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Year: 2012

William Patrick Maynard’s The Terror of Fu Manchu

William Patrick Maynard’s The Terror of Fu Manchu

the-terror-of-fu-manchu2We’re a talented group here at Black Gate. Every time I drop a pencil someone on staff publishes a book. Last week I spilled a pencil case, and Scott Taylor announced a nine-volume fantasy series.

I was especially pleased to get my hands on the first novel by Friday blogger William Patrick Maynard, The Terror of Fu Manchu, published in 2009 by Black Coat Press. Bill was authorized to continue Sax Rohmer’s Fu Manchu thrillers and the second volume, The Destiny of Fu Manchu has just appeared, also from Black Coat Press.

I met Bill for the first time at the Windy City Pulp and Paper show two weeks ago here in Chicago, and found him to be an intelligent and entertaining conversationalist. I was fortunate to have the chance to ask him about his novels, and I was treated to an enthusiastic and fascinating lecture on the Boxer Rebellion, the psychology of Yellow Peril novels, and the uniquely global evil of Fu Manchu.

It was one of those moments when you wish you had a recorder. After listening to Bill I was more intrigued than ever to read his novels, and I wished I had a way to share his infectious enthusiasm with our readers.

Eventually I asked Bill to recreate what he told me as best he could in an e-mail message, to post here.

He graciously complied, and here’s what he sent me.

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Continued Fallout for Undead Press

Continued Fallout for Undead Press

undead-pressThe fallout from the very public feud between first-time writer Mandy DeGeit and Anthony Giangregorio of Undead Press (first covered here yesterday) continues today, with professional writers weighing in on the controversy. Neil Gaiman tweeted DeGeit’s original post, bringing thousands of readers to her blog, and now Adam-Troy Castro, Alyn Day, Richard Salter, Nick Mamatas and others have written about their own experiences.

Here’s Adam-Troy Castro, from his blog:

There’s recently been a flurry of posts about Undead Press, a small publishing house that a) doesn’t pay, b) allegedly humiliates its authors by inserting gratuitous rape scenes into their stories, without asking those authors if they want those rape scenes to be there, and c) has apparently published and continues to advertise a sequel to George Romero’s Dawn of the Dead, showing an absolute lack of respect for copyright or concern for the legal consequences… what I really want to address is that Dawn of the Dead sequel, an act of supreme arrogance… What Giangregorio has done is specifically, and deliberately, hijack the name of a better work and superior work to his sequel; he is specifically saying, “This is a sequel to Dawn of the Dead.” Which he has no right to do.

Alyn Day, another Undead Press contributor, relates how her story was also rewritten and retitled without permission.

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Win a copy of Thunder in the Void from Haffner Press!

Win a copy of Thunder in the Void from Haffner Press!

thunder-in-the-voidContests! I love contests. It’s because we love to give away stuff, like Santa Claus.

In this case, it’s stuff you really, really want: the latest archival quality hardcover from Haffner Press, Thunder in the Void, a massive collection of 16 Space Opera tales by Henry Kuttner. It’s scarcely been on sale two weeks, and it’s already almost sold out, so act fast.

Thunder in the Void gathers classic pulp fiction from Planet Stories, Weird Tales, Super Science Stories, and even rarer sources, including “War-Gods of the Void,” “Raider of the Spaceways,” “We Guard the Black Planet,” “Crypt-City of the Deathless Ones,” and the previously unpublished “The Interplanetary Limited.”  Most appear here in book form for the first time.

How do you win? Now pay attention, this is the fun part. You must submit the title of an imaginary Space Opera story. The most compelling pulp title — as selected by a crack team of judges including Howard Andrew Jones, C.S.E. Cooney, and John O’Neill — will receive a free copy of Thunder in the Void in the mail, complements of Haffner Press and Black Gate magazine.

One submission per person, please. Submissions must be received by May 31st, 2012. Winner will be contacted by e-mail, so use a real e-mail address maybe. All submissions must be sent to john@blackgate.com, with the subject line Thunder in the Void, or something obvious like that so I don’t randomly delete it.

All entries become the property of New Epoch Press. No purchase necessary. Must be 12 or older. Decisions of the judges (capricious as they may be) are final. Employees of New Epoch Press are ineligible to enter (including the judges — sorry, Howard and C.S.E.) Not valid where prohibited by law. Or anywhere postage for a hefty hardcover is more than, like, 10 bucks. Seriously, this book is heavy and we’re on a budget.

Thunder in the Void is 612 pages in high-quality hardcover format, with an introduction by Mike Resnick and a cover price of $40. Cover art is by Norman Saunders. It is available directly from Haffner Press.

Rich Horton Reviews Ashes of Candesce

Rich Horton Reviews Ashes of Candesce

ashes-of-candesceAshes of Candesce
Karl Schroeder
Tor ($27.99, hc, 432 pages, February 2012)
Reviewed by Rich Horton

Ashes of Candesce is the concluding novel in Karl Schroeder’s Virga series, which began with an Analog serial called “Sun of Suns” (first part published in November 2005), and has continued through five novels. The first novel introduced Virga, a huge bubble in the Vega system in which a wide variety of human cultures live in low-tech freefall environments. It concerned young Hayden Griffin, a young man from the nation of Aerie, which has been conquered by another country, Slipstream. Griffin’s original mission is simply revenge against Slipstream, but by the end of that book he has learned a lot more about his world. There the series opens out – the initial setting is charming, and could have supported plenty of fine adventure stories, but Schroeder’s interests were much broader. In Sun of Suns we learn why Virga is a low tech environment, and in subsequent books we learn a fair amount about the much higher tech available outside Virga, and about that tech’s dangers.

The primary thematic thrust of the series is the nature of Artificial Intelligence, and the way humans can live with it, and the dangers of a life too separate from true nature, from true bodies. The conflict at the center is between Artificial Nature – essentially, purely virtual existence (though Schroeder’s take on this is more complex than that) and between intelligence that are fundamentally “embodied”, and thus responsive to what we might call “Natural Nature”. In each of the books we have learned more about Virga and especially about the world outside Virga – and about the importance of Virga and the paradoxically high-tech technology-suppression field that makes its low-tech existence possible.

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Art of the Genre: The Art of Pokémon

Art of the Genre: The Art of Pokémon

Pokemon Study Hall by Hinoraito, and boy there are a bunch of characters in it!
Pokemon Study Hall by Hinoraito, and boy there are a bunch of characters in it!
I never wanted to watch Pokémon. It’s a phenomena that came WAY after I was too old for it, and in essence was driven by collectable card games ala Magic the Gathering which I stayed well away from at all costs.

Sure, I knew Pikachu as it’s pretty hard to be alive in this world without knowing the electric-type mouse Pokémon as well as his constant companion of Ash Ketchum. But truly, that’s as far as it went.

Then came 2006 when my son was born and I named him Ashur, which of course would get shortened to Ash at convenience as he grew. Did that name have anything to do with Pokémon? Nope, although there was a bit of Evil Dead in there to be honest, but for the most part it just fit. Three days before my Ash arrived, his cousin Iris was born. Again, nothing odd about that occurrence at the time, and yet these days I think about the event as I watch Pokémon: Black and White and scratch my head because the two main characters of that version… Ash and Iris.

Yes, I watch Pokémon with my son. It can be rather addicting, as any quest cartoon can, each adventure building on the next as Ash continues on his journey to be a Pokémon Master. My son loves it, collects plush Pokémon, and studies his Pokémon: Black and White handbook like it’s the gospel.

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Dealing with a Nightmare Publisher

Dealing with a Nightmare Publisher

cavalcade-of-terrorSo there’s been a lot of recent attention to Mandy DeGeit’s frankly horrifying report of how her first piece of published fiction, “She Makes Me Smile,” was rather callously butchered by an amateur publisher, Undead Press.

The changes DeGeit describes include introducing an embarrassing error in the title (changing it to “She Make’s Me Smile”… what?) to re-writing whole sections, and altering several characters and plot points — all without informing her.

However the worst offense (in my professional opinion) was in how Undead Press treated DeGeit after she protested the changes.  Here’s an excerpt from the response she received from the publisher:

wow, i truly cant believe that e,mail. you go girl. this one one hell of a story about dealing with unstable writers… lets see. on the contract, it clearly says publisher has the right to EDIT work. you signed it. are you saying you are a dishonest and immoral person and will now try to deny you signed the contract? well i have a copy right here

and as for the story. the editor had a hard time with it, it was very rough and he did alot to make it readable. despite what you think, your writing has a long way to go before its worthy of being printed professionally. we did what we had to do to make the story printable. you should be thankful, not complaining. ah, the ungrateful writer, gotta love it. the contract also says any disagreements you have about the contract must be filed legally in Massachusetts and when you lose, you must pay all court costs.

so, we are done here. any more correspondences from you must be from your lawyer.

I’ve been a small press publisher and editor for over ten years and, if it’s reproduced accurately, that may just be the most thoroughly unprofessional piece of correspondence I’ve ever seen.

I want to be clear. Editors make mistakes. Lord knows I’ve made plenty. And there are certainly times when you need to change a story, often over the objections of the author. Judith Berman once called me “the most intrusive editor I’ve ever worked with,” and it was probably deserved. We worked on multiple revisions of her story “Awakening” before it appeared in Black Gate 10 and was nominated for a Nebula Award.

But I hope I’ve always been straightforward with my writers about changes I wanted, and why I wanted them. And far, far more important than that, I hope I’ve always treated my authors with dignity and respect. Because when you screw up (and you will), you’ll also need their understanding and forgiveness.

Any company that treats its writers the way Mandy DeGeit describes being treated does not deserve to survive.

Goth Chick Crypt Notes: First Official Clip from Prometheus Dropped Today

Goth Chick Crypt Notes: First Official Clip from Prometheus Dropped Today

Prometheus has landed.

Or at least the first official clip has.

Today Fox unleashed a never-before-seen bit of the upcoming Aliens prequel and we here at Goth Chick News are so excited we very nearly opened a Facebook account.

Well, not really. But you get the idea.

In the minute-long sequence featuring Idris Elba landing his impressive looking spaceship on a planet that definitely is not Earth, we’re treated to a few hints as to the origins of our species.

Less than 3 weeks to go… Can you stand the wait?

Goodman Games releases Dungeon Crawl Classics Role Playing Game

Goodman Games releases Dungeon Crawl Classics Role Playing Game

dungeon-crawl-classicsOne of the most highly anticipated games of the year — by me, anyway — is finally here: Goodman Games Dungeon Crawl Classics Role Playing Game.

Goodman Games made a name for itself with an impressive line of role playing adventures, Dungeon Crawl Classics. 66 have been released so far — including the latest, The Vampire’s Vengeance. All have championed the virtues of early role-playing: fun, colorful, easily accessible and combat-heavy adventures with uncomplicated storylines and lots of action.

The industry has changed a lot since the first, Idylls of the Rat King, was released back in 2003 however. The most important change has been the rise of “retro clone” games inspired by the original versions of D&D and AD&D that use the Open Gaming license, such as Daniel Proctor’s Labyrinth Lord.

These games, with their focus on simpler, more streamlined rules, perfectly complement the Dungeon Crawl Classics line, and it was an obvious next step for Joseph Goodman and his merry band to turn their creative talents to publishing one of their own.

BG Managing Editor Howard Andrew Jones recently received a review copy, and he tells me he’s very impressed. “It’s retro in feel, but it’s not a retro-clone,” he says. Among the many appealing innovations are spell backfire charts and simple mechanics for spell duels.

“You could never do spell duels in D&D,” Howard notes. “But you finally can here.”

I’m really looking forward to getting my hands on a copy. In the meantime, Howard has promised a more detailed report in a few days.

Goodman Games released a 16-page teaser adventure as part of Free RPG Day 2011. DCC RPG is also supported by an attractive line of third party products from Purple Sorcerer Games, Chapter 13 Press, and many others. You can order the 480-page hardcover of the finished game on their website for $39.99.

Black Gate Goes to the Summer Movies: Dark Shadows

Black Gate Goes to the Summer Movies: Dark Shadows

dark-shadows-posterDark Shadows is the first victim of The Avengers. Next up is Battleship.

Contrary to the horrified reactions to the trailer, the state of Tim Burton’s creative career, and Warner Bros. willful promotional ignorance of the movie, Dark Shadows is not a massive disaster. It’s merely a dull flick that suffers from the most standard of bad-movie flaws: an uninteresting story. A few flashes of something better appear — although it is hard to determine what that something was — but this latest attempt to revive the 1966–71 Gothic daytime soap opera seems to drift in clouds of weed, lazily resorting to some broad yet humorless gags while forgetting that it has multiple plot strands that require attention. The film’s slogan really should’ve been: “We were going to make a compelling story for Dark Shadows, but instead we got high.”

Dark Shadows also isn’t much of a comedy; the reviled trailer sells the film as outrageous culture-clash humor, but these kind of jokes make up only about a third of the film. The rest of it consists of stilted scenes of characters sitting down and talking about what isn’t happening in the rest of the movie.

At least there’s a great soundtrack, a surprisingly smooth meld of one of Danny Elfman’s better scores in recent memory with pleasing early ‘70s pop and rock. Another plus is a production design that feels more natural and sensuously subdued than what Tim Burton usually produces. If Burton was consciously experimenting with an understated Gothic décor and a more realistic vision of the 1970s than people expect of him, I applaud him for it. It works, and it’s one of the few aspects of Dark Shadows that does.

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Leah Bobet’s Above: A Review

Leah Bobet’s Above: A Review

leah-bobet-above-smallAbove
Leah Bobet
Arthur A. Levine Books (368 pages, April 1, 2012, $17.99)

The first novel by Toronto writer Leah Bobet, Above is a remarkable and in some ways brilliant book. It’s a Young Adult novel that doesn’t condescend to its audience, and doesn’t shy away from complexity of diction or worldbuilding. It’s a considerable achievement stylistically and thematically, a strong debut that promises much for Bobet’s future. Not every aspect of the book is equally successful, perhaps, but the things that work are the important things.

The story follows Matthew, a young storyteller born and raised in a community of outcasts who live under the streets of Toronto (the city’s not named, but if you’re familiar with it you can identify it from street names and the like — to say nothing of the cover). This community, Safe, is home to people who have strange powers and deformities: Curses. Matthew has scales over part of his body. Jack flickers with lightning. Whisper talks to ghosts. Atticus, the leader of Safe, has crablike pincers instead of hands. In creating Safe and its inhabitants, Bobet’s acknowledged taking some inspiration from the Beauty and the Beast TV show; personally, I found it reminiscent of the Morlocks in Chris Claremont’s run of X-Men.

Matthew’s trying to convince a troubled, Cursed girl named Ariel to live with him in Safe. But Safe’s more and less than it appears; an old crime comes back to haunt it, and Matthew, Ariel, and a few other survivors have to flee up to the frightening world Above. There, they’ll try to understand what happened, and work out what to do next — if they can stay together. If they can survive.

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