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Year: 2012

Lyndsay Faye’s The Gods of Gotham is a Modern Classic

Lyndsay Faye’s The Gods of Gotham is a Modern Classic

the_gods_of_gotham-1the-gods-of-gotham-lyndsay-fayeLyndsay Faye made quite a splash a couple years ago with her excellent Sherlock Holmes novel, Dust and Shadow. It was an impressive debut for a first-time novelist not only for taking on the world’s most famous sleuth but in choosing to have him investigate the most notorious criminal case of Victorian London. Holmes had, of course, already tackled Jack the Ripper in A Study in Terror which came off as an exceptionally good Holmes film and novelization (by Ellery Queen, no less) in the mid-sixties. What could this ambitious young woman bring to the Ripper case that Alan Moore or Nicholas Meyer had not already covered in From Hell and Time After Time, respectively? Quite a lot, it turned out. Ms. Faye delivered a cracking good mystery and an excellent piece of historical fiction in one turn. The question was how to follow her success.

Another Holmes story for an anthology that was published hot on the heels of her first book was taken as proof of her intent to join the ranks of the multitude of successors continuing the exploits of Sir Arthur Conan Doyle’s immortal consulting detective. In a sense, Ms. Faye has done just that with her newly-published and wholly original sophomore effort, The Gods of Gotham. Her new series hero, Timothy Wilde, is a character Conan Doyle would have been proud to call his own and is not without his parallels to the famous resident of London’s Baker Street.

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Seven Princes by John R. Fultz, a Review

Seven Princes by John R. Fultz, a Review

seven-princesSeven Princes
John R. Fultz
Orbit (526 pp., $15.99, trade paperback January 2012)
Reviewed by Brian Murphy

What do you want out of your fantasy? Mythmaking in the mold of JRR Tolkien’s The Silmarillion? Freebooting adventure, decaying civilizations, and heroic swordplay a-la Robert E. Howard? Weird, extraplanar demonic horrors like those encountered in the fiction of HP Lovecraft or Clark Ashton Smith? You get all of this stuff in John Fultz’ gonzo debut novel Seven Princes, both to our benefit and occasionally our detriment.

Seven Princes is bold, brash, and big. This is a novel written with bright strokes of character and setting, bursting with world-shaking adventure, intrigue, and conflict. It reads big, and feels big, and it’s unrepentantly so. In a “Meet the Author” Q&A at the back of the book Fultz describes the influences and raw materials that underlie Seven Princes. These are legion—Lord Dunsany, Howard, Lovecraft, Smith, Tolkien, Tanith Lee, Darrell Schweitzer, and others—so it’s no surprise Seven Princes contains multitudes. But underneath it all is a strong epic fantasy undercurrent, shot through with swords and sorcery. Says Fultz:

A writer’s sensibility is, I think, determined largely by his or her influences… what you’ve read most and where your passions lie. You write what you love. That said, writers like to stretch themselves too. For me, the whole epic/heroic fantasy realm is where I’ve been heading since I began reading fantasy as a kid in the late 1970s. Some have also called my work “sword and sorcery” but nobody can give a solid definition of what that actually is. For me, the bottom line is that I just Do My Thing and let my passion for storytelling lead me where I need to go.

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Goth Chick News: You’re Going to Hell Jack Nightingale

Goth Chick News: You’re Going to Hell Jack Nightingale

nightfallNormally a crime drama, or anything that smells like one, wouldn’t get much of my attention.

It’s nothing personal you understand.  It’s just my concern that any tale of violence and blood-letting that’s too close to real CNN headlines serves more as sociopathic training material than relaxing escapism.

That, and the fact I’m skeeved out rather than entertained by realistic stories depicting man’s inhumanity to man.  Ghosts being mean to man is perfectly fine.

So when our friends over at Wunderkind PR contacted me about Nightfall promising it was “right up my alley,” I wondered if my alley had suddenly detoured from behind a haunted mansion to behind the city crime lab when I wasn’t looking.  I determined to give it no more than a cursory look.

Nightfall’s English author Stephen Leather is the creator of over 20 thrillers which frequently include themes of crime, imprisonment and military service, and lately terrorism: manly pursuits all, but nary a ghost or zombie in sight.

Well to be fair, there was that one from last year, Once Bitten, which had vampires in it… sort of.  But I’m not sure even Leather himself counts it since no mention is made of the book even on the author’s own website.

But because in the past Wunderkind has been the source of new material that I have loved much more often than not, I decided to dig a bit deeper when it arrived.  After all, Nightfall premiered in the US last week, but in the UK it’s only the first in a series of three novels published there in 2009.

Once again, Wunderkind knew exactly what they were doing.

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Gill Alderman and The Memory Palace

Gill Alderman and The Memory Palace

The Memory PalaceSometimes, you need to grow as a reader to be able to appreciate a certain book. In 1996, I bought a paperback fantasy novel called The Memory Palace, by Gill Alderman. It was a whim, I suppose; maybe something about the cover appealed to me, or more likely something in the synopsis on the back, promising a story about a fantasy writer who gets lost in his fictions and confronts an archmage of his own making. Whatever the reason, I started in on it, swiftly lost interest, set it aside, and only came back to it sixteen years later.

I was 22 or 23 when I first tried to read The Memory Palace. I can see now why I didn’t respond to it — to start with, the main character’s middle-aged, with a middle-aged man’s fears and desires, and I suspect that was difficult for me as a younger man to parse, never mind relate to. The novel has a low-key opening, as well, which may not have helped; but the tone and emotional terrain I think has to do with a certain maturity, a certain perspective that comes with age. By no means do I think it’s impossible for younger readers to enjoy or appreciate the book, but I have to admit I’m not surprised it didn’t make an impact on me personally at 22. At any rate, the other week I came across it again and decided to give it another try. I’m very glad I did.

This book isn’t just good, it’s brilliant. I genuinely wonder why it didn’t win major awards in and out of the fantasy field. (I note that it was nominated for the 1996 BSFA Award for Best Novel, and made the long list for the 1996 James Tiptree, Jr. Award.)

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Time Travel and YA Lit: A Talk with Delia Sherman

Time Travel and YA Lit: A Talk with Delia Sherman

The Freedom MazeDelia Sherman is a phenomenal writer. It doesn’t matter if it’s a short story or a novel – she’ll getchya, getchya, getchya. If Delia Sherman were a city she’d be called Awesometown. If she were a drink special she’d be a Red-Headed Bookgasm. If she were a bare knuckle boxer in a space western her name would be Elly Gant McWinFists. But thankfully she is a writer and, Eris on fire, where have you been if you’re not reading her books?

Her freshest fiction has appeared in Steampunk!, Naked City and Teeth: Vampire Tales. Her most recent novel, The Freedom Maze, is a young adult time travel tale set in antebellum Louisiana.

In one of her few spare moments, Delia Sherman spoke with Black Gate about The Freedom Maze, YA lit and the challenges of writing a novel over 18 years.

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Art of the Genre: Armor… how I love thee!

Art of the Genre: Armor… how I love thee!

OMG!  Look, redheads don't hate clothes after all!
OMG! Look, redheads don't hate clothes after all!
I was buzzing around Facebook this week, as I’m sure most of you all do from time to time, and I always marvel at the 200 friends I have there and the incredibly interesting images they manage to post.

One such image spoke volumes to me as I surfed, and I was motivated to write a piece concerning it. The image in question was of a woman in armor, like real armor, and I couldn’t help but think how incredibly awesome armor is or how much it’s captivated my imagination over the years.

To me, there is nothing cooler in the realms of fantasy than armor. My first D&D character was a fighter, and I can still remember reading the equipment lists and thinking ‘all I can afford is chainmail, but someday… oh yes, someday, I’ll wear platemail and then I’ll be epic!’

Really, truly, I can’t tell you how much I like platemail… and NO, I’ve never worn it, but Yes, I would if someone would let me! I mean, armor in general is like the ultimate aphrodisiac to my gamer inspired imagination.

I well remember, back in 1991, a friend of mine who lived across the hall in the dorm had a computer [which I didn’t, if that tells you what life was like back then] and he had a game with actual graphics. I mean, to this point I’d had a Nintendo [no numbers or words attached, just a Nintendo!] which was ok for something like Techmo Super Bowl, but graphics wise it didn’t really feature any supreme RPG-like games, so to that point I had to rely on written-word based games like Wizardry and Bard’s Tale on and old Commodore 64 and a black and white TV for my imaginary outlets.

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Read an excerpt from Bradley P. Beaulieu’s The Straits of Galahesh

Read an excerpt from Bradley P. Beaulieu’s The Straits of Galahesh

galahesh-cover-v2-medWith the release of The Straits of Galahesh imminent (it hits shelves April 3rd), I’m grateful to John O’Neil and Howard Andrew Jones for having me by to share an excerpt. The Straits of Galahesh is the second book in my epic fantasy trilogy, The Lays of Anuskaya. The story picks up five years after the close of the first book, The Winds of Khalakovo. (And by the way, if you don’t already have a copy of WINDS, it’s available for FREE in the US from the Amazon Kindle Store until the end of the month.)

Here’s the cover blurb for STRAITS:

West of the Grand Duchy of Anuskaya lies the Empire of Yrstanla, the Motherland. The Empire has lived at peace with Anuskaya for generations, but with political turmoil brewing and the wasting disease still rampant, opportunists from the mainland have begun to set their sights on the Grand Duchy, seeking to expand their empire.

Five years have passed since Prince Nikandr, heir to the scepter of Khalakovo, was tasked with finding Nasim, the child prodigy behind a deadly summoning that led to a grand clash between the armies of man and elder elemental spirits. Today, that boy has grown into a young man driven to understand his past – and the darkness from which Nikandr awakened him. Nikandr’s lover, Atiana, has become a Matra, casting her spirit forth to explore, influence, and protect the Grand Duchy. But when the Al-Aqim, long thought lost to the past, return to the islands and threaten to bring about indaraqiram – a change that means certain destruction for both the Landed and the Landless – bitter enemies must become allies and stand against their horrific plans.

Can the Grand Duchy be saved? The answer lies hidden within the Straits of Galahesh…

I also wanted to let the readers of Black Gate know that I’m holding a giveaway to help promote The Straits of Galahesh. Everyone is welcome to come by and enter. I’m giving away a Kindle Fire or Nook Tablet (winner’s choice), a Kindle Touch or Nook Simple Touch (winner’s choice), a rare ARC of The Straits of Galahesh, and ten SETS of the first two books in both physical and electronic form. The details, including how to enter, can be found here.

One last item of note, if you enjoy the excerpt below, you can download the first eleven chapters from my website.

So, without further ado, here’s the prologue from The Straits of Galahesh.

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Return of the Barbarian Prince

Return of the Barbarian Prince

barbarian-prince-256If you’ve spent much time on the Black Gate website you’ve probably seen Barbarian Prince get mentioned at least once.

A solo board game from the 80s designed by Arnold Hendrick, Barbarian Prince is a little like one of those old “choose your own” adventure books, except that the order of events is far more random, for they’re generated by rolling on a number of tables depending upon your location on the map and are partly affected by choices you have made and gear and allies you may have accumulated in your travels.

It never plays the same way twice, and a lot of us find it glorious fun — although it is difficult to win. John O’Neill is a huge fan of the game, and he got me interested some years back when he gave me an extra copy he had lying around.

When I heard rumors of an unofficial redesign over at BoardGameGeek, I dropped by to take a look and was incredibly impressed. Someone — Todd Sanders, as it turns out — had gotten permission to create a new game board, pieces, and redesign the layout of the rule and event books.

The result was brilliant, beautiful, and a completely professional product.

It’s available, free, for anyone who wants to download the files and create their own version of the game (the original version of Barbarian Prince is also available for free download, courtesy of Reaper Miniatures and Dwarfstar Games).

I contacted Todd to learn more about his redesign and what had inspired it, and discovered he was responsible for a number of stunning games of his own creation.

We talked last week about game design, Print and Play games, and, naturally, Barbarian Prince. Larger versions of the lovely game boards can be seen by clicking on their pictures.

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Finding the Balance: Workshopping

Finding the Balance: Workshopping

galahesh-cover-v2-medOver the past year, and as I prepare for the release of my second book, The Straits of Galahesh, I’ve been interviewed a number of times. I’m often asked about the process of writing and how I cut my teeth as a writer. I went fairly “workshop heavy,” and I thought this would make for an interesting discussion for those who are just getting into writing.

I started workshopping not with a local group (I was traveling too much for that), but with an online community—Critters, to be specific. After a few months with Critters I moved on to the Online Writing Workshop, which worked very well for me for years. In terms of instructor-led workshops, I’ve been to Viable Paradise, Writers of the Future, Orson Scott Card’s Literary Bootcamp, and Clarion. I took a bit of a break after Clarion, but then attended Starry Heaven I and II in Flagstaff, AZ, a peer-to-peer workshop run by S.K. Castle that was modeled off of Charlie Finlay’s Blue Heaven. I enjoyed those so much I started Wellspring, another Blue Heaven offspring. I ran the first last summer in Lake Geneva, WI, and I’m running the second this coming summer, just before WorldCon in Chicago.

If it wasn’t obvious from that list, I strongly recommend workshopping. If you come with the right attitude and the right expectations, it will take your writing much farther than you could have brought it on your own. The greatest strength of workshopping, in my opinion, is the wealth of knowledge that others will bring to the table, things your own set of experiences and knowledge haven’t led you to.

Strangely, when you workshop you’ll find that you’ll gain insight from what other writers find in your work, but you’ll soon learn that you get as much benefit or more from critiquing work that others have also critiqued. You won’t be working with your own material, where you will inevitably have blind spots. You’ll be working as a first reader, as will the other writers, and it’s in comparing how well (or not) you found issues in the writing that you’ll learn. And so, pay close attention to what others have said about work you’ve also critiqued. See what you missed and then start taking notes. Identify your blind spots and then create stories that expose those weaknesses. Actively work to strengthen those muscles, and soon you’ll find them becoming strengths, or at least not liabilities. What I said about experimenting earlier? This is why you experiment. To become stronger in your craft with targeted exercises.

In these early days, enter with an open mind and an open heart. Learn from the other writers. Try not to get defensive. Absorb. And for the love of all that is good, experiment. You may want to write a particular type of fiction—for me it was epic fantasy—by try other things on for size. It will only help you as you progress.

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Range of Ghosts

Range of Ghosts

range-of-ghostsI’ve always wanted to write an epic fantasy.

A real epic fantasy, something with sweep and scope, tumbling empires, wizards and warlocks, monstrous fantastical beasts and horses of supernatural speed and stamina and crooked old gods vying for power. Something in the sword-and-sorcery mode, but not exactly a Leiberesque low fantasy… or a Tolkienesque high fantasy either. Rather, a book–a series of books, really, because what I had in mind wouldn’t fit in a hundred and fifty thousand words or so–in which the fate of kingdoms hung in the balance, but which wasn’t uncritical of the role of kings.

I wanted to write a book that had the sense of scope and sense of wonder of the books I loved as a young adult… but I kept running into the same problem.

There’s so much epic fantasy out there. And so much of it looks strangely similar. Not identical, of course… but like different chefs’ versions of the same recipe. The ingredients are all the same.

I’m a fan of Guy Gavriel Kay’s Fionavar books, for all their slightly string-pulling manipulativeness. I love the way he takes every possible overplayed trope of fantasy and dumps them all into the same pot–and then pokes them with sticks and makes them fight. But I knew I didn’t want to do that. I wanted a narrative with elements of quest in it, but not simply a quest to reclaim or destroy the magic widget that makes the story go. I wanted a book that would shift scenes from city to city, from culture to culture — and I knew I wanted a world that wasn’t inhabited by nothing but Europeans.

In fact, I was pretty sure I wanted to dispense with the Europeans all together.

In the meantime, I was researching Central Asia and North Africa and their border cultures, and trying to come up with my own world inspired by those settings but not too derivative of them. I didn’t want to write a historical fantasy — or even an ahistorical fantasy, like Conan, which purports to take place in the antediluvian history of our own earth. I very much wanted a fantasy world, it’s own place, with a few thousand years of history as backdrop.

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