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Month: August 2013

ARAK Issue # 6: “The Stalkers of the Snows”

ARAK Issue # 6: “The Stalkers of the Snows”

ARAK6CRight off the bat (no pun intended), the cover tips us off that this issue will feature the blood-sucking undead!

In the eerie blue glow of the full moon, a vampire swoops down on sword-drawn Arak like a bomber lugging twin torpedoes. And, oh dear, those sharp fangs aren’t the only pair of pointy objects poised to pierce Arak or poke his eyes out. (Yeah, they’re hard to miss, framed as they are by the yellow moon.)

[Okay, the adolescent male has been sent back to his room in my psyche; now let’s summarize this issue with less juvenile eyes, shall we?]

We don’t get to any vampires until 19 pages in; this issue fits a recurring pattern of narrative structure that reserves the monster-of-the-month for the last five pages or so, while the first four-fifths of the issue covers court intrigue and character development that furthers the overarching plot.

Arak returns from being demon-flung out of the sorceress Angelica’s tent the night before, arriving at Carolus Magnus’s jousting tournament just in time to reveal to the Twelve Peers that Angelica’s brother Argalia cheated by using sorcery when he defeated the champion Rinaldo last ish. Also, by the way, her demons have carted off one of the Twelve, the court magician Malagigi, to White Cathay.

Most of the Twelve (well, they’re down to ten now, since one seat has been mysteriously empty and, of course, poor old Malagigi is a hostage to goat-footed devils) dismiss the charges of the “savage heathen,” since it is his word against Angelica and Argalia, who are both nobility and allegedly Christian.

The ensuing exchange rather amusingly ticks off Arak, who lays out a good case of circumstantial evidence and shows himself to be smarter than just about all the rest of them combined. Even Valda, usually stoically silent, intervenes, telling the rest of her Peers that they should heed the words of Arak.

All this gets her is a snickering remark from the Bishop: “Well, now! It seems rave Valda is smitten with the young savage!” Another one chimes in, “Perhaps we should call her the ‘Iron Maiden’ no more, eh?” Nudge nudge wink wink. Man, and you thought I was juvenile! These guys need a serious come-uppance.

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Vintage Treasures: The Best of Edmond Hamilton

Vintage Treasures: The Best of Edmond Hamilton

The Best Of Edmond Hamilton-smallEdmond Hamilton is my favorite pulp writer and he has been since I read the chilling short story “The Man Who Evolved” in Before the Golden Age. (Read the complete story online at The Nostalgia League.)

That’s a long time, especially considering how many pulp tales I’ve read in the intervening years. But Hamilton had a lengthy and productive career — he was one of the few writers to survive both the coming of Campbell, who ushered in the Golden Age of Science Fiction, and the death of pulps more than a decade later.

Hamilton’s first published story, “The Monster-God of Mamurth,” appeared in the August 1926 issue of Weird Tales. It was a fully realized tale of eldritch horror, following the exploits of a group of explorers who discover a legendary lost city in the desert and the sinister spider-things who inhabit it still.

When we began including reprints in the print version of Black Gate, “The Monster-God of Mamurth” was the second one we chose, and it appeared in BG 2, with all-original art by Allen Koszowski (see one of the magnificently creepy illos he did for us here).

Hamilton quickly became one of Weird Tales‘ most popular and prolific writers, appearing alongside H. P. Lovecraft and Robert E. Howard. All told he sold 79 stories to Farnsworth Wright and the magazine’s later editors between 1926 and 1948; only Seabury Quinn and August Derleth appeared more often in the magazine’s pages.

According to his ISFDB page, Hamilton wrote exactly 200 short stories for the magazines between 1926 and his death in 1977. He appeared in virtually all the science fiction and fantasy pulps, including Air Wonder Stories, Wonder Stories, Thrilling WonderSuper Science Stories, Amazing Stories, Fantastic Science Fiction, and many others.

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Black Gate Online Fiction: “The Serpent of Thep” by Vaughn Heppner

Black Gate Online Fiction: “The Serpent of Thep” by Vaughn Heppner

oracle of gogThe young warrior Lod, last seen here in “The Oracle of Gog” (Black Gate 15) and “The Pit Slave,” returns in a fast paced tale of sword & sorcery on the high seas.

Eglon paced the stern deck. Subdued archers and soldiers sat in clumps about the galley, whispering and casting fearful glances at the captain’s cabin. They were alone in the vast sea, a small island of rotten, creaking wood.

Then an eerie moan emanated from the captain’s cabin. Wood rattled and a harsh red light poured through the chinks between the boards. The hellish glare startled the soldiery, many crying out and pointing. The moan became a high-pitched scream. The shadows nearest the cabin flickered as if with infernal life. The scream lasted too long. It stretched impossibly, and then the wicked light snapped off and the scream died.

“Necromancy,” whispered Eglon.

SF Site called Lod “a cross between Conan and Elric of Melniboné,” and Louis West at Tangent Online called “The Pit Slave” “classic sword & fantasy.”

Vaughn Heppner has written Amazon best sellers such as Star Soldier, Invasion: Alaska and People of the Ark. His new SF novel, Assault Troopers, is hitting the top of some Amazon SF categories and Alien Honor, the latest in his Doom Star universe, will be released on November 26.

The complete catalog of Black Gate Online Fiction, including stories by Mark Rigney, Aaron Bradford Starr, Jamie McEwan, Martha Wells, Mary Catelli, Michael Penkas, Nina Kiriki Hoffman, E.E. Knight, C.S.E. Cooney, Howard Andrew Jones, Harry Connolly, and many others, is here.

“The Serpent of Thep” is a complete 11,000-word novelette of sword & sorcery offered at no cost.

Read the complete story here.

Animal Stories: Johanna Sinisalo’s Troll: A Love Story

Animal Stories: Johanna Sinisalo’s Troll: A Love Story

Ennen päivänlaskua ei voiA few years ago, a cat came to live with me under unexpected circumstances. (This is getting around to a look at a fantasy novel, and no the novel has nothing to do with cats as such, and yes I have a point.) I’d never had a pet when I was young, so I suddenly found myself dealing with a new range of experiences and emotions; and found also that the depictions in most media of relationships between pets and their humans were notably lacking. There’s a complexity of living with, and to an extent being responsible for, a non-human animal. You have to learn about (and sometimes worry about) diet and medical needs and what certain behaviour patterns mean. You have to learn how to communicate with a creature that does not use words — but which may be surprisingly good at understanding emotions in a voice. These sort of things are rarely shown in most stories about humans and animals, but they’re a crucial part of the experience of dealing with a pet.

Which brings me around to Johanna Sinisalo’s book Ennen päivänlaskua ei voi, a Finnish book translated into English in 2003 by Peter Owen as Not Before Sundown and then again the same year by Herbert Lomas as Troll: A Love Story. The book won the 2000 Finlandia Prize for best novel written by a Finnish citizen and was one of the winners of the 2004 Tiptree Award, apparently in the Owen translation. I read the Lomas version, and was impressed by the prose and structure, by the book’s conceptual flexibility and symbolic heft, and by Sinisalo’s depiction of a man coming to learn to live with an inhuman creature — specifically, a troll. It’s not quite a ‘pet’ in the sense of a domesticated animal, and the relationship between man and troll is certainly different than that of the usual human and pet. But some of what the main human character feels and does is recognisable to me as somebody who lives with a cat.

And I think that kind of relationship informs the basic theme of the book: otherness and the things one person projects on another. Sinisalo’s book acknowledges that the most profoundly ‘other’ creatures around us are the animals we call ‘pets.’ They are adopted members of our families; but do not share the biology that makes us what we are, and that shapes how a human thinks. Their thought processes are alien to us. We try to understand them, we think we come to know them, but for all our good intentions probably still can’t help but project ourselves onto them. That tendency to project fears, hopes, and narratives onto others is I think what drives Sinisalo’s book.

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Revisit Pavis: Gateway to Adventure

Revisit Pavis: Gateway to Adventure

Pavis Gateway to Adventure-smallLast April, Sarah Newton wrote a marvelous two-part review of Moon Design’s Pavis: Gateway to Adventure, the third (and easily the most massive) edition of a fantasy setting I first enjoyed 30 years ago.

Getting my hands on one proved to be more challenging than I expected, however. Apparently, the first printing sold out quickly and I had to wait until it was reprinted. Finally, more than a year after Sarah’s enticing review appeared here at Black Gate, I was able to sit down with my own copy.

Why was I so intrigued? Partly it was memories of that marvelous first edition, a gorgeous boxed set from Chaosium. Pavis was one of the most ambitious RPG adventure supplements ever made when it appeared in 1983: a completely realized bronze age city, packed with historical detail, strange cultures and cults, maps, thieves, profiteers, and adventurers.

Most important of all, however, Pavis was a launching point for adventure in Big Rubble, its sister publication, a ruined city overrun by trolls, snakes — and much worse things. The subtitle of the new edition is “Gateway to Adventure,” and that’s a wholly accurate description.

The new edition combines both Pavis and Big Rubble under a single cover, adding a host of new material on top of an already well-realized setting.

The result is a terrific product, with more tightly-woven encounters and plot threads and everything you need to kick off a grand adventure.

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New Treasures: Walking in the Midst of Fire

New Treasures: Walking in the Midst of Fire

Walking in the Midst of Fire-smallWalking In the Midst of Fire is the sixth installment in the Remy Chandler series, which began with A Kiss Before the Apocalypse. These books are a mix of urban fantasy, paranormal romance, and noir detective fiction, following the exploits of an angel private investigator trying to lead a normal life. (Not gonna happen, Remy.)

Author Thomas E Sniegoski wrote the YA series The Fallen before switching to adult fiction with the Remy Chandler books. I first came across his name in the world of comics, however, when he wrote the prequel to Jeff Smith’s brilliant fantasy Bone, the mini-series Stupid, Stupid Rat Tails: The Adventures of Big Johnson Bone.

Remy Chandler, angel private investigator, is trying his damnedest to lead a normal life in a world on the verge of supernatural change. He’s found a new love — a woman his dog, Marlowe, approves of — and his best human friend is reluctantly coming to grips with how… unusual… Remy’s actions can be. And he’s finally reached a kind of peace between his true angelic nature and the human persona he created for himself so very long ago.

But that peace can’t last — Heaven and the Legions of the Fallen still stand on the brink of war. Then one of Heaven’s greatest generals is murdered, and it falls to Remy to discover who — or what — might be responsible for the death, which could trigger the final conflict… a conflict in which Earth will most certainly be the beachhead.

The deeper he digs, the further he goes into a dark world of demonic assassins, secret brothels, and things that are unsettling even to a being who has lived since time began. But it is not in his nature — angelic or human — to stop until he has found the killer, no matter the personal price…

Walking in the Midst of Fire was published August 6th, 2013 by Roc Books. It is 340 pages, priced at $15 for the trade paperback and $9.99 for the digital edition.

Gatchaman

Gatchaman

GatchamanA couple weeks ago, I discussed one of the movies I saw at this year’s Fantasia film festival, OXV: The Manual (which has since won the festival award for Most Innovative Feature Film). The last film I saw at the festival this year was one of the ones I was most looking forward to: the international premiere of Gatchaman, an adaptation of the Japanese cartoon series Science Ninja Team Gatchaman (which you might know as Battle of the Planets or G-Force, depending on your age and place of residence in the 70s and 80s). My reaction to it was a bit complicated. As an adaptation, it’s mediocre at best; as a film it has serious issues. But I enjoyed it quite a bit. A hell of a lot, in fact. And yet … I can’t help but be aware it could have been better.

Some basic information first: the film was directed by Tôya Satô from a screenplay by Yûsuke Watanabe. It’s scheduled to go into wide release on August 24 in Japan. The original cartoon show ran for 105 episodes from late 1972 to late 1974, and in 1978 was repackaged for North American audiences (with significant edits and some new bits of animation) as Battle of the Planets. It got a second translation in the 80s as G-Force. In Japan, the series has spawned a number of sequel series, with a new series set to begin airing later this year.

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Gygax Magazine #2 Announced for Gen Con

Gygax Magazine #2 Announced for Gen Con

Gygax Magazine 2The second issue of Gygax magazine is now at the printer and will ship in time for Gen Con.

Holy cats, that’s next week. This year Gen Con, the largest game convention in the country, takes place August 15-18 at the Indiana Convention Center.

We’ve been anxiously (and impatiently) awaiting the second issue of Gygax. I reviewed the fabulous first issue back in March and thought it was entirely successful at capturing the spirit of the earliest days of role playing, particularly the first issues of The Dragon, the magazine that shaped and guided the industry in the mid-1970s.

Gygax is a “quarterly adventure role-playing aid” that seems to be sticking more closely to an annual publishing schedule. As that sounds eerily similar to the eventual schedule for the print version of my own magazine, Black Gate, I’m just going to keep my mouth shut and not throw stones.

What I am going to do is peer closely at the pic of the Table of Contents recently published at the MTV Geek and see what I can make out. Looks like Tim Kask has an article on Tactics in Samurai Battles, Joy Libby looks at Hitchhiking in Doctor Who, Bryan Pope (Pipe? Page?) examines Building a Winning Spellbook for Mage Wars, and Vincent Flavio looks at The Old-School Renaissance.

That’s about all I could get before my eyes gave out. I’ll have to wait for the print version to discover the rest. For now, I’ll enjoy that tantalizing Jeff Easley cover and keep an eye on the magazine stand at my local game shop.

Unleash your inner Conan with Barbarian Kings

Unleash your inner Conan with Barbarian Kings

Barbarian Kings SPI-smallMagic Spells and Enchantments! Elves and Orcs and Dwarves! Airships and Pirate Fleets! Heroes and Wizards and… Barbarian Kings.

That’s the cover copy on the boxed version of Barbarian Kings, one of the most fascinating games from my childhood, a game clearly inspired in equal measure by Robert E. Howard and J.R.R. Tolkien. Except for the airships, which I think maybe was an attempt to throw in a little Edgar Rice Burroughs and John Carter of Mars.

My fascination didn’t stem from any virtue of the game design. In fact, I never even had the chance to play it when it was first released in 1980. But it loomed large in my imagination.

Barbarian Kings was originally published in Ares #3. I’ve mentioned Ares before — it was the short-lived (and today, highly collectible) magazine published by SPI that included a science fiction or fantasy board game in every issue.

And what games they were. Star Trader, simulating high-stakes interstellar trade, commerce, and piracy; The High Crusade, inspired by Poul Anderson’s classic novel of a medieval conquest of the galaxy; Nightmare House, which featured intrepid explorers venturing into a haunted house; Voyage of the B.S.M. Pandora, a solitaire game of interstellar exploration on savage worlds; The Omega War, simulating a post-apocalyptic battle on a war-scarred North America in 2419. And nearly a dozen others.

And in issue #3, it was Barbarian Kings, a simple but compelling game of fantasy empires in conflict for 2-5 players. The Jack Kirby-inspired art on the cover communicated just about everything you needed to know (click on the image at right for a bigger version). This was a game of empire building in a world of dwarves, orcs, and magic, just like any of a hundred fantasy novels crowding the shelves in the 70s. It was a compact theatre of the imagination that could drop you smack dab into your favorite fantasy setting and let you run rampant with an army at your back. And airships. Let’s not forget the airships.

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Vintage Treasures: The Best of Stanley G. Weinbaum

Vintage Treasures: The Best of Stanley G. Weinbaum

The Best of Stanley G WeinbaumThis is the fifth volume in Lester Del Rey’s Classics of Science Fiction line I’ve discussed here (starting with The Best of Murray Leinster, The Best of Robert Bloch, The Best of Henry Kuttner, and The Best of C M Kornbluth.) I believe it may also have been the first, since it has the earliest publication date of the titles we’ve examined so far — April 1974 — and also because the cover design for the first printing (see below) was slightly different and a little rougher.

And also because, if you’re going to launch a series dedicated to the very best science fiction and fantasy writers of the century, it makes sense to start with Stanley G. Weinbaum.

This isn’t the first time we’ve covered Weinbaum’s career. The distinguished Ryan Harvey wrote a terrific retrospective three years ago, where he said, in part:

In a way, Weinbaum was science fiction’s equivalent of Robert E. Howard: a hugely talented author who died too young. But Weinbaum’s run was even shorter than Howard’s — a mere year and a half, with twelve stories published during that time. Posthumous work followed, but considering the immense talent that Weinbaum shows in his fiction — starting with his first story! — it is frustrating how little of this gold strike ever got to the surface for readers to mine.

We’re hardly the first fans to champion Weinbaum’s pulp science fiction. H.P. Lovecraft praised him highly, calling him ingenious, and stating that he stood miles above the other pulp SF writers in his ability to create genuinely alien worlds, especially in comparison to Edgar Rice Burroughs and his “inane” stories of “egg-laying Princesses.” And series editor Lester del Rey, in the June 1974 issue of IF magazine, said:

Weinbaum, more than any other writer, helped to take our field out of the doldrums of the early thirties and into the beginnings of modern science fiction.

Pretty heavy claims. So exactly who was this writer who won such adoration and devotion, even decades after his death?

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