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Year: 2012

Knights of the Dinner Table: The Java Joint Strips

Knights of the Dinner Table: The Java Joint Strips

java-jointYears ago, before I started Black Gate magazine, I worked with David Kenzer in the Commerce Drive offices of Motorola here in Chicago. Dave is the founder of Kenzer & Company, publishers of the award-winning Hackmaster role playing game and Jolly Blackburn’s brilliant Knights of the Dinner Table comic.

KenzerCo was the first investor in Black Gate, and without Dave’s early advice and guidance I never could have gotten off the ground. But perhaps the most important contribution he made to our success was his offer to include an original Knights of the Dinner Table strip in every issue. It was an incredible gesture of faith in my fledgling enterprise, and it helped bring my new magazine to the attention of thousands of gaming fans. Brian Jelke at KenzerCo wrote a proposal for a strip centered around a coffee shop, Steve Johansson signed on to do the art, and The Java Joint was born. It has appeared in virtually every issue of Black Gate, and in July of last year KenzerCo packaged up all the stories — together with a brand new 8-page strip — in Knights of the Dinner Table: The Java Joint Strips, published in print and PDF format.

I’ve written about my days with Dave at Commerce Drive, the multi-million dollar software deals and creative projects we did together, a few times now, including in  “How To Succeed in Business,” my editorial for Black Gate 11, and in my portion of the Tribute to Gary Gygax here on the blog in 2008. In my introduction to this new collection I tell the full story of our adventures together for the first time.

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Letters to Black Gate: Poul Anderson, Digital Publishing, and The Dying Earth

Letters to Black Gate: Poul Anderson, Digital Publishing, and The Dying Earth

Michael Fierce writes:

I just wanted to say that I really love Ryan Harvey’s article on Poul Anderson’s The Broken Sword. I’ve read the revised version many times and have always wanted to read the original, and now, after reading his article, am even more enthused to do so. Really excellent breakdown and the format was very reader-friendly with some visually pleasing colors that really grabbed me.

I know many things about many great books but he definitely takes the cake on his knowledge on that one. I’m going to have to come to your site more if there’s quality writing at that level. Thanks again!

You’re welcome, Michael. And if you enjoyed Ryan’s post, you may enjoy Brian Murphy’s “In the grip of “The Northern Thing:” My Top 10 Northern Inspired Stories” (here), in which he examines Poul Anderson’s Hrolf Kraki’s Saga and The Broken Sword, Nancy Farmer’s The Sea of Trolls, and seven other neglected fantasy classics of the north.

I enjoy the Black Gate website. The posts are often interesting and cover such a broad range of ‘fantasy’ topics that there is something for every fan of the field.

I don’t recall seeing that you folks are open for submissions in the couple of years I’ve been an irregular reader (not that I read in an irregular fashion….). Has there been any thought to an online-only edition or two each year? I’m guessing you get a lot of publishable material that just doesn’t fit into the two print issues. And it would allow for additional as well as more timely reviews and whatnot.

Just curious. I know it would take a lot of work, but it wouldn’t have to have all the bells and whistles (i.e. tons of illustrations) that go in the print edition. My own online newsletters (solarpons.com and Baker Street Essays) are simple affairs put together in MS Publisher and I write almost all the content. I would think Black Gate could produce a content-filled online edition that would get a lot of readers. Perhaps you could include blog posts from some of your staff. I recently found Howard Andrew Jones’ blog post about the definition of sword and sorcery. Interesting read!

I am in no way minimizing the work required. But I would think you wouldn’t have much problem getting contributions, at least.

Keep up the great work!

Bob Byrne

Bob, your note is rather prophetic. As we’ve announced in the Black Gate newsgroup and other places, we are launching a digital version of the magazine this year.

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Sawyer’s Triggers Fires on All Cylinders

Sawyer’s Triggers Fires on All Cylinders

triggers

Triggers (Amazon, B&N)
Robert J. Sawyer
Ace Hardcover (352 pages, $25.95, April 2012)

Hugo- and Nebula-award-winning science fiction author Robert J. Sawyer returns with a new hard science fiction novel which pulls together elements of a gripping political thriller with cutting edge psychological insights to create a story that works on many levels. I had the pleasure of getting an advance look at Triggers over the last few months as it was serialized within the pages (digital pages, in my case) of Analog magazine. Triggers has the pacing of an episode of 24 and the philosophical sensibilities of an Isaac Asimov novel, so any readers who were introduced to Sawyer through his television series FlashForward (Amazon, B&N) will find it particularly interesting.

The Plot (High-Level Spoilers)

The novel begins in an America gripped by fear, victim of a series of domestic terrorism attacks attacks, administered with devastating explosives by an al Qaeda splinter group. During a speech about these attacks, the President is shot on the steps of Lincoln Memorial. On the brink of death, the President is rushed to a nearby hospital for life-saving emergency surgery.

Elsewhere in the hospital, an experimental procedure attempts to cure an Iraqi veteran of his PTSD.

In the middle of these two procedures, the city is struck by another devastating attack … one that leads to bizarre and unexpected side effects. A number of people within the hospital have become mentally linked, now associated in a chain where each person can access the memories of another person in the chain.

Complications continue to multiply as the President realizes that the terrorist attacks seem to be an inside job and that the key to solving them may lie in his very own memories. Memories that he is currently unable to access.

And, more importantly, memories which some unknown person now has the ability to access … along with all of his knowledge about America’s upcoming response to the terrorist attacks.

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Vintage Treasures: The Bantam Giant Novels of Lawrence Schoonover

Vintage Treasures: The Bantam Giant Novels of Lawrence Schoonover

golden-exile3Who the heck is Lawrence Schoonover?

I had no idea. At least until I found myself in an unexpected bidding war for a beautiful collection of Bantam Giant paperbacks on eBay, including two by Mr Schoonover: The Golden Exile and The Burnished Blade (cover here).

Don’t know much more about him. I’m sure a trip to Wikipedia would tell me lots about Schoonover but, really, his covers tell me pretty much everything I need. Apparently he wrote big fat adventure novels featuring dudes with swords, exotic settings, and women who had little use for clothing. I’m a fan.

And it certainly doesn’t hurt that his novels were published as Bantam Giants.

There’s just something about the Bantam Giants that really brings out the collector in me. If you’re any kind of paperback aficionado, you know what I’m talking about.

The first Bantam Giants appeared in 1951, during the tenure of the legendary Ian Ballantine. I don’t believe they were numbered separately from Bantam’s usual sequencing, which makes cataloging them somewhat problematic, but their ranks included James Michener, Emile Zola, Harold Robbins, Sinclair Lewis, Robert Wilder, C. S. Forester and many, many more.

Some of the best literature of the 20th Century appeared in paperback as Bantam Giants, such as Robert Penn Warren’s All The King’s Men and Ernest Hemingway’s For Whom the Bell Tolls.

They also included a superb assortment of classic adventure novels from Rafael Sabatini, Thomas R. Costain, John Masters, John Dickson Carr, and even some dude named Lawrence Schoonover.

If you're the one who outbid me for this eBay lot, you should be ashamed of yourself.
If you're the one who outbid me for this eBay lot, you should be ashamed of yourself.

There was also a smattering of science fiction and fantasy, such as Aldous Huxley’s Brave New World, Ray Bradbury’s classic anthology The Circus of Dr. Lao and Other Improbable Stories, John Collier’s Fancies and Goodnights, and novels by Bradbury and Jerry Sohl.

I think a large part of the appeal of Bantam Giants is their sheer size. They promise a lot of reading for your 35 cents. And dang, they look good don’t they? Just check out that beautiful eBay lot at left (click for bigger version.)

‘Course, I’d know a lot more about Schoonover if I’d just managed to win that damn auction. Since I didn’t, I was forced to hunt down virtually every single title in the set individually on eBay. I finally managed to complete that daunting task late last week. It’s okay, I’m sure the kids didn’t really need that college fund.

And before you ask which I’m going to read first, I think that should be fairly obvious. I’m curious about all of them, but before anything else I have to find out just what the Great Folly of that young lady in the bottom right is.

Even though I think I have a pretty good idea.

This Week’s Bargain SF & Fantasy Games at Amazon.com

This Week’s Bargain SF & Fantasy Games at Amazon.com

underdarkI keep sitting down at my computer to write Black Gate blog posts, and then spending all my time browsing Amazon.com.

I used to think Amazon would never replace brick and mortar bookstores, “because you can’t browse books online, you know.” Shows you what I know. Amazon has turned online browsing into an art. These days I browse in my jammies with my iPad, both feet on the back of the couch.

I need to reclaim some of these lost hours by pretending I’m doing something useful. Get your feet off the couch and mow the lawn!, my wife says. Can’t, working on a blog post, I tell her. And pass me that blanket, my toes are cold.

Which brings us nicely to this week’s list of discount SF and fantasy titles at Amazon.com, compiled through countless hours of diligent research by your faithful scout. Don’t thank me, glad to do it. At least until the damn lawn stops growing.

In the spirit of the excellent recent gaming posts, this week I’ve been shopping for discount game titles. I’ve found more than a few — including the splendid D&D supplements Underdark, Death’s Reach, and Demon Queen’s Enclave from Wizards of the Coast, and the excellent computer RPG Mount & Blade.

As long as we’re talking about computer games, I slipped in some of my recent favorites: the popular RPG Neverwinter Nights 2 Gold, the complete Dawn of War collection, the space empire sim Sword of the Stars Ultimate Collection, the new-generation platform game Trine, space fighting sim X3: Terran Conflict 2.0, and the criminally overlooked action RPG Titan Quest Gold.

All these titles are eligible for free shipping on orders over $25.

Many of the discounts we told you about last week are still available; you can see that list here.

Art of the Genre: The Pillaging of Kickstarter? 2: Stats & Video

Art of the Genre: The Pillaging of Kickstarter? 2: Stats & Video

Although about a post-apocalypse, Wasteland 2 wants to see Kickstarter prosper.
Although about a post-apocalypse, Wasteland 2 wants to see Kickstarter prosper.

It’s been a very interesting two weeks since I posted up a little article on Saturday in my Kickstarter spot here on Black Gate. Usually, all my Kickstarter posts are met with a HUGE lack of readership or interest, most posting no more than two hundred reads, so I decided it wouldn’t be horribly impactful to post an article I titled The Pillaging of Kickstarter?

When I posted it at 12:01 AM on a Saturday morning, I had no idea that when I’d wake up the next day it would already be at over seven hundred reads. The article created a perfect firestorm of venom and vitriol spat in my general direction from every single soul who decided to comment on it, and let me assure you there were more than a couple.

My premise was that companies shouldn’t be on a grass roots movement crowd-funding platform like Kickstarter because it hurt smaller projects. That argument was flatly burned at the stake by all comers, but I was intrigued by the fact that no matter how villainous I seemed for saying what I did, there was no one with actual numbers to back their theory any more than I could back mine.

By Thursday that week my article had over two-thousand views, and some of my initial arguments had been refuted by inXile’s participation in a couple of things, first they were actually backing project with pledges on the platform, and second inXile CEO Brian Fargo had initiated a call for a program called Kicking it Forward in which 5% of total sales income from products produced on Kickstarter would be returned to the platform in the form of pledging.

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Interzone #239

Interzone #239

443_largeThe March-April issue of Interzone features new stories by Chris Beckett (”The Gates of Eden”), Steve rasnic Tem (”Twember”), Jon Wallace (”Lips and Teeth”), Suzanne Palmer (Tangerine, Nectarine, Clementine, Apocolypse”), Matthew Cook (“Railriders”) and Nigel Brown (“One-Way Ticket”); cover artwork by Ben BaldwinJacob Boyd (“Bound in Place”); “Ansible Link” genre news and miscellanea by David Langford; “Mutant Popcorn” film reviews by Nick Lowe; “Laser Fodder” DVD/Blu-Ray reviews by Tony Lee; book reviews by Jim Steel and other contributors.

Interzone alternates monthly publication with sister dark horror focused Black Static, published by the fine folks at TTA Press.

Wrath of the Titans Makes Me Want to Start a Hoax That It’s a Re-make

Wrath of the Titans Makes Me Want to Start a Hoax That It’s a Re-make

wrath_of_the_titans_9Wrath of the Titans (2012)
Directed by Jonathan Liebesman. Starring Sam Worthington, Rosamund Pike, Bill Nighy, Edgar Ramirez, Toby Kebbell, Danny Huston, Ralph Fiennes, Liam Neeson.

Well, that was trivial.

A sequel nobody demanded from a re-make nobody cared about. There’s no John Carter of Mars “never gonna see a sequel” bitterness here at all. Nope.

But there is some Ray Harryhausen gloating. While watching Wrath of the Titans, I constantly thought of reverse-engineering the movie to create the Ray Harryhausen-Charles H. Schneer original from which it was re-made. I came up with a pretty entertaining film; not as good as Jason and the Argonauts or The Golden Voyage of Sinbad, but right on the level of Mysterious Island, although lacking a Bernard Herrmann score. The scene of Perseus fighting the Minotaur in the labyrinth is one of Harryhausen’s most suspenseful an atmospheric stop-motion creations. In the re-make, the scene is sloppily tossed into the action without any tension, and then fought through without a moment of genuine excitement.

Yes, I’m criticizing this movie by comparing it to a movie that doesn’t exist. But Wrath of the Titans made me do it! It begged me to imagine this better movie from the mid-1980s, one that right now all of us would be geeking-out over on its Blu-ray tie-in release. In fact, I’m going to start an Internet hoax right here: Warner Bros.: Release Ray Harryhausen’s Original Wrath of the Titans (1985) or I Shall Release the Kraken!

Help out, spread the false word. Next year, I want people genuinely confused about the existence of an earlier movie called Wrath of the Titans. It’s almost April Fool’s day, right?

Wrath of the Titans feels exactly like what the Clash of the Titans re-make felt like when I watched it for the second time on DVD: a lifeless spectacle. I gave the re-make a decent review on Black Gate back in the day, but any critic knows that his or her first impressions do not necessarily remain constant. I cannot now, in good conscience, recommend the 2010 Clash of the Titans as even a decent time-waster. It’s a mass of digital nothing that flashed from memory the moment it was over. It is awful.

So Wrath of the Titans is no better or worse than its predecessor — it just reaches the point of minimum returns faster. As in, before the end credits roll.

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All Hail the Barbarian Prince

All Hail the Barbarian Prince

barbarian-prince-256One of the great things about having a blog is that you get to celebrate all things cool. Books, movies, comics, games… if it keeps you up late at night, after your spouse has gone to bed wearing lingerie and a disappointed look, it’s usually worth at least a few paragraphs here.

Of course you need to take things a little more seriously when talking about the real classics, the enduring masterpieces that define our very culture. And that goes double when we turn our attention to the supreme achievement of Western Civilization, the pinnacle of some three billions years of planetary evolution, Arnold Hendrick’s Barbarian Prince.

Howard Andrew Jones did just that in his splendid post Return of the Barbarian Prince this week. It’s a terrific article and interview, capturing much of the fun of this sublime solo mini-game, except for his obvious lies about being able to win.

You can’t win at Barbarian Prince. The game is an existential commentary on the nihilistic underpinings of modern evolutionary thought. I thought that was obvious. All games end in ignoble death, usually in the form of a starving goblin tribe that beats you to a pulp and steals your fur-lined booties.

Listen, I’ve owned the game for nearly 30 years. Spent many evenings rolling dice and moving my lead miniature around the little map, befriending elves and exploring ancient crypts, and I have never won. Barbarian Prince is the beautiful girl I lusted after in high school.  She hangs out and flirts like a Vegas show girl, but there’s no way she’s going out with me.

At least I’m in good company. The distinguished John C. Hocking has never won the game. None of my friends have ever won. Only my false friends like Howard, who called last week to tell me he won a game on the first turn. Dude, if you’re going to fib, at least make it believable.

Well, the good news is that now you can experience the timeless agony of Barbarian Prince for yourself. Now you too can spend your evenings cursing up a blue streak and throwing the map across the room. The original Dwarfstar boxed edition is unspeakably rare (most copies were destroyed in a blind rage, presumably), but you can download the complete game here, and Todd Sanders’ new revised version is available here.

Howard tells me he’s mailing me a deluxe copy of the revised Sanders version, hand-made with carefully crafted components, which I anxiously await. Maybe a little of his luck will rub off on me. Maybe I’ll discover he’s adjusted the rules to make the game winnable. Maybe Todd’s revisions will clarify things just enough to lead me to victory. Or maybe there’s another tribe of starving goblins in my future, waiting to take my last copper piece and turn my skull into a drinking cup.

Time will tell.

M.A.R. Barker, Nov 3 1929 – March 16, 2012

M.A.R. Barker, Nov 3 1929 – March 16, 2012

manofgoldWhile I was at the games auction at Gary Con on Sunday, Luke Gygax solemnly paid tribute to those industry giants we lost in the last year, including Jim Roslof and Jean Wells, both early and influential TSR employees.

But I was startled when Luke added that M.A.R. Barker, the grand old man of role playing, had died last week at the age of 82.

M.A.R (Muhammad Abd-al-Rahman) Barker is not particularly well remembered today. He wasn’t especially prolific as an author, with five novels to his credit — the last three published by obscure small press publishers. But everyone who paid attention to TSR in the heady early days of role playing knew M.A.R. Barker, the creator of Empire of the Petal Throne and the fantasy world of Tékumel.

Barker created Tékumel in the decades from 1940 to 1970. Wholly unique, Tékumel was a science fantasy setting inspired by Indian, Middle Eastern, Egyptian and Meso-American mythology, a world colonized by humans and alien species some 60,000 years in the future. Perhaps most intriguing, Tékumel was largely free of Tolkien’s influence as it was well established long before the publication of The Lords of the Rings — the only major RPG setting of the 20th Century that could make that claim.

In the early 1970s Barker met one of the original Dungeons & Dragons playtesters, Mike Mornard, and was introduced to the game. It didn’t take long to realize the potential of the D&D ruleset, and he quickly adapted it for his own use and self-published Empire of the Petal Throne in 1974. One of his occasional players was D&D co-creator Dave Arneson, who called Barker his favorite Game Master — and EPT his favorite RPG.

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