march across (and on top of) the Tokyo skyline. But now the Big-G is back and about to enter the Golden Age of Japanese Fantasy Cinema and the peak of kaiju movie greatness.

Other Installments

Part 1: Origins (1954–1962)
Part 3: Down and Out in Osaka (1969–1983)
Part 4: The Heisei Era (1984–1997)
Part 5: The Travesty and the Millennium Era (1996–2004)
Addendum: The 2014 Godzilla

The Godzilla Masterpiece: Mothra vs. Godzilla (1964)

The astronomical success of King Kong vs. Godzilla made Toho Studios commit to yearly Godzilla movies for the rest of the decade, as well as increasing their giant monster output in general. The studio shifted away from broader science-fiction epics like The Mysterians: the same year that King Kong vs. Godzilla ignited the box-office, Toho’s more ambitious and expensive science-fiction movie from the team of director Ishiro Honda and special effects creator Eiji Tsubaraya, Gorath, made a poorer showing. From now on, Toho would push that they had monsters and were ready to hurl them against each other for audience’s viewing pleasure.

After briefly considering a King Kong re-match, G-series producer Tomoyuki Tanaka turned to a hometown hero: Mothra, the monster-goddess from the popular 1961 Ishiro Honda film of the same name. Mothra was the point where the Japanese kaiju film came into its own as a specific cultural style different from the US model that first inspired it. The lovely yet powerful Mothra was a perfect foe to put in the opposite corner from Godzilla — at least in terms of box-office appeal. From a story and special-effects perspective, it was a trickier idea: Godzilla fighting a giant mystical moth?

But the creative team came through in an astonishing way: Mothra vs. Godzilla is the height of the Godzilla series and one of the finest monster epics ever put on film. This is the movie to show people at the start of a Godzilla odyssey, since it captures so well the Japanese interpretation of the giant monster genre, has Godzilla at his most charismatic yet menacing, and is more fun than most amusement parks.  Eiji Tsubaraya was at his zenith with visual effects; after some wonky optical work in King Kong vs. Godzilla, the effects here are seamless, especially the scenes featuring the miniature Twin Fairies (the shobijin, played by pop singing duo The Peanuts). The two monster battles, with Godzilla against the adult Mothra and then against two larval Mothras, are thrillingly staged and scored.

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Inkjetlings Round eTable: Jackson’s Desolation of The Hobbit?

Inkjetlings Round eTable: Jackson’s Desolation of The Hobbit?

smaugThis week Frederic S. Durbin, Gabe Dybing, and I discuss our impressions of Peter Jackson’s latest film The Hobbit: The Desolation of Smaug. The conversation is a casual and meandering one among friends, although I have tried to group observations under distinct topics. In keeping with the informal nature of the exchange, I have used our first names.

First Impressions (and a link to a completely different review)

FRED: It’s a lot of fun. I was surprised in this one by the extreme departures from the book . . . so this one felt to me like I was watching really well-done fan fiction. But if you can accept that, the movie really is entertaining. It’s fun seeing the characters and settings. I’ll hold off saying any more until I’m sure you guys have seen it.

GABE:  It was a lot of fun, but it certainly will be interesting to talk about. How about you, Nick? Are we waiting for you to see it?

NICK: I finally did get to The Desolation of Smaug — Mel and I arranged a date night and saw it together. She is a HUGE fan of the LOTR movies, but with this film, she feels that something is just off. I found it an enjoyable spectacle, with the caveat that in tone it is very little like Tolkien.

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Terror in the Heroic Age: Lovecraft and Culbard’s At the Mountains of Madness: A Graphic Novel

Terror in the Heroic Age: Lovecraft and Culbard’s At the Mountains of Madness: A Graphic Novel

At the Mountains of Madness Culbard-small“At the Mountains of Madness” is one of my favorite Lovecraft tales. It was originally serialized in the February, March, and April 1936 issues of Astounding Stories; I was first exposed to it through the brilliant audio adaption from Dark Adventure Radio Theatre, which I listened to during a snowy commute through lonely back highways in Illinois in the winter of 2010. Marvelous stuff.

So in November, I was very intrigued to read James Maliszewski’s review of a recent comic adaptation by I.N.J. Culbard. Here’s James:

In 124 pages, Culbard succeeds in re-telling one of Lovecraft’s best tales in a fashion that’s both engaging and true to its source. That’s harder than it sounds…

Culbard deftly pares the story down to its essentials, in terms of action, dialog, and exposition. The story thus moves along at a fairly brisk pace, something that cannot be said of the novella, love it though I do. Second, the artwork, which, to my mind, recalls Hergé’s Tintin series, contributes greatly to a sense of narrative motion, which is vitally important in an adaptation of a long and complex story like this one. Furthermore, the artwork suits the subject matter perfectly, recalling as it does (at least to me) stories of late 19th and early 20th century exploration in the still-dark corners of the globe… Even though I already knew the plot intimately, I found Culbard’s strong, clear, almost innocent, illustration style gave it new life, something I didn’t think possible.

Sold! I especially enjoyed James’s description of artwork that recalled “stories of late 19th and early 20th century exploration in the still-dark corners of the globe.” I asked for the Culbard’s graphic novel version for Christmas and my lovely bride was kind enough to deliver.

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Mark of the Cloven, Part 1: Cripples’ Deluge

Mark of the Cloven, Part 1: Cripples’ Deluge

Mark of the Cloven 1Mark of the Cloven is a nine-part illustrated novel set in the narrative world of Jiba Molei Anderson’s Horsemen series. The premise is that the ancient gods of Africa have set out to make their presence known in the world again. To this end, they have taken a sort of benign possession of seven human beings, not so much controlling their actions as giving them access to their forms and abilities. Basically, seven mortals are granted the powers of gods and use these powers to become superheroes. Of course, the existence of superheroes all but demands the equal presence of supervillains; chief among these villains are the Deitis and their superhuman children. At the start of this story, the seven god-blessed mortals are already well-known in this world; their influence has affected drastic social changes, resulting in Africa ascending to the dominant world superpower, as the United States falls into a new Depression.

Part one of this story opens with Djenaba, a doctor struggling to keep people alive in the remnants of Detroit, being asked by one of the god-mortals to help a boatload of refugees escape to Canada (in this world, America’s border patrols are focused on keeping people in, not out). In her aspect as water goddess Yemaya, Djenaba is guiding the rusted-out boat to the Canadian shore when she is attacked by three offspring of the Deitis, code-named Strain, Clarion, and Crate. All three of them are handicapped in some way, but Djenaba/Yemaya doesn’t underestimate them for long, because each has found a way to counter his or her handicap, turning weakness into strength. What follows is a series of fight scenes where our heroine struggles not only to stay alive, but also to protect the refugees (and even her three attackers).

The superhero comics came to prominence in the late 1930s, during the Great Depression. By setting the series in a new Depression, Jiba Anderson and Jude Mire evoke the very core of the superhero myth: the dream of having the power to make the world a better place. As a doctor, Djenaba is already in a position to improve the lives of others. We see just enough of her efforts at the story’s beginning to know that it is, essentially, a losing battle. As the quasi-goddess Yemaya, she has more power, but also attracts new problems in the form of supervillains. It goes back to the narrative device that keeps most superhero comics spinning their creative wheels indefinitely: all that great power only brings great obstacles that force the hero to exert more effort simply to maintain the status quo.

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Black Gate Online Fiction: Sword Sisters by Tara Cardinal and Alex Bledsoe

Black Gate Online Fiction: Sword Sisters by Tara Cardinal and Alex Bledsoe

Black Gate is very pleased to offer our readers an exclusive excerpt from Swords Sisters, the new novel of heroic fantasy from Tara Cardinal and Alex Bledsoe.

Cast aside by her mother, tormented (literally) by her father, feared by humans and despised by most of her own kind, Aella is determined not to care. Not to care what they think, not to care if they like her, not to care about anything or anyone. Just so long as no one tries to touch her or imprison her again, Aella couldn’t care less.

Until… he pulled an arrow from Aella’s back and kissed her cheek. Until… she carried Aella home and stood between her and a giant spider. And a rioting mob. Until… they came to Aella looking for help. Aella, daughter of demon and witch, must find herself and forge her own route to a destiny she doesn’t want to believe and others simply don’t want. At first a heroine in name alone, Aella discovers she has the strength and the heart to control her demonic lineage and truly wear the title — hero. She also finds something even more valuable: friendship. Amelia, her Sword Sister, isn’t just worth dying for. She’s worth living for.

Tara Cardinal wrote, produced, and starred in the feature film Legend of the Red Reaper. She writes non-fiction for IndependentCritic.com and NerdRemix.com. Alex Bledsoe is the author of the Eddie LaCrosse novels (The Sword-Edged BlondeBurn Me DeadlyDark Jenny, and Wake of the Bloody Angel), the novels of the Memphis vampires (Blood Groove and The Girls with Games of Blood), and the Tufa novels (The Hum and the ShiverWisp of a Thing, and the forthcoming Long Black Curl). He is a regular blogger for Black Gate.

The complete catalog of Black Gate Online Fiction, including stories by E.E. Knight, Vaughn Heppner,  Howard Andrew Jones, David Evan Harris, John C. Hocking, Michael Shea, Peadar Ó Guilín, Aaron Bradford Starr, Martha Wells, Nina Kiriki Hoffman, C.S.E. Cooney, and many others, is here.

Sword Sisters was published by Rogue Blades Entertainment on December 11, 2013. It is 200 pages and currently available in trade paperback for $10.00 (or $6.00 for the digital version). Learn more at Rogue Blades Entertainment and in Jason Waltz’s recent article Sword Sisters: A Partnership, a Prequel, a Picture Show, and a Print Run right here at Black Gate.

Read a complete sample chapter of Sword Sisters here.