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Month: January 2012

John R. Fultz’s Seven Princes on Sale Today

John R. Fultz’s Seven Princes on Sale Today

seven-princesHere at the rooftop headquarters of Black Gate, overlooking the majestic Chicago skyline, we’ve been looking forward to this day for a long time: the day the first volume of John R. Fultz’s Books of the Shaper series finally hits bookstores.

Seven Princes is John’s first novel.  He’s had three highly acclaimed short stories appear in Black Gate — including “Oblivion Is the Sweetest Wine” (BG 12), “Return of the Quill” (BG 13), and “The Vintages of Dream” (BG 15),  — and has published short fiction in Weird Tales, Space & Time, Lightspeed, and the anthologies Way of the Wizard and Cthulhu’s Reign. Here’s the cover blurb:

It is an Age of Legends. Under the watchful eye of the Giants, the kingdoms of Men rose to power. Now, the Giant-King has slain the last of the Serpents and ushered in an era of untold peace and prosperity. Where a fire-blackened desert once stood, golden cities flourish in verdant fields.

It is an Age of Heroes. But the realms of Man face a new threat — an ancient sorcerer slaughters the rightful King of Yaskatha before the unbelieving eyes of his son, young Prince D’zan. With the Giant-King lost to a mysterious doom, it seems that no one has the power to stop the coming storm.

It is an Age of War. The fugitive Prince seeks allies across the realms of Men and Giants to liberate his father’s stolen kingdom. Six foreign Princes are tied to his fate. Only one thing is certain: War is coming.

SEVEN PRINCES. Some will seek glory. Some will seek vengeance. All will be legends.

For those lucky enough to be in San Francisco this Saturday, John will be doing his first signing at Borderlands Books. Bring your copy of Seven Princes and meet one of the rising stars of fantasy.

Read John’s interview with Seven Princes cover artist Richard Anderson right here at Black Gate.

Edgar Rice Burroughs’s Mars, Part 1: A Princess of Mars

Edgar Rice Burroughs’s Mars, Part 1: A Princess of Mars

princess-of-mars-a-c-mcclurgThe year 2012 C.E. is the centenary of the Reader Revolution. Two novels published in pulp magazines that year, A Princess of Mars and Tarzan of the Apes, re-shaped popular fiction, helped change the United States into a nation of readers, and created the professional fiction writer. One man wrote both books: Edgar Rice Burroughs.

In celebration of this anniversary, and in anticipation of the upcoming Andrew Stanton film John Carter based on A Princess of Mars, I will tackle all eleven of ERB’s Martian/Barsoom novels in reviews for Black Gate. I also have something special in store for Tarzan of the Apes. This endeavor sounds a touch insane, but come on, but this is the centennial of the series! When else am I going to do it?

Let us turn back the calendar a hundred years to the beginning of all things…

Our Saga: The adventures of Earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars. A dry and slowly dying world, the planet known to its inhabitants as “Barsoom” contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with eleven books: nine novels, a book of linked novellas, and a volume collecting two unrelated novellas.

Today’s Installment: A Princess of Mars (1912)

The Backstory

In 1911, Edgar Rice Burroughs was thirty-five years old and selling pencil sharpeners out of an office in Chicago. His post-military service career was so far a series of undistinguished jobs that kept him and his family barely above poverty: an associate in a mining company in Idaho, a railroad policeman in Salt Lake City, a manager of a stenography department, an owner of a stationery store, and a partner in an advertising agency. No position lasted longer than two years.

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Tangent Online reviews Black Gate 15

Tangent Online reviews Black Gate 15

bg-15-cover2Review site Tangent Online published an extensive and extremely complementary piece on our latest issue on New Year’s Day. Author Kevin R. Tipple writes:

The Spring 2011 issue of this massive 384 page magazine delivers in a big way. Beyond the numerous review features on books, dvds, games, letters, and editorial, and other interesting columns and features, the focus is clearly on quality fiction. Complex tales with richly drawn characters of depth engaged in an adventure of some type in a detailed and complex fantasy setting is what you will find in this issue. The stories fully lived up to the subtitle and exceeded my wildest expectations…

Each and every single story in Black Gate #15 is a good one… From the distinctive cover art that pays homage to the concept of the “Special Warrior Woman Issue” to the abundance of reviews, numerous features, and other interesting content, this is a quality magazine. Fiction is what drives the issue in all aspects. Living up wonderfully to their subtitle of “Adventures In Fantasy Literature,” Black Gate 15 delivers consistently across the board with the twenty-one stories… I must say the price for what you get is incredibly reasonable and well worth it…

The fiction is tremendously varied in terms of characters, settings, and writing styles. What is constant in each story is that every one is strong and well written. The folks involved at all levels deserve your support as they have produced an incredibly good product.

Buy this issue for only $18.95, or as part of bundle of back issues — any two for just $25 plus shipping — at our online store. Also available in PDF format for only $8.95!

Or buy the Kindle version — with enhanced content and color art and images — at Amazon.com for just $9.95!

You can find the complete review here, and the complete BG 15 table of contents here.

Steampunk Spotlight: The Steampunk Bible by Jeff VanderMeer with S.J. Chambers

Steampunk Spotlight: The Steampunk Bible by Jeff VanderMeer with S.J. Chambers

steampunk-bibleOver the last couple of Steampunk Spotlight posts, I’ve focused on steampunk in games (upcoming board game The Kings of Air and Steam and the roleplaying game Victoriana), but it’s time to dive deep into the literary end of the pool, and there’s nowhere better to start than in Jeff VanderMeer’s gorgeous The Steampunk Bible (Amazon, B&N).

This book is a narrative and visual exploration of steampunk as a literary genre, a fan costuming phenomenon, and an artistic inspiration, certainly living up to its subtitle: An Illustrated Guide to the world of Imaginary Airships, Corsets and Goggles, Mad Scientists, and Strange Literature.

It’s hard to imagine an aspect of the steampunk movement that isn’t covered by this book full of full-color illustrations and photographs, mixed with interviews, anecdotes, lists, and analyses of steampunk-related themes.

Consider just a few of the fascinating articles/essays contained in this book:

  • Edgar Allen Poe: Perpetuator of the First Steampunk Hoax?
  • Brothers at Sea: Oshikawa Shunro and Verne’s Influence in Japan
  • A Young Steampunk’s Guide to Subgenres
  • Etching tins with Saltwater and Electricity
  • Steampunk Fashion: Four Styles
  • Eight Ways to Raise Your Steampunk Fashion Game
  • Can Airships Slouch Along? Can They Saunter?
  • Obscure Steampunk TV Moments

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Glenn Lord, Nov 17 1931 – Dec 31, 2011

Glenn Lord, Nov 17 1931 – Dec 31, 2011

glenn-lordGlenn Lord, the Father of Robert E. Howard fandom, died yesterday.

Lord was born in 1931 in Louisiana. He first discovered the work of Robert E. Howard through his first Arkham House collection, Skull-Face and Others (1946). This began a life-long interest in Howard’s work, and in 1965 he became the literary agent for Howard’s heirs. The same year he purchased Robert E. Howard’s famous literary trunk, filled with tens of thousands of pages of unpublished stories, poems, and story fragments, from pulp writer E. Hoffmann Price.

The trunk, and Lord’s private collection of unpublished Howard fiction, provided a seemingly endless trove of new material for decades, published in places such as Fantastic Stories, Zane Grey Western Magazine, The Howard Review, The Magazine of Fantasy and Science Fiction, numerous anthologies, and in his own magazine, The Howard Collector. In 1977 he worked with Karl Edward Wagner to release three seminal Conan books through Berkley, The Hour of the Dragon, Red Nails, and The People of the Black Circle, the first Conan collections to present the unaltered text of Howard’s stories from Weird Tales.

Lord received the World Fantasy Convention Award in 1978, and was the Editor Guest of Honor at the World Fantasy Convention in Austin, Texas in 2006. He received The Cimmerian‘s Lifetime Achievement Award in 2005.

Read a personal remembrance from Black Gate blogger Barbara Barrett, who attended a birthday party for Glenn Lord at the Monument Inn in LaPorte, TX in November, after the jump.

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Chris Braak Reviews Cthulhu’s Reign

Chris Braak Reviews Cthulhu’s Reign

cthulhus-reignCthulhu’s Reign
Darrell Schweitzer, ed.
DAW (308 pp, $7.99, 2010)
Reviewed by Chris Braak

It is unquestionably a challenge to create a sense of drama in a set of stories that all share the premise of “human civilization has been destroyed by invincible monster-gods from space.” Cthulhu’s Reign is an anthology that sets out to do just that, using the theme of H. P. Lovecraft’s Old Ones – most often Cthulhu and his star-spawn, but not always – returning to prominence on earth after countless millennia of death/sleep. All of the book’s fifteen authors are to be commended for their imaginative takes on just what that return might look like, but there are some problems with the anthology as a whole.

The first and primary issue is that it’s just unrelentingly depressing. One story about the end of humanity out of a collection of fifteen is one thing; but a book in which every single story ends on a note of complete and utter hopelessness is exhausting. There is no reason to blame the authors; they are each separately and privately fulfilling their mandate. The problem is with the idea of the theme itself, which might be charitably described as “too much of a good thing.”

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Art of the Genre: Game Review, Paizo Bestiary Collection

Art of the Genre: Game Review, Paizo Bestiary Collection

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One day, long ago, I went to a Waldenbooks and picked up a copy of TSR’s Monster Manual II. It was my first monster compendium, the only other I’d seen was a borrowed copy of Monster Manual I with the rather mundane David C. Sutherland III cover. It was this book, covered by Jeff Easley, that taught me just what it was to hold the power in your hand over a world of fabled monsters.

Still, the journey into the realm of the enemy, the monster, was on well its way with that purchase, as was my apprenticeship in the profession of Dungeon Master. That trip has taken a long and twisting road through more realms of imagination that could be spoken of this day, but nonetheless, it’s been a truly special one.

Monsters, you see, are the key to everything that truly IS a role-playing game. Sure, you could make the argument that it’s about the players, the story, the social interaction, but at the core it all revolves around the conflict. This conflict, and the experience points born from it, is inherently tied to the realm of monsters.

Simply put, to be an effective Game Master [as the term Dungeon Master has become antiquated over the decades, I guess, although I still use it…] you need to have a plethora of monsters at your disposal.

This is true of any system, but even more so in a fantasy setting, and as I started playing Paizo’s Pathfinder upon its release, I’ve had the pleasure of filling my shelves with some of their rather incredible monster supplements.

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